@inproceedings{OPUS4-4233, title = {9. Fachgespr{\"a}ch Sensornetze der GI/ITG Fachgruppe Kommunikation und Verteilte Systeme}, editor = {Kolla, Reiner}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-51106}, year = {2010}, abstract = {J{\"a}hrliches Fachgespr{\"a}ch zu Sensornetzen der GI/ITG Fachgruppe Kommunikation und Verteilte Systeme, 16. - 17. September 2010, Universit{\"a}t W{\"u}rzburg}, subject = {Drahtloses Sensorsystem}, language = {mul} } @article{StaigerCadotKooteretal.2012, author = {Staiger, Christine and Cadot, Sidney and Kooter, Raul and Dittrich, Marcus and M{\"u}ller, Tobias and Klau, Gunnar W. and Wessels, Lodewyk F. A.}, title = {A Critical Evaluation of Network and Pathway-Based Classifiers for Outcome Prediction in Breast Cancer}, series = {PLoS One}, volume = {7}, journal = {PLoS One}, number = {4}, doi = {10.1371/journal.pone.0034796}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-131323}, pages = {e34796}, year = {2012}, abstract = {Recently, several classifiers that combine primary tumor data, like gene expression data, and secondary data sources, such as protein-protein interaction networks, have been proposed for predicting outcome in breast cancer. In these approaches, new composite features are typically constructed by aggregating the expression levels of several genes. The secondary data sources are employed to guide this aggregation. Although many studies claim that these approaches improve classification performance over single genes classifiers, the gain in performance is difficult to assess. This stems mainly from the fact that different breast cancer data sets and validation procedures are employed to assess the performance. Here we address these issues by employing a large cohort of six breast cancer data sets as benchmark set and by performing an unbiased evaluation of the classification accuracies of the different approaches. Contrary to previous claims, we find that composite feature classifiers do not outperform simple single genes classifiers. We investigate the effect of (1) the number of selected features; (2) the specific gene set from which features are selected; (3) the size of the training set and (4) the heterogeneity of the data set on the performance of composite feature and single genes classifiers. Strikingly, we find that randomization of secondary data sources, which destroys all biological information in these sources, does not result in a deterioration in performance of composite feature classifiers. Finally, we show that when a proper correction for gene set size is performed, the stability of single genes sets is similar to the stability of composite feature sets. Based on these results there is currently no reason to prefer prognostic classifiers based on composite features over single genes classifiers for predicting outcome in breast cancer.}, language = {en} } @inproceedings{DaviesDewellHarvey2021, author = {Davies, Richard and Dewell, Nathan and Harvey, Carlo}, title = {A framework for interactive, autonomous and semantic dialogue generation in games}, series = {Proceedings of the 1st Games Technology Summit}, booktitle = {Proceedings of the 1st Games Technology Summit}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-246023}, pages = {16-28}, year = {2021}, abstract = {Immersive virtual environments provide users with the opportunity to escape from the real world, but scripted dialogues can disrupt the presence within the world the user is trying to escape within. Both Non-Playable Character (NPC) to Player and NPC to NPC dialogue can be non-natural and the reliance on responding with pre-defined dialogue does not always meet the players emotional expectations or provide responses appropriate to the given context or world states. This paper investigates the application of Artificial Intelligence (AI) and Natural Language Processing to generate dynamic human-like responses within a themed virtual world. Each thematic has been analysed against humangenerated responses for the same seed and demonstrates invariance of rating across a range of model sizes, but shows an effect of theme and the size of the corpus used for fine-tuning the context for the game world.}, language = {en} } @article{SchmidSchindelinCardonaetal.2010, author = {Schmid, Benjamin and Schindelin, Johannes and Cardona, Albert and Longair, Martin and Heisenberg, Martin}, title = {A high-level 3D visualization API for Java and ImageJ}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-67851}, year = {2010}, abstract = {Background: Current imaging methods such as Magnetic Resonance Imaging (MRI), Confocal microscopy, Electron Microscopy (EM) or Selective Plane Illumination Microscopy (SPIM) yield three-dimensional (3D) data sets in need of appropriate computational methods for their analysis. The reconstruction, segmentation and registration are best approached from the 3D representation of the data set. Results: Here we present a platform-independent framework based on Java and Java 3D for accelerated rendering of biological images. Our framework is seamlessly integrated into ImageJ, a free