@article{LohWamserPoigneeetal.2022, author = {Loh, Frank and Wamser, Florian and Poign{\´e}e, Fabian and Geißler, Stefan and Hoßfeld, Tobias}, title = {YouTube Dataset on Mobile Streaming for Internet Traffic Modeling and Streaming Analysis}, series = {Scientific Data}, volume = {9}, journal = {Scientific Data}, number = {1}, doi = {10.1038/s41597-022-01418-y}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-300240}, year = {2022}, abstract = {Around 4.9 billion Internet users worldwide watch billions of hours of online video every day. As a result, streaming is by far the predominant type of traffic in communication networks. According to Google statistics, three out of five video views come from mobile devices. Thus, in view of the continuous technological advances in end devices and increasing mobile use, datasets for mobile streaming are indispensable in research but only sparsely dealt with in literature so far. With this public dataset, we provide 1,081 hours of time-synchronous video measurements at network, transport, and application layer with the native YouTube streaming client on mobile devices. The dataset includes 80 network scenarios with 171 different individual bandwidth settings measured in 5,181 runs with limited bandwidth, 1,939 runs with emulated 3 G/4 G traces, and 4,022 runs with pre-defined bandwidth changes. This corresponds to 332 GB video payload. We present the most relevant quality indicators for scientific use, i.e., initial playback delay, streaming video quality, adaptive video quality changes, video rebuffering events, and streaming phases.}, language = {en} } @phdthesis{Heck2005, author = {Heck, Klaus}, title = {Wireless LAN performance studies in the context of 4G networks}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-14896}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2005}, abstract = {Wireless communication is nothing new. The first data transmissions based on electromagnetic waves have been successfully performed at the end of the 19th century. However, it took almost another century until the technology was ripe for mass market. The first mobile communication systems based on the transmission of digital data were introduced in the late 1980s. Within just a couple of years they have caused a revolution in the way people communicate. The number of cellular phones started to outnumber the fixed telephone lines in many countries and is still rising. New technologies in 3G systems, such as UMTS, allow higher data rates and support various kinds of multimedia services. Nevertheless, the end of the road in wireless communication is far from being reached. In the near future, the Internet and cellular phone systems are expected to be integrated to a new form of wireless system. Bandwidth requirements for a rich set of wireless services, e.g.\ video telephony, video streaming, online gaming, will be easily met. The transmission of voice data will just be another IP based service. On the other hand, building such a system is by far not an easy task. The problems in the development of the UMTS system showed the high complexity of wireless systems with support for bandwidth-hungry, IP-based services. But the technological challenges are just one difficulty. Telecommunication systems are planned on a world-wide basis, such that standard bodies, governments, institutions, hardware vendors, and service providers have to find agreements and compromises on a number of different topics. In this work, we provide the reader with a discussion of many of the topics involved in the planning of a Wireless LAN system that is capable of being integrated into the 4th generation mobile networks (4G) that is being discussed nowadays. Therefore, it has to be able to cope with interactive voice and video traffic while still offering high data rates for best effort traffic. Let us assume a scenario where a huge office complex is completely covered with Wireless LAN access points. Different antenna systems are applied in order to reduce the number of access points that are needed on the one hand, while optimizing the coverage on the other. No additional infrastructure is implemented. Our goal is to evaluate whether the Wireless LAN technology is capable of dealing with the various demands of such a scenario. First, each single access point has to be capable of supporting best-effort and Quality of Service (QoS) demanding applications simultaneously. The IT infrastructure in our scenario consists solely of Wireless LAN, such that it has to allow users surfing the Web, while others are involved in voice calls or video conferences. Then, there is the problem of overlapping cells. Users attached to one access point produce interference for others. However, the QoS support has to be maintained, which is not an easy task. Finally, there are nomadic users, which roam from one Wireless LAN cell to another even during a voice call. There are mechanisms in the standard that allow for mobility, but their capabilities for QoS support are yet to be studied. This shows the large number of unresolved issues when it comes to Wireless LAN in the context of 4G networks. In this work we want to tackle some of the problems.}, subject = {Drahtloses lokales Netz}, language = {en} } @article{RackFernandoYalcinetal.2023, author = {Rack, Christian and Fernando, Tamara and Yalcin, Murat and Hotho, Andreas and Latoschik, Marc Erich}, title = {Who is Alyx? A new behavioral biometric dataset for user identification in XR}, series = {Frontiers in Virtual Reality}, volume = {4}, journal = {Frontiers in Virtual Reality}, issn = {2673-4192}, doi = {10.3389/frvir.2023.1272234}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-353979}, year = {2023}, abstract = {Introduction: This paper addresses the need for reliable user identification in Extended Reality (XR), focusing on the scarcity of public datasets in this area. Methods: We present a new dataset collected from 71 users who played the game "Half-Life: Alyx" on an HTC Vive Pro for 45 min across two separate sessions. The dataset includes motion and eye-tracking data, along with physiological data from a subset of 31 users. Benchmark performance is established using two state-of-the-art deep learning architectures, Convolutional Neural Networks (CNN) and Gated Recurrent Units (GRU). Results: The best model achieved a mean accuracy of 95\% for user identification within 2 min when trained on the first session and tested on the second. Discussion: The dataset is freely available and serves as a resource for future research in XR user identification, thereby addressing a significant gap in the field. Its release aims to facilitate advancements in user identification methods and promote reproducibility in XR research.}, language = {en} } @techreport{OPUS4-20232, type = {Working Paper}, title = {White Paper on Crowdsourced Network and QoE Measurements - Definitions, Use Cases and Challenges}, editor = {Hoßfeld, Tobias and Wunderer, Stefan}, doi = {10.25972/OPUS-20232}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-202327}, pages = {24}, year = {2020}, abstract = {The goal of the white paper at hand is as follows. The definitions of the terms build a framework for discussions around the hype topic 'crowdsourcing'. This serves as a basis for differentiation and a consistent view from different perspectives on crowdsourced network measurements, with the goal to provide a commonly accepted definition in the community. The focus is on the context of mobile and fixed network operators, but also on measurements of different layers (network, application, user layer). In addition, the white paper shows the value of crowdsourcing for selected use cases, e.g., to improve QoE or regulatory issues. Finally, the major challenges and issues for researchers and practitioners are highlighted. This white paper is the outcome of the W{\"u}rzburg seminar on "Crowdsourced Network and QoE Measurements" which took place from 25-26 September 2019 in W{\"u}rzburg, Germany. International experts were invited from industry and academia. They are well known in their communities, having different backgrounds in crowdsourcing, mobile networks, network measurements, network performance, Quality of Service (QoS), and Quality of Experience (QoE). The discussions in the seminar focused on how crowdsourcing will support vendors, operators, and regulators to determine the Quality of Experience in new 5G networks that enable various new applications and network architectures. As a result of the discussions, the need for a white paper manifested, with the goal of providing a scientific discussion of the terms "crowdsourced network measurements" and "crowdsourced QoE measurements", describing relevant use cases for such crowdsourced data, and its underlying challenges. During the seminar, those main topics were identified, intensively discussed in break-out groups, and brought back into the plenum several times. The outcome of the seminar is this white paper at hand which is - to our knowledge - the first one covering the topic of crowdsourced network and QoE measurements.}, subject = {Crowdsourcing}, language = {en} } @phdthesis{Karch2002, author = {Karch, Oliver}, title = {Where am I? - Indoor localization based on range measurements}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-8442}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2002}, abstract = {Nowadays, robotics plays an important role in increasing fields of application. There exist many environments or situations where mobile robots instead of human beings are used, since the tasks are too hazardous, uncomfortable, repetitive, or costly for humans to perform. The autonomy and the mobility of the robot are often essential for a good solution of these problems. Thus, such a robot should at least be able to answer the question "Where am I?". This thesis investigates the problem of self-localizing a robot in an indoor environment using range measurements. That is, a robot equipped with a range sensor wakes up inside a building and has to determine its position using only its sensor data and a map of its environment. We examine this problem from an idealizing point of view (reducing it into a pure geometric one) and further investigate a method of Guibas, Motwani, and Raghavan from the field of computational geometry to solving it. Here, so-called visibility skeletons, which can be seen as coarsened representations of visibility polygons, play a decisive role. In the major part of this thesis we analyze the structures and the occurring complexities in the framework of this scheme. It turns out that the main source of complication are so-called overlapping embeddings of skeletons into the map polygon, for which we derive some restrictive visibility constraints. Based on these results we are able to improve one of the occurring complexity bounds in the sense that we can formulate it with respect to the number of reflex vertices instead of the total number of map vertices. This also affects the worst-case bound on the preprocessing complexity of the method. The second part of this thesis compares the previous idealizing assumptions with the properties of real-world environments and discusses the occurring problems. In order to circumvent these problems, we use the concept of distance functions, which model the resemblance between the sensor data and the map, and appropriately adapt the above method to the needs of realistic scenarios. In particular, we introduce a distance function, namely the polar coordinate metric, which seems to be well suited to the localization problem. Finally, we present the RoLoPro software where most of the discussed algorithms are implemented (including the polar coordinate metric).}, subject = {Autonomer Roboter}, language = {en} } @article{GageikStrohmeierMontenegro2013, author = {Gageik, Nils and Strohmeier, Michael and Montenegro, Sergio}, title = {Waypoint flight parameter comparison of an autonomous UAV}, series = {International Journal of Artificial Intelligence \& Applications (IJAIA)}, journal = {International Journal of Artificial Intelligence \& Applications (IJAIA)}, doi = {10.5121/ijaia.2013.4304}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-96833}, year = {2013}, abstract = {The present paper compares the effect of different waypoint parameters on the flight performance of a special autonomous indoor UAV (unmanned aerial vehicle) fusing ultrasonic, inertial, pressure and optical sensors for 3D positioning and controlling. The investigated parameters are the acceptance threshold for reaching a waypoint as well as the maximal waypoint step size or block size. The effect of these parameters on the flight time and accuracy of the flight path is investigated. Therefore the paper addresses how the acceptance threshold and step size influence the speed and accuracy of the autonomous flight and thus influence the performance of the presented autonomous quadrocopter under real indoor navigation circumstances. Furthermore the paper demonstrates a drawback of the standard potential field method for navigation of such autonomous quadrocopters and points to an improvement.