@article{Zeeshan2010, author = {Zeeshan, Ahmed}, title = {Towards Performance Measurement and Metrics Based Analysis of PLA Applications}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-68188}, year = {2010}, abstract = {This article is about a measurement analysis based approach to help software practitioners in managing the additional level complexities and variabilities in software product line applications. The architecture of the proposed approach i.e. ZAC is designed and implemented to perform preprocessesed source code analysis, calculate traditional and product line metrics and visualize results in two and three dimensional diagrams. Experiments using real time data sets are performed which concluded with the results that the ZAC can be very helpful for the software practitioners in understanding the overall structure and complexity of product line applications. Moreover the obtained results prove strong positive correlation between calculated traditional and product line measures.}, subject = {Programmierbare logische Anordnung}, language = {en} } @phdthesis{Oechsner2010, author = {Oechsner, Simon}, title = {Performance Challenges and Optimization Potential of Peer-to-Peer Overlay Technologies}, doi = {10.25972/OPUS-4159}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-50015}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2010}, abstract = {In today's Internet, building overlay structures to provide a service is becoming more and more common. This approach allows for the utilization of client resources, thus being more scalable than a client-server model in this respect. However, in these architectures the quality of the provided service depends on the clients and is therefore more complex to manage. Resource utilization, both at the clients themselves and in the underlying network, determine the efficiency of the overlay application. Here, a trade-off exists between the resource providers and the end users that can be tuned via overlay mechanisms. Thus, resource management and traffic management is always quality-of-service management as well. In this monograph, the three currently significant and most widely used overlay types in the Internet are considered. These overlays are implemented in popular applications which only recently have gained importance. Thus, these overlay networks still face real-world technical challenges which are of high practical relevance. We identify the specific issues for each of the considered overlays, and show how their optimization affects the trade-offs between resource efficiency and service quality. Thus, we supply new insights and system knowledge that is not provided by previous work.}, subject = {Overlay-Netz}, language = {en} } @phdthesis{Henjes2010, author = {Henjes, Robert}, title = {Performance Evaluation of Publish/Subscribe Middleware Architectures}, doi = {10.25972/OPUS-4536}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-53388}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2010}, abstract = {While developing modern applications, it is necessary to ensure an efficient and performant communication between different applications. In current environments, a middleware software is used, which supports the publish/subscribe communication pattern. Using this communication pattern, a publisher sends information encapsulated in messages to the middleware. A subscriber registers its interests at the middleware. The monograph describes three different steps to determine the performance of such a system. In a first step, the message throughput performance of a publish/subscribe in different scenarios is measured using a Java Message Service (JMS) based implementation. In the second step the maximum achievable message throughput is described by adapted models depending on the filter complexity and the replication grade. Using the model, the performance characteristics of a specific system in a given scenario can be determined. These numbers are used for the queuing model described in the third part of the thesis, which supports the dimensioning of a system in realistic scenarios. Additionally, we introduce a method to approximate an M/G/1 system numerically in an efficient way, which can be used for real time analysis to predict the expected performance in a certain scenario. Finally, the analytical model is used to investigate different possibilities to ensure the scalability of the maximum achievable message throughput of the overall system.}, subject = {Middleware}, language = {en} } @inproceedings{OPUS4-4233, title = {9. Fachgespr{\"a}ch Sensornetze der GI/ITG Fachgruppe Kommunikation und Verteilte Systeme}, editor = {Kolla, Reiner}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-51106}, year = {2010}, abstract = {J{\"a}hrliches Fachgespr{\"a}ch zu Sensornetzen der GI/ITG Fachgruppe Kommunikation und Verteilte Systeme, 16. - 17. September 2010, Universit{\"a}t W{\"u}rzburg}, subject = {Drahtloses Sensorsystem}, language = {mul} } @phdthesis{Zeiger2010, author = {Zeiger, Florian}, title = {Internet Protocol based networking of mobile robots}, isbn = {978-3-923959-59-4}, doi = {10.25972/OPUS-4661}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-54776}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2010}, abstract = {This work is composed of three main parts: remote control of mobile systems via Internet, ad-hoc networks of mobile robots, and remote control of mobile robots via 3G telecommunication technologies. The first part gives a detailed state of the art and a discussion of the problems to be solved in order to teleoperate mobile robots via the Internet. The focus of the application to be realized is set on a distributed tele-laboratory with remote experiments on mobile robots which can be accessed world-wide via the Internet. Therefore, analyses of the communication