@phdthesis{Fehler2010, author = {Fehler, Manuel}, title = {Kalibrierung Agenten-basierter Simulationen}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-64762}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2010}, abstract = {In der vorliegenden Arbeit wird das Problem der Kalibrierung Agenten-basierter Simulationen (ABS) behandelt, also das Problem, die Parameterwerte eines Agenten-basierten Simulationsmodells so einzustellen, dass valides Simulationsverhalten erreicht wird. Das Kalibrierungsproblem f{\"u}r Simulationen an sich ist nicht neu und ist im Rahmen klassischer Simulationsparadigmen, wie z.B. der Makro-Simulation, fester Bestandteil der Forschung. Im Vergleich zu den dort betrachteten Kalibrierungsproblemen zeichnet sich das Kalibrierungsproblem f{\"u}r ABS jedoch durch eine Reihe zus{\"a}tzlicher Herausforderungen aus, welche die direkte Anwendung existierender Kalibrierungsverfahren in begrenzter Zeit erschweren, bzw. nicht mehr sinnvoll zulassen. Die L{\"o}sung dieser Probleme steht im Zentrum dieser Dissertation: Das Ziel besteht darin, den Nutzer bei der Kalibrierung von ABS auf der Basis von unzureichenden, potentiell fehlerhaften Daten und Wissen zu unterst{\"u}tzen. Dabei sollen drei Hauptprobleme gel{\"o}st werden: 1)Vereinfachung der Kalibrierung großer Agenten-Parametermengen auf der Mikro- Ebene in Agenten-basierten Simulationen durch Ausnutzung der spezifischen Struktur von ABS (n{\"a}mlich dem Aufbau aus einer Menge von Agentenmodellen). 2)Kalibrierung Agenten-basierter Simulationen, so dass auf allen relevanten Beobachtungsebenen valides Simulationsverhalten erzeugt wird (mindestens Mikro und Makro-Ebene). Als erschwerende Randbedingung muss die Kalibrierung unter der Voraussetzung einer Makro-Mikro-Wissensl{\"u}cke durchgef{\"u}hrt werden. 3)Kalibrierung Agenten-basierter Simulationen auf der Mikro-Ebene unter der Voraussetzung, dass zur Kalibrierung einzelner Agentenmodelle nicht ausreichend und potentiell verf{\"a}lschte Daten zur Verhaltensvalidierung zur Verf{\"u}gung stehen. Hierzu wird in dieser Arbeit das sogenannte Makro-Mikro-Verfahren zur Kalibrierung von Agenten-basierten Simulationen entwickelt. Das Verfahren besteht aus einem Basisverfahren, das im Verlauf der Arbeit um verschiedene Zusatzverfahren erweitert wird. Das Makro-Mikro-Verfahren und seine Erweiterungen sollen dazu dienen, die Modellkalibrierung trotz stark verrauschter Daten und eingeschr{\"a}nktem Wissen {\"u}ber die Wirkungszusammenh{\"a}nge im Originalsystem geeignet zu erm{\"o}glichen und dabei den Kalibrierungsprozess zu beschleunigen: 1) Makro-Mikro-Kalibrierungsverfahren: Das in dieser Arbeit entwickelte Makro- Mikro-Verfahren unterst{\"u}tzt den Nutzer durch eine kombinierte Kalibrierung auf der Mikro- und der Makro-Beobachtungsebene, die gegebenenfalls durch Zwischenebenen erweitert werden kann. Der Grundgedanke des Verfahrens besteht darin, das Kalibrierungsproblem in eines auf aggregierter Verhaltensebene und eines auf der Ebene des Mikro-Agentenverhaltens aufzuteilen. Auf der Makro-Ebene wird nach validen idealen aggregierten Verhaltensmodellen (IVM) der Agenten gesucht. Auf der Mikro-Ebene wird versucht die individuellen Modelle der Agenten auf Basis des erw{\"u}nschten Gesamtverhaltens und der ermittelten IVM so zu kalibrieren, das insgesamt Simulationsverhalten entsteht, das sowohl auf Mikro- als auch auf Makro-Ebene valide ist. 2) Erweiterung 1: Robuste Kalibrierung: Um den Umgang mit potentiell verrauschten Validierungskriterien (d.h. mit verrauschten Daten {\"u}ber ein Originalsystem, auf denen die Validierungskriterien der Simulation beruhen) und Modellteilen w{\"a}hrend der Kalibrierung von ABS zu erm{\"o}glichen, wird eine robuste Kalibrierungstechnik zur Anwendung im Makro-Mikro-Verfahren entwickelt. 3) Erweiterung 2: Kalibrierung mit Heterogenit{\"a}tssuche: Als zweite Erweiterung des Makro-Mikro-Verfahrens wird ein Verfahren entwickelt, das das Problem des unklaren Detaillierungsgrades von ABS auf der Ebene der Parameterwerte adressiert. Prinzipiell kann zwar jeder Agent unterschiedliche Parameterwerte verwenden, obwohl eine geringere Heterogenit{\"a}t zur Erzeugung validen Verhaltens ausreichend w{\"a}re. Die entwickelte Erweiterung versucht, w{\"a}hrend der Kalibrierung, eine geeignete Heterogenit{\"a}tsauspr{\"a}gung f{\"u}r die Parameterwerte der Agenten zu ermitteln. Unter einer Heterogenit{\"a}tsauspr{\"a}gung wird dabei eine Einteilung der simulierten Agenten in Gruppen mit jeweils gleichen Parameterwerten verstanden. Die Heterogenit{\"a}tssuche dient dazu, einen Kompromiss zu finden zwischen der Notwendigkeit, sehr große Parametersuchr{\"a}ume durchsuchen zu m{\"u}ssen und gleichzeitig den Suchraum so klein wie m{\"o}glich halten zu wollen.