}, language = {en} } @techreport{GrossmannLe2023, type = {Working Paper}, author = {Großmann, Marcel and Le, Duy Thanh}, title = {Visualization of Network Emulation Enabled by Kathar{\´a}}, series = {KuVS Fachgespr{\"a}ch - W{\"u}rzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS'23)}, journal = {KuVS Fachgespr{\"a}ch - W{\"u}rzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS'23)}, doi = {10.25972/OPUS-32218}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-322189}, pages = {4}, year = {2023}, abstract = {In network research, reproducibility of experiments is not always easy to achieve. Infrastructures are cumbersome to set up or are not available due to vendor-specific devices. Emulators try to overcome those issues to a given extent and are available in different service models. Unfortunately, the usability of emulators requires time-consuming efforts and a deep understanding of their functionality. At first, we analyze to which extent currently available open-source emulators support network configurations and how user-friendly they are. With these insights, we describe, how an ease-to-use emulator is implemented and may run as a Network Emulator as a Service (NEaaS). Therefore, virtualization plays a major role in order to deploy a NEaaS based on Kathar{\´a}.}, language = {en} } @techreport{LhamoNguyenFitzek2022, type = {Working Paper}, author = {Lhamo, Osel and Nguyen, Giang T. and Fitzek, Frank H. P.}, title = {Virtual Queues for QoS Compliance of Haptic Data Streams in Teleoperation}, series = {W{\"u}rzburg Workshop on Next-Generation Communication Networks (WueWoWas'22)}, journal = {W{\"u}rzburg Workshop on Next-Generation Communication Networks (WueWoWas'22)}, doi = {10.25972/OPUS-28076}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-280762}, pages = {4}, year = {2022}, abstract = {Tactile Internet aims at allowing perceived real-time interactions between humans and machines. This requires satisfying a stringent latency requirement of haptic data streams whose data rates vary drastically as the results of perceptual codecs. This introduces a complex problem for the underlying network infrastructure to fulfill the pre-defined level of Quality of Service (QoS). However, novel networking hardware with data plane programming capability allows processing packets differently and opens up a new opportunity. For example, a dynamic and network-aware resource management strategy can help satisfy the QoS requirements of different priority flows without wasting precious bandwidth. This paper introduces virtual queues for service differentiation between different types of traffic streams, leveraging protocol independent switch architecture (PISA). We propose coordinating the management of all the queues and dynamically adapting their sizes to minimize packet loss and delay due to network congestion and ensure QoS compliance.}, subject = {Datennetz}, language = {en} } @techreport{BoeschStielerLydonetal.2023, author = {B{\"o}sch, Carolin and Stieler, Malena and Lydon, Salomon and Hesse, Martin and Ali, Hassan and Finzel, Matthias and Faraz Ali, Syed and Salian, Yash and Alnoor, Hiba and John, Jeena and Lakkad, Harsh and Bhosale, Devraj and Jafarian, Timon and Parvathi, Uma and Ezzatpoor, Narges and Datar, Tanuja}, title = {Venus Research Station}, issn = {2747-9374}, doi = {10.25972/OPUS-32869}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-328695}, pages = {232}, year = {2023}, abstract = {Because of the extreme conditions in the atmosphere, Venus has been less explored than for example Mars. Only a few probes have been able to survive on the surface for very short periods in the past and have sent data. The atmosphere is also far from being fully explored. It could even be that building blocks of life can be found in more moderate layers of the planet's atmosphere. It can therefore be assumed that the planet Venus will increasingly become a focus of exploration. One way to collect significantly more data in situ is to build and operate an atmospheric research station over an extended period of time. This could carry out measurements at different positions and at different times and thus significantly expand our knowledge of the planet. In this work, the design of a Venus Research Station floating within the Venusian atmosphere is presented, which is complemented by the design of deployable atmospheric Scouts. The design of these components is done on a conceptual basis.}, subject = {Venus}, language = {en} } @techreport{RieglerKayal2022, type = {Working Paper}, author = {Riegler, Clemens and Kayal, Hakan}, title = {VELEX: Venus Lightning Experiment}, doi = {10.25972/OPUS-28248}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-282481}, pages = {6}, year = {2022}, abstract = {Lightning has fascinated humanity since the beginning of our existence. Different types of lightning like sprites and blue jets were discovered, and many more are theorized. However, it is very likely that these phenomena are not exclusive to our home planet. Venus's dense and active atmosphere is a place where lightning is to be expected. Missions like Venera, Pioneer, and Galileo have carried instruments to measure electromagnetic activity. These measurements have indeed delivered results. However, these results are not clear. They could be explained by other effects like cosmic rays, plasma noise, or spacecraft noise. Furthermore, these lightning seem different from those we know from our home planet. In order to tackle these issues, a different approach to measurement is proposed. When multiple devices in different spacecraft or locations can measure the same atmospheric discharge, most other explanations become increasingly less likely. Thus, the suggested instrument and method of VELEX incorporates multiple spacecraft. With this approach, the question about the existence of lightning on Venus could be settled.}, language = {en} } @article{WamserSeufertHalletal.2021, author = {Wamser, Florian and Seufert, Anika and Hall, Andrew and Wunderer, Stefan and Hoßfeld, Tobias}, title = {Valid statements by the crowd: statistical measures for precision in crowdsourced mobile measurements}, series = {Network}, volume = {1}, journal = {Network}, number = {2}, issn = {2673-8732}, doi = {10.3390/network1020013}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-284154}, pages = {215 -- 232}, year = {2021}, abstract = {Crowdsourced network measurements (CNMs) are becoming increasingly popular as they assess the performance of a mobile network from the end user's perspective on a large scale. Here, network measurements are performed directly on the end-users' devices, thus taking advantage of the real-world conditions end-users encounter. However, this type of uncontrolled measurement raises questions about its validity and reliability. The problem lies in the nature of this type of data collection. In CNMs, mobile network subscribers are involved to a large extent in the measurement process, and collect data themselves for the operator. The collection of data on user devices in arbitrary locations and at uncontrolled times requires means to ensure validity and reliability. To address this issue, our paper defines concepts and guidelines for analyzing the precision of CNMs; specifically, the number of measurements required to make valid statements. In addition to the formal definition of the aspect, we illustrate the problem and use an extensive sample data set to show possible assessment approaches. This data set consists of more than 20.4 million crowdsourced mobile measurements from across France, measured by a commercial data provider.}, language = {en} } @article{KramerBangertSchilling2020, author = {Kramer, Alexander and Bangert, Philip and Schilling, Klaus}, title = {UWE-4: First Electric Propulsion on a 1U CubeSat — In-Orbit Experiments and Characterization}, series = {Aerospace}, volume = {7}, journal = {Aerospace}, number = {7}, doi = {10.3390/aerospace7070098}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-236124}, year = {2020}, abstract = {The electric propulsion system NanoFEEP was integrated and tested in orbit on the UWE-4 satellite, which marks the first successful demonstration of an electric propulsion system on board a 1U CubeSat. In-orbit characterization measurements of the heating process of the propellant and the power consumption of the propulsion system at different thrust levels are presented. Furthermore, an analysis of the thrust vector direction based on its effect on the attitude of the spacecraft is described. The employed heater liquefies the propellant for a duration of 30 min per orbit and consumes 103 ± 4 mW. During this time, the respective thruster can be activated. The propulsion system including one thruster head, its corresponding heater, the neutralizer and the digital components of the power processing unit consume 8.5 ± 0.1 mW ⋅μ A\(^{-1}\) + 184 ± 8.5 mW and scales with the emitter current. The estimated thrust directions of two thruster heads are at angles of 15.7 ± 7.6∘ and 13.2 ± 5.5∘ relative to their mounting direction in the CubeSat structure. In light of the very limited power on a 1U CubeSat, the NanoFEEP propulsion system renders a very viable option. The heater of subsequent NanoFEEP thrusters was already improved, such that the system can be activated during the whole orbit period.}, language = {en} } @techreport{MazighBeausencourtBodeetal.2023, type = {Working Paper}, author = {Mazigh, Sadok Mehdi and Beausencourt, Marcel and Bode, Max Julius and Scheffler, Thomas}, title = {Using P4-INT on Tofino for Measuring Device Performance Characteristics in a Network Lab}, series = {KuVS Fachgespr{\"a}ch - W{\"u}rzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS'23)}, journal = {KuVS Fachgespr{\"a}ch - W{\"u}rzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS'23)}, doi = {10.25972/OPUS-32208}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-322084}, pages = {4}, year = {2023}, abstract = {This paper presents a prototypical implementation of the In-band Network Telemetry (INT) specification in P4 and demonstrates a use case, where a Tofino Switch is used to measure device and network performance in a lab setting. This work is based on research activities in the area of P4 data plane programming conducted at the network lab of HTW Berlin.}, language = {en} } @article{LimanMayFetteetal.2023, author = {Liman, Leon and May, Bernd and Fette, Georg and Krebs, Jonathan and Puppe, Frank}, title = {Using a clinical data warehouse to calculate and present key metrics for the radiology department: implementation and performance evaluation}, series = {JMIR Medical Informatics}, volume = {11}, journal = {JMIR Medical Informatics}, issn = {2291-9694}, doi = {10.2196/41808}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-349411}, year = {2023}, abstract = {Background: Due to the importance of radiologic examinations, such as X-rays or computed tomography scans, for many clinical diagnoses, the optimal use of the radiology department is 1 of the primary goals of many hospitals. Objective: This study aims to calculate the key metrics of this use by creating a radiology data warehouse solution, where data from radiology information systems (RISs) can be imported and then queried using a query language as well as a graphical user interface (GUI). Methods: Using a simple configuration file, the developed system allowed for the processing of radiology data exported from any kind of RIS into a Microsoft Excel, comma-separated value (CSV), or JavaScript Object Notation (JSON) file. These data were then imported into a clinical data warehouse. Additional values based on the radiology data were calculated during this import process by implementing 1 of several provided interfaces. Afterward, the query language and GUI of the data warehouse were used to configure and calculate reports on these data. For the most common types of requested reports, a web interface was created to view their numbers as graphics. Results: The tool was successfully tested with the data of 4 different German hospitals from 2018 to 2021, with a total of 1,436,111 examinations. The user feedback was good, since all their queries could be answered if the available data were sufficient. The initial processing of the radiology data for using them with the clinical data warehouse took (depending on the amount of data provided by each hospital) between 7 minutes and 1 hour 11 minutes. Calculating 3 reports of different complexities on the data of each hospital was possible in 1-3 seconds for reports with up to 200 individual calculations and in up to 1.5 minutes for reports with up to 8200 individual calculations. Conclusions: A system was developed with the main advantage of being generic concerning the export of different RISs as well as concerning the configuration of queries for various reports. The queries could be configured easily using the GUI of the data warehouse, and their results could be exported into the standard formats Excel and CSV for further processing.