@phdthesis{Stroebl2007, author = {Str{\"o}bl, Veronika}, title = {{\"U}berpr{\"u}fung des Stufenkonzeptes im Transtheoretischen Modell der Verhaltens{\"a}nderung am Beispiel sportlicher Aktivit{\"a}t}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-26796}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2007}, abstract = {F{\"u}r die Gestaltung von Interventionen zur F{\"o}rderung von Gesundheitsverhalten ist es entscheidend, ob der Prozess der Verhaltens{\"a}nderung stufenf{\"o}rmig oder kontinuierlich verl{\"a}uft. Im Transtheoretischen Modell der Verhaltens{\"a}nderung (Prochaska \& DiClemente, 1983, 1992) werden f{\"u}nf Stufen postuliert. Ziel der vorliegenden Arbeit war es zu {\"u}berpr{\"u}fen, ob sich empirische Hinweise auf das Vorliegen von Stufen im Transtheoretischen Modell erbringen lassen. Dies wurde exemplarisch f{\"u}r den Verhaltensbereich der sportlichen Aktivit{\"a}t vorgenommen. Hierzu wurde {\"u}berpr{\"u}ft, ob den kognitiven Modellvariablen (Selbstwirksamkeitserwartung, wahrgenommene Vorteile, wahrgenommene Nachteile) auf den verschiedenen Stufen eine unterschiedliche Bedeutung f{\"u}r eine Verbesserung auf die n{\"a}chst h{\"o}here Stufe zukommt. Da die kausalen Zusammenh{\"a}nge innerhalb des Modells nicht gekl{\"a}rt sind, wurde zudem die Bedeutung des Sportverhaltens auf den Stufen untersucht. Zus{\"a}tzlich wurden explorativ Pr{\"a}diktoren der allgemeinen Stufenverbesserung, d.h. der Verbesserung um beliebig viele Stufen identifiziert sowie stufenspezifische Pr{\"a}diktoren der Stufenverschlechterung ermittelt. In die Sekund{\"a}ranalyse einer multizentrischen, kontrollierten Interventionsstudie gingen Daten von 610 Patienten ein, die eine medizinische Rehabilitation erhalten hatten. In die Auswertungen wurden Daten zu drei Messzeitpunkten einbezogen: Rehabilitationsbeginn, 3 Monate nach der Rehabilitation und 12 Monate nach der Rehabilitation. Zur Beantwortung der Fragestellungen wurden zwei der von Weinstein, Rothman und Sutton (1998) vorgeschlagenen Forschungsstrategien zum Nachweis von Stufen eingesetzt: Intraindividuelle Vorhersage der Stufenverbesserung zur Identifikation stufenspezifischer Pr{\"a}diktoren der Stufenverbesserung aufgrund l{\"a}ngsschnittlicher Daten sowie Untersuchung interindividueller Unterschiede zwischen benachbarten Stufen im Querschnitt zur {\"U}berpr{\"u}fung auf Diskontinuit{\"a}t. Die Ergebnisse der beiden Vorgehensweisen stimmen in weiten Teilen {\"u}berein. Insgesamt konnten in der vorliegenden Arbeit Hinweise darauf erzielt werden, dass sich der Prozess der Verhaltens{\"a}nderung in Stufen vollzieht, wobei die Daten lediglich eine Unterscheidung von drei Stufen rechtfertigen. Von den ber{\"u}cksichtigten Variablen scheint nur den wahrgenommenen Vorteilen und dem Verhalten stufenspezifisch eine unterschiedliche Bedeutung zuzukommen, wobei letzterem f{\"u}r die Differenzierung von Stufen eine geringere Bedeutung beigemessen wurde als den kognitiven Variablen. Die Ergebnisse zur Stufenverschlechterung weisen darauf hin, dass Faktoren, die f{\"u}r eine Verbesserung, und solche, die f{\"u}r eine Verschlechterung zwischen zwei Stufen relevant sind, nicht {\"u}berein stimmen. Aus den Ergebnissen werden Ansatzpunkte f{\"u}r die Gestaltung stufenspezifischer Interventionen abgeleitet. Diese Erkenntnisse k{\"o}nnen sowohl im Rahmen der Gesundheitsbildung in der medizinischen Rehabilitation, als auch bei der Gestaltung von Angeboten der prim{\"a}ren Pr{\"a}vention genutzt werden.}, subject = {Gesundheitsverhalten}, language = {de} } @phdthesis{Jaeger2018, author = {J{\"a}ger, Dana}, title = {Zur p{\"a}dagogischen Legitimation des W{\"u}rzburger Trainingsprogrammes H{\"o}ren, lauschen, lernen: Trainingseffekte und Trainereffekte}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-174051}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2018}, abstract = {Programmans{\"a}tze und deren Einsatz in vorschulisch, schulisch und außerschulisch bildenden Kontexten erfreuen sich der zunehmenden Beliebtheit. Ein breites und nicht nachlassendes Interesse in Forschung und Praxis kommt insbesondere vorschulischen Trainingskonzepten zuteil, denen das Potenzial zugesprochen wird, sp{\"a}ter auftretenden Schwierigkeiten beim Erwerb der Schriftsprache wirksam vorzubeugen. Das W{\"u}rzburger Trainingsprogramm »H{\"o}ren, lauschen, lernen« stellt einen konzeptionell auf schriftspracherwerbstheoretischen Annahmen fundierten und mit mehreren evaluierenden Studien erprobten Trainingsansatz dar. Dieser bezweckt, Kindern den Erwerb des Lesens und Schreibens zu erleichtern. Dem Anspruch, sp{\"a}teren Lese-Rechtschreibschwierigkeiten effektiv vorzubeugen, unterliegt die vorschulische F{\"o}rderung bereichsspezifischer Kompetenzen des Schriftspracherwerbs, insbesondere der Kompetenz phonologische Bewusstheit. Die F{\"o}rderung wird optimal ausgesch{\"o}pft, sofern Empfehlungen einer qualitativen Implementierung umgesetzt werden, die als Manualtreue, Durchf{\"u}hrungsintensit{\"a}t, Programmdifferenzierung, Programmkomplexit{\"a}t, Implementierungsstrategien, Vermittlungsqualit{\"a}t und Teilnehmerreaktion spezifiziert sind. Zunehmend diskutiert sind in der Trainingsforschung, neben der theoretischen Fundierung und dem zu erbringenden Nachweis an empirischer Evidenz von Programmans{\"a}tzen, Kriterien der Praxistauglichkeit. Daher befasst sich die vorliegende Arbeit mit der Frage der Programmrobustheit gegen{\"u}ber Trainereffekten. Es nahmen 300 Kinder an dem W{\"u}rzburger Trainingsprogramm teil und wurden 64 Kindern gegen{\"u}bergestellt, die dem regul{\"a}ren Kindergartenprogramm folgten. Angeleitet durch das erzieherische Personal fand das 5-monatig andauernde Training innerhalb des Vorschuljahres statt. Die kindliche Entwicklung in den bereichsspezifischen Kompetenzen der phonologischen Bewusstheit und der Graphem-Phonem-Korrespondenz wurde vor und nach der Trainingsmaßnahme sowie zum Schul{\"u}bertritt und in den Kompetenzen des Rechtschreibens und Lesens zum Ende des ersten Schuljahres untersucht. Es ließen sich unmittelbar und langfristig Trainingseffekte des eingesetzten Programmes nachweisen; indessen blieb ein Transfererfolg aus. Der Exploration von Trainereffekten unterlag eine Eruierung der Praxistauglichkeit des Trainingsprogrammes anhand der erfolgten Implementierung durch das anleitende erzieherische Personal. Aus der urspr{\"u}nglich mit 300 Kindern aus 44 involvierten Kinderg{\"a}rten bestehenden Datenbasis wurden drei Subgruppen mit insgesamt 174 Kindern aus 17 Kinderg{\"a}rten identifiziert, bei denen deutliche Diskrepanzen zu unmittelbaren, langfristigen und transferierenden Effekten des Trainingsprogrammes auftraten. Exploriert wurden Unterschiede in der Durchf{\"u}hrung, um R{\"u}ckschl{\"u}sse auf qualitative Aspekte der Programmimplementierung zu ziehen. Die Befunde des Extremgruppenvergleichs deuteten an, dass weniger Aspekte der Manualtreue und Durchf{\"u}hrungsintensit{\"a}t ausschlaggebend f{\"u}r die Programmwirksamkeit waren; vielmehr schien f{\"u}r die Wirksamkeit des Trainingsprogrammes die Implementierung in der Art und Weise, wie die Trainingsinhalte den Kindern durch das erzieherische Personal vermittelt waren, entscheidend zu sein. Befunde zur eruierten Teilnehmerreaktion, die auf differenzielle F{\"o}rdereffekte verweisen, stellten die Trainingswirksamkeit insbesondere f{\"u}r Kinder heraus, bei denen prognostisch ein Risiko unterstellt war, sp{\"a}ter auftretende Schwierigkeiten mit der Schriftsprache zu entwickeln. Ferner zeichnete sich ab, dass neben der Qualit{\"a}t der Programmimplementierung scheinbar auch Unterschiede in der schulischen Instruktionsmethode des Lesens und Schreibens einen nivellierenden Einfluss auf den Transfererfolg des Programmes aus{\"u}bten. Theoretische und praktische Implikationen f{\"u}r den Einsatz des Trainingsprogrammes wurden diskutiert.}, subject = {Phonologische Bewusstheit}, language = {de} } @phdthesis{SchelpgebTheis2023, author = {Schelp [geb. Theis], Leonie}, title = {Zielorientierung am Arbeitsplatz - Ans{\"a}tze f{\"u}r die Mitarbeiterentwicklung}, doi = {10.25972/OPUS-20160}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-201602}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2023}, abstract = {Die aktuellen Ver{\"a}nderungen der Arbeitswelt erfordern eine stetige Anpassung an immer neue Herausforderungen seitens der Arbeitgeber und Arbeitnehmer. Lebenslanges Lernen und damit eine kontinuierliche Weiterbildung der Mitarbeiter ist essentiell f{\"u}r Unternehmen, um auf dem schnelllebigen Arbeitsmarkt wettbewerbsf{\"a}hig zu sein. Die Bereitschaft und die Motivation von Menschen, dazuzulernen, ist jedoch sehr unterschiedlich. Eine m{\"o}gliche Erkl{\"a}rung daf{\"u}r liefert die dispositionelle Zielorientierung, welche der Achievement-Goal-Theorie entstammt. Das Konstrukt beschreibt, ob Menschen eine individuelle Pr{\"a}ferenz f{\"u}r Lernziele (z.B. Kompetenzzuwachs) oder Leistungsziele (z.B. gute Beurteilungen bekommen oder schlechte Beurteilungen vermeiden) haben. Neben den Pers{\"o}nlichkeitsaspekten konzentriert sich die Forschung im Rahmen der Achievement-Goal-Theorie auch auf den Einfluss der Umgebung auf Lern- und Leistungsprozesse. Die sogenannte arbeitsplatzbezogene Zielorientierung beschreibt die wahrgenommene Zielstruktur der Arbeitsumgebung und stellt das situationsbedingte Gegenst{\"u}ck der Dispositionen dar. Zahlreiche Befunde aus dem Bereich der p{\"a}dagogischen Psychologie zu Zielstrukturen der Umgebung zeigen einen Einfluss auf beispielsweise Lernerfolg, Motivation, Selbstregulationsprozesse oder Leistung. Zielstrukturen im Arbeitskontext stellen hingegen ein bisher wenig beachtetes Konstrukt dar. Ausgehend von den aktuellen Befunden zu Zielstrukturen, k{\"o}nnte die arbeitsplatzbezogene Zielorientierung jedoch einen wichtigen Beitrag leisten, wenn es um die Frage geht, wie Mitarbeiter unterst{\"u}tzt und zu Lernprozessen angeregt werden k{\"o}nnen. Die Identifizierung von lern- und leistungsf{\"o}rderlichen Zielstrukturen der Arbeitsumgebung w{\"u}rde wertvolle Ansatzpunkte f{\"u}r die Mitarbeiterentwicklung in der betrieblichen Praxis liefern. Im Rahmen von drei empirischen Studien wird der Relevanz der Zielorientierung im Arbeits-kontext nachgegangen. Neben der {\"U}berpr{\"u}fung eines ins Deutsche {\"u}bertragenen und angepassten Mess-instruments zur Erhebung der arbeitsplatzbezogenen Zielorientierung (Studie 1) steht vor allem die Untersuchung m{\"o}glicher Einfl{\"u}sse des Konstrukts auf arbeitsrelevante Variablen im Vordergrund, um f{\"o}rderliche Zielstrukturen zu identifizieren (Studie 1 \& 2). Dar{\"u}ber hinaus werden erstmalig m{\"o}gliche Person-Situation-Interaktionen in diesem Zusammenhang untersucht (Studie 2). Abschließend erfolgt eine Untersuchung m{\"o}glicher Antezedenten der arbeitsplatzbezogenen Zielorientierung, woraus sich erste wichtige Anhaltspunkte f{\"u}r Interventionsmaßnahmen am Arbeitsplatz ableiten lassen (Studie 3). Die Ergebnisse der Studien zeigen, dass insbesondere ein lernzielorientierter Arbeitsplatz f{\"o}rderlich f{\"u}r die untersuchten Variablen wie Lernerfolg, Leistung oder auch berufliche Selbstwirksamkeit ist. In Bezug auf die Interaktion von Person und Situation ergaben sich gemischte Befunde, die kein eindeutiges Interaktionsmuster aufweisen. Bei der Frage, wie ein lernzielorientierter Arbeitsplatz gef{\"o}rdert werden kann, erwies sich vor allem die Art und Weise, wie F{\"u}hrungskr{\"a}fte mit Fehlern umgehen, als relevant. Die Studien liefern demnach wichtige erste Ans{\"a}tze f{\"u}r theoretische und praktische Implikationen, wie Mitarbeiter in Lern- und Leistungsprozessen unterst{\"u}tzt werden k{\"o}nnen.