@article{AppelMarkerMara2019, author = {Appel, Markus and Marker, Caroline and Mara, Martina}, title = {Otakuism and the appeal of sex robots}, series = {Frontiers in Psychology}, volume = {10}, journal = {Frontiers in Psychology}, number = {569}, issn = {1664-1078}, doi = {10.3389/fpsyg.2019.00569}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-195893}, year = {2019}, abstract = {Social robots are becoming increasingly prevalent in everyday life and sex robots are a sub-category of especially high public interest and controversy. Starting from the concept of the otaku, a term from Japanese youth culture that describes secluded persons with a high affinity for fictional manga characters, we examine individual differences behind sex robot appeal (anime and manga fandom, interest in Japanese culture, preference for indoor activities, shyness). In an online-experiment, 261 participants read one out of three randomly assigned descriptions of future technologies (sex robot, nursing robot, genetically modified organism) and reported on their overall evaluation, eeriness, and contact/purchase intentions. Higher anime and manga fandom was associated with higher appeal for all three future technologies. For our male subsample, sex robots and GMOs stood out as shyness yielded a particularly strong relationship to contact/purchase intentions for these new technologies.}, language = {en} } @phdthesis{Marker2020, author = {Marker, Caroline}, title = {On a meta-level: Contributions of meta-analytic summaries in media psychological research}, doi = {10.25972/OPUS-20917}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-209173}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2020}, abstract = {The rising use of new media has given rise to public discussions about their possible negative consequences. The social sciences have answered these concerns, providing many studies investigating different media types (e.g., social media, video games) and different related variables (e.g., psychological well-being, academic achievement). Within this big body of research, some research results have confirmed negative associations with frequent media use; other studies have found no or even positive relationships. With heterogeneous results, it is difficult to obtain a clear picture of the relationships and causalities of new media. The method of meta-analysis allows a synthesis of all existing data, providing an overall effect size as well as moderator and mediator analyses which might explain the heterogeneity. Three manuscripts present meta-analytic evidence related to a) the relationship between social media use and academic achievement, b) the relationship between video gaming and overweight, and c) the relationship between social media and psychological correlates. Manuscript \#1 found small relationships which depend on the usage pattern of social media. The relationship is positive, as long as social media use is related to school. Manuscript \#2 showed that children's and adolescents' video gaming is independent from their body mass, while adults who play more have a higher body mass. Manuscript \#3 summarized existing meta-analytic evidence that links social media with psychological wellbeing, academic achievement, and narcissism with small to moderate effect sizes. All three manuscripts underscore the potential of meta-analyses to synthesize previous research and to identify moderators. Although meta-analyses are not necessarily superior to other approaches because of their limitations (e.g. limited information or quality of primary studies) they are very promising for media psychology. Meta-analyses can reduce complexity and might be helpful for the communication of research results to the general public.}, subject = {Medienkonsum}, language = {en} }