}, language = {en} } @article{LohPoigneeWamseretal.2021, author = {Loh, Frank and Poign{\´e}e, Fabian and Wamser, Florian and Leidinger, Ferdinand and Hoßfeld, Tobias}, title = {Uplink vs. Downlink: Machine Learning-Based Quality Prediction for HTTP Adaptive Video Streaming}, series = {Sensors}, volume = {21}, journal = {Sensors}, number = {12}, issn = {1424-8220}, doi = {10.3390/s21124172}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-241121}, year = {2021}, abstract = {Streaming video is responsible for the bulk of Internet traffic these days. For this reason, Internet providers and network operators try to make predictions and assessments about the streaming quality for an end user. Current monitoring solutions are based on a variety of different machine learning approaches. The challenge for providers and operators nowadays is that existing approaches require large amounts of data. In this work, the most relevant quality of experience metrics, i.e., the initial playback delay, the video streaming quality, video quality changes, and video rebuffering events, are examined using a voluminous data set of more than 13,000 YouTube video streaming runs that were collected with the native YouTube mobile app. Three Machine Learning models are developed and compared to estimate playback behavior based on uplink request information. The main focus has been on developing a lightweight approach using as few features and as little data as possible, while maintaining state-of-the-art performance.}, language = {en} } @phdthesis{Dannemann2015, author = {Dannemann, Frank}, title = {Unified Monitoring of Spacecrafts}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-115934}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2015}, abstract = {Within this thesis a new philosophy in monitoring spacecrafts is presented: the unification of the various kinds of monitoring techniques used during the different lifecylce phases of a spacecraft. The challenging requirements being set for this monitoring framework are: - "separation of concerns" as a design principle (dividing the steps of logging from registered sources, sending to connected sinks and displaying of information), - usage during all mission phases, - usage by all actors (EGSE engineers, groundstation operators, etc.), - configurable at runtime, especially regarding the level of detail of logging information, and - very low resource consumption. First a prototype of the monitoring framework was developed as a support library for the real-time operating system RODOS. This prototype was tested on dedicated hardware platforms relevant for space, and also on a satellite demonstrator used for educational purposes. As a second step, the results and lessons learned from the development and usage of this prototype were transfered to a real space mission: the first satellite of the DLR compact satellite series - a space based platform for DLR's own research activities. Within this project, the software of the avionic subsystem was supplemented by a powerful logging component, which enhances the traditional housekeeping capabilities and offers extensive filtering and debugging techniques for monitoring and FDIR needs. This logging component is the major part of the flight version of the monitoring framework. It is completed by counterparts running on the development computers and as well as the EGSE hardware in the integration room, making it most valuable already in the earliest stages of traditional spacecraft development. Future plans in terms of adding support from the groundstation as well will lead to a seamless integration of the monitoring framework not only into to the spacecraft itself, but into the whole space system.}, subject = {Raumfahrzeug}, language = {en} } @phdthesis{Bleier2023, author = {Bleier, Michael}, title = {Underwater Laser Scanning - Refractive Calibration, Self-calibration and Mapping for 3D Reconstruction}, isbn = {978-3-945459-45-4}, doi = {10.25972/OPUS-32269}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-322693}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2023}, abstract = {There is great interest in affordable, precise and reliable metrology underwater: Archaeologists want to document artifacts in situ with high detail. In marine research, biologists require the tools to monitor coral growth and geologists need recordings to model sediment transport. Furthermore, for offshore construction projects, maintenance and inspection millimeter-accurate measurements of defects and offshore structures are essential. While the process of digitizing individual objects and complete sites on land is well understood and standard methods, such as Structure from Motion or terrestrial laser scanning, are regularly applied, precise underwater surveying with high resolution is still a complex and difficult task. Applying optical scanning techniques in water is challenging due to reduced visibility caused by turbidity and light absorption. However, optical underwater scanners provide significant advantages in terms of achievable resolution and accuracy compared to acoustic systems. This thesis proposes an underwater laser scanning system and the algorithms for creating dense and accurate 3D scans in water. It is based on laser triangulation and the main optical components are an underwater camera and a cross-line laser projector. The prototype is configured with a motorized yaw axis for capturing scans from a tripod. Alternatively, it is mounted to a moving platform for mobile mapping. The main focus lies on the refractive calibration of the underwater camera and laser projector, the image processing and 3D reconstruction. For highest accuracy, the refraction at the individual media interfaces must be taken into account. This is addressed by an optimization-based calibration framework using a physical-geometric camera model derived from an analytical formulation of a ray-tracing projection model. In addition to scanning underwater structures, this work presents the 3D acquisition of semi-submerged structures and the correction of refraction effects. As in-situ calibration in water is complex and time-consuming, the challenge of transferring an in-air scanner calibration to water without re-calibration is investigated, as well as self-calibration techniques for structured light. The system was successfully deployed in various configurations for both static scanning and mobile mapping. An evaluation of the calibration and 3D reconstruction using reference objects and a comparison of free-form surfaces in clear water demonstrate the high accuracy potential in the range of one millimeter to less than one centimeter, depending on the measurement distance. Mobile underwater mapping and motion compensation based on visual-inertial odometry is demonstrated using a new optical underwater scanner based on fringe projection. Continuous registration of individual scans allows the acquisition of 3D models from an underwater vehicle. RGB images captured in parallel are used to create 3D point clouds of underwater scenes in full color. 3D maps are useful to the operator during the remote control of underwater vehicles and provide the building blocks to enable offshore inspection and surveying tasks. The advancing automation of the measurement technology will allow non-experts to use it, significantly reduce acquisition time and increase accuracy, making underwater metrology more cost-effective.}, subject = {Selbstkalibrierung}, language = {en} } @article{BraeuerBurchardtMunkeltBleieretal.2023, author = {Br{\"a}uer-Burchardt, Christian and Munkelt, Christoph and Bleier, Michael and Heinze, Matthias and Gebhart, Ingo and K{\"u}hmstedt, Peter and Notni, Gunther}, title = {Underwater 3D scanning system for cultural heritage documentation}, series = {Remote Sensing}, volume = {15}, journal = {Remote Sensing}, number = {7}, issn = {2072-4292}, doi = {10.3390/rs15071864}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-311116}, year = {2023}, abstract = {Three-dimensional capturing of underwater archeological sites or sunken shipwrecks can support important documentation purposes. In this study, a novel 3D scanning system based on structured illumination is introduced, which supports cultural heritage documentation and measurement tasks in underwater environments. The newly developed system consists of two monochrome measurement cameras, a projection unit that produces aperiodic sinusoidal fringe patterns, two flashlights, a color camera, an inertial measurement unit (IMU), and an electronic control box. The opportunities and limitations of the measurement principles of the 3D scanning system are discussed and compared to other 3D recording methods such as laser scanning, ultrasound, and photogrammetry, in the context of underwater applications. Some possible operational scenarios concerning cultural heritage documentation are introduced and discussed. A report on application activities in water basins and offshore environments including measurement examples and results of the accuracy measurements is given. The study shows that the new 3D scanning system can be used for both the topographic documentation of underwater sites and to generate detailed true-scale 3D models including the texture and color information of objects that must remain under water.}, language = {en} } @techreport{GrigorjewSchumannDiederichetal.2023, type = {Working Paper}, author = {Grigorjew, Alexej and Schumann, Lukas Kilian and Diederich, Philip and Hoßfeld, Tobias and Kellerer, Wolfgang}, title = {Understanding the Performance of Different Packet Reception and Timestamping Methods in Linux}, series = {KuVS Fachgespr{\"a}ch - W{\"u}rzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS'23)}, journal = {KuVS Fachgespr{\"a}ch - W{\"u}rzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS'23)}, doi = {10.25972/OPUS-32206}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-322064}, pages = {5}, year = {2023}, abstract = {This document briefly presents some renowned packet reception techniques for network packets in Linux systems. Further, it compares their performance when measuring packet timestamps with respect to throughput and accuracy. Both software and hardware timestamps are compared, and various parameters are examined, including frame size, link speed, network interface card, and CPU load. The results indicate that hardware timestamping offers significantly better accuracy with no downsides, and that packet reception techniques that avoid system calls offer superior measurement throughput.