}, subject = {Computersimulation}, language = {de} } @phdthesis{Sun2014, author = {Sun, Kaipeng}, title = {Six Degrees of Freedom Object Pose Estimation with Fusion Data from a Time-of-flight Camera and a Color Camera}, isbn = {978-3-923959-97-6}, doi = {10.25972/OPUS-10508}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-105089}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2014}, abstract = {Object six Degrees of Freedom (6DOF) pose estimation is a fundamental problem in many practical robotic applications, where the target or an obstacle with a simple or complex shape can move fast in cluttered environments. In this thesis, a 6DOF pose estimation algorithm is developed based on the fused data from a time-of-flight camera and a color camera. The algorithm is divided into two stages, an annealed particle filter based coarse pose estimation stage and a gradient decent based accurate pose optimization stage. In the first stage, each particle is evaluated with sparse representation. In this stage, the large inter-frame motion of the target can be well handled. In the second stage, the range data based conventional Iterative Closest Point is extended by incorporating the target appearance information and used for calculating the accurate pose by refining the coarse estimate from the first stage. For dealing with significant illumination variations during the tracking, spherical harmonic illumination modeling is investigated and integrated into both stages. The robustness and accuracy of the proposed algorithm are demonstrated through experiments on various objects in both indoor and outdoor environments. Moreover, real-time performance can be achieved with graphics processing unit acceleration.}, subject = {Mustererkennung}, language = {en} } @phdthesis{Kindermann2016, author = {Kindermann, Philipp}, title = {Angular Schematization in Graph Drawing}, publisher = {W{\"u}rzburg University Press}, address = {W{\"u}rzburg}, isbn = {978-3-95826-020-7 (print)}, doi = {10.25972/WUP-978-3-95826-021-4}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-112549}, school = {W{\"u}rzburg University Press}, pages = {184}, year = {2016}, abstract = {Graphs are a frequently used tool to model relationships among entities. A graph is a binary relation between objects, that is, it consists of a set of objects (vertices) and a set of pairs of objects (edges). Networks are common examples of modeling data as a graph. For example, relationships between persons in a social network, or network links between computers in a telecommunication network can be represented by a graph. The clearest way to illustrate the modeled data is to visualize the graphs. The field of Graph Drawing deals with the problem of finding algorithms to automatically generate graph visualizations. The task is to find a "good" drawing, which can be measured by different criteria such as number of crossings between edges or the used area. In this thesis, we study Angular Schematization in Graph Drawing. By this, we mean drawings with large angles (for example, between the edges at common vertices or at crossing points). The thesis consists of three parts. First, we deal with the placement of boxes. Boxes are axis-parallel rectangles that can, for example, contain text. They can be placed on a map to label important sites, or can be used to describe semantic relationships between words in a word network. In the second part of the thesis, we consider graph drawings visually guide the viewer. These drawings generally induce large angles between edges that meet at a vertex. Furthermore, the edges are drawn crossing-free and in a way that makes them easy to follow for the human eye. The third and final part is devoted to crossings with large angles. In drawings with crossings, it is important to have large angles between edges at their crossing point, preferably right angles.