@masterthesis{Busch2022, type = {Bachelor Thesis}, author = {Busch, Marlene Corinna}, title = {Developing a virtual Control Room for future satellite missions}, doi = {10.25972/OPUS-25826}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-258261}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2022}, abstract = {This thesis deals with the first part of a larger project that follows the ultimate goal of implementing a software tool that creates a Mission Control Room in Virtual Reality. The software is to be used for the operation of spacecrafts and is specially developed for the unique real-time requirements of unmanned satellite missions. Beginning from launch, throughout the whole mission up to the recovery or disposal of the satellite, all systems need to be monitored and controlled in continuous intervals, to ensure the mission's success. Mission Operation is an essential part of every space mission and has been undertaken for decades. Recent technological advancements in the realm of immersive technologies pave the way for innovative methods to operate spacecrafts. Virtual Reality has the capability to resolve the physical constraints set by traditional Mission Control Rooms and thereby delivers novel opportunities. The paper highlights underlying theoretical aspects of Virtual Reality, Mission Control and IP Communication. However, the focus lies upon the practical part of this thesis which revolves around the first steps of the implementation of the virtual Mission Control Room in the Unity Game Engine. Overall, this paper serves as a demonstration of Virtual Reality technology and shows its possibilities with respect to the operation of spacecrafts.}, subject = {Control room}, language = {en} }