}, language = {en} } @phdthesis{Becker2018, author = {Becker, Martin}, title = {Understanding Human Navigation using Bayesian Hypothesis Comparison}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-163522}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2018}, abstract = {Understanding human navigation behavior has implications for a wide range of application scenarios. For example, insights into geo-spatial navigation in urban areas can impact city planning or public transport. Similarly, knowledge about navigation on the web can help to improve web site structures or service experience. In this work, we focus on a hypothesis-driven approach to address the task of understanding human navigation: We aim to formulate and compare ideas — for example stemming from existing theory, literature, intuition, or previous experiments — based on a given set of navigational observations. For example, we may compare whether tourists exploring a city walk "short distances" before taking their next photo vs. they tend to "travel long distances between points of interest", or whether users browsing Wikipedia "navigate semantically" vs. "click randomly". For this, the Bayesian method HypTrails has recently been proposed. However, while HypTrails is a straightforward and flexible approach, several major challenges remain: i) HypTrails does not account for heterogeneity (e.g., incorporating differently behaving user groups such as tourists and locals is not possible), ii) HypTrails does not support the user in conceiving novel hypotheses when confronted with a large set of possibly relevant background information or influence factors, e.g., points of interest, popularity of locations, time of the day, or user properties, and finally iii) formulating hypotheses can be technically challenging depending on the application scenario (e.g., due to continuous observations or temporal constraints). In this thesis, we address these limitations by introducing various novel methods and tools and explore a wide range of case studies. In particular, our main contributions are the methods MixedTrails and SubTrails which specifically address the first two limitations: MixedTrails is an approach for hypothesis comparison that extends the previously proposed HypTrails method to allow formulating and comparing heterogeneous hypotheses (e.g., incorporating differently behaving user groups). SubTrails is a method that supports hypothesis conception by automatically discovering interpretable subgroups with exceptional navigation behavior. In addition, our methodological contributions also include several tools consisting of a distributed implementation of HypTrails, a web application for visualizing geo-spatial human navigation in the context of background information, as well as a system for collecting, analyzing, and visualizing mobile participatory sensing data. Furthermore, we conduct case studies in many application domains, which encompass — among others — geo-spatial navigation based on photos from the photo-sharing platform Flickr, browsing behavior on the social tagging system BibSonomy, and task choosing behavior on a commercial crowdsourcing platform. In the process, we develop approaches to cope with application specific subtleties (like continuous observations and temporal constraints). The corresponding studies illustrate the variety of domains and facets in which navigation behavior can be studied and, thus, showcase the expressiveness, applicability, and flexibility of our methods. Using these methods, we present new aspects of navigational phenomena which ultimately help to better understand the multi-faceted characteristics of human navigation behavior.}, subject = {Bayes-Verfahren}, language = {en} } @phdthesis{Drobczyk2024, author = {Drobczyk, Martin}, title = {Ultra-Wideband Wireless Network for Enhanced Intra-Spacecraft Communication}, doi = {10.25972/OPUS-35956}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-359564}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2024}, abstract = {Wireless communication networks already comprise an integral part of both the private and industrial sectors and are successfully replacing existing wired networks. They enable the development of novel applications and offer greater flexibility and efficiency. Although some efforts are already underway in the aerospace sector to deploy wireless communication networks on board spacecraft, none of these projects have yet succeeded in replacing the hard-wired state-of-the-art architecture for intra-spacecraft communication. The advantages are evident as the reduction of the wiring harness saves time, mass, and costs, and makes the whole integration process more flexible. It also allows for easier scaling when interconnecting different systems. This dissertation deals with the design and implementation of a wireless network architecture to enhance intra-spacecraft communications by breaking with the state-of-the-art standards that have existed in the space industry for decades. The potential and benefits of this novel wireless network architecture are evaluated, an innovative design using ultra-wideband technology is presented. It is combined with a Medium Access Control (MAC) layer tailored for low-latency and deterministic networks supporting even mission-critical applications. As demonstrated by the Wireless Compose experiment on the International Space Station (ISS), this technology is not limited to communications but also enables novel positioning applications. To adress the technological challenges, extensive studies have been carried out on electromagnetic compatibility, space radiation, and data robustness. The architecture was evaluated from various perspectives and successfully demonstrated in space. Overall, this research highlights how a wireless network can improve and potentially replace existing state-of-the-art communication systems on board spacecraft in future missions. And it will help to adapt and ultimately accelerate the implementation of wireless networks in space systems.}, subject = {Raumfahrttechnik}, language = {en} } @article{StrohmeierWalterRotheetal.2018, author = {Strohmeier, Michael and Walter, Thomas and Rothe, Julian and Montenegro, Sergio}, title = {Ultra-wideband based pose estimation for small unmanned aerial vehicles}, series = {IEEE Access}, volume = {6}, journal = {IEEE Access}, doi = {10.1109/ACCESS.2018.2873571}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-177503}, pages = {57526-57535}, year = {2018}, abstract = {This paper proposes a 3-D local pose estimation system for a small Unmanned Aerial Vehicle (UAV) with a weight limit of 200 g and a very small footprint of 10 cm×10cm. The system is realized by fusing 3-D position estimations from an Ultra-Wide Band (UWB) transceiver network with Inertial Measurement Unit (IMU) sensor data and data from a barometric pressure sensor. The 3-D position from the UWB network is estimated using Multi-Dimensional Scaling (MDS) and range measurements between the transceivers. The range measurements are obtained using Double-Sided Two-Way Ranging (DS-TWR), thus eliminating the need for an additional clock synchronization mechanism. The sensor fusion is accomplished using a loosely coupled Extended Kalman Filter (EKF) architecture. Extensive evaluation of the proposed system shows that a position accuracy with a Root-Mean-Square Error (RMSE) of 0.20cm can be obtained. The orientation angle can be estimated with an RMSE of 1.93°.}, language = {en} } @phdthesis{Freiberg2015, author = {Freiberg, Martina}, title = {UI-, User-, \& Usability-Oriented Engineering of Participative Knowledge-Based Systems}, publisher = {W{\"u}rzburg University Press}, isbn = {978-3-95826-012-2 (print)}, doi = {10.25972/WUP-978-3-95826-013-9}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-106072}, school = {W{\"u}rzburg University Press}, pages = {232}, year = {2015}, abstract = {Knowledge-based systems (KBS) face an ever-increasing interest in various disciplines and contexts. Yet, the former aim to construct the 'perfect intelligent software' continuously shifts to user-centered, participative solutions. Such systems enable users to contribute their personal knowledge to the problem solving process for increased efficiency and an ameliorated user experience. More precisely, we define non-functional key requirements of participative KBS as: Transparency (encompassing KBS status mediation), configurability (user adaptability, degree of user control/exploration), quality of the KB and UI, and evolvability (enabling the KBS to grow mature with their users). Many of those requirements depend on the respective target users, thus calling for a more user-centered development. Often, also highly expertise domains are targeted — inducing highly complex KBs — which requires a more careful and considerate UI/interaction design. Still, current KBS engineering (KBSE) approaches mostly focus on knowledge acquisition (KA) This often leads to non-optimal, little reusable, and non/little evaluated KBS front-end solutions. In this thesis we propose a more encompassing KBSE approach. Due to the strong mutual influences between KB and UI, we suggest a novel form of intertwined UI and KB development. We base the approach on three core components for encompassing KBSE: (1) Extensible prototyping, a tailored form of evolutionary prototyping; this builds on mature UI prototypes and offers two extension steps for the anytime creation of core KBS prototypes (KB + core UI) and fully productive KBS (core KBS prototype + common framing functionality). (2) KBS UI patterns, that define reusable solutions for the core KBS UI/interaction; we provide a basic collection of such patterns in this work. (3) Suitable usability instruments for the assessment of the KBS artifacts. Therewith, we do not strive for 'yet another' self-contained KBS engineering methodology. Rather, we motivate to extend existing approaches by the proposed key components. We demonstrate this based on an agile KBSE model. For practical support, we introduce the tailored KBSE tool ProKEt. ProKEt offers a basic selection of KBS core UI patterns and corresponding configuration options out of the box; their further adaption/extension is possible on various levels of expertise. For practical usability support, ProKEt offers facilities for quantitative and qualitative data collection. ProKEt explicitly fosters the suggested, intertwined development of UI and KB. For seamlessly integrating KA activities, it provides extension points for two selected external KA tools: For KnowOF, a standard office based KA environment. And for KnowWE, a semantic wiki for collaborative KA. Therewith, ProKEt offers powerful support for encompassing, user-centered KBSE. Finally, based on the approach and the tool, we also developed a novel KBS type: Clarification KBS as a mashup of consultation and justification KBS modules. Those denote a specifically suitable realization for participative KBS in highly expertise contexts and consequently require a specific design. In this thesis, apart from more common UI solutions, we particularly also introduce KBS UI patterns especially tailored towards Clarification KBS.}, subject = {Wissensbasiertes System}, language = {en} } @article{ArhondakisFrousiosIliopoulosetal.2011, author = {Arhondakis, Stilianos and Frousios, Kimon and Iliopoulos, Costas S. and Pissis, Solon P. and Tischler, German and Kossida, Sophia}, title = {Transcriptome map of mouse isochores}, series = {BMC Genomics}, volume = {12}, journal = {BMC Genomics}, number = {511}, doi = {10.1186/1471-2164-12-511}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-142773}, pages = {1-9}, year = {2011}, abstract = {Background: The availability of fully sequenced genomes and the implementation of transcriptome technologies have increased the studies investigating the expression profiles for a variety of tissues, conditions, and species. In this study, using RNA-seq data for three distinct tissues (brain, liver, and muscle), we investigate how base composition affects mammalian gene expression, an issue of prime practical and evolutionary interest. Results: We present the transcriptome map of the mouse isochores (DNA segments with a fairly homogeneous base composition) for the three different tissues and the effects of isochores' base composition on their expression activity. Our analyses also cover the relations between the genes' expression activity and their localization in the isochore families. Conclusions: This study is the first where next-generation sequencing data are used to associate the effects of both genomic and genic compositional properties to their corresponding expression activity. Our findings confirm previous results, and further support the existence of a relationship between isochores and gene expression. This relationship corroborates that isochores are primarily a product of evolutionary adaptation rather than a simple by-product of neutral evolutionary processes.}, language = {en} } @phdthesis{Saska2009, author = {Saska, Martin}, title = {Trajectory planning and optimal control for formations of autonomous robots}, isbn = {978-3-923959-56-3}, doi = {10.25972/OPUS-4622}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-53175}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2009}, abstract = {In this thesis, we present novel approaches for formation driving of nonholonomic robots and optimal trajectory planning to reach a target region. The methods consider a static known map of the environment as well as unknown and dynamic obstacles detected by sensors of the formation. The algorithms are based on leader following techniques, where the formation of car-like robots is maintained in a shape determined by curvilinear coordinates. Beyond this, the general methods of formation driving are specialized and extended for an application of airport snow shoveling. Detailed descriptions of the algorithms complemented by relevant stability and convergence studies will be provided in the following chapters. Furthermore, discussions of the applicability will be verified by various simulations in existing robotic environments and also by a hardware experiment.