@inproceedings{FoersterGrafe2021, author = {F{\"o}rster, Kristina and Grafe, Silke}, title = {ICT-related Educational Competencies of Teacher Educators from an Intercultural Perspective. A Systematic Analysis of Competency Frameworks}, series = {Proceedings of Society for Information Technology \& Teacher Education International Conference}, booktitle = {Proceedings of Society for Information Technology \& Teacher Education International Conference}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-260577}, pages = {1-8}, year = {2021}, abstract = {Both research and policy indicate the importance of considering ICT-related and intercultural competence development in education together. Teacher educators play a significant role in the development of these related competencies. The aim of this study is to analyze ICT- related competence frameworks addressing teacher educators, focusing on how they incorporate intercultural considerations. We analyze four internationally recognized models—Teacher Educator Technology Competencies (TETCs), DigCompEdu, Jisc Digital Capabilities, and Media Didactica—showing that with the TETCs important steps have been taken to integrate both discourses, while the other frameworks treat aspects related to culture as isolated phenomena. In TETC 8, the global dimension is represented by a specific competency, which is also differentiated into specific areas of competence. This offers a strong starting point for further international discourse, in terms of both the diversification of underlying theoretical concepts and approaches to culturally responsive education. Further research is needed to investigate how professional development can meet the needs of teacher educators in a global context.}, subject = {Interkulturelles Lernen}, language = {en} } @inproceedings{TrumanvonMammen2021, author = {Truman, Samuel and von Mammen, Sebastian}, title = {Interactive Self-Assembling Agent Ensembles}, series = {Proceedings of the 1st Games Technology Summit}, booktitle = {Proceedings of the 1st Games Technology Summit}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-246032}, pages = {29-36}, year = {2021}, abstract = {In this paper, we bridge the gap between procedural content generation (PCG) and user-generated content (UGC) by proposing and demonstrating an interactive agent-based model of self-assembling ensembles that can be directed though user input. We motivate these efforts by considering the opportunities technology provides to pursue game designs based on according game design frameworks. We present three different use cases of the proposed model that emphasize its potential to (1) self-assemble into predefined 3D graphical assets, (2) define new structures in the context of virtual environments by self-assembling layers on the surfaces of arbitrary 3D objects, and (3) allow novel structures to self-assemble only considering the model's configuration and no external dependencies. To address the performance restrictions in computer games, we realized the prototypical model implementation by means of an efficient entity component system (ECS). We conclude the paper with an outlook on future steps to further explore novel interactive, dynamic PCG mechanics and to ensure their efficiency.}, language = {en} } @inproceedings{OPUS4-24577, title = {Proceedings of the 1st Games Technology Summit}, editor = {von Mammen, Sebastian and Klemke, Roland and Lorber, Martin}, isbn = {978-3-945459-36-2}, doi = {10.25972/OPUS-24577}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-245776}, pages = {vi, 46}, year = {2021}, abstract = {As part of the Clash of Realities International Conference on the Technology and Theory of Digital Games, the Game Technology Summit is a premium venue to bring together experts from academia and industry to disseminate state-of-the-art research on trending technology topics in digital games. In this first iteration of the Game Technology Summit, we specifically paid attention on how the successes in AI in Natural User Interfaces have been impacting the games industry (industry track) and which scientific, state-of-the-art ideas and approaches are currently pursued (scientific track).}, subject = {Veranstaltung}, language = {en} } @inproceedings{OPUS4-25117, title = {Zur Geschichte der Fach- und Wissenschaftssprachen. Identit{\"a}t, Differenz, Transfer}, editor = {Klein, Wolf Peter and Staffeldt, Sven}, isbn = {978-3-945459-40-9}, issn = {1864-9238}, doi = {10.25972/OPUS-25117}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-251173}, pages = {196}, year = {2021}, abstract = {Der Band enth{\"a}lt acht Aufs{\"a}tze zur Geschichte der Fach- und Wissenschaftssprachen. Disziplin{\"a}r geht es in erster Linie um juristische, balneologische, sprachwissenschaftliche pharmazeutische, medizinische Fach- und Wissenschaftssprachen. Dar{\"u}ber hinaus thematisiert ein Beitrag die Problematik der Fachsprachen im Rahmen der Stadtsprachenforschung, ein weiterer die Sprach- und Textpraxis von Vorlesungen.}, subject = {Fachsprache}, language = {de} }