}, subject = {Handlung}, language = {de} } @phdthesis{Haefner2011, author = {H{\"a}fner, Alexander}, title = {Zeitmanagement und seine Wirkung auf Leistung und Befinden}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-70784}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2011}, abstract = {Die Arbeit gliedert sich in drei Schwerpunkte. Zun{\"a}chst wird Zeitmanagement aus psychologischer Perspektive genauer betrachtet. W{\"a}hrend Zeitmanagement bislang, auch in der Forschung, vor allem vor dem Hintergrund popul{\"a}rer Ratgeberliteratur beschrieben wurde (z.B. Macan, Shahani, Dipboye \& Phillips, 1990, S. 761ff; Orpen, 1994, S. 394) ist es ein besonderes Anliegen im Rahmen dieser Arbeit gutes Zeitmanagement aus psychologischer Perspektive zu diskutieren: Was kann vor dem Hintergrund psychologischer Theorien und Forschungsbefunde unter gutem Zeitmanagement verstanden werden? Welche konkreten Verhaltensweisen zeichnen gutes Zeitmanagement aus? Verschiedene Zeitmanagementtechniken werden hierzu m{\"o}glichst verhaltensnah expliziert. Das so beschriebene Zeitmanagementverhalten diente als Grundlage f{\"u}r die korrelativen Studien sowie die Interventionsstudien zur Evaluation von Zeitmanagementtrainings. Koch und Kleinmann (2002, S. 212) verwiesen auf das Problem der unklaren theoretischen Fundierung von Zeitmanagementtrainings und sahen darin eine Ursache f{\"u}r die uneinheitliche Befundlage zur Wirksamkeit solcher Trainings. F{\"u}r den zweiten Teil der Arbeit wurde in drei korrelativen Studien untersucht, ob die Nutzung von Zeitmanagementtechniken mit Befinden und Leistung dergestalt assoziiert ist, dass sich Leistung und Befinden mit zunehmender Nutzungsh{\"a}ufigkeit von Zeitmanagementtechniken verbessern. Zu diesem Zweck wurden korrelative Studien mit Auszubildenden, Sachbearbeitern und F{\"u}hrungskr{\"a}ften durchgef{\"u}hrt. Ein besonderes Anliegen ist in diesem Kontext auch die Diskussion von gefundenen Unterschieden bez{\"u}glich der Zusammenh{\"a}nge zwischen Zeitmanagementverhalten, Leistung und Befinden zwischen den drei Zielgruppen. Im dritten Teil werden die Ergebnisse dreier Evaluationsstudien berichtet, in denen die Wirkung von Zeitmanagementtrainings auf Leistung und Befinden untersucht wurde. Im Mittelpunkt steht dabei eine Interventionsstudie mit Sachbearbeitern (kaufm{\"a}nnischen Angestellten), die um zwei weitere Interventionsstudien mit Studierenden erg{\"a}nzt wurde. Als wichtige Ergebnisse der Studien k{\"o}nnen festgehalten werden, dass (a) gutes Zeitmanagementverhalten insbesondere bei F{\"u}hrungskr{\"a}ften und Sachbearbeitern in Zusammenhang mit Befinden, weniger mit Leistung, steht, (b) Zeitmanagementtrainings geeignet sind, die erlebte Zeitkontrolle zu steigern und das Stresserleben zu reduzieren, (c), Zeitmanagementtrainings auch eine pr{\"a}ventive Wirkung in Bezug auf das Stresserleben bei steigenden Anforderungen haben k{\"o}nnen, (d) einem wesentlichen Zeitmanagementproblem, dem Aufschieben der Bearbeitung von Aufgaben bis kurz vor eine deadline, durch ein Zeitmanagementtraining erfolgreich begegnet und (e) lediglich eine tendenzielle Wirkung eines Zeitmanagementtrainings auf Leistungsvariablen nachgewiesen werden konnte.}, subject = {Terminplanung}, language = {de} } @phdthesis{Metz2009, author = {Metz, Barbara}, title = {Worauf achtet der Fahrer? Steuerung der Aufmerksamkeit beim Fahren mit visuellen Nebenaufgaben}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-37704}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2009}, abstract = {Die Arbeit befasst sich mit der Steuerung der Aufmerksamkeit w{\"a}hrend visueller Nebenaufgaben beim Fahren. Es wird angenommen, dass f{\"u}r die visuelle Wahrnehmung beim Fahren drei Prozesse zur Steuerung der Aufmerksamkeit beitragen. (1) {\"U}ber top-down Prozesse wird die Aufmerksamkeit auf f{\"u}r die aktuelle Handlung besonders relevante Situationsbestandteile gelenkt. (2) Explorative Wahrnehmung dient dazu, ein umfassenderes Situationsmodell zu entwickeln, das neben aktuell handlungssteuernden Situationsbestandteilen auch andere, potentiell aufgabenrelevante Ob¬jekte zu einem umfassenderen Abbild der Situation integriert. (3) Saliente Reize k{\"o}nnen {\"u}ber bottom-up Aktivierung die Aufmerksamkeit auf sich ziehen. Es ist bekannt, dass Fahrer w{\"a}hrend der Bearbeitung visueller Zweitaufgaben mit ihrem Blick und damit mit ihrer Aufmerksamkeit wiederholt zwischen Fahr- und Nebenaufgabe wechseln. Grundlage der experimentellen Arbeiten ist die Idee, dass hierbei die Ausrichtung der Aufmerksamkeit in der Fahraufgabe {\"u}ber top-down Prozesse gesteuert wird und auf einem mentalen Abbild der Situation basiert. Vor dem Beginn der Nebenaufgabe fokussiert der Fahrer auf die Fahrsituation, bewertet sie und entwickelt eine Antizipation der zuk{\"u}nftigen Situationsentwicklung. Das entstehende Situationsmodell entscheidet dar{\"u}ber, wie viel Aufmerksamkeit w{\"a}hrend der Nebenaufgabe auf die Fahraufgabe verwendet wird, und welche Situationsbestandteile durch die Blicke zur Straße kontrolliert werden. Der Fahrer lenkt {\"u}ber top-down Prozesse seine Aufmerksamkeit auf als relevant f{\"u}r die Situationsentwicklung bewertete Objekte. Andere Objekte, sowie eine von der aktuellen Fahraufgabe unabh{\"a}ngige, explorative Wahrnehmung der Fahrsituation werden w{\"a}hrend der Nebenaufgabe vernachl{\"a}ssigt. Aus der Literatur ergeben sich außerdem Hinweise darauf, dass eine reizbasierte bottom-up Ausrichtung der Aufmerksamkeit w{\"a}hrend visueller Ablenkung zumindest eingeschr{\"a}nkt, wenn nicht sogar zeitweise vollst{\"a}ndig unterdr{\"u}ckt ist. Die durchgef{\"u}hrten experimentellen Arbeiten finden in der Fahrsimulation Belege f{\"u}r die angenommen top-down Steuerung der Aufmerksamkeit w{\"a}hrend visueller Nebenaufgaben beim Fahren. Es werden zwei unterschiedliche Messans{\"a}tze verwendet. Studie 1 und 2 greifen auf die Analyse des Blickverhaltens zur{\"u}ck. In diesen beiden Studien absolvieren die Testfahrer l{\"a}ngere, anspruchsvolle Fahrten, w{\"a}hrend denen visuelle Nebenaufgaben bearbeitet werden. Es ergeben sich Hinweise auf eine tiefere visuelle Verarbeitung der Fahrszene direkt vor dem Beginn der Nebenaufgabe. W{\"a}hrend der Bearbeitung der visuellen Nebenaufgaben passen die Fahrer ihre Aufmerksamkeitsverteilung an die Erfordernisse der Fahrsituation an: In anspruchsvollen Fahrsituationen wird h{\"a}ufiger und l{\"a}nger auf die Straße geblickt als in weniger beanspruchenden Situationen. Es finden sich außerdem Hinweise daf{\"u}r, dass spezifische Fahrfehler mit einer fehlerhaften Ausrichtung der Aufmerksamkeit in der Fahrsituation in Zusammenhang stehen. Studie 3 und 4 verwenden das Ph{\"a}nomen der Change Blindness als Indikator f{\"u}r die Ausrichtung der Aufmerksamkeit. Im Rahmen von Fahrten mit kontrollierten Situationsbedingungen wird die Hypothese untersucht, dass w{\"a}hrend der Bearbeitung visueller Nebenaufgabe die fahrbezogene Aufmerksamkeit auf fahrrelevante Situationsbestandteile gelenkt wird. Die Testfahrer n{\"a}hern sich wiederholt Kreuzungen an. W{\"a}hrend der Anfahrten wird {\"u}ber Okklusion ein Blickverhalten vorgegeben, das dem bei der Bearbeitung visueller Nebenaufgaben {\"a}hnelt. Die Fahrer sollen mit Tastendruck reagieren, wenn sie pl{\"o}tzliche {\"A}nderungen bemerken. Die {\"A}nderungen k{\"o}nnen sowohl relevante als auch irrelevante Fahrzeuge betreffen. Die Ergebnisse zeigen eine schlechte Entdeckungsleistung f{\"u}r {\"A}nderungen an irrelevanten Fahrzeugen. {\"A}nderungen an relevanten Objekten werden dagegen so gut wie immer bemerkt. Ob die {\"A}nderung durch Okklusion maskiert wird oder ob sie stattfindet, w{\"a}hrend die Fahrer die Straße sehen, hat keinen eindeutigen Ein¬fluss auf die Entdeckungsleistung. Dies kann ein Hinweis darauf sein, dass in der untersuchten Doppelaufgabensituation keine bottom-up Ausrichtung der Aufmerksamkeit erfolgt. Die angenommene top-down gesteuerte Beschr{\"a}nkung der Aufmerksamkeit auf als relevant bewertete Bestandteile der Fahrsituation hat Konsequenzen f{\"u}r die Analyse von Verkehrsunf{\"a}llen. Unf{\"a}lle infolge von visueller Ablenkung durch selbst initiierte Zweitaufgaben sind dann besonders wahrscheinlich, wenn das Situationsmodell des Fahrers falsch oder ungenau ist. Dies kann beispielsweise geschehen, wenn ein peripheres, nicht beachtetes Objekt pl{\"o}tzlich relevant wird und eine Reaktion des Fahrers erforderlich macht. In {\"U}bereinstimmung mit Befunden zur Gefahrenwahrnehmung sind besonders Fahranf{\"a}nger aufgrund ihrer noch nicht ausreichend entwickelten mentalen Modellen anf{\"a}llig f{\"u}r Fehleinsch{\"a}tzungen von Fahrsituationen. Dies f{\"u}hrt bei Ablenkung durch Nebenaufgaben zu einer erh{\"o}hten Unfallgef{\"a}hrdung.}, subject = {Visuelle Aufmerksamkeit}, language = {de} } @phdthesis{Schmitt2022, author = {Schmitt, Nadine J. B.