}, subject = {Autonomer Roboter}, language = {en} } @techreport{RaffeckGeisslerHossfeld2023, type = {Working Paper}, author = {Raffeck, Simon and Geißler, Stefan and Hoßfeld, Tobias}, title = {Towards Understanding the Signaling Traffic in 5G Core Networks}, series = {KuVS Fachgespr{\"a}ch - W{\"u}rzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS'23)}, journal = {KuVS Fachgespr{\"a}ch - W{\"u}rzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS'23)}, doi = {10.25972/OPUS-32210}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-322106}, pages = {4}, year = {2023}, abstract = {The Fifth Generation (5G) communication technology, its infrastructure and architecture, though already deployed in campus and small scale networks, is still undergoing continuous changes and research. Especially, in the light of future large scale deployments and industrial use cases, a detailed analysis of the performance and utilization with regard to latency and service times constraints is crucial. To this end, a fine granular investigation of the Network Function (NF) based core system and the duration for all the tasks performed by these services is necessary. This work presents the first steps towards analyzing the signaling traffic in 5G core networks, and introduces a tool to automatically extract sequence diagrams and service times for NF tasks from traffic traces.}, language = {en} } @techreport{VomhoffGeisslerGebertetal.2023, type = {Working Paper}, author = {Vomhoff, Viktoria and Geissler, Stefan and Gebert, Steffen and Hossfeld, Tobias}, title = {Towards Understanding the Global IPX Network from an MVNO Perspective}, series = {KuVS Fachgespr{\"a}ch - W{\"u}rzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS'23)}, journal = {KuVS Fachgespr{\"a}ch - W{\"u}rzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS'23)}, doi = {10.25972/OPUS-32212}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-322121}, pages = {4}, year = {2023}, abstract = {In this paper, we work to understand the global IPX network from the perspective of an MVNO. In order to do this, we provide a brief description of the global architecture of mobile carriers. We provide initial results with respect to mapping the vast and complex interconnection network enabling global roaming from the point of view of a single MVNO. Finally, we provide preliminary results regarding the quality of service observed under global roaming conditions.}, language = {en} } @techreport{HoewelerXiangHoepfneretal.2022, type = {Working Paper}, author = {H{\"o}weler, Malte and Xiang, Zuo and H{\"o}pfner, Franz and Nguyen, Giang T. and Fitzek, Frank H. P.}, title = {Towards Stateless Core Networks: Measuring State Access Patterns}, series = {W{\"u}rzburg Workshop on Next-Generation Communication Networks (WueWoWas'22)}, journal = {W{\"u}rzburg Workshop on Next-Generation Communication Networks (WueWoWas'22)}, doi = {10.25972/OPUS-28077}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-280770}, pages = {4}, year = {2022}, abstract = {Future mobile communication networks, such as 5G and beyond, can benefit from Virtualized Network Functions (VNFs) when deployed on cloud infrastructures to achieve elasticity and scalability. However, new challenges arise as to managing states of Network Functions (NFs). Especially control plane VNFs, which are mainly found in cellular core networks like the 5G Core (5GC), received little attention since the shift towards virtualizing NFs. Most existing solutions for these core networks are often complex, intrusive, and are seldom compliant with the standard. With the emergence of 5G campus networks, UEs will be mainly machine-type devices. These devices communicate more deterministically, bringing new opportunities for elaborated state management. This work presents an emulation environment to perform rigorous measurements on state access patterns. The emulation comes with a fully parameterized Markov model for the UE to examine a wide variety of different devices. These measurements can then be used as a solid base for designing an efficient, simple, and standard conform state management solution that brings us further towards stateless core networks.}, subject = {Datennetz}, language = {en} } @article{KaiserLeschRotheetal.2020, author = {Kaiser, Dennis and Lesch, Veronika and Rothe, Julian and Strohmeier, Michael and Spieß, Florian and Krupitzer, Christian and Montenegro, Sergio and Kounev, Samuel}, title = {Towards Self-Aware Multirotor Formations}, series = {Computers}, volume = {9}, journal = {Computers}, number = {1}, issn = {2073-431X}, doi = {10.3390/computers9010007}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-200572}, pages = {7}, year = {2020}, abstract = {In the present day, unmanned aerial vehicles become seemingly more popular every year, but, without regulation of the increasing number of these vehicles, the air space could become chaotic and uncontrollable. In this work, a framework is proposed to combine self-aware computing with multirotor formations to address this problem. The self-awareness is envisioned to improve the dynamic behavior of multirotors. The formation scheme that is implemented is called platooning, which arranges vehicles in a string behind the lead vehicle and is proposed to bring order into chaotic air space. Since multirotors define a general category of unmanned aerial vehicles, the focus of this thesis are quadcopters, platforms with four rotors. A modification for the LRA-M self-awareness loop is proposed and named Platooning Awareness. The implemented framework is able to offer two flight modes that enable waypoint following and the self-awareness module to find a path through scenarios, where obstacles are present on the way, onto a goal position. The evaluation of this work shows that the proposed framework is able to use self-awareness to learn about its environment, avoid obstacles, and can successfully move a platoon of drones through multiple scenarios.}, language = {en} } @article{LohMehlingHossfeld2022, author = {Loh, Frank and Mehling, Noah and Hoßfeld, Tobias}, title = {Towards LoRaWAN without data loss: studying the performance of different channel access approaches}, series = {Sensors}, volume = {22}, journal = {Sensors}, number = {2}, issn = {1424-8220}, doi = {10.3390/s22020691}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-302418}, year = {2022}, abstract = {The Long Range Wide Area Network (LoRaWAN) is one of the fastest growing Internet of Things (IoT) access protocols. It operates in the license free 868 MHz band and gives everyone the possibility to create their own small sensor networks. The drawback of this technology is often unscheduled or random channel access, which leads to message collisions and potential data loss. For that reason, recent literature studies alternative approaches for LoRaWAN channel access. In this work, state-of-the-art random channel access is compared with alternative approaches from the literature by means of collision probability. Furthermore, a time scheduled channel access methodology is presented to completely avoid collisions in LoRaWAN. For this approach, an exhaustive simulation study was conducted and the performance was evaluated with random access cross-traffic. In a general theoretical analysis the limits of the time scheduled approach are discussed to comply with duty cycle regulations in LoRaWAN.}, language = {en} } @article{KoehlerBauerDietzetal.2022, author = {Koehler, Jonas and Bauer, Andr{\´e} and Dietz, Andreas J. and Kuenzer, Claudia}, title = {Towards forecasting future snow cover dynamics in the European Alps — the potential of long optical remote-sensing time series}, series = {Remote Sensing}, volume = {14}, journal = {Remote Sensing}, number = {18}, issn = {2072-4292}, doi = {10.3390/rs14184461}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-288338}, year = {2022}, abstract = {Snow is a vital environmental parameter and dynamically responsive to climate change, particularly in mountainous regions. Snow cover can be monitored at variable spatial scales using Earth Observation (EO) data. Long-lasting remote sensing missions enable the generation of multi-decadal time series and thus the detection of long-term trends. However, there have been few attempts to use these to model future snow cover dynamics. In this study, we, therefore, explore the potential of such time series to forecast the Snow Line Elevation (SLE) in the European Alps. We generate monthly SLE time series from the entire Landsat archive (1985-2021) in 43 Alpine catchments. Positive long-term SLE change rates are detected, with the highest rates (5-8 m/y) in the Western and Central Alps. We utilize this SLE dataset to implement and evaluate seven uni-variate time series modeling and forecasting approaches. The best results were achieved by Random Forests, with a Nash-Sutcliffe efficiency (NSE) of 0.79 and a Mean Absolute Error (MAE) of 258 m, Telescope (0.76, 268 m), and seasonal ARIMA (0.75, 270 m). Since the model performance varies strongly with the input data, we developed a combined forecast based on the best-performing methods in each catchment. This approach was then used to forecast the SLE for the years 2022-2029. In the majority of the catchments, the shift of the forecast median SLE level retained the sign of the long-term trend. In cases where a deviating SLE dynamic is forecast, a discussion based on the unique properties of the catchment and past SLE dynamics is required. In the future, we expect major improvements in our SLE forecasting efforts by including external predictor variables in a multi-variate modeling approach.}, language = {en} } @article{LopezArreguinMontenegro2020, author = {Lopez-Arreguin, A. J. R. and Montenegro, S.}, title = {Towards bio-inspired robots for underground and surface exploration in planetary environments: An overview and novel developments inspired in sand-swimmers}, series = {Heliyon}, volume = {6}, journal = {Heliyon}, doi = {10.1016/j.heliyon.2020.e04148}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-230309}, year = {2020}, abstract = {Dessert organisms like sandfish lizards (SLs) bend and generate thrust in granular mediums to scape heat and hunt for prey [1]. Further, SLs seems to have striking capabilities to swim in undulatory form keeping the same wavelength even in terrains with different volumetric densities, hence behaving as rigid bodies. This paper tries to recommend new research directions for planetary robotics, adapting principles of sand swimmers for improving robustness of surface exploration robots. First, we summarize previous efforts on bio-inspired hardware developed for granular terrains and accessing complex geological features. Later, a rigid wheel design has been proposed to imitate SLs locomotion capabilities. In order to derive the force models to predict performance of such bio-inspired mobility system, different approaches as RFT (Resistive Force Theory) and analytical terramechanics are introduced. Even in typical wheeled robots the slip and sinkage increase with time, the new design intends to imitate traversability capabilities of SLs, that seem to keep the same slip while displacing at subsurface levels.}, language = {en} } @techreport{MartinoDeutschmannHielscheretal.2023, type = {Working Paper}, author = {Martino, Luigi and Deutschmann, J{\"o}rg and Hielscher, Kai-Steffen and German, Reinhard}, title = {Towards a 5G Satellite Communication Framework for V2X}, series = {KuVS Fachgespr{\"a}ch - W{\"u}rzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS'23)}, journal = {KuVS Fachgespr{\"a}ch - W{\"u}rzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS'23)}, doi = {10.25972/OPUS-32214}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-322148}, pages = {5}, year = {2023}, abstract = {In recent years, satellite communication has been expanding its field of application in the world of computer networks. This paper aims to provide an overview of how a typical scenario involving 5G Non-Terrestrial Networks (NTNs) for vehicle to everything (V2X) applications is characterized. In particular, a first implementation of a system that integrates them together will be described. Such a framework will later be used to evaluate the performance of applications such as Vehicle Monitoring (VM), Remote Driving (RD), Voice Over IP (VoIP), and others. Different configuration scenarios such as Low Earth Orbit and Geostationary Orbit will be considered.