image processing package with a vast collection of community-developed biological image analysis tools. Our framework enriches the ImageJ software libraries with methods that greatly reduce the complexity of developing image analysis tools in an interactive 3D visualization environment. In particular, we provide high-level access to volume rendering, volume editing, surface extraction, and image annotation. The ability to rely on a library that removes the low-level details enables concentrating software development efforts on the algorithm implementation parts. Conclusions: Our framework enables biomedical image software development to be built with 3D visualization capabilities with very little effort. We offer the source code and convenient binary packages along with extensive documentation at http://3dviewer.neurofly.de.}, subject = {Visualisierung}, language = {en} } @unpublished{Nassourou2011, author = {Nassourou, Mohamadou}, title = {A Knowledge-based Hybrid Statistical Classifier for Reconstructing the Chronology of the Quran}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-54712}, year = {2011}, abstract = {Computationally categorizing Quran's chapters has been mainly confined to the determination of chapters' revelation places. However this broad classification is not sufficient to effectively and thoroughly understand and interpret the Quran. The chronology of revelation would not only improve comprehending the philosophy of Islam, but also the easiness of implementing and memorizing its laws and recommendations. This paper attempts estimating possible chapters' dates of revelation through their lexical frequency profiles. A hybrid statistical classifier consisting of stemming and clustering algorithms for comparing lexical frequency profiles of chapters, and deriving dates of revelation has been developed. The classifier is trained using some chapters with known dates of revelation. Then it classifies chapters with uncertain dates of revelation by computing their proximity to the training ones. The results reported here indicate that the proposed methodology yields usable results in estimating dates of revelation of the Quran's chapters based on their lexical contents.}, subject = {Text Mining}, language = {en} } @unpublished{Nassourou2011, author = {Nassourou, Mohamadou}, title = {A Rule-based Statistical Classifier for Determining a Base Text and Ranking Witnesses In Textual Documents Collation Process}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-57465}, year = {2011}, abstract = {Given a collection of diverging documents about some lost original text, any person interested in the text would try reconstructing it from the diverging documents. Whether it is eclecticism, stemmatics, or copy-text, one is expected to explicitly or indirectly select one of the documents as a starting point or as a base text, which could be emended through comparison with remaining documents, so that a text that could be designated as the original document is generated. Unfortunately the process of giving priority to one of the documents also known as witnesses is a subjective approach. In fact even Cladistics, which could be considered as a computer-based approach of implementing stemmatics, does not present or recommend users to select a certain witness as a starting point for the process of reconstructing the original document. In this study, a computational method using a rule-based Bayesian classifier is used, to assist text scholars in their attempts of reconstructing a non-existing document from some available witnesses. The method developed in this study consists of selecting a base text successively and collating it with remaining documents. Each completed collation cycle stores the selected base text and its closest witness, along with a weighted score of their similarities and differences. At the end of the collation process, a witness selected more often by majority of base texts is considered as the probable base text of the collection. Witnesses' scores are weighted using a weighting system, based on effects of types of textual modifications on the process of reconstructing original documents. Users have the possibility to select between baseless and base text collation. If a base text is selected, the task is reduced to ranking the witnesses with respect to the base text, otherwise a base text as well as ranking of the witnesses with respect to the base text are computed and displayed on a histogram.