}, title = {What is integrity and how do we use it? - Enhancing the validity of integrity by reviewing integrity tests, expanding the nomological network, and reducing faking}, doi = {10.25972/OPUS-26046}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-260468}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2022}, abstract = {This dissertation focuses on the construct and criterion validity of integrity tests and aims to enhance both. To accomplish this goal, three approaches were adopted: First, an overview and systematic comparison of integrity tests was conducted with reference to the construction and application of the tests. Second, the nomological network of integrity tests was expanded with reference to honesty-humility and organizational citizenship behavior at their factor and facet level. Third, two promising methods to reduce faking on integrity tests were tested: the double rating method (Hui, 2001) and the indirect questioning technique. In line with previous research, the results of the overview and comparison of integrity measures confirmed that integrity tests are multidimensional and heterogenous. A clear definition of integrity is urgently needed. The personality trait of honesty-humility and its facets of fairness, and modesty revealed the most significant relationships to integrity. Moreover, organizational citizenship behavior and its facets of altruism, conscientiousness, and sportsmanship were found to significantly relate to integrity. Furthermore, integrity tests were able not only to predict organizational citizenship behavior but also to incrementally predict job performance and organizational citizenship behavior beyond the factor and facet level of the personality traits of conscientiousness and honesty-humility. In contrast to the indirect questioning technique, the double rating method, which includes an other rating and a self rating, was shown to be able to significantly reduce faking on integrity tests in an anonymous survey setting. This dissertation makes an important contribution to better explain the construct and nomological network of integrity, provide a more detailed view on integrity tests and their protection against faking, and expand the predictive and incremental validity of these tests. The implications for future research and practice are further discussed.}, subject = {Integrit{\"a}t}, language = {en} } @phdthesis{Grossekathoefer2022, author = {Großekath{\"o}fer, Jonas David}, title = {Virtually Valid? On the Importance of Ecological Validity and Virtual Reality for Social Attention Research}, doi = {10.25972/OPUS-26041}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-260417}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2022}, abstract = {Gazes are of central relevance for people. They are crucial for navigating the world and communicating with others. Nevertheless, research in recent years shows that many findings from experimental research on gaze behavior cannot be transferred from the laboratory to everyday behavior. For example, the frequency with which conspecifics are looked at is considerably higher in experimental contexts than what can be observed in daily behavior. In short: findings from laboratories cannot be generalized into general statements. This thesis is dedicated to this matter. The dissertation describes and documents the current state of research on social attention through a literature review, including a meta-analysis on the /gaze cueing/ paradigm and an empirical study on the robustness of gaze following behavior. In addition, virtual reality was used in one of the first studies in this research field. Virtual reality has the potential to significantly improve the transferability of experimental laboratory studies to everyday behavior. This is because the technology enables a high degree of experimental control in naturalistic research designs. As such, it has the potential to transform empirical research in the same way that the introduction of computers to psychological research did some 50 years ago. The general literature review on social attention is extended to the classic /gaze cueing/ paradigm through a systematic review of publications and a meta-analytic evaluation (Study 1). The cumulative evidence supported the findings of primary studies: Covert spatial attention is directed by faces. However, the experimental factors included do not explain the surprisingly large variance in the published results. Thus, there seem to be further, not well-understood variables influencing these social processes. Moreover, classic /gaze cueing/ studies have limited ecological validity. This is discussed as a central reason for the lack of generalisability. Ecological validity describes the correspondence between experimental factors and realistic situations. A stimulus or an experimental design can have high and low ecological validity on different dimensions and have different influences on behavior. Empirical research on gaze following behavior showed that the /gaze cueing/ effect also occurs with contextually embedded stimuli (Study 2). The contextual integration of the directional cue contrasted classical /gaze cueing/ studies, which usually show heads in isolation. The research results can thus be transferred /within/ laboratory studies to higher ecologically valid research paradigms. However, research shows that the lack of ecological validity in experimental designs significantly limits the transferability of experimental findings to complex situations /outside/ the laboratory. This seems to be particularly the case when social interactions and norms are investigated. However, ecological validity is also often limited in these studies for other factors, such as contextual embedding /of participants/, free exploration behavior (and, thus, attentional control), or multimodality. In a first study, such high ecological validity was achieved for these factors with virtual reality, which could not be achieved in the laboratory so far (Study 3). Notably, the observed fixation patterns showed differences even under /most similar/ conditions in the laboratory and natural environments. Interestingly, these were similar to findings also derived from comparisons of eye movement in the laboratory and field investigations. These findings, which previously came from hardly comparable groups, were thus confirmed by the present Study 3 (which did not have this limitation). Overall, /virtual reality/ is a new technical approach to contemporary social attention research that pushes the boundaries of previous experimental research. The traditional trade-off between ecological validity and experimental control thus becomes obsolete, and laboratory studies can closely inherit an excellent approximation of reality. Finally, the present work describes and discusses the possibilities of this technology and its practical implementation. Within this context, the extent to which this development can still guarantee a constructive classification of different laboratory tests in the future is examined.}, subject = {Aufmerksamkeit}, language = {en} } @phdthesis{Braun2013, author = {Braun, Barbara}, title = {Versorgung pathologischer Gl{\"u}cksspieler: Differentielle Aspekte der Inanspruchnahme von Hilfsangeboten}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-95703}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2013}, abstract = {Ziele. Die Zielsetzung der vorliegenden Arbeit war eine Bewertung der Versorgungslage von Personen mit gl{\"u}cksspielbezogenen Problemen in Deutschland. Dabei wurden 1) der Zugang zum Versorgungssystem, n{\"a}mlich 1.1) Problembewusstsein bzgl. gl{\"u}cksspielbezogener Probleme und Erreichbarkeit von Gl{\"u}cksspielern {\"u}ber das Internet und 1.2) Faktoren der Inanspruchnahme von Hilfsangeboten untersucht sowie 1.3) eine Charakterisierung der Klientel in ambulanten Suchthilfeeinrichtungen und deren Zugang zum Hilfesystem vorgenommen. Zudem wurden in ambulanten Suchthilfeeinrichtungen 2) die erbrachten Leistungen f{\"u}r Personen mit gl{\"u}cksspielbezogenen Problemen und Einflussfaktoren auf die Versorgungsnutzung bzw. den Behandlungsverlauf sowie 3) das Behandlungsergebnis einer Analyse unterzogen. Methodik. Die Arbeit basiert auf drei Studien: einer Onlinestudie (OS), einer Versorgungsstudie (VS) und einer Bev{\"o}lkerungsstudie (BS). In der OS wurde eine Gelegenheitsstichprobe von Personen, die einen im Internet bereitgestellten Selbsttest zu pathologischem Gl{\"u}cksspielen (PG) vollst{\"a}ndig ausf{\"u}llten (n=277) und bei Erf{\"u}llen der Einschlusskriterien anschließend an einer vertiefenden Studie teilnahmen (n=52), hinsichtlich soziodemographischer Charakteristika, Spielverhalten und spielbezogener Motive, PG inklusive Folgen, Beratungserfahrungen sowie psychopathologischen Variablen untersucht. In den anderen Studien wurden weitestgehend dieselben Instrumente verwendet. Die VS war eine Verlaufsstudie (Messzeitpunkte: Behandlungsbeginn und -ende), bei der konsekutiv Klienten aus n=36 ambulanten Suchthilfeeinrichtungen in Bayern aufgenommen wurden, die sich zwischen April 2009 und August 2010 vorstellten (n=461). F{\"u}r die BS wurden Daten aus dem Epidemiologi-schen Suchtsurvey 2006 und 2009 herangezogen, einer Deutschland weiten repr{\"a}sentativen Querschnittbefragung 18- bis 64-J{\"a}hriger Erwachsener (2006: n=7.810; 2009: n=8.002). Ergebnisse. Zum Zugang zur Versorgung sind 1.1) {\"u}ber das Internet erreichbare Gl{\"u}cksspieler haupts{\"a}chlich junge, ledige M{\"a}nner, von denen ungef{\"a}hr die H{\"a}lfte die Diagnose PG erf{\"u}llen. Anhand der Spielmotive lassen sich drei Spielerklassen abbilden, die sich hinsichtlich ihres Schweregrads von PG unterschieden. Die Bereitschaft zur Teilnahme an einem Online-Pr{\"a}ventionsprogramm h{\"a}ngt haupts{\"a}chlich mit der Anzahl erf{\"u}llter DSM-IV-Kriterien f{\"u}r PG zusammen. Im Gegensatz zur VS sind die online erreichten Gl{\"u}cksspieler j{\"u}nger und zu einem h{\"o}heren Anteil subklinisch pathologische Gl{\"u}cksspieler (SPG, ein bis vier erf{\"u}llte DSM-IV-Kriterien f{\"u}r PG). 1.2) Hinsichtlich der Faktoren der Inanspruchnahme best{\"a}tigen sich systematische Unterschiede zwischen Gl{\"u}cksspielern in Behandlung und nicht in Behandlung. Ebenso zeigen sich Unterschiede zwischen SPGr und pathologischen Gl{\"u}cksspielern (PGr). Dabei ist die Anzahl erf{\"u}llter DSM-IV-Kriterien f{\"u}r PG der wichtigste Pr{\"a}diktor f{\"u}r einen positiven Behandlungsstatus. Auch soziodemographische Merkmale, insbesondere Alter und Staatsangeh{\"o}rigkeit, spielen eine Rolle. 1.3) Die Mehrheit der Klienten in ambulanten Suchthilfeeinrichtungen ist m{\"a}nnlich, durchschnittlich 37 Jahre alt, ledig und kinderlos und hat h{\"a}ufig eine ausl{\"a}ndische Staatsb{\"u}rgerschaft. Die am h{\"a}ufigsten gespielte und bevorzugte Spielform ist das Spielen an Geldspielautomaten. Viele der Klienten haben bereits im Vorfeld Hilfe in Anspruch genommen und Gr{\"u}nde f{\"u}r die Vorstellung in der Beratungsstelle waren in ungef{\"a}hr drei Viertel der F{\"a}llen finanzielle Probleme und bei ungef{\"a}hr der H{\"a}lfte Probleme in der Partnerschaft. In der ambulanten Suchthilfe sind 2) Pr{\"a}diktoren f{\"u}r eine l{\"a}ngere Kontaktdauer u.a. der Einbezug der Familie und Gruppengespr{\"a}che. Behandlungsabbr{\"u}che werden u.a. durch eine nicht-deutsche Staatsb{\"u}rgerschaft und h{\"o}here Spielfrequenz vorhergesagt. 