}, language = {en} } @article{WernerStrohmeierRotheetal.2022, author = {Werner, Lennart and Strohmeier, Michael and Rothe, Julian and Montenegro, Sergio}, title = {Thrust vector observation for force feedback-controlled UAVs}, series = {Drones}, volume = {6}, journal = {Drones}, number = {2}, issn = {2504-446X}, doi = {10.3390/drones6020049}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-262153}, year = {2022}, abstract = {This paper presents a novel approach to Thrust Vector Control (TVC) for small Unmanned Aerial Vehicles (UAVs). The difficulties associated with conventional feed-forward TVC are outlined, and a practical solution to conquer these challenges is derived. The solution relies on observing boom deformations that are created by different thrust vector directions and high-velocity air inflow. The paper describes the required measurement electronics as well as the implementation of a dedicated testbed that allows the evaluation of mid-flight force measurements. Wind-tunnel tests show that the presented method for active thrust vector determination is able to quantify the disturbances due to the incoming air flow.}, language = {en} } @phdthesis{Kobs2024, author = {Kobs, Konstantin}, title = {Think outside the Black Box: Model-Agnostic Deep Learning with Domain Knowledge}, doi = {10.25972/OPUS-34968}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-349689}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2024}, abstract = {Deep Learning (DL) models are trained on a downstream task by feeding (potentially preprocessed) input data through a trainable Neural Network (NN) and updating its parameters to minimize the loss function between the predicted and the desired output. While this general framework has mainly remained unchanged over the years, the architectures of the trainable models have greatly evolved. Even though it is undoubtedly important to choose the right architecture, we argue that it is also beneficial to develop methods that address other components of the training process. We hypothesize that utilizing domain knowledge can be helpful to improve DL models in terms of performance and/or efficiency. Such model-agnostic methods can be applied to any existing or future architecture. Furthermore, the black box nature of DL models motivates the development of techniques to understand their inner workings. Considering the rapid advancement of DL architectures, it is again crucial to develop model-agnostic methods. In this thesis, we explore six principles that incorporate domain knowledge to understand or improve models. They are applied either on the input or output side of the trainable model. Each principle is applied to at least two DL tasks, leading to task-specific implementations. To understand DL models, we propose to use Generated Input Data coming from a controllable generation process requiring knowledge about the data properties. This way, we can understand the model's behavior by analyzing how it changes when one specific high-level input feature changes in the generated data. On the output side, Gradient-Based Attribution methods create a gradient at the end of the NN and then propagate it back to the input, indicating which low-level input features have a large influence on the model's prediction. The resulting input features can be interpreted by humans using domain knowledge. To improve the trainable model in terms of downstream performance, data and compute efficiency, or robustness to unwanted features, we explore principles that each address one of the training components besides the trainable model. Input Masking and Augmentation directly modifies the training input data, integrating knowledge about the data and its impact on the model's output. We also explore the use of Feature Extraction using Pretrained Multimodal Models which can be seen as a beneficial preprocessing step to extract useful features. When no training data is available for the downstream task, using such features and domain knowledge expressed in other modalities can result in a Zero-Shot Learning (ZSL) setting, completely eliminating the trainable model. The Weak Label Generation principle produces new desired outputs using knowledge about the labels, giving either a good pretraining or even exclusive training dataset to solve the downstream task. Finally, improving and choosing the right Loss Function is another principle we explore in this thesis. Here, we enrich existing loss functions with knowledge about label interactions or utilize and combine multiple task-specific loss functions in a multitask setting. We apply the principles to classification, regression, and representation tasks as well as to image and text modalities. We propose, apply, and evaluate existing and novel methods to understand and improve the model. Overall, this thesis introduces and evaluates methods that complement the development and choice of DL model architectures.}, subject = {Deep learning}, language = {en} } @phdthesis{Tischler2008, author = {Tischler, German}, title = {Theory and Applications of Parametric Weighted Finite Automata}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-28145}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2008}, abstract = {Parametric weighted finite automata (PWFA) are a multi-dimensional generalization of weighted finite automata. The expressiveness of PWFA contains the expressiveness of weighted finite automata as well as the expressiveness of affine iterated function system. The thesis discusses theory and applications of PWFA. The properties of PWFA definable sets are studied and it is shown that some fractal generator systems can be simulated using PWFA and that various real and complex functions can be represented by PWFA. Furthermore, the decoding of PWFA and the interpretation of PWFA definable sets is discussed.}, subject = {Automat }, language = {en} } @phdthesis{Dorin2022, author = {Dorin, Michael}, title = {The Relationship Between Software Complicacy and Software Reliability}, doi = {10.25972/OPUS-28308}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-283085}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2022}, abstract = {An enduring engineering problem is the creation of unreliable software leading to unreliable systems. One reason for this is source code is written in a complicated manner making it too hard for humans to review and understand. Complicated code leads to other issues beyond dependability, such as expanded development efforts and ongoing difficulties with maintenance, ultimately costing developers and users more money. There are many ideas regarding where blame lies in the reation of buggy and unreliable systems. One prevalent idea is the selected life cycle model is to blame. The oft-maligned "waterfall" life cycle model is a particularly popular recipient of blame. In response, many organizations changed their life cycle model in hopes of addressing these issues. Agile life cycle models have become very popular, and they promote communication between team members and end users. In theory, this communication leads to fewer misunderstandings and should lead to less complicated and more reliable code. Changing the life cycle model can indeed address communications ssues, which can resolve many problems with understanding requirements. However, most life cycle models do not specifically address coding practices or software architecture. Since lifecycle models do not address the structure of the code, they are often ineffective at addressing problems related to code complicacy. This dissertation answers several research questions concerning software complicacy, beginning with an investigation of traditional metrics and static analysis to evaluate their usefulness as measurement tools. This dissertation also establishes a new concept in applied linguistics by creating a measurement of software complicacy based on linguistic economy. Linguistic economy describes the efficiencies of speech, and this thesis shows the applicability of linguistic economy to software. Embedded in each topic is a discussion of the ramifications of overly complicated software, including the relationship of complicacy to software faults. Image recognition using machine learning is also investigated as a potential method of identifying problematic source code. The central part of the work focuses on analyzing the source code of hundreds of different projects from different areas. A static analysis was performed on the source code of each project, and traditional software metrics were calculated. Programs were also analyzed using techniques developed by linguists to measure expression and statement complicacy and identifier complicacy. Professional software engineers were also directly surveyed to understand mainstream perspectives. This work shows it is possible to use traditional metrics as indicators of potential project bugginess. This work also discovered it is possible to use image recognition to identify problematic pieces of source code. Finally, this work discovered it is possible to use linguistic methods to determine which statements and expressions are least desirable and more complicated for programmers. This work's principle conclusion is that there are multiple ways to discover traits indicating a project or a piece of source code has characteristics of being buggy. Traditional metrics and static analysis can be used to gain some understanding of software complicacy and bugginess potential. Linguistic economy demonstrates a new tool for measuring software complicacy, and machine learning can predict where bugs may lie in source code. The significant implication of this work is developers can recognize when a project is becoming buggy and take practical steps to avoid creating buggy projects.}, subject = {Softwareentwicklung}, language = {en} } @techreport{MetzgerRafetsederSchroederetal.2016, type = {Working Paper}, author = {Metzger, Florian and Rafetseder, Albert and Schr{\"o}der, Svenja and Zwickl, Patrick}, title = {The Prospects of Cloud Gaming: Do the Benefits Outweigh the Costs?}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-242452}, pages = {10}, year = {2016}, abstract = {In recent years, cloud gaming has become a popular research topic and has claimed many benefits in the commercial domain over conventional gaming. While, cloud gaming platforms have frequently failed in the past, they have received a new impetus over the last years that brought it to the edge of commercial breakthrough. The fragility of the cloud gaming market may be caused by the high investment costs, offered pricing models or competition from existing "{\`a} la carte" platforms. This paper aims at investigating the costs and benefits of both platform types through a twofold approach. We first take on the perspective of the customers, and investigate several cloud gaming platforms and their pricing models in comparison to the costs of other gaming platforms. Then, we explore engagement metrics in order to assess the enjoyment of playing the offered games. Lastly, coming from the perspective of the service providers, we aim to identify challenges in cost-effectively operating a large-scale cloud gaming service while maintaining high QoE values. Our analysis provides initial, yet still comprehensive reasons and models for the prospects of cloud gaming in a highly competitive market.}, subject = {Cloud Computing}, language = {en} } @article{UnruhLandeckOberdoerferetal.2021, author = {Unruh, Fabian and Landeck, Maximilian and Oberd{\"o}rfer, Sebastian and Lugrin, Jean-Luc and Latoschik, Marc Erich}, title = {The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy}, series = {Frontiers in Virtual Reality}, volume = {2}, journal = {Frontiers in Virtual Reality}, doi = {10.3389/frvir.2021.658509}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-259076}, pages = {658509}, year = {2021}, abstract = {Psycho-pathological conditions, such as depression or schizophrenia, are often accompanied by a distorted perception of time. People suffering from this conditions often report that the passage of time slows down considerably and that they are "stuck in time." Virtual Reality (VR) could potentially help to diagnose and maybe treat such mental conditions. However, the conditions in which a VR simulation could correctly diagnose a time perception deviation are still unknown. In this paper, we present an experiment investigating the difference in time experience with and without a virtual body in VR, also known as avatar. The process of substituting a person's body with a virtual body is called avatar embodiment. Numerous studies demonstrated interesting perceptual, emotional, behavioral, and psychological effects caused by avatar embodiment. However, the relations between time perception and avatar embodiment are still unclear. Whether or not the presence or absence of an avatar is already influencing time perception is still open to question. Therefore, we conducted a between-subjects design with and without avatar embodiment as well as a real condition (avatar vs. no-avatar vs. real). A group of 105 healthy subjects had to wait for seven and a half minutes in a room without any distractors (e.g., no window, magazine, people, decoration) or time indicators (e.g., clocks, sunlight). The virtual environment replicates the real physical environment. Participants were unaware that they will be asked to estimate their waiting time duration as well as describing their experience of the passage of time at a later stage. Our main finding shows that the presence of an avatar is leading to a significantly faster perceived passage of time. It seems to be promising to integrate avatar embodiment in future VR time-based therapy applications as they potentially could modulate a user's perception of the passage of time. We also found no significant difference in time perception between the real and the VR conditions (avatar, no-avatar), but further research is needed to better understand this outcome.