}, subject = {Textvergleich}, language = {en} } @inproceedings{AliMontenegro2015, author = {Ali, Qasim and Montenegro, Sergio}, title = {A Simple Approach to Quadrocopter Formation Flying Test Setup for Education and Development}, series = {INTED2015 Proceedings}, booktitle = {INTED2015 Proceedings}, publisher = {International Academy of Technology, Education and Development (IATED)}, isbn = {978-84-606-5763-7}, issn = {2340-1079}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-114495}, pages = {2776 -- 2784}, year = {2015}, abstract = {A simple test setup has been developed at Institute of Aerospace Information Technology, University of W{\"u}rzburg, Germany to realize basic functionalities for formation flight of quadrocopters. The test environment is planned to be utilized for developing and validating the algorithms for formation flying capability in real environment as well as for education purpose. An already existing test bed for single quadrocopter was extended with necessary inter-communication and distributed control mechanism to test the algorithms for formation flights in 2 degrees of freedom (roll / pitch). This study encompasses the domain of communication, control engineering and embedded systems programming. Bluetooth protocol has been used for inter-communication between two quadrocopters. A simple approach of PID control in combination with Kalman filter has been exploited. MATLAB Instrument Control Toolbox has been used for data display, plotting and analysis. Plots can be drawn in real-time and received information can also be stored in the form of files for later use and analysis. The test setup has been developed indigenously and at considerably low cost. Emphasis has been placed on simplicity to facilitate students learning process. Several lessons have been learnt during the course of development of this setup. Proposed setup is quite flexible that can be modified as per changing requirements.}, subject = {Flugk{\"o}rper}, language = {en} } @article{PrantlZeckBaueretal.2022, author = {Prantl, Thomas and Zeck, Timo and Bauer, Andre and Ten, Peter and Prantl, Dominik and Yahya, Ala Eddine Ben and Ifflaender, Lukas and Dmitrienko, Alexandra and Krupitzer, Christian and Kounev, Samuel}, title = {A Survey on Secure Group Communication Schemes With Focus on IoT Communication}, series = {IEEE Access}, volume = {10}, journal = {IEEE Access}, doi = {10.1109/ACCESS.2022.3206451}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-300257}, pages = {99944 -- 99962}, year = {2022}, abstract = {A key feature for Internet of Things (IoT) is to control what content is available to each user. To handle this access management, encryption schemes can be used. Due to the diverse usage of encryption schemes, there are various realizations of 1-to-1, 1-to-n, and n-to-n schemes in the literature. This multitude of encryption methods with a wide variety of properties presents developers with the challenge of selecting the optimal method for a particular use case, which is further complicated by the fact that there is no overview of existing encryption schemes. To fill this gap, we envision a cryptography encyclopedia providing such an overview of existing encryption schemes. In this survey paper, we take a first step towards such an encyclopedia by creating a sub-encyclopedia for secure group communication (SGC) schemes, which belong to the n-to-n category. We extensively surveyed the state-of-the-art and classified 47 different schemes. More precisely, we provide (i) a comprehensive overview of the relevant security features, (ii) a set of relevant performance metrics, (iii) a classification for secure group communication schemes, and (iv) workflow descriptions of the 47 schemes. Moreover, we perform a detailed performance and security evaluation of the 47 secure group communication schemes. Based on this evaluation, we create a guideline for the selection of secure group communication schemes.}, language = {en} } @article{HeinWienrichLatoschik2021, author = {Hein, Rebecca M. and Wienrich, Carolin and Latoschik, Marc E.}, title = {A systematic review of foreign language learning with immersive technologies (2001-2020)}, series = {AIMS Electronics and Electrical Engineering}, volume = {5}, journal = {AIMS Electronics and Electrical Engineering}, number = {2}, doi = {10.3934/electreng.2021007}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-268811}, pages = {117-145}, year = {2021}, abstract = {This study provides a systematic literature review of research (2001-2020) in the field of teaching and learning a foreign language and intercultural learning using immersive technologies. Based on 2507 sources, 54 articles were selected according to a predefined selection criteria. The review is aimed at providing information about which immersive interventions are being used for foreign language learning and teaching and where potential research gaps exist. The papers were analyzed and coded according to the following categories: (1) investigation form and education level, (2) degree of immersion, and technology used, (3) predictors, and (4) criterions. The review identified key research findings relating the use of immersive technologies for learning and teaching a foreign language and intercultural learning at cognitive, affective, and conative levels. The findings revealed research gaps in the area of teachers as a target group, and virtual reality (VR) as a fully immersive intervention form. Furthermore, the studies reviewed rarely examined behavior, and implicit measurements related to inter- and trans-cultural learning and teaching. Inter- and transcultural learning and teaching especially is an underrepresented investigation subject. Finally, concrete suggestions for future research are given. The systematic review contributes to the challenge of interdisciplinary cooperation between pedagogy, foreign language didactics, and Human-Computer Interaction to achieve innovative teaching-learning formats and a successful digital transformation.