3) Regul{\"a}re Beendigung und h{\"o}here Kontaktzahl sind u.a. Pr{\"a}diktoren f{\"u}r eine Verbesserung der Gl{\"u}cksspielsymptomatik. Schlussfolgerungen. Vor dem Hintergrund der Ergebnisse werden Implikationen f{\"u}r die Weiterentwicklung des Versorgungssystems zum einen im Sinne einer Erweiterung und Anpassung der Versorgungsstrukturen abgeleitet, wobei auf Information und Aufkl{\"a}rung, Fr{\"u}herkennung und Fr{\"u}hintervention mit einem Fokus auf Online-Angeboten sowie zielgruppen-spezifische Angebote unter anderem f{\"u}r Angeh{\"o}rige eingegangen wird. Auch die Wichtigkeit der Vernetzung verschiedener an der Beratung/Behandlung von PGr beteiligten Einrichtungen wird herausgestellt. Zum anderen beziehen sich die diskutierten m{\"o}glichen Weiterentwicklungen auf das Versorgungsangebot und Behandlungsmerkmale, was Therapieumfeld/-voraussetzungen, Therapieplanung sowie therapeutische Maßnahmen beinhaltet.}, subject = {Gl{\"u}cksspieler}, language = {de} } @phdthesis{Leinfelder2022, author = {Leinfelder, Teresa}, title = {Untersuchung von Trainingseffekten bei der Verwendung einer auditorischen P300-basierten EEG Gehirn-Computer Schnittstelle mittels fMRI Analyse}, doi = {10.25972/OPUS-29068}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-290683}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2022}, abstract = {In dieser Dissertation untersuchten wir die neuronalen Korrelate des Training-Effektes einer auditorischen P300 Gehirn-Computer Schnittstelle mittels fMRI Analyse in einem pr{\"a}-post Design mit zehn gesunden Testpersonen. Wir wiesen in drei Trainings-sitzungen einen Trainingseffekt in der EEG-Analyse der P300 Welle nach und fanden entsprechende Kontraste in einer pr{\"a}-post Analyse von fMRI Daten, wobei in allen f{\"u}nf Sitzungen das gleiche Paradigma verwendet wurde. In der fMRI Analyse fanden wir fol-gende Ergebnisse: in einem Target-/ Nichttarget Kontrast zeigte sich verst{\"a}rkte Aktivie-rung in Generatorregionen der P300 Welle (temporale und inferiore frontale Regionen) und interessanterweise auch in motorassoziierten Arealen, was h{\"o}here kognitiver Pro-zesse wie Aufmerksamkeitslenkung und Arbeitsspeicher widerspiegeln k{\"o}nnte. Der Kon-trast des Trainingseffektes zeigte nach dem Training einen st{\"a}rkeren Rebound Effekt im Sinne einer verst{\"a}rkten Aktivierung in Generatorregionen der P300 Welle, was eine ver-besserte Erkennung und Prozessierung von Target-Stimuli reflektieren k{\"o}nnte. Eine Ab-nahme von Aktivierung in frontalen Arealen in diesem Kontrast k{\"o}nnte durch effizientere Abl{\"a}ufe kognitiver Prozesse und des Arbeitsged{\"a}chtnis erkl{\"a}rt werden.}, subject = {Gehirn-Computer-Schnittstelle}, language = {de} } @phdthesis{Kass2019, author = {Kaß, Christina}, title = {Unnecessary Alarms in Driving: The Impact of Discrepancies between Human and Machine Situation Awareness on Drivers' Perception and Behaviour}, doi = {10.25972/OPUS-19252}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-192520}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2019}, abstract = {Forward Collision Alarms (FCA) intend to signal hazardous traffic situations and the need for an immediate corrective driver response. However, data of naturalistic driving studies revealed that approximately the half of all alarms activated by conventional FCA systems represented unnecessary alarms. In these situations, the alarm activation was correct according to the implemented algorithm, whereas the alarms led to no or only minimal driver responses. Psychological research can make an important contribution to understand drivers' needs when interacting with driver assistance systems. The overarching objective of this thesis was to gain a systematic understanding of psychological factors and processes that influence drivers' perceived need for assistance in potential collision situations. To elucidate under which conditions drivers perceive alarms as unnecessary, a theoretical framework of drivers' subjective alarm evaluation was developed. A further goal was to investigate the impact of unnecessary alarms on drivers' responses and acceptance. Four driving simulator studies were carried out to examine the outlined research questions. In line with the hypotheses derived from the theoretical framework, the results suggest that drivers' perceived need for assistance is determined by their retrospective subjective hazard perception. While predictions of conventional FCA systems are exclusively based on physical measurements resulting in a time to collision, human drivers additionally consider their own manoeuvre intentions and those attributed to other road users to anticipate the further course of a potentially critical situation. When drivers anticipate a dissolving outcome of a potential conflict, they perceive the situation as less hazardous than the system. Based on this discrepancy, the system would activate an alarm, while drivers' perceived need for assistance is low. To sum up, the described factors and processes cause drivers to perceive certain alarms as unnecessary. Although drivers accept unnecessary alarms less than useful alarms, unnecessary alarms do not reduce their overall system acceptance. While unnecessary alarms cause moderate driver responses in the short term, the intensity of responses decrease with multiple exposures to unnecessary alarms. However, overall, effects of unnecessary alarms on drivers' alarm responses and acceptance seem to be rather uncritical. This thesis provides insights into human factors that explain when FCAs are perceived as unnecessary. These factors might contribute to design FCA systems tailored to drivers' needs.}, subject = {Fahrerassistenzsystem}, language = {en} } @phdthesis{Murali2023, author = {Murali, Supriya}, title = {Understanding the function of spontaneous blinks by investigating internally and externally directed processes}, doi = {10.25972/OPUS-28747}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-287473}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2023}, abstract = {Humans spontaneously blink several times a minute. These blinks are strongly modulated during various cognitive task. However, the precise function of blinking and the reason for their modulation has not been fully understood. In the present work, I investigated the function of spontaneous blinks through various perceptual and cognitive tasks. Previous research has revealed that blinks rates decrease during some tasks but increase during others. When trying to understand these seemingly contradictory results, I observed that blink reduction occurs when one engages with an external input. For instance, a decrease has been observed due to the onset of a stimulus, sensory input processing and attention towards sensory input. However, for activities that do not involve such an engagement, e.g. imagination, daydreaming or creativity, the blink rate has been shown to increase. To follow up on the proposed hypothesis, I distinguished tasks that involve the processing of an external stimulus and tasks that involve disengagement. In the first part of the project, I explored blinking during stimulus engagement. If the probability of blinking is low when engaging with the stimulus, then one should find a reduction in blinks specifically during the time period of processing but not during sensory input per se. To this end, in study 1, I tested the influence of task-relevant information duration on blink timing and additionally manipulated the overall sensory input using a visual and an auditory temporal simultaneity judgement task. The results showed that blinks were suppressed longer for longer periods of relevant information or in other words, blinks occurred at the end of relevant information processing for both the visual and the auditory modality. Since relevance is mediated through top-down processes, I argue that the reduction in blinks is a top-down driven suppression. In studies 2 and 3, I again investigated stimulus processing, but in this case, processing was triggered internally and not based on specific changes in the external input. To this end, I used bistable stimuli, in which the actual physical stimulus remains constant but their perception switches between different interpretations. Studies on the involvement of attention in such bistable perceptual changes indicate that the sensory input is reprocessed before the perceptual switch. The results revealed a reduction in eye blink rates before the report of perceptual switches. Importantly, I was able to decipher that the decrease was not caused by the perceptual switch or the behavioral response but likely started before the internal switch. Additionally, periods between a blink and a switch were longer than interblink intervals, indicating that blinks were followed by a period of stable percept. To conclude, the first part of the project revealed that there is a top-down driven blink suppression during the processing of an external stimulus. In the second part of the project, I extended the idea of blinks marking the disengagement from external processing and tested if blinking is associated with better performance during internally directed processes. Specifically, I investigated divergent thinking, an aspect of creativity, and the link between performance and blink rates as well as the effect of motor restriction. While I could show that motor restriction was the main factor influencing divergent thinking, the relationship between eye blink rates and creative output also depended on restriction. Results showed that higher blink rates were associated with better performance during free movement, but only between subjects. In other words, subjects who had overall higher blink rates scored better in the task, but when they were allowed to sit or walk freely. Within a single subject, trial with higher blink rates were not associated with better performance. Therefore, possibly, people who are able to disengage easily, as indicated by an overall high blink rate, perform better in divergent thinking tasks. However, the link between blink rate and internal tasks is not clear at this point. Indeed, a more complex measurement of blink behavior might be necessary to understand the relationship. In the final part of the project, I aimed to further understand the function of blinks through their neural correlates. I extracted the blink-related neural activity in the primary visual cortex (V1) of existing recordings of three rhesus monkeys during different sensory processing states. I analyzed spike related multi-unit responses, frequency dependent power changes, local field potentials and laminar distribution of activity while the animal watched a movie compared to when it was shown a blank screen. The results showed a difference in blink-related neural activity dependent on the processing state. This difference suggests a state dependent function of blinks. Taken altogether, the work presented in this thesis suggests that eye blinks have an important function during cognitive and perceptual processes. Blinks seem to facilitate a disengagement from the external world and are therefore suppressed during intended processing of external stimuli.