link are used in order to realize a robust system. The developed and implemented architecture of this distributed tele-laboratory allows for a smooth access also with a variable or low link quality. The second part covers the application of ad-hoc networks for mobile robots. The networking of mobile robots via mobile ad-hoc networks is a very promising approach to realize integrated telematic systems without relying on preexisting communication infrastructure. Relevant civilian application scenarios are for example in the area of search and rescue operations where first responders are supported by multi-robot systems. Here, mobile robots, humans, and also existing stationary sensors can be connected very fast and efficient. Therefore, this work investigates and analyses the performance of different ad-hoc routing protocols for IEEE 802.11 based wireless networks in relevant scenarios. The analysis of the different protocols allows for an optimization of the parameter settings in order to use these ad-hoc routing protocols for mobile robot teleoperation. Also guidelines for the realization of such telematics systems are given. Also traffic shaping mechanisms of application layer are presented which allow for a more efficient use of the communication link. An additional application scenario, the integration of a small size helicopter into an IP based ad-hoc network, is presented. The teleoperation of mobile robots via 3G telecommunication technologies is addressed in the third part of this work. The high availability, high mobility, and the high bandwidth provide a very interesting opportunity to realize scenarios for the teleoperation of mobile robots or industrial remote maintenance. This work analyses important parameters of the UMTS communication link and investigates also the characteristics for different data streams. These analyses are used to give guidelines which are necessary for the realization of or industrial remote maintenance or mobile robot teleoperation scenarios. All the results and guidelines for the design of telematic systems in this work were derived from analyses and experiments with real hardware.}, subject = {Robotik}, language = {en} } @phdthesis{Sauer2010, author = {Sauer, Markus}, title = {Mixed-Reality for Enhanced Robot Teleoperation}, isbn = {978-3-923959-67-9}, doi = {10.25972/OPUS-4666}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-55083}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2010}, abstract = {In den letzten Jahren ist die Forschung in der Robotik soweit fortgeschritten, dass die Mensch-Maschine Schnittstelle zunehmend die kritischste Komponente f{\"u}r eine hohe Gesamtperformanz von Systemen zur Navigation und Koordination von Robotern wird. In dieser Dissertation wird untersucht wie Mixed-Reality Technologien f{\"u}r Nutzerschnittstellen genutzt werden k{\"o}nnen, um diese Gesamtperformanz zu erh{\"o}hen. Hierzu werden Konzepte und Technologien entwickelt, die durch Evaluierung mit Nutzertest ein optimiertes und anwenderbezogenes Design von Mixed-Reality Nutzerschnittstellen erm{\"o}glichen. Er werden somit sowohl die technische Anforderungen als auch die menschlichen Faktoren f{\"u}r ein konsistentes Systemdesign ber{\"u}cksichtigt. Nach einer detaillierten Problemanalyse und der Erstellung eines Systemmodels, das den Menschen als Schl{\"u}sselkomponente mit einbezieht, wird zun{\"a}chst die Anwendung der neuartigen 3D-Time-of-Flight Kamera zur Navigation von Robotern, aber auch f{\"u}r den Einsatz in Mixed-Reality Schnittstellen analysiert und optimiert. Weiterhin wird gezeigt, wie sich der Netzwerkverkehr des Videostroms als wichtigstes Informationselement der meisten Nutzerschnittstellen f{\"u}r die Navigationsaufgabe auf der Netzwerk Applikationsebene in typischen Multi-Roboter Netzwerken mit dynamischen Topologien und Lastsituation optimieren l{\"a}sst. Hierdurch ist es m{\"o}glich in sonst in sonst typischen Ausfallszenarien den Videostrom zu erhalten und die Bildrate zu stabilisieren. Diese fortgeschrittenen Technologien werden dann auch dem entwickelten Konzept der generischen 3D Mixed Reality Schnittselle eingesetzt. Dieses Konzept erm{\"o}glicht eine integrierte 3D Darstellung der verf{\"u}gbaren Information, so dass r{\"a}umliche Beziehungen von Informationen aufrechterhalten werden und somit die Anzahl der mentalen Transformationen beim menschlichen Bediener reduziert wird. Gleichzeitig werden durch diesen Ansatz auch immersive Stereo Anzeigetechnologien unterst{\"u}tzt, welche zus{\"a}tzlich das r{\"a}umliche Verst{\"a}ndnis der entfernten Situation f{\"o}rdern. Die in der Dissertation vorgestellten und evaluierten Ans{\"a}tze nutzen auch die Tatsache, dass sich eine lokale Autonomie von Robotern heute sehr robust realisieren l{\"a}sst. Dies wird zum Beispiel zur Realisierung eines Assistenzsystems mit variabler Autonomie eingesetzt. Hierbei erh{\"a}lt der Fernbediener {\"u}ber eine Kraftr{\"u}ckkopplung kombiniert mit einer integrierten Augmented Reality Schnittstelle, einen Eindruck {\"u}ber die Situation am entfernten Arbeitsbereich, aber auch {\"u}ber die aktuelle Navigationsintention des Roboters. Die durchgef{\"u}hrten Nutzertests belegen die signifikante Steigerung der Navigationsperformanz durch den entwickelten Ansatz. Die robuste lokale Autonomie erm{\"o}glicht auch den in der Dissertation eingef{\"u}hrten Ansatz der pr{\"a}diktiven Mixed-Reality Schnittstelle. Die durch diesen Ansatz entkoppelte Regelschleife {\"u}ber den Menschen erm{\"o}glicht es die Sichtbarkeit von unvermeidbaren Systemverz{\"o}gerungen signifikant zu reduzieren. Zus{\"a}tzlich k{\"o}nnen durch diesen Ansatz beide f{\"u}r die Navigation hilfreichen Blickwinkel in einer 3D-Nutzerschnittstelle kombiniert werden - der exozentrische Blickwinkel und der egozentrische Blickwinkel als Augmented Reality Sicht.