}, language = {en} } @article{HalbigLatoschik2021, author = {Halbig, Andreas and Latoschik, Marc Erich}, title = {A systematic review of physiological measurements, factors, methods, and applications in virtual reality}, series = {Frontiers in Virtual Reality}, volume = {2}, journal = {Frontiers in Virtual Reality}, doi = {10.3389/frvir.2021.694567}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-260503}, year = {2021}, abstract = {Measurements of physiological parameters provide an objective, often non-intrusive, and (at least semi-)automatic evaluation and utilization of user behavior. In addition, specific hardware devices of Virtual Reality (VR) often ship with built-in sensors, i.e. eye-tracking and movements sensors. Hence, the combination of physiological measurements and VR applications seems promising. Several approaches have investigated the applicability and benefits of this combination for various fields of applications. However, the range of possible application fields, coupled with potentially useful and beneficial physiological parameters, types of sensor, target variables and factors, and analysis approaches and techniques is manifold. This article provides a systematic overview and an extensive state-of-the-art review of the usage of physiological measurements in VR. We identified 1,119 works that make use of physiological measurements in VR. Within these, we identified 32 approaches that focus on the classification of characteristics of experience, common in VR applications. The first part of this review categorizes the 1,119 works by field of application, i.e. therapy, training, entertainment, and communication and interaction, as well as by the specific target factors and variables measured by the physiological parameters. An additional category summarizes general VR approaches applicable to all specific fields of application since they target typical VR qualities. In the second part of this review, we analyze the target factors and variables regarding the respective methods used for an automatic analysis and, potentially, classification. For example, we highlight which measurement setups have been proven to be sensitive enough to distinguish different levels of arousal, valence, anxiety, stress, or cognitive workload in the virtual realm. This work may prove useful for all researchers wanting to use physiological data in VR and who want to have a good overview of prior approaches taken, their benefits and potential drawbacks.}, language = {en} } @article{GrohmannHerbstChalbanietal.2020, author = {Grohmann, Johannes and Herbst, Nikolas and Chalbani, Avi and Arian, Yair and Peretz, Noam and Kounev, Samuel}, title = {A Taxonomy of Techniques for SLO Failure Prediction in Software Systems}, series = {Computers}, volume = {9}, journal = {Computers}, number = {1}, issn = {2073-431X}, doi = {10.3390/computers9010010}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-200594}, pages = {10}, year = {2020}, abstract = {Failure prediction is an important aspect of self-aware computing systems. Therefore, a multitude of different approaches has been proposed in the literature over the past few years. In this work, we propose a taxonomy for organizing works focusing on the prediction of Service Level Objective (SLO) failures. Our taxonomy classifies related work along the dimensions of the prediction target (e.g., anomaly detection, performance prediction, or failure prediction), the time horizon (e.g., detection or prediction, online or offline application), and the applied modeling type (e.g., time series forecasting, machine learning, or queueing theory). The classification is derived based on a systematic mapping of relevant papers in the area. Additionally, we give an overview of different techniques in each sub-group and address remaining challenges in order to guide future research.}, language = {en} } @inproceedings{SchlosserJarschelDuellietal.2010, author = {Schlosser, Daniel and Jarschel, Michael and Duelli, Michael and Hoßfeld, Tobias and Hoffmann, Klaus and Hoffmann, Marco and Morper, Hans Jochen and Jurca, Dan and Khan, Ashiq}, title = {A Use Case Driven Approach to Network Virtualization}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-55611}, year = {2010}, abstract = {In today's Internet, services are very different in their requirements on the underlying transport network. In the future, this diversity will increase and it will be more difficult to accommodate all services in a single network. A possible approach to cope with this diversity within future networks is the introduction of support for running isolated networks for different services on top of a single shared physical substrate. This would also enable easy network management and ensure an economically sound operation. End-customers will readily adopt this approach as it enables new and innovative services without being expensive. In order to arrive at a concept that enables this kind of network, it needs to be designed around and constantly checked against realistic use cases. In this contribution, we present three use cases for future networks. We describe functional blocks of a virtual network architecture, which are necessary to support these use cases within the network. Furthermore, we discuss the interfaces needed between the functional blocks and consider standardization issues that arise in order to achieve a global consistent control and management structure of virtual networks.