}, language = {en} } @article{ObremskiFriedrichHaaketal.2022, author = {Obremski, David and Friedrich, Paula and Haak, Nora and Schaper, Philipp and Lugrin, Birgit}, title = {The impact of mixed-cultural speech on the stereotypical perception of a virtual robot}, series = {Frontiers in Robotics and AI}, volume = {9}, journal = {Frontiers in Robotics and AI}, issn = {2296-9144}, doi = {10.3389/frobt.2022.983955}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-293531}, year = {2022}, abstract = {Despite the fact that mixed-cultural backgrounds become of increasing importance in our daily life, the representation of multiple cultural backgrounds in one entity is still rare in socially interactive agents (SIAs). This paper's contribution is twofold. First, it provides a survey of research on mixed-cultured SIAs. Second, it presents a study investigating how mixed-cultural speech (in this case, non-native accent) influences how a virtual robot is perceived in terms of personality, warmth, competence and credibility. Participants with English or German respectively as their first language watched a video of a virtual robot speaking in either standard English or German-accented English. It was expected that the German-accented speech would be rated more positively by native German participants as well as elicit the German stereotypes credibility and conscientiousness for both German and English participants. Contrary to the expectations, German participants rated the virtual robot lower in terms of competence and credibility when it spoke with a German accent, whereas English participants perceived the virtual robot with a German accent as more credible compared to the version without an accent. Both the native English and native German listeners classified the virtual robot with a German accent as significantly more neurotic than the virtual robot speaking standard English. This work shows that by solely implementing a non-native accent in a virtual robot, stereotypes are partly transferred. It also shows that the implementation of a non-native accent leads to differences in the perception of the virtual robot.}, language = {en} } @phdthesis{Schmitz2000, author = {Schmitz, Heinz}, title = {The Forbidden Pattern Approach to Concatenation Hierarchies}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-2832}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2000}, abstract = {The thesis looks at the question asking for the computability of the dot-depth of star-free regular languages. Here one has to determine for a given star-free regular language the minimal number of alternations between concatenation on one hand, and intersection, union, complement on the other hand. This question was first raised in 1971 (Brzozowski/Cohen) and besides the extended star-heights problem usually refered to as one of the most difficult open questions on regular languages. The dot-depth problem can be captured formally by hierarchies of classes of star-free regular languages B(0), B(1/2), B(1), B(3/2),... and L(0), L(1/2), L(1), L(3/2),.... which are defined via alternating the closure under concatenation and Boolean operations, beginning with single alphabet letters. Now the question of dot-depth is the question whether these hierarchy classes have decidable membership problems. The thesis makes progress on this question using the so-called forbidden pattern approach: Classes of regular languages are characterized in terms of patterns in finite automata (subgraphs in the transition graph) that are not allowed. Such a characterization immediately implies the decidability of the respective class, since the absence of a certain pattern in a given automaton can be effectively verified. Before this work, the decidability of B(0), B(1/2), B(1) and L(0), L(1/2), L(1), L(3/2) were known. Here a detailed study of these classes with help of forbidden patterns is given which leads to new insights into their inner structure. Furthermore, the decidability of B(3/2) is proven. Based on these results a theory of pattern iteration is developed which leads to the introduction of two new hierarchies of star-free regular languages. These hierarchies are decidable on one hand, on the other hand they are in close connection to the classes B(n) and L(n). It remains an open question here whether they may in fact coincide. Some evidence is given in favour of this conjecture which opens a new way to attack the dot-depth problem. Moreover, it is shown that the class L(5/2) is decidable in the restricted case of a two-letter alphabet.}, subject = {Sternfreie Sprache}, language = {en} } @techreport{KounevBrosigHuber2014, author = {Kounev, Samuel and Brosig, Fabian and Huber, Nikolaus}, title = {The Descartes Modeling Language}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-104887}, pages = {91}, year = {2014}, abstract = {This technical report introduces the Descartes Modeling Language (DML), a new architecture-level modeling language for modeling Quality-of-Service (QoS) and resource management related aspects of modern dynamic IT systems, infrastructures and services. DML is designed to serve as a basis for self-aware resource management during operation ensuring that system QoS requirements are continuously satisfied while infrastructure resources are utilized as efficiently as possible.}, subject = {Ressourcenmanagement}, language = {en} } @phdthesis{Meister2006, author = {Meister, Daniel}, title = {The complexity of membership problems for finite recurrent systems and minimal triangulations}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-18837}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2006}, abstract = {The dissertation thesis studies the complexity of membership problems. Generally, membership problems consider the question whether a given object belongs to a set. Object and set are part of the input. The thesis studies the complexity of membership problems for two special kinds of sets. The first problem class asks whether a given natural number belongs to a set of natural numbers. The set of natural numbers is defined via finite recurrent systems: sets are built by iterative application of operations, like union, intersection, complementation and arithmetical operations, to already defined sets. This general problem implies further problems by restricting the set of used operations. The thesis contains completeness results for well-known complexity classes as well as undecidability results for these problems. The second problem class asks whether a given graph is a minimal triangulation of another graph. A graph is a triangulation of another graph, if it is a chordal spanning supergraph of the second graph. If no proper supergraph of the first graph is a triangulation of the second graph, the first graph is a minimal triangulation of the second graph. The complexity of the membership problem for minimal triangulations of several graph classes is investigated. Restricted variants are solved by linear-time algorithms. These algorithms rely on appropriate characterisations of minimal triangulations.}, subject = {Komplexit{\"a}t}, language = {en} } @misc{Werner2024, type = {Master Thesis}, author = {Werner, Lennart}, title = {Terrain Mapping for Autonomous Navigation of Lunar Rovers}, doi = {10.25972/OPUS-35826}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-358268}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2024}, abstract = {Autonomous mobile robots operating in unknown terrain have to guide their drive decisions through local perception. Local mapping and traversability analysis is essential for safe rover operation and low level locomotion. This thesis deals with the challenge of building a local, robot centric map from ultra short baseline stereo imagery for height and traversability estimation. Several grid-based, incremental mapping algorithms are compared and evaluated in a multi size, multi resolution framework. A new, covariance based mapping update is introduced, which is capable of detecting sub- cellsize obstacles and abstracts the terrain of one cell as a first order surface. The presented mapping setup is capable of producing reliable ter- rain and traversability estimates under the conditions expected for the Cooperative Autonomous Distributed Robotic Exploreration (CADRE) mission. Algorithmic- and software architecture design targets high reliability and efficiency for meeting the tight constraints implied by CADRE's small on-board embedded CPU. Extensive evaluations are conducted to find possible edge-case scenar- ios in the operating envelope of the map and to confirm performance parameters. The research in this thesis targets the CADRE mission, but is applicable to any form of mobile robotics which require height- and traversability mapping.}, subject = {Mondfahrzeug}, language = {en} } @phdthesis{Stauffert2022, author = {Stauffert, Jan-Philipp}, title = {Temporal Confounding Effects in Virtual and Extended Reality Systems}, doi = {10.25972/OPUS-29060}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-290609}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2022}, abstract = {Latency is an inherent problem of computing systems. Each computation takes time until the result is available. Virtual reality systems use elaborated computer resources to create virtual experiences. The latency of those systems is often ignored or assumed as small enough to provide a good experience. This cumulative thesis is comprised of published peer reviewed research papers exploring the behaviour and effects of latency. Contrary to the common description of time invariant latency, latency is shown to fluctuate. Few other researchers have looked into this time variant behaviour. This thesis explores time variant latency with a focus on randomly occurring latency spikes. Latency spikes are observed both for small algorithms and as end to end latency in complete virtual reality systems. Most latency measurements gather close to the mean latency with potentially multiple smaller clusters of larger latency values and rare extreme outliers. The latency behaviour differs for different implementations of an algorithm. Operating system schedulers and programming language environments such as garbage collectors contribute to the overall latency behaviour. The thesis demonstrates these influences on the example of different implementations of message passing. The plethora of latency sources result in an unpredictable latency behaviour. Measuring and reporting it in scientific experiments is important. This thesis describes established approaches to measuring latency and proposes an enhanced setup to gather detailed information. The thesis proposes to dissect the measured data with a stacked z-outlier-test to separate the clusters of latency measurements for better reporting. Latency in virtual reality applications can degrade the experience in multiple ways. The thesis focuses on cybersickness as a major detrimental effect. An approach to simulate time variant latency is proposed to make latency available as an independent variable in experiments to understand latency's effects. An experiment with modified latency shows that latency spikes can contribute to cybersickness. A review of related research shows that different time invariant latency behaviour also contributes to cybersickness.