}, subject = {Lidschlag}, language = {en} } @phdthesis{Cronje2024, author = {Cronj{\´e}, Johrine}, title = {Trust towards Virtual Humans in Immersive Virtual Reality and Influencing Factors}, doi = {10.25972/OPUS-34814}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-348143}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2024}, abstract = {Virtual humans (VHs) hold immense potential for collaboration in social virtual reality (VR). As VR technology advances, it's vital to assess the psychological effects on VH trust and user privacy to build meaningful social interactions in VR. In social VR, users must be able to trust the VHs they interact with as they navigate through socio-cultural activities. The evaluation of trustworthiness in VHs profoundly impacts interaction quality and user willingness to engage. Conversely, untrustworthy VHs can harm user experiences, privacy, and VR engagement. To address this, we conducted immersive VR studies, exploring how psychological factors influence user's VH trust evaluation under various psychological conditions. This research is pivotal for developing strategies to enhance user privacy, establish secure VR environments, and create a foundation of trust that supports immersive socio-cultural experiences in VR. To date, there are no established interpersonal trust measurement tools specifically for VHs in VR. In study 1 (the familiarity study) of the current thesis the VR-adjusted version of the social conditioned place preference paradigm (SCPP) by Kiser et al., (2022) was identified as a potential trust measurement tool. We tested whether the familiarity of a VH influenced trust as measured with the SCPP paradigm and other self-defined outcome measures, in a Computer Augmented Virtual Environment (CAVE). The CAVE is a VR system that combines immersive VR with real-world elements. It consists of a room-sized space where the walls are used as projection screens to display virtual scenes and objects. In this within - subject design (n = 20), half of the participants were familiarized with one VH and tasked to explore and interact in a realistic looking virtual art museum environment. The participant's evaluation of the VH's trustworthiness was measured as well as their subsequent trust behaviours. Results revealed no significant differences in the evaluation of the VH's trustworthiness nor any behavioural differences between conditions. The findings of the impact of a VH's familiarity on trust is inconclusive due to the major limitations of the paradigm. We concluded that the SCPP paradigm needs further validation and the proposed proxies of trust need to be re-evaluated. The findings were considered in the following study. The virtual maze paradigm design of Hale, (2018) was identified as a potential trust measurement tool, however several limitations are associated with its use to measure trust in VR. In study 2 (a validation study), improvements were made to the virtual maze paradigm of Hale, (2018) and a variant of this paradigm was implemented. We conducted a validation study with 70 participants in a between-subject design with VH trustworthiness as the between-subject factor. Participants wore a head-mounted display (HMD), to deliver an immersive VR experience. In our version of the virtual maze, it was the task of the users (the trustors) to navigate through a maze in VR, where they could interact with a VH (the trustee). They could choose to ask for advice and follow the advice from the VH if they wanted to. The number of times participants asked and followed advice and the time it took to respond to the given advice served as behavioural proxies/measures of trust. The two conditions (trustworthy vs. untrustworthy) did not differ in the content of the advice but in the appearance, tone of voice and engagement of the trustees (allegedly an avatar controlled by other participants). Results indicated that the experimental manipulation was successful, as participants rated the VH as more trustworthy in the trustworthy condition compared with the VH in the untrustworthy condition. Importantly, this manipulation affected the trust behaviour of participants, who, in the trustworthy condition, asked for advice and followed advice more often, indicating that the paradigm is sensitive to differences in VH's trustworthiness. Thus, our paradigm can be used to measure differences in interpersonal trust towards VHs and may serve as a valuable research tool for researchers who study trust in VR. Therefore, study 2 fills the gap in the literature, for an interpersonal trust measurement tool specifically for VHs in VR. Two experimental studies, with a sample size of 50 participants each, utilized the virtual maze paradigm where participants entered 12 rooms under different conditions. We examined the influence of cognitive load (CL) on trust towards VH in VR in study 3 (Cognitive load study), and the influence of emotional affect (Emotional affect study) on trust towards VH in VR in study 4 (EA study). In both studies, we assessed participant's evaluation of a VH's trustworthiness, along with three behavioural indicators of trust in the maze task: 1) frequency of advice asked, 2) frequency of advice followed, and 3) the time taken by participants to execute the received advice. In study 3, the CL was manipulated with the auditory 1-back task in the high cognitive load condition (HCL). In study 4, the Autobiographical Emotional Memory Task (AEMT) was used to manipulate the EA of participants in the negative emotional affect (NEA) condition. As an additional manipulation, while participants were immersed in VR, they were exposed to 12 negative pictures and sounds that was presented simultaneously to strengthen the initial manipulation. The manipulation of the within-subject factors (CL and EA) was successful in both studies, as significant differences between conditions were observed in both studies (higher CL in the HCL condition and a more negative EA in the NEA condition). However, only CL influenced participant's evaluation of the VH's trustworthiness. The VH were evaluated as significantly more trustworthy after the HCL condition. Despite the difference in trust evaluation, there was no difference in advice asking or following. Participants in study 4 asked and followed advice due to their trust in the VH and asked and followed advice equally often in both conditions. Importantly, significant differences were observed in the participants response times in both studies. In study 3 during the HCL condition participants followed advice quicker. The order in which the conditions were presented influenced the experience of CL. Participants experienced higher levels of CL and responded to advice significantly faster when low cognitive load (LCL) was presented as the first condition compared with LCL as the second condition. In study 4 participants in the NEA condition followed advice slower similar to the findings of study 3. The order in which the conditions were presented had a significant effect on the EA. Participants asked and followed advice less when the NEA condition was presented first compared with when it is presented second. Possible explanations for the findings are discussed in the thesis. Overall, this thesis offers a novel tool for trust measurement (the virtual maze paradigm) and contributes to understanding the role of psychological factors in trust towards virtual humans in virtual reality.}, subject = {Virtuelle Realit{\"a}t}, language = {en} } @phdthesis{HuttererneeHerzog2024, author = {Hutterer, n{\´e}e Herzog, Katharina}, title = {Treatment-like use of discrimination training to reduce generalization of conditioned fear}, doi = {10.25972/OPUS-31728}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-317286}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2024}, abstract = {Anxiety patients overgeneralize fear, also because of an inability to perceptually discriminate threat and safety signals. Therefore, some studies have developed discrimination training that successfully reduced the occurrence of fear generalization. The present work is the first to take a treatment-like approach by using discrimination training after generalization has occurred. Therefore, two studies were conducted with healthy participants using the same fear conditioning and generalization paradigm, with two faces as conditioned stimuli (CSs), and four facial morphs between CSs as generalization stimuli (GSs). Only one face (CS+) was followed by a loud scream (unconditioned stimulus, US). In Study 1, participants underwent either fear-relevant (discriminating faces) or fear-irrelevant discrimination training (discriminating width of lines) or a non-discriminative control training between the two generalization tests, each with or without feedback (n = 20 each). Generalization of US expectancy was reduced more effectively by fear-relevant compared to fear-irrelevant discrimination training. However, neither discrimination training was more effective than non-discriminative control training. Moreover, feedback reduced generalization of US expectancy only in discrimination training. Study 2 was designed to replicate the effects of the discrimination-training conditions in a large sample (N = 244) and examine their benefits in individuals at risk for anxiety disorders. Again, feedback reduced fear generalization particularly well for US expectancy. Fear relevance was not confirmed to be particularly fear-reducing in healthy participants, but may enhance training effects in individuals at risk of anxiety disorder. In summary, this work provides evidence that existing fear generalization can be reduced by discrimination training, likely involving several (higher-level) processes besides perceptual discrimination (e.g., motivational mechanisms in feedback conditions). Its use may be promising as part of individualized therapy for patients with difficulty discriminating similar stimuli.