}, subject = {Virtualisierung}, language = {en} } @techreport{AlfredssonKasslerVestinetal.2022, type = {Working Paper}, author = {Alfredsson, Rebecka and Kassler, Andreas and Vestin, Jonathan and Pieska, Marcus and Amend, Markus}, title = {Accelerating a Transport Layer based 5G Multi-Access Proxy on SmartNIC}, series = {W{\"u}rzburg Workshop on Next-Generation Communication Networks (WueWoWas'22)}, journal = {W{\"u}rzburg Workshop on Next-Generation Communication Networks (WueWoWas'22)}, doi = {10.25972/OPUS-28079}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-280798}, pages = {4}, year = {2022}, abstract = {Utilizing multiple access technologies such as 5G, 4G, and Wi-Fi within a coherent framework is currently standardized by 3GPP within 5G ATSSS. Indeed, distributing packets over multiple networks can lead to increased robustness, resiliency and capacity. A key part of such a framework is the multi-access proxy, which transparently distributes packets over multiple paths. As the proxy needs to serve thousands of customers, scalability and performance are crucial for operator deployments. In this paper, we leverage recent advancements in data plane programming, implement a multi-access proxy based on the MP-DCCP tunneling approach in P4 and hardware accelerate it by deploying the pipeline on a smartNIC. This is challenging due to the complex scheduling and congestion control operations involved. We present our pipeline and data structures design for congestion control and packet scheduling state management. Initial measurements in our testbed show that packet latency is in the range of 25 μs demonstrating the feasibility of our approach.}, subject = {Datennetz}, language = {en} } @techreport{BrischKasslerVestinetal.2023, type = {Working Paper}, author = {Brisch, Fabian and Kassler, Andreas and Vestin, Jonathan and Pieska, Marcus and Amend, Markus}, title = {Accelerating Transport Layer Multipath Packet Scheduling for 5G-ATSSS}, series = {KuVS Fachgespr{\"a}ch - W{\"u}rzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS'23)}, journal = {KuVS Fachgespr{\"a}ch - W{\"u}rzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS'23)}, doi = {10.25972/OPUS-32205}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-322052}, pages = {4}, year = {2023}, abstract = {Utilizing multiple access networks such as 5G, 4G, and Wi-Fi simultaneously can lead to increased robustness, resiliency, and capacity for mobile users. However, transparently implementing packet distribution over multiple paths within the core of the network faces multiple challenges including scalability to a large number of customers, low latency, and high-capacity packet processing requirements. In this paper, we offload congestion-aware multipath packet scheduling to a smartNIC. However, such hardware acceleration faces multiple challenges due to programming language and platform limitations. We implement different multipath schedulers in P4 with different complexity in order to cope with dynamically changing path capacities. Using testbed measurements, we show that our CMon scheduler, which monitors path congestion in the data plane and dynamically adjusts scheduling weights for the different paths based on path state information, can process more than 3.5 Mpps packets 25 μs latency.}, language = {en} } @phdthesis{Baunach2012, author = {Baunach, Marcel}, title = {Advances in Distributed Real-Time Sensor/Actuator Systems Operation - Operating Systems, Communication, and Application Design Concepts -}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-76489}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2012}, abstract = {This work takes a close look at several quite different research areas related to the design of networked embedded sensor/actuator systems. The variety of the topics illustrates the potential complexity of current sensor network applications; especially when enriched with actuators for proactivity and environmental interaction. Besides their conception, development, installation and long-term operation, we'll mainly focus on more "low-level" aspects: Compositional hardware and software design, task cooperation and collaboration, memory management, and real-time operation will be addressed from a local node perspective. In contrast, inter-node synchronization, communication, as well as sensor data acquisition, aggregation, and fusion will be discussed from a rather global network view. The diversity in the concepts was intentionally accepted to finally facilitate the reliable implementation of truly complex systems. In particular, these should go beyond the usual "sense and transmit of sensor data", but show how powerful today's networked sensor/actuator systems can be despite of their low computational performance and constrained hardware: If their resources are only coordinated efficiently!