}, language = {en} } @techreport{KounevBrosigHuber2014, author = {Kounev, Samuel and Brosig, Fabian and Huber, Nikolaus}, title = {The Descartes Modeling Language}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-104887}, pages = {91}, year = {2014}, abstract = {This technical report introduces the Descartes Modeling Language (DML), a new architecture-level modeling language for modeling Quality-of-Service (QoS) and resource management related aspects of modern dynamic IT systems, infrastructures and services. DML is designed to serve as a basis for self-aware resource management during operation ensuring that system QoS requirements are continuously satisfied while infrastructure resources are utilized as efficiently as possible.}, subject = {Ressourcenmanagement}, language = {en} } @article{BeckerCaminitiFiorellaetal.2013, author = {Becker, Martin and Caminiti, Saverio and Fiorella, Donato and Francis, Louise and Gravino, Pietro and Haklay, Mordechai (Muki) and Hotho, Andreas and Loreto, Virrorio and Mueller, Juergen and Ricchiuti, Ferdinando and Servedio, Vito D. P. and Sirbu, Alina and Tria, Franesca}, title = {Awareness and Learning in Participatory Noise Sensing}, series = {PLOS ONE}, volume = {8}, journal = {PLOS ONE}, number = {12}, issn = {1932-6203}, doi = {10.1371/journal.pone.0081638}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-127675}, pages = {e81638}, year = {2013}, abstract = {The development of ICT infrastructures has facilitated the emergence of new paradigms for looking at society and the environment over the last few years. Participatory environmental sensing, i.e. directly involving citizens in environmental monitoring, is one example, which is hoped to encourage learning and enhance awareness of environmental issues. In this paper, an analysis of the behaviour of individuals involved in noise sensing is presented. Citizens have been involved in noise measuring activities through the WideNoise smartphone application. This application has been designed to record both objective (noise samples) and subjective (opinions, feelings) data. The application has been open to be used freely by anyone and has been widely employed worldwide. In addition, several test cases have been organised in European countries. Based on the information submitted by users, an analysis of emerging awareness and learning is performed. The data show that changes in the way the environment is perceived after repeated usage of the application do appear. Specifically, users learn how to recognise different noise levels they are exposed to. Additionally, the subjective data collected indicate an increased user involvement in time and a categorisation effect between pleasant and less pleasant environments.}, language = {en} } @article{BuchinBuchinByrkaetal.2012, author = {Buchin, Kevin and Buchin, Maike and Byrka, Jaroslaw and N{\"o}llenburg, Martin and Okamoto, Yoshio and Silveira, Rodrigo I. and Wolff, Alexander}, title = {Drawing (Complete) Binary Tanglegrams}, series = {Algorithmica}, volume = {62}, journal = {Algorithmica}, doi = {10.1007/s00453-010-9456-3}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-124622}, pages = {309-332}, year = {2012}, abstract = {A binary tanglegram is a drawing of a pair of rooted binary trees whose leaf sets are in one-to-one correspondence; matching leaves are connected by inter-tree edges. For applications, for example, in phylogenetics, it is essential that both trees are drawn without edge crossings and that the inter-tree edges have as few crossings as possible. It is known that finding a tanglegram with the minimum number of crossings is NP-hard and that the problem is fixed-parameter tractable with respect to that number. We prove that under the Unique Games Conjecture there is no constant-factor approximation for binary trees. We show that the problem is NP-hard even if both trees are complete binary trees. For this case we give an O(n 3)-time 2-approximation and a new, simple fixed-parameter algorithm. We show that the maximization version of the dual problem for binary trees can be reduced to a version of MaxCut for which the algorithm of Goemans and Williamson yields a 0.878-approximation.