}, subject = {Furcht}, language = {en} } @phdthesis{Merscher2024, author = {Merscher, Alma-Sophia}, title = {To Fear or not to Fear: Unraveling the (Oculo)motor and Autonomic Components of Defensive States in Humans}, doi = {10.25972/OPUS-32791}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-327913}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2024}, abstract = {Defensive behaviors in response to threats are key factors in maintaining mental and physical health, but their phenomenology remains poorly understood. Prior work reported an inhibition of oculomotor activity in response to avoidable threat in humans that reminded of freezing behaviors in rodents. This notion of a homology between defensive responding in rodents and humans was seconded by concomitant heart rate decrease and skin conductance increase. However, several aspects of this presumed defense state remained ambiguous. For example, it was unclear whether the observed oculomotor inhibition would 1) robustly occur during preparation for threat-avoidance irrespective of task demands, 2) reflect a threat-specific defensive state, 3) be related to an inhibition of somatomotor activity as both motion metrics have been discussed as indicators for freezing behaviors in humans, and 4) manifest in unconstrained settings. We thus embarked on a series of experiments to unravel the robustness, threat-specificity, and validity of previously observed (oculo)motor and autonomic dynamics upon avoidable threat in humans. We provided robust evidence for reduced gaze dispersion, significantly predicting the speed of subsequent motor reactions across a wide range of stimulus contexts. Along this gaze pattern, we found reductions in body movement and showed that the temporal profiles between gaze and body activity were positively related within individuals, suggesting that both metrics reflect the same construct. A simultaneous activation of the parasympathetic (i.e., heart rate deceleration) and sympathetic (i.e., increased skin conductance and pupil dilation) nervous system was present in both defensive and appetitive contexts, suggesting that these autonomic dynamics are not only sensitive to threat but reflecting a more general action-preparatory mechanism. We further gathered evidence for two previously proposed defensive states involving a decrease of (oculo)motor activity in a naturalistic, unconstrained virtual reality environment. Specifically, we observed a state consisting of a cessation of ongoing behaviors and orienting upon relatively distal, ambiguous threat (Attentive Immobility) while an entire immobilization and presumed allocation of attention to the threat stimulus became apparent upon approaching potential threat (Immobility under Attack). Taken together, we provided evidence for specific oculomotor and autonomic dynamics upon increasing levels of threat that may inspire future translational work in rodents and humans on shared mechanisms of threat processing, ultimately supporting the development of novel therapeutic approaches.}, subject = {Furcht}, language = {en} } @phdthesis{Flechsenhar2019, author = {Flechsenhar, Aleya Felicia}, title = {The Ubiquity of Social Attention - a Detailed Investigation of the Underlying Mechanisms}, doi = {10.25972/OPUS-18452}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-184528}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2019}, abstract = {This dissertation highlights various aspects of basic social attention by choosing versatile approaches to disentangle the precise mechanisms underlying the preference to focus on other human beings. The progressive examination of different social processes contrasted with aspects of previously adopted principles of general attention. Recent research investigating eye movements during free exploration revealed a clear and robust social bias, especially for the faces of depicted human beings in a naturalistic scene. However, free viewing implies a combination of mechanisms, namely automatic attention (bottom-up), goal-driven allocation (top-down), or contextual cues and inquires consideration of overt (open exploration using the eyes) as well as covert orienting (peripheral attention without eye movement). Within the scope of this dissertation, all of these aspects have been disentangled in three studies to provide a thorough investigation of different influences on social attention mechanisms. In the first study (section 2.1), we implemented top-down manipulations targeting non-social features in a social scene to test competing resources. Interestingly, attention towards social aspects prevailed, even though this was detrimental to completing the requirements. Furthermore, the tendency of this bias was evident for overall fixation patterns, as well as fixations occurring directly after stimulus onset, suggesting sustained as well as early preferential processing of social features. Although the introduction of tasks generally changes gaze patterns, our results imply only subtle variance when stimuli are social. Concluding, this experiment indicates that attention towards social aspects remains preferential even in light of top-down demands. The second study (section 2.2) comprised of two separate experiments, one in which we investigated reflexive covert attention and another in which we tested reflexive as well as sustained overt attention for images in which a human being was unilaterally located on either the left or right half of the scene. The first experiment consisted of a modified dot-probe paradigm, in which peripheral probes were presented either congruently on the side of the social aspect, or incongruently on the non-social side. This was based on the assumption that social features would act similar to cues in traditional spatial cueing paradigms, thereby facilitating reaction times for probes presented on the social half as opposed to the non-social half. Indeed, results reflected such congruency effect. The second experiment investigated these reflexive mechanisms by monitoring eye movements and specifying the location of saccades and fixations for short as well as long presentation times. Again, we found the majority of initial saccades to be congruently directed to the social side of the stimulus. Furthermore, we replicated findings for sustained attention processes with highest fixation densities for the head region of the displayed human being. The third study (section 2.3), tackled the other mechanism proposed in the attention dichotomy, the bottom-up influence. Specifically, we reduced the available contextual information of a scene by using a gaze-contingent display, in which only the currently fixated regions would be visible to the viewer, while the remaining image would remain masked. Thereby, participants had to voluntarily change their gaze in order to explore the stimulus. First, results revealed a replication of a social bias in free-viewing displays. Second, the preference to select social features was also evident in gaze-contingent displays. Third, we find higher recurrent gaze patterns for social images compared to non-social ones for both viewing modalities. Taken together, these findings imply a top-down driven preference for social features largely independent of contextual information. Importantly, for all experiments, we took saliency predictions of different computational algorithms into consideration to ensure that the observed social bias was not a result of high physical saliency within these areas. For our second experiment, we even reduced the stimulus set to those images, which yielded lower mean and peak saliency for the side of the stimulus containing the social information, while considering algorithms based on low-level features, as well as pre-trained high-level features incorporated in deep learning algorithms. Our experiments offer new insights into single attentional mechanisms with regard to static social naturalistic scenes and enable a further understanding of basic social processing, contrasting from that of non-social attention. The replicability and consistency of our findings across experiments speaks for a robust effect, attributing social attention an exceptional role within the general attention construct, not only behaviorally, but potentially also on a neuronal level and further allowing implications for clinical populations with impaired social functioning.}, subject = {Aufmerksamkeit}, language = {en} } @phdthesis{Glaser2024, author = {Glaser, Julia}, title = {Nachhaltiges Lernen an der Hochschule: Untersuchungen zu Randbedingungen und Transfereffekten von digitalen {\"U}bungstests auf das Behalten von Lehrinhalten}, doi = {10.25972/OPUS-35866}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-358665}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2024}, abstract = {Learning accompanies us throughout our lives, from early childhood education through school, training and university to learning at work. However, much of what we learn is quickly forgotten. The use of practice tests is a learning strategy that contributes to the acquisition of sustainable knowledge, i.e. knowledge that is permanently available and can be retrieved when it is needed. This dissertation first presents findings from previous research on testing in real educational contexts and discusses theoretically why certain learner or situational characteristics might influence the effectiveness of the testing effect. Furthermore, a cycle of three experiments is presented, which were used to investigate whether the positive effect of practice tests on retention (testing effect) depends on personal or situational characteristics and also promotes the retention of lecture content that was not directly tested (transfer) in the context of regular psychology lectures in teacher training courses. In an additional chapter, feedback from students on the implementation of the study in the classroom context is examined in more detail. Finally, the results of the three studies are discussed and placed in relation to the theories presented. The central conclusion from the studies presented is that the testing effect appears to be a very effective learning strategy that can be used effectively in university teaching and leads to better learning outcomes regardless of learner characteristics. However, the practice tests should cover the entire range of relevant content, as transfer effects to non-tested content are not to be expected.