@article{MuthWirthKunde2021, author = {Muth, Felicitas V. and Wirth, Robert and Kunde, Winfried}, title = {Temporal binding past the Libet clock: testing design factors for an auditory timer}, series = {Behavior Research Methods}, volume = {53}, journal = {Behavior Research Methods}, number = {3}, doi = {10.3758/s13428-020-01474-5}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-234922}, pages = {1322-1341}, year = {2021}, abstract = {Voluntary actions and causally linked sensory stimuli are perceived to be shifted towards each other in time. This so-called temporal binding is commonly assessed in paradigms using the Libet Clock. In such experiments, participants have to estimate the timing of actions performed or ensuing sensory stimuli (usually tones) by means of a rotating clock hand presented on a screen. The aforementioned task setup is however ill-suited for many conceivable setups, especially when they involve visual effects. To address this shortcoming, the line of research presented here establishes an alternative measure for temporal binding by using a sequence of timed sounds. This method uses an auditory timer, a sequence of letters presented during task execution, which serve as anchors for temporal judgments. In four experiments, we manipulated four design factors of this auditory timer, namely interval length, interval filling, sequence predictability, and sequence length, to determine the most effective and economic method for measuring temporal binding with an auditory timer.}, language = {en} } @article{WirthFoersterKundeetal.2020, author = {Wirth, Robert and Foerster, Anna and Kunde, Wilfried and Pfister, Roland}, title = {Design choices: Empirical recommendations for designing two-dimensional finger-tracking experiments}, series = {Behavior Research Methods}, volume = {52}, journal = {Behavior Research Methods}, doi = {10.3758/s13428-020-01409-0}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-235569}, pages = {2394-2416}, year = {2020}, abstract = {The continuous tracking of mouse or finger movements has become an increasingly popular research method for investigating cognitive and motivational processes such as decision-making, action-planning, and executive functions. In the present paper, we evaluate and discuss how apparently trivial design choices of researchers may impact participants' behavior and, consequently, a study's results. We first provide a thorough comparison of mouse- and finger-tracking setups on the basis of a Simon task. We then vary a comprehensive set of design factors, including spatial layout, movement extent, time of stimulus onset, size of the target areas, and hit detection in a finger-tracking variant of this task. We explore the impact of these variations on a broad spectrum of movement parameters that are typically used to describe movement trajectories. Based on our findings, we suggest several recommendations for best practice that avoid some of the pitfalls of the methodology. Keeping these recommendations in mind will allow for informed decisions when planning and conducting future tracking experiments.}, language = {en} }