}, language = {en} } @article{ToepferCorovicFetteetal.2015, author = {Toepfer, Martin and Corovic, Hamo and Fette, Georg and Kl{\"u}gl, Peter and St{\"o}rk, Stefan and Puppe, Frank}, title = {Fine-grained information extraction from German transthoracic echocardiography reports}, series = {BMC Medical Informatics and Decision Making}, volume = {15}, journal = {BMC Medical Informatics and Decision Making}, number = {91}, doi = {doi:10.1186/s12911-015-0215-x}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-125509}, year = {2015}, abstract = {Background Information extraction techniques that get structured representations out of unstructured data make a large amount of clinically relevant information about patients accessible for semantic applications. These methods typically rely on standardized terminologies that guide this process. Many languages and clinical domains, however, lack appropriate resources and tools, as well as evaluations of their applications, especially if detailed conceptualizations of the domain are required. For instance, German transthoracic echocardiography reports have not been targeted sufficiently before, despite of their importance for clinical trials. This work therefore aimed at development and evaluation of an information extraction component with a fine-grained terminology that enables to recognize almost all relevant information stated in German transthoracic echocardiography reports at the University Hospital of W{\"u}rzburg. Methods A domain expert validated and iteratively refined an automatically inferred base terminology. The terminology was used by an ontology-driven information extraction system that outputs attribute value pairs. The final component has been mapped to the central elements of a standardized terminology, and it has been evaluated according to documents with different layouts. Results The final system achieved state-of-the-art precision (micro average.996) and recall (micro average.961) on 100 test documents that represent more than 90 \% of all reports. In particular, principal aspects as defined in a standardized external terminology were recognized with f 1=.989 (micro average) and f 1=.963 (macro average). As a result of keyword matching and restraint concept extraction, the system obtained high precision also on unstructured or exceptionally short documents, and documents with uncommon layout. Conclusions The developed terminology and the proposed information extraction system allow to extract fine-grained information from German semi-structured transthoracic echocardiography reports with very high precision and high recall on the majority of documents at the University Hospital of W{\"u}rzburg. Extracted results populate a clinical data warehouse which supports clinical research.}, language = {en} } @phdthesis{Hopfner2008, author = {Hopfner, Marbod}, title = {Source Code Analysis, Management, and Visualization for PROLOG}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-36300}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2008}, abstract = {This thesis deals with the management and analysis of source code, which is represented in XML. Using the elementary methods of the XML repository, the XML source code representation is accessed, changed, updated, and saved. We reason about the source code, refactor source code and we visualize dependency graphs for call analysis. The visualized dependencies between files, modules, or packages are used to structure the source code in order to get a system, which is easily to comprehend, to modify and to complete. Sophisticated methods have been developed to slice the source code in order to obtain a working package of a large system, containing only a specific functionality. The basic methods, on which the visualizations and analyses are built on can be changed like changing a plug-in. The visualization methods can be reused in order to handle arbitrary source code representations, e.g., JAML, PHPML, PROLOGML. Dependencies of other context can be visualized, too, e.g., ER diagrams, or website references. The tool SCAV supports source code visualization and analyzing methods.