}, subject = {Transfer}, language = {en} } @phdthesis{Rinn2023, author = {Rinn, Robin}, title = {The Subjective Construction of Wealth and the Perception of Wealthy People. The Role of the Social Sample, Social Comparisons, and Mental Representations}, doi = {10.25972/OPUS-32789}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-327894}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2023}, abstract = {Although the concept of wealth is a topic that ancient philosophers have dealt with, relatively little attention is paid to it in psychology. This work sheds light on cognitive processes on how individuals derive a judgment about whether someone is rich and whether certain cues serve as subjective indicators of wealth. Based on three chapters that describe K = 11 observational and experimental studies (N = 2,315), three research questions shall be answered: First, to what extent do individuals differ when defining wealth? Secondly, are there universal cues of wealth that individuals use to identify rich people? And if yes, in what sense do these cues depend on the situation or context? Furthermore, it will be asked whether there are situational boundaries under which those cues do not apply. The present research shows that individuals differ in defining wealth and that they take their personal life circumstances and situational cues into account to define wealth. Moreover, evidence for a coherent wealth cue model was found that describes cues that are used by individuals to identify the rich (i.e., particularly wealthy people), whereby the validity of these cues depends on several contextual (e.g., cultural) factors. Lastly, it was found that by isolating individual wealth cues and looking at core mental representations of these cues, they may not be perceived as indicative for rich people anymore. The conclusions reported here set a foundation for further research on the perceptions of wealth which may be particularly relevant for the political discourse}, subject = {Milieu}, language = {en} } @phdthesis{Flohr2017, author = {Flohr, Elena Leonie Ruth}, title = {The Scents of Interpersonality - On the Influence of Smells on the Evaluation and Processing of Social Stimuli}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-153352}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2017}, abstract = {In daily life, olfactory stimuli are potential generators of affective states, but also have a strong influence on social interaction. Pleasant odors have been shown to increase perceived attractiveness and pro-social behavior, whereas unpleasant body odors are often associated with negative personality traits. Since both pleasant odors and positive affective state facilitate pro-social behavior, it is conceivable that the influence of the odors on social interaction is mediated by the induced affective state elicited by the odor itself. The present thesis aims at exploring the impact of hedonic, i.e., pleasant or unpleasant, odors on the processing and evaluation of social stimuli as assessed by verbal, physiological, and behavioral indices. First, I investigate the effects of initially neutral odors which gained threatening value through an aversive conditioning procedure on social stimuli (Study 1). Second, I study the influence of naturally hedonic odors on social interaction. Third, this thesis aims at disentangling differences in the effects of an odor attributed to either a social interaction partner or the environment where the social encounter takes place (Study 2, 3, and 4). In the first study, a context conditioning procedure was applied, during which one out of two long-lasting neutral odors was paired with an unpredictable aversive unconditioned stimulus (US, i.e., white noise). This odor (CTX+) thereby gained threatening value, while another odor (CTX-) remained unpaired and therefore signaled safety. During a test session, facial stimuli were presented within both conditioned olfactory contexts. Results indicate that autonomic arousal was increased to faces when presented in the threatening odor context. Additionally, participants rated facial stimuli as more aversive when presented in the threatening odor as compared to the safety odor, indicating that faces acquire hedonic value from the odor they were presented in. Strikingly, angry facial expressions received additional processing resources when presented within a threatening olfactory context, as reflected on verbal reports and electrodermal activity (EDA). This latter finding suggests that threat-related stimuli, here angry faces, are preferentially processed within an olfactory context where a threat might happen. Considering that the hedonic value of an odor may be quite subjective, I conducted a pilot study in order to identify odors with pleasant vs. unpleasant properties for most participants. Seven odors (four pleasant and three unpleasant) were rated with respect to their valence (pleasant vs. unpleasant), arousal (arousing vs. calm), and intensity. Additionally, EDA was measured. Two pleasant (Citral and Eucalyptol) and two unpleasant ("Animalis" and Isobutyraldehyde) odors were chosen from the original seven. The unpleasant odors were rated as more negative, arousing, and intense than the positive ones, but no differences were found regarding EDA. These four odors were subsequently used in a virtual reality (VR) paradigm with two odor attribution groups. Participants of the social attribution group (n = 59) were always passively guided into the same room (an office) towards one out of two virtual agents who were either paired with the pleasant or the unpleasant odor. Participants of the contextual attribution group (n = 58) were guided into one out of two rooms which were either paired with the pleasant or the unpleasant odor and where they always met the same agent. For both groups, the agents smiled, frowned or remained with a neutral facial expression. This design allowed evaluating the influence of odor valence as a within-subjects factor and the influence of odor attribution as a between-subjects factor. Unpleasant odors facilitated the processing of social cues as reflected by increased verbal and physiological arousal as well as reduced active approach behavior. Specific influence of odor valence on emotional facial expressions was found for ratings, EDA, and facial mimicry, with the unpleasant odor causing a levelling effect on the differences between facial expressions. The social attribution group exhibited larger differences between odors than the contextual group with respect to some variables (i.e., ratings and EDA), but not to others (i.e., electrocortical potentials - ERPs - and approach behavior). In sum, unpleasant in comparison to pleasant odors diminished emotional responses during social interaction, while an additional enhancing effect of the social attribution was observed on some variables. Interestingly, the awareness that an interaction partner would smell (pleasantly or unpleasantly) boosted the emotional reactivity towards them. In Study 3, I adapted the VR paradigm to a within-subjects design, meaning that the different attribution conditions were now manipulated block-wise. Instead of an approach task, participants had to move away from the virtual agent (withdrawal task). Results on the ratings were replicated from Study 2. Specifically, the difference between pleasant and unpleasant odors on valence, arousal, and sympathy ratings was larger in the social as compared to the contextual attribution condition. No effects of odor or attribution were found on EDA, whereas heart rate (HR) showed a stronger acceleration to pleasant odors while participants were passively guided towards the agent. Instead of an approach task, I focused on withdrawal behavior in this study. Interestingly, independently of the attribution condition, participants spent more time withdrawing from virtual agents, when an unpleasant odor was presented. In sum, I demonstrated that the attribution of the odors to the social agent itself had an enhancing effect on their influence on social interaction. In the fourth and last study, I applied a similar within-subjects protocol as in Study 3 with an additional Ultimatum Game task as a measure of social interaction. Overall findings replicated the results of Study 3 with respect to HR and EDA. Strikingly, participants offered less money to virtual agents in the bad smelling room than in the good smelling room. In contrast to Study 3, no effects of odor attribution were found in Study 4. In sum, again I demonstrated that unpleasant odor may lessen social interaction not only when the interaction partner smells badly, but also in more complex interaction situations. In conclusion, I demonstrated that hedonic odors in general influence social interaction. Thus, pleasant odors seem to facilitate, while unpleasant odors seem to reduce interpersonal exchanges. Therefore, the present thesis extends the body of literature on the influence of odors on the processing of social stimuli. Although I found a direct influence of odors on social preferences as well as on the physiological and behavioral responses to social stimuli, I did not disentangle impact of odor per se from the impact of the affective state. Interestingly, odor attribution might play an additional role as mediator of social interactions such as odor effects in social interactions might be boosted when the smell is attributed to an individual. However, the results in this regard were less straightforward, and therefore further investigations are needed. Future research should also take into account gender or other inter-individual differences like social anxiety.