}, subject = {Virtuelle Realit{\"a}t}, language = {en} } @phdthesis{Driewer2008, author = {Driewer, Frauke}, title = {Teleoperation Interfaces in Human-Robot Teams}, isbn = {978-3-923959-57-0}, doi = {10.25972/OPUS-2955}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-36351}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2008}, abstract = {Diese Arbeit besch{\"a}ftigt sich mit der Verbesserung von Mensch-Roboter Interaktion in Mensch-Roboter Teams f{\"u}r Teleoperation Szenarien, wie z.B. robotergest{\"u}tzte Feuerwehreins{\"a}tze. Hierbei wird ein Konzept und eine Architektur f{\"u}r ein System zur Unterst{\"u}tzung von Teleoperation von Mensch-Roboter Teams vorgestellt. Die Anforderungen an Informationsaustausch und -verarbeitung, insbesondere f{\"u}r die Anwendung Rettungseinsatz, werden ausgearbeitet. Weiterhin wird das Design der Benutzerschnittstellen f{\"u}r Mensch-Roboter Teams dargestellt und Prinzipien f{\"u}r Teleoperation-Systeme und Benutzerschnittstellen erarbeitet. Alle Studien und Ans{\"a}tze werden in einem Prototypen-System implementiert und in verschiedenen Benutzertests abgesichert. Erweiterungsm{\"o}glichkeiten zum Einbinden von 3D Sensordaten und die Darstellung auf Stereovisualisierungssystemen werden gezeigt.}, subject = {Robotik}, language = {en} } @phdthesis{Krug2020, author = {Krug, Markus}, title = {Techniques for the Automatic Extraction of Character Networks in German Historic Novels}, doi = {10.25972/OPUS-20918}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-209186}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2020}, abstract = {Recent advances in Natural Language Preprocessing (NLP) allow for a fully automatic extraction of character networks for an incoming text. These networks serve as a compact and easy to grasp representation of literary fiction. They offer an aggregated view of the text, which can be used during distant reading approaches for the analysis of literary hypotheses. In their core, the networks consist of nodes, which represent literary characters, and edges, which represent relations between characters. For an automatic extraction of such a network, the first step is the detection of the references of all fictional entities that are of importance for a text. References to the fictional entities appear in the form of names, noun phrases and pronouns and prior to this work, no components capable of automatic detection of character references were available. Existing tools are only capable of detecting proper nouns, a subset of all character references. When evaluated on the task of detecting proper nouns in the domain of literary fiction, they still underperform at an F1-score of just about 50\%. This thesis uses techniques from the field of semi-supervised learning, such as Distant supervision and Generalized Expectations, and improves the results of an existing tool to about 82\%, when evaluated on all three categories in literary fiction, but without the need for annotated data in the target domain. However, since this quality is still not sufficient, the decision to annotate DROC, a corpus comprising 90 fragments of German novels was made. This resulted in a new general purpose annotation environment titled as ATHEN, as well as annotated data that spans about 500.000 tokens in total. Using this data, the combination of supervised algorithms and a tailored rule based algorithm, which in combination are able to exploit both - local consistencies as well as global consistencies - yield an algorithm with an F1-score of about 93\%. This component is referred to as the Kallimachos tagger. A character network can not directly display references however, instead they need to be clustered so that all references that belong to a real world or fictional entity are grouped together. This process widely known as coreference resolution is a hard problem in the focus of research for more than half a century. This work experimented with adaptations of classical feature based machine learning, with a dedicated rule based algorithm and with modern techniques of Deep Learning, but no approach can surpass 55\% B-Cubed F1, when evaluated on DROC. Due to this barrier, many researchers do not use a fully-fledged coreference resolution when they extract character networks, but only focus on a more forgiving subset- the names. For novels such as Alice's Adventures in Wonderland by Lewis Caroll, this would however only result in a network in which many important characters are missing. In order to integrate important characters into the network that are not named by the author, this work makes use of automatic detection of speaker and addressees for direct speech utterances (all entities involved in a dialog are considered to be of importance). This problem is by itself not an easy task, however the most successful system analysed in this thesis is able to correctly determine the speaker to about 85\% of the utterances as well as about 65\% of the addressees. This speaker information can not only help to identify the most dominant characters, but also serves as a way to model the relations between entities. During the span of this work, components have been developed to model relations between characters using speaker attribution, using co-occurrences as well as by the usage of true interactions, for which yet again a dataset was annotated using ATHEN. Furthermore, since relations between characters are usually typed, a component for the extraction of a typed relation was developed. Similar to the experiments for the character reference detection, a combination of a rule based and a Maximum Entropy classifier yielded the best overall results, with the extraction of family relations showing a score of about 80\% and the quality of love relations with a score of about 50\%. For family relations, a kernel for a Support Vector Machine was developed that even exceeded the scores of the combined approach but is behind on the other labels. In addition, this work presents new ways to evaluate automatically extracted networks without the need of domain experts, instead it relies on the usage of expert summaries. It also refrains from the uses of social network analysis for the evaluation, but instead presents ranked evaluations using Precision@k and the Spearman Rank correlation coefficient for the evaluation of the nodes and edges of the network. An analysis using these metrics showed, that the central characters of a novel are contained with high probability but the quality drops rather fast if more than five entities are analyzed. The quality of the edges is mainly dominated by the quality of the coreference resolution and the correlation coefficient between gold edges and system edges therefore varies between 30 and 60\%. All developed components are aggregated alongside a large set of other preprocessing modules in the Kallimachos pipeline and can be reused without any restrictions.}, subject = {Textanalyse}, language = {en} } @techreport{BlenkKellererHossfeld2020, type = {Working Paper}, author = {Blenk, Andreas and Kellerer, Wolfgang and Hoßfeld, Tobias}, title = {Technical Report on DFG Project SDN-App: SDN-enabled Application-aware Network Control Architectures and their Performance Assessment}, doi = {10.25972/OPUS-20755}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-207558}, year = {2020}, abstract = {The DFG project "SDN-enabled Application-aware Network Control Architectures and their Performance Assessment" (DFG SDN-App) focused in phase 1 (Jan 2017 - Dec 2019) on software defined networking (SDN). Being a fundamental paradigm shift, SDN enables a remote control of networking devices made by different vendors from a logically centralized controller. In principle, this enables a more dynamic and flexible management of network resources compared to the traditional legacy networks. Phase 1 focused on multimedia applications and their users' Quality of Experience (QoE). This documents reports the achievements of the first phase (Jan 2017 - Dec 2019), which is jointly carried out by the Technical University of Munich, Technical University of Berlin, and University of W{\"u}rzburg. The project started at the institutions in Munich and W{\"u}rzburg in January 2017 and lasted until December 2019. In Phase 1, the project targeted the development of fundamental control mechanisms for network-aware application control and application-aware network control in Software Defined Networks (SDN) so to enhance the user perceived quality (QoE). The idea is to leverage the QoE from multiple applications as control input parameter for application-and network control mechanisms. These mechanisms are implemented by an Application Control Plane (ACP) and a Network Control Plane (NCP). In order to obtain a global view of the current system state, applications and network parameters are monitored and communicated to the respective control plane interface. Network and application information and their demands are exchanged between the control planes so to derive appropriate control actions. To this end, a methodology is developed to assess the application performance and in particular the QoE. This requires an appropriate QoE modeling of the applications considered in the project as well as metrics like QoE fairness to be utilized within QoE management. In summary, the application-network interaction can improve the QoE for multi-application scenarios. This is ensured by utilizing information from the application layer, which are mapped by appropriate QoS-QoE models to QoE within a network control plane. On the other hand, network information is monitored and communicated to the application control plane. Network and application information and their demands are exchanged between the control planes so to derive appropriate control actions.}, subject = {Software-defined networking}, language = {en} } @techreport{GrigorjewMetzgerHossfeldetal.2020, author = {Grigorjew, Alexej and Metzger, Florian and Hoßfeld, Tobias and Specht, Johannes and G{\"o}tz, Franz-Josef and Schmitt, J{\"u}rgen and Chen, Feng}, title = {Technical Report on Bridge-Local Guaranteed Latency with Strict Priority Scheduling}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-198310}, year = {2020}, abstract = {Bridge-local latency computation is often regarded with caution, as historic efforts with the Credit-Based Shaper (CBS) showed that CBS requires network wide information for tight bounds. Recently, new shaping mechanisms and timed gates were applied to achieve such guarantees nonetheless, but they require support for these new mechanisms in the forwarding devices. This document presents a per-hop latency bound for individual streams in a class-based network that applies the IEEE 802.1Q strict priority transmission selection algorithm. It is based on self-pacing talkers and uses the accumulated latency fields during the reservation process to provide upper bounds with bridge-local information. The presented delay bound is proven mathematically and then evaluated with respect to its accuracy. It indicates the required information that must be provided for admission control, e.g., implemented by a resource reservation protocol such as IEEE 802.1Qdd. Further, it hints at potential improvements regarding new mechanisms and higher accuracy given more information.}, subject = {Echtzeit}, language = {en} } @article{LeschKoenigKounevetal.2022, author = {Lesch, Veronika and K{\"o}nig, Maximilian and Kounev, Samuel and Stein, Anthony and Krupitzer, Christian}, title = {Tackling the rich vehicle routing problem with nature-inspired algorithms}, series = {Applied Intelligence}, volume = {52}, journal = {Applied Intelligence}, issn = {1573-7497}, doi = {10.1007/s10489-021-03035-5}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-268942}, pages = {9476-9500}, year = {2022}, abstract = {In the last decades, the classical Vehicle Routing Problem (VRP), i.e., assigning a set of orders to vehicles and planning their routes has been intensively researched. As only the assignment of order to vehicles and their routes is already an NP-complete problem, the application of these algorithms in practice often fails to take into account the constraints and restrictions that apply in real-world applications, the so called rich VRP (rVRP) and are limited to single aspects. In this work, we incorporate the main relevant real-world constraints and requirements. We propose a two-stage strategy and a Timeline algorithm for time windows and pause times, and apply a Genetic Algorithm (GA) and Ant Colony Optimization (ACO) individually to the problem to find optimal solutions. Our evaluation of eight different problem instances against four state-of-the-art algorithms shows that our approach handles all given constraints in a reasonable time.}, language = {en} }