@phdthesis{Zink2024, author = {Zink, Johannes}, title = {Algorithms for Drawing Graphs and Polylines with Straight-Line Segments}, doi = {10.25972/OPUS-35475}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-354756}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2024}, abstract = {Graphs provide a key means to model relationships between entities. They consist of vertices representing the entities, and edges representing relationships between pairs of entities. To make people conceive the structure of a graph, it is almost inevitable to visualize the graph. We call such a visualization a graph drawing. Moreover, we have a straight-line graph drawing if each vertex is represented as a point (or a small geometric object, e.g., a rectangle) and each edge is represented as a line segment between its two vertices. A polyline is a very simple straight-line graph drawing, where the vertices form a sequence according to which the vertices are connected by edges. An example of a polyline in practice is a GPS trajectory. The underlying road network, in turn, can be modeled as a graph. This book addresses problems that arise when working with straight-line graph drawings and polylines. In particular, we study algorithms for recognizing certain graphs representable with line segments, for generating straight-line graph drawings, and for abstracting polylines. In the first part, we first examine, how and in which time we can decide whether a given graph is a stick graph, that is, whether its vertices can be represented as vertical and horizontal line segments on a diagonal line, which intersect if and only if there is an edge between them. We then consider the visual complexity of graphs. Specifically, we investigate, for certain classes of graphs, how many line segments are necessary for any straight-line graph drawing, and whether three (or more) different slopes of the line segments are sufficient to draw all edges. Last, we study the question, how to assign (ordered) colors to the vertices of a graph with both directed and undirected edges such that no neighboring vertices get the same color and colors are ascending along directed edges. Here, the special property of the considered graph is that the vertices can be represented as intervals that overlap if and only if there is an edge between them. The latter problem is motivated by an application in automated drawing of cable plans with vertical and horizontal line segments, which we cover in the second part. We describe an algorithm that gets the abstract description of a cable plan as input, and generates a drawing that takes into account the special properties of these cable plans, like plugs and groups of wires. We then experimentally evaluate the quality of the resulting drawings. In the third part, we study the problem of abstracting (or simplifying) a single polyline and a bundle of polylines. In this problem, the objective is to remove as many vertices as possible from the given polyline(s) while keeping each resulting polyline sufficiently similar to its original course (according to a given similarity measure).}, subject = {Graphenzeichnen}, language = {en} } @phdthesis{Loeffler2021, author = {L{\"o}ffler, Andre}, title = {Constrained Graph Layouts: Vertices on the Outer Face and on the Integer Grid}, edition = {1. Auflage}, publisher = {W{\"u}rzburg University Press}, address = {W{\"u}rzburg}, isbn = {978-3-95826-146-4}, doi = {10.25972/WUP-978-3-95826-147-1}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-215746}, school = {W{\"u}rzburg University Press}, pages = {viii, 161}, year = {2021}, abstract = {Constraining graph layouts - that is, restricting the placement of vertices and the routing of edges to obey certain constraints - is common practice in graph drawing. In this book, we discuss algorithmic results on two different restriction types: placing vertices on the outer face and on the integer grid. For the first type, we look into the outer k-planar and outer k-quasi-planar graphs, as well as giving a linear-time algorithm to recognize full and closed outer k-planar graphs Monadic Second-order Logic. For the second type, we consider the problem of transferring a given planar drawing onto the integer grid while perserving the original drawings topology; we also generalize a variant of Cauchy's rigidity theorem for orthogonal polyhedra of genus 0 to those of arbitrary genus.}, subject = {Graphenzeichnen}, language = {en} } @phdthesis{Karch2002, author = {Karch, Oliver}, title = {Where am I? - Indoor localization based on range measurements}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-8442}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2002}, abstract = {Nowadays, robotics plays an important role in increasing fields of application. There exist many environments or situations where mobile robots instead of human beings are used, since the tasks are too hazardous, uncomfortable, repetitive, or costly for humans to perform. The autonomy and the mobility of the robot are often essential for a good solution of these problems. Thus, such a robot should at least be able to answer the question "Where am I?". This thesis investigates the problem of self-localizing a robot in an indoor environment using range measurements. That is, a robot equipped with a range sensor wakes up inside a building and has to determine its position using only its sensor data and a map of its environment. We examine this problem from an idealizing point of view (reducing it into a pure geometric one) and further investigate a method of Guibas, Motwani, and Raghavan from the field of computational geometry to solving it. Here, so-called visibility skeletons, which can be seen as coarsened representations of visibility polygons, play a decisive role. In the major part of this thesis we analyze the structures and the occurring complexities in the framework of this scheme. It turns out that the main source of complication are so-called overlapping embeddings of skeletons into the map polygon, for which we derive some restrictive visibility constraints. Based on these results we are able to improve one of the occurring complexity bounds in the sense that we can formulate it with respect to the number of reflex vertices instead of the total number of map vertices. This also affects the worst-case bound on the preprocessing complexity of the method. The second part of this thesis compares the previous idealizing assumptions with the properties of real-world environments and discusses the occurring problems. In order to circumvent these problems, we use the concept of distance functions, which model the resemblance between the sensor data and the map, and appropriately adapt the above method to the needs of realistic scenarios. In particular, we introduce a distance function, namely the polar coordinate metric, which seems to be well suited to the localization problem. Finally, we present the RoLoPro software where most of the discussed algorithms are implemented (including the polar coordinate metric).}, subject = {Autonomer Roboter}, language = {en} }