}, subject = {smell}, language = {en} } @phdthesis{Wertgen2022, author = {Wertgen, Andreas Gabriel}, title = {The Role of Source Credibility in the Validation of Text Information}, doi = {10.25972/OPUS-28861}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-288619}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2022}, abstract = {Numerous experiments have shown that an evaluative and passive process, known as validation, accompanies activation and integration, which are fundamental processes of text comprehension. During the construction of a mental model, validation implicitly assesses the plausibility of incoming information by checking its consistency with world knowledge, prior beliefs, and contextual information (e.g., the broader discourse context). However, research on potential influences that shape validation processes has just started. One branch of research is investigating how world knowledge and contextual information contribute to integration and validation. World knowledge usually influences validation more strongly because information plausibility is the primary criterion for validation, but strong contextual information can yield influences as well. Contextual information that may be specifically relevant for routine validation is the credibility of a source providing text information. Source credibility bears a strong conceptual relationship to the validity of information. However, a dearth of research has investigated joint effects of plausibility and source credibility for routine validation. To fill this research gap, the aim of the present dissertation was to examine the role of source credibility in routine validation processes of text information. This dissertation argues that both source credibility and plausibility are considered in these processes. In particular, information plausibility is proposed as the primary criterion, but source credibility may modulate validation as an additional criterion. To this end, three studies with five self-paced reading experiments were conducted in which reading times served as an implicit indicator of validation and plausibility judgments as an explicit indicator, and the convergence or divergence between the two indicators was interpreted. The first study examined the interplay of plausibility and source credibility for the validation of world-knowledge consistent versus inconsistent text information embedded in short narratives. This highly plausible or highly implausible information was provided by a high- or low-expertise source. In Study 1, plausibility dominated validation as suggested by faster reading times and higher plausibility judgments for world-knowledge consistent information. Importantly, source credibility modulated the validation of highly implausible information but seemed to not matter for plausible information. High-credible sources increased the implausibility of highly implausible information to a greater extent compared with low-credible sources as indicated by longer reading times and lower plausibility judgments. These results diverged from recent findings from Foy et al. (2017). The second study investigated whether the modulating role of source credibility depends on the degree of implausibility of an information. Thus, Study 2 extended Study 1 by an intermediate, somewhat implausible level of plausibility (comparable to the implausible claims in Foy et al., 2017). Similar to Study 1, plausibility dominated validation as indicated by lower reading times and plausibility judgments with higher world-knowledge inconsistency. Again, source credibility had no effect on the routine validation of plausible information. However, high-credible sources mitigated the implausibility of somewhat implausible information as indicated by faster reading times and higher plausibility judgments but exacerbated the implausibility of highly implausible information as indicated by slower reading times and lower plausibility judgments. In short, Study 2 findings not only integrates the seemingly divergent results of Study 1 and Foy et al. (2017) but also provides strong support for the assumption that the degree of implausibility determines the modulating role of source credibility for validation. The third study examined the relationship of source credibility and plausibility in an ecologically valid social media setting with short Twitter messages varying in world-knowledge and text-belief consistency by trustworthy and untrustworthy sources. In sum, plausibility and to a lesser extent source credibility mattered for routine validation and explicit evaluation of text information as indicated by reading times and plausibility judgments. However, the pattern partly diverged from Study 1 and 2, possibly because the source information was more salient. In sum, the present dissertation yielded three insights. First, the findings further extends evidence for routine validation based on world-knowledge and prior beliefs. Second, the studies suggest that source credibility can modulate validation. Readers used source credibility cues for routine validation and the explicit evaluation of text information in all studies. Third, the impact of source credibility seems to depend on the degree of implausibility of information. The present findings have theoretical implications for theories of validation and text comprehension as well as practical implications for targeting threats associated with the prevalence of inaccurate information, for example, on the World Wide Web. Future research using eye-tracking methodology could further disentangle the routine and strategic underlying processes of the relationship between source credibility and plausibility.}, subject = {Textverstehen}, language = {en} } @phdthesis{Bakhtiari2015, author = {Bakhtiari, Giti}, title = {The Role of Fluency in Oral Approach and Avoidance}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-118666}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2015}, abstract = {Names of, for instance, children or companies are often chosen very carefully. They should sound and feel good. Therefore, many companies try to choose artificially created names that can easily be pronounced in various languages. A wide range of psychological research has demonstrated that easy processing (high processing fluency) is intrinsically experienced as positive. Due to this positive feeling, easy processing can have profound influences on preferences for names. Topolinski, Maschmann, Pecher, and Winkielman (2014) have introduced a different mechanism that influences the perception of words. Across several experiments they found that words featuring consonantal inward wanderings (inward words) were preferred over words featuring consonantal outward wanderings (outward words). They argued that this was due to the fact that approach and avoidance motivations are activated by articulating inward and outward words, because the pronunciation resembles approach and avoidance behaviors of swallowing and spitting, respectively. They suggested this close link as an underlying mechanism for the so-called in-out effect, but did not test this assumption directly. In the current work, I tested an alternative fluency account of the in-out effect. Specifically, I hypothesized that processing fluency might play a critical role instead of motivational states of approach and avoidance being necessarily activated. In Chapter 1, I introduce the general topic of my dissertation, followed by a detailed introduction of the research area of approach and avoidance motivations in Chapter 2. In Chapter 3, I narrow the topic down to orally induced approach and avoidance motivations, which is the main topic of my dissertation. In Chapter 4, I introduce the research area of ecological influences on psychological processes. This chapter builds the base for the idea that human language might serve as a source of processing fluency in the in-out effect. In the following Chapter 5, I elaborate the research area of processing fluency, for which I examined whether it plays a role in the in-out effect. After an overview of my empirical work in Chapter 6, the empirical part starts with Study 1a and Study 1b (Chapter 7) that aimed to show that two languages (Eng. \& Ger.) in which the in-out effect has originally been found might feature a source of higher processing fluency for inward over outward words. The results showed that higher frequencies of inward dynamics compared to outward dynamics were found in both languages. This can lead to higher pronunciation fluency for inward compared to outward words which might in turn lay the ground for higher preferences found for inward over outward words. In Chapter 8, the assumption that inward compared to outward dynamics might be more efficient to process was tested directly in experiments that examined objective as well as subjective processing fluency of artificially constructed non-words featuring pure inward or outward dynamics. Studies 2a-4b found an objective as well as subjective processing advantage for inward over outward words. In Chapter 9, the causal role of objective and subjective pronunciation fluency in the in-out effect was examined. In Study 5 mediational analyses on item-level and across studies were conducted using objective and subjective fluency as possible mediating variables. In Study 6 mediation analyses were conducted with data on subject- and trial-level from a within-subject design. Overall, the data of the item-based, subject-based and trial-based mediation analyses provide rather mixed results. Therefore, an experimental manipulation of fluency was implemented in the last two studies. In Chapter 10, Study 7 and Study 8 demonstrate that manipulating fluency experimentally does indeed modulate the attitudinal impact of consonantal articulation direction. Articulation ease was induced by letting participants train inward or outward kinematics before the actual evaluation phase. Additionally, the simulation training was intensified in Study 8 in order to examine whether a stronger modulation of the in-out effect could be found. Training outward words led to an attenuation and, after more extensive training, even to a reversal of the in-out effect, whereas training inward words led to an enhancement of the in-out effect. This hints at my overall hypothesis that the explicit preferences of inward and outward words are, at least partially, driven by processing fluency. Almost all studies of my dissertation, except for one analysis of the item-based mediation study, speak in favor of the hypothesis that inward words compared to outward words are objectively and subjectively easier to articulate. This possibly contributes partially to a higher preference of inward over outward words. The results are discussed in Chapter 11 with respect to processing fluency and to the role of language as an ecological factor. Finally, future research ideas are elaborated.}, subject = {Sozialpsychologie}, language = {en} }