}, subject = {Refactoring}, language = {en} } @phdthesis{Binder2006, author = {Binder, Andreas}, title = {Die stochastische Wissenschaft und zwei Teilsysteme eines Web-basierten Informations- und Anwendungssystems zu ihrer Etablierung}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-26146}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2006}, abstract = {Das stochastische Denken, die Bernoullische Stochastik und dessen informationstechnologische Umsetzung, namens Stochastikon stellen die Grundlage f{\"u}r das Verst{\"a}ndnis und die erfolgreiche Nutzung einer stochastischen Wissenschaft dar. Im Rahmen dieser Arbeit erfolgt eine Kl{\"a}rung des Begriffs des stochastischen Denkens, eine anschauliche Darstellung der von Elart von Collani entwickelten Bernoullischen Stochastik und eine Beschreibung von Stochastikon. Dabei werden sowohl das Gesamtkonzept von Stochastikon, sowie die Ziele, Aufgaben und die Realisierung der beiden Teilsysteme namens Mentor und Encyclopedia vorgestellt. Das stochastische Denken erlaubt eine realit{\"a}tsnahe Sichtweise der Dinge, d.h. eine Sichtweise, die mit den menschlichen Beobachtungen und Erfahrungen im Einklang steht und somit die Unsicherheit {\"u}ber zuk{\"u}nftige Entwicklungen ber{\"u}cksichtigt. Der in diesem Kontext verwendete Begriff der Unsicherheit bezieht sich ausschließlich auf zuk{\"u}nftige Entwicklungen und {\"a}ußert sich in Variabilit{\"a}t. Quellen der Unsicherheit sind einerseits die menschliche Ignoranz und andererseits der Zufall. Unter Ignoranz wird hierbei die Unwissenheit des Menschen {\"u}ber die unbekannten, aber feststehenden Fakten verstanden, die die Anfangsbedingungen der zuk{\"u}nftigen Entwicklung repr{\"a}sentieren. Die Bernoullische Stochastik liefert ein Regelwerk und erm{\"o}glicht die Entwicklung eines quantitativen Modells zur Beschreibung der Unsicherheit und expliziter Einbeziehung der beiden Quellen Ignoranz und Zufall. Das Modell tr{\"a}gt den Namen Bernoulli-Raum und bildet die Grundlage f{\"u}r die Herleitung quantitativer Verfahren, um zuverl{\"a}ssige und genaue Aussagen sowohl {\"u}ber die nicht-existente zuf{\"a}llige Zukunft (Vorhersageverfahren), als auch {\"u}ber die unbekannte feststehende Vergangenheit (Messverfahren). Das Softwaresystem Stochastikon implementiert die Bernoullische Stochastik in Form einer Reihe autarker, miteinander kommunizierender Teilsysteme. Ziel des Teilsystems Encyclopedia ist die Bereitstellung und Bewertung stochastischen Wissens. Das Teilsystem Mentor dient der Unterst{\"u}tzung des Anwenders bei der Probleml{\"o}sungsfindung durch Identifikation eines richtigen Modells bzw. eines korrekten Bernoulli-Raums. Der L{\"o}sungsfindungsprozess selber enth{\"a}lt keinerlei Unsicherheit. Die ganze Unsicherheit steckt in der L{\"o}sung, d.h. im Bernoulli-Raum, der explizit die vorhandene Unwissenheit (Ignoranz) und den vorliegenden Zufall abdeckend enth{\"a}lt.}, subject = {Stochastik}, language = {de} } @phdthesis{Binzenhoefer2007, author = {Binzenh{\"o}fer, Andreas}, title = {Performance Analysis of Structured Overlay Networks}, doi = {10.25972/OPUS-2250}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-26291}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2007}, abstract = {Overlay networks establish logical connections between users on top of the physical network. While randomly connected overlay networks provide only a best effort service, a new generation of structured overlay systems based on Distributed Hash Tables (DHTs) was proposed by the research community. However, there is still a lack of understanding the performance of such DHTs. Additionally, those architectures are highly distributed and therefore appear as a black box to the operator. Yet an operator does not want to lose control over his system and needs to be able to continuously observe and examine its current state at runtime. This work addresses both problems and shows how the solutions can be combined into a more self-organizing overlay concept. At first, we evaluate the performance of structured overlay networks under different aspects and thereby illuminate in how far such architectures are able to support carrier-grade applications. Secondly, to enable operators to monitor and understand their deployed system in more detail, we introduce both active as well as passive methods to gather information about the current state of the overlay network.}, subject = {Overlay-Netz}, language = {en} }