}, subject = {Eingebettetes System}, language = {en} } @phdthesis{Eichelberger2005, author = {Eichelberger, Holger}, title = {Aesthetics and automatic layout of UML class diagrams}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-14831}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2005}, abstract = {In the last years, visual methods have been introduced in industrial software production and teaching of software engineering. In particular, the international standardization of a graphical software engineering language, the Unified Modeling Language (UML) was a reason for this tendency. Unfortunately, various problems exist in concrete realizations of tools, e.g. due to a missing compliance to the standard. One problem is the automatic layout, which is required for a consistent automatic software design. The thesis derives reasons and criteria for an automatic layout method, which produces drawings of UML class diagrams according to the UML specification and issues of human computer interaction, e.g. readability. A unique set of aesthetic criteria is combined from four different disciplines involved in this topic. Based on these aethetic rules, a hierarchical layout algorithm is developed, analyzed, measured by specialized measuring techniques and compared to related work. Then, the realization of the algorithm as a Java framework is given as an architectural description. Finally, adaptions to anticipated future changes of the UML, improvements of the framework and example drawings of the implementation are given.}, subject = {URL}, language = {en} } @article{BartlWenningerWolfetal.2021, author = {Bartl, Andrea and Wenninger, Stephan and Wolf, Erik and Botsch, Mario and Latoschik, Marc Erich}, title = {Affordable but not cheap: a case study of the effects of two 3D-reconstruction methods of virtual humans}, series = {Frontiers in Virtual Reality}, volume = {2}, journal = {Frontiers in Virtual Reality}, doi = {10.3389/frvir.2021.694617}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-260492}, year = {2021}, abstract = {Realistic and lifelike 3D-reconstruction of virtual humans has various exciting and important use cases. Our and others' appearances have notable effects on ourselves and our interaction partners in virtual environments, e.g., on acceptance, preference, trust, believability, behavior (the Proteus effect), and more. Today, multiple approaches for the 3D-reconstruction of virtual humans exist. They significantly vary in terms of the degree of achievable realism, the technical complexities, and finally, the overall reconstruction costs involved. This article compares two 3D-reconstruction approaches with very different hardware requirements. The high-cost solution uses a typical complex and elaborated camera rig consisting of 94 digital single-lens reflex (DSLR) cameras. The recently developed low-cost solution uses a smartphone camera to create videos that capture multiple views of a person. Both methods use photogrammetric reconstruction and template fitting with the same template model and differ in their adaptation to the method-specific input material. Each method generates high-quality virtual humans ready to be processed, animated, and rendered by standard XR simulation and game engines such as Unreal or Unity. We compare the results of the two 3D-reconstruction methods in an immersive virtual environment against each other in a user study. Our results indicate that the virtual humans from the low-cost approach are perceived similarly to those from the high-cost approach regarding the perceived similarity to the original, human-likeness, beauty, and uncanniness, despite significant differences in the objectively measured quality. The perceived feeling of change of the own body was higher for the low-cost virtual humans. Quality differences were perceived more strongly for one's own body than for other virtual humans.}, language = {en} } @techreport{GrigorjewDiederichHossfeldetal.2022, type = {Working Paper}, author = {Grigorjew, Alexej and Diederich, Philip and Hoßfeld, Tobias and Kellerer, Wolfgang}, title = {Affordable Measurement Setups for Networking Device Latency with Sub-Microsecond Accuracy}, series = {W{\"u}rzburg Workshop on Next-Generation Communication Networks (WueWoWas'22)}, journal = {W{\"u}rzburg Workshop on Next-Generation Communication Networks (WueWoWas'22)}, doi = {10.25972/OPUS-28075}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-280751}, pages = {5}, year = {2022}, abstract = {This document presents a networking latency measurement setup that focuses on affordability and universal applicability, and can provide sub-microsecond accuracy. It explains the prerequisites, hardware choices, and considerations to respect during measurement. In addition, it discusses the necessity for exhaustive latency measurements when dealing with high availability and low latency requirements. Preliminary results show that the accuracy is within ±0.02 μs when used with the Intel I350-T2 network adapter.}, subject = {Datennetz}, language = {en} } @phdthesis{Herrler2007, author = {Herrler, Rainer}, title = {Agentenbasierte Simulation zur Ablaufoptimierung in Krankenh{\"a}usern und anderen verteilten, dynamischen Umgebungen}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-24483}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2007}, abstract = {Verteilte dynamische Systeme unter lokalen und globalen Gesichtspunkten zu optimieren ist eine schwierige Aufgabe. Zwar sind grunds{\"a}tzliche Auswirkungen einzelner Maßnahmen h{\"a}ufig bekannt, durch widerstrebende Ziele, Wechselwirkungen zwischen Prozessen und Nebenwirkungen von Maßnahmen ist ein analytisches Vorgehen bei der Optimierung nicht m{\"o}glich. Besonders schwierig wird es, wenn lokale Einheiten einerseits ihre Ziele und Autonomie behalten sollen, aber durch zentrale Vorgaben bzw. Anreize so gesteuert werden sollen, dass ein {\"u}bergeordnetes Ziel erreicht wird. Ein praktisches Beispiel dieses allgemeinen Optimierungsproblems findet sich im Gesundheitswesen. Das Management von modernen Kliniken ist stets mit dem Problem konfrontiert, die Qualit{\"a}t der Pflege zu gew{\"a}hrleisten und gleichzeitig kosteneffizient zu arbeiten. Hier gilt es unter gegeben Rahmenbedingungen und bei Respektierung der Autonomie der Funktionseinheiten, Optimierungsmaßnahmen zu finden und durchzuf{\"u}hren. Vorhandene Werkzeuge zur Simulation und Modellierung bieten f{\"u}r diese Aufgabe keine ausreichend guten Vorgehensmodelle und Modellierungsmechanismen. Die agentenbasierte Simulation erm{\"o}glicht die Abbildung solcher Systeme und die Durchf{\"u}hrung von Simulationsexperimenten zur Bewertung einzelner Maßnahmen. Es werden L{\"o}sungswege und Werkzeuge vorgestellt und evaluiert, die den Benutzer bei der Formalisierung des Wissens und der Modellierung solch komplexer Szenarien unterst{\"u}tzen und ein systematisches Vorgehen zur Optimierung erm{\"o}glichen.}, subject = {Simulation}, language = {de} } @phdthesis{Kluegl2000, author = {Kl{\"u}gl, Franziska}, title = {Aktivit{\"a}tsbasierte Verhaltensmodellierung und ihre Unterst{\"u}tzung bei Multiagentensimulationen}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-2874}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2000}, abstract = {Durch Zusammenf{\"u}hrung traditioneller Methoden zur individuenbasierten Simulation und dem Konzept der Multiagentensysteme steht mit der Multiagentensimulation eine Methodik zur Verf{\"u}gung, die es erm{\"o}glicht, sowohl technisch als auch konzeptionell eine neue Ebene an Detaillierung bei Modellbildung und Simulation zu erreichen. Ein Modell beruht dabei auf dem Konzept einer Gesellschaft: Es besteht aus einer Menge interagierender, aber in ihren Entscheidungen autonomen Einheiten, den Agenten. Diese {\"a}ndern durch ihre Aktionen ihre Umwelt und reagieren ebenso auf die f{\"u}r sie wahrnehmbaren {\"A}nderungen in der Umwelt. Durch die Simulation jedes Agenten zusammen mit der Umwelt, in der er "lebt", wird die Dynamik im Gesamtsystem beobachtbar. In der vorliegenden Dissertation wurde ein Repr{\"a}sentationsschema f{\"u}r Multiagentensimulationen entwickelt werden, das es Fachexperten, wie zum Beispiel Biologen, erm{\"o}glicht, selbst{\"a}ndig ohne traditionelles Programmieren Multiagentenmodelle zu implementieren und mit diesen Experimente durchzuf{\"u}hren. Dieses deklarative Schema beruht auf zwei Basiskonzepten: Der K{\"o}rper eines Agenten besteht aus Zustandsvariablen. Das Verhalten des Agenten kann mit Regeln beschrieben werden. Ausgehend davon werden verschiedene Strukturierungsans{\"a}tze behandelt. Das wichtigste Konzept ist das der "Aktivit{\"a}t", einer Art "Verhaltenszustand": W{\"a}hrend der Agent in einer Aktivit{\"a}t A verweilt, f{\"u}hrt er die zugeh{\"o}rigen Aktionen aus und dies solange, bis eine Regel feuert, die diese Aktivit{\"a}t beendet und eine neue Aktivit{\"a}t ausw{\"a}hlt. Durch Indizierung dieser Regeln bei den zugeh{\"o}rigen Aktivit{\"a}ten und Einf{\"u}hrung von abstrakten Aktivit{\"a}ten entsteht ein Schema f{\"u}r eine vielf{\"a}ltig strukturierbare Verhaltensbeschreibung. Zu diesem Schema wurde ein Interpreter entwickelt, der ein derartig repr{\"a}sentiertes Modell ausf{\"u}hrt und so Simulationsexperimente mit dem Multiagentenmodell erlaubt. Auf dieser Basis wurde die Modellierungs- und Experimentierumgebung SeSAm ("Shell f{\"u}r Simulierte Agentensysteme") entwickelt. Sie verwendet vorhandene Konzepte aus dem visuellen Programmieren. Mit dieser Umgebung wurden Anwendungsmodelle aus verschiedenen Dom{\"a}nen realisiert: Neben abstrakten Spielbeispielen waren dies vor allem Fragestellungen zu sozialen Insekten, z.B. zum Verhalten von Ameisen, Bienen oder der Interaktion zwischen Bienenv{\"o}lkern und Milbenpopulationen.}, subject = {Agent }, language = {de} }