}, subject = {Mobiler Roboter}, language = {en} } @unpublished{Nassourou2010, author = {Nassourou, Mohamadou}, title = {Markup overlap: Improving Fragmentation Method}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-49084}, year = {2010}, abstract = {Overlapping is a common word used to describe documents whose structural dimensions cannot be adequately represented using tree structure. For instance a quotation that starts in one verse and ends in another verse. The problem of overlapping hierarchies is a recurring one, which has been addressed by a variety of approaches. There are XML based solutions as well as Non-XML ones. The XML-based solutions are: multiple documents, empty elements, fragmentation, out-of-line markup, JITT and BUVH. And the Non-XML approaches comprise CONCUR/XCONCUR, MECS, LMNL ...etc. This paper presents shortly state-of-the-art in overlapping hierarchies, and introduces two variations on the TEI fragmentation markup that have several advantages.}, subject = {XML}, language = {en} } @phdthesis{Klein2010, author = {Klein, Alexander}, title = {Performance Issues of MAC and Routing Protocols in Wireless Sensor Networks}, doi = {10.25972/OPUS-4465}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-52870}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2010}, abstract = {The focus of this work lies on the communication issues of Medium Access Control (MAC) and routing protocols in the context of WSNs. The communication challenges in these networks mainly result from high node density, low bandwidth, low energy constraints and the hardware limitations in terms of memory, computational power and sensing capabilities of low-power transceivers. For this reason, the structure of WSNs is always kept as simple as possible to minimize the impact of communication issues. Thus, the majority of WSNs apply a simple one hop star topology since multi-hop communication has high demands on the routing protocol since it increases the bandwidth requirements of the network. Moreover, medium access becomes a challenging problem due to the fact that low-power transceivers are very limited in their sensing capabilities. The first contribution is represented by the Backoff Preamble-based MAC Protocol with Sequential Contention Resolution (BPS-MAC) which is designed to overcome the limitations of low-power transceivers. Two communication issues, namely the Clear Channel Assessment (CCA) delay and the turnaround time, are directly addressed by the protocol. The CCA delay represents the period of time which is required by the transceiver to detect a busy radio channel while the turnaround time specifies the period of time which is required to switch between receive and transmit mode. Standard Carrier Sense Multiple Access (CSMA) protocols do not achieve high performance in terms of packet loss if the traffic is highly correlated due to the fact that the transceiver is not able to sense the medium during the switching phase. Therefore, a node may start to transmit data while another node is already transmitting since it has sensed an idle medium right before it started to switch its transceiver from receive to transmit mode. The BPS-MAC protocol uses a new sequential preamble-based medium access strategy which can be adapted to the hardware capabilities of the transceivers. The protocol achieves a very low packet loss rate even in wireless networks with high node density and event-driven traffic without the need of synchronization. This makes the protocol attractive to applications such as structural health monitoring, where event suppression is not an option. Moreover, acknowledgments or complex retransmission strategies become almost unnecessary since the sequential preamble-based contention resolution mechanism minimizes the collision probability. However, packets can still be lost as a consequence of interference or other issues which affect signal propagation. The second contribution consists of a new routing protocol which is able to quickly detect topology changes without generating a large amount of overhead. The key characteristics of the Statistic-Based Routing (SBR) protocol are high end-to-end reliability (in fixed and mobile networks), load balancing capabilities, a smooth continuous routing metric, quick adaptation to changing network conditions, low processing and memory requirements, low overhead, support of unidirectional links and simplicity. The protocol can establish routes in a hybrid or a proactive mode and uses an adaptive continuous routing metric which makes it very flexible in terms of scalability while maintaining stable routes. The hybrid mode is optimized for low-power WSNs since routes are only established on demand. The difference of the hybrid mode to reactive routing strategies is that routing messages are periodically transmitted to maintain already established routes. However, the protocol stops the transmission of routing messages if no data packets are transmitted for a certain time period in order to minimize the routing overhead and the energy consumption. The proactive mode is designed for high data rate networks which have less energy constraints. In this mode, the protocol periodically transmits routing messages to establish routes in a proactive way even in the absence of data traffic. Thus, nodes in the network can immediately transmit data since the route to the destination is already established in advance. In addition, a new delay-based routing message forwarding strategy is introduced. The forwarding strategy is part of SBR but can also be applied to many routing protocols in order to modify the established topology. The strategy can be used, e.g. in mobile networks, to decrease the packet loss by deferring routing messages with respect to the neighbor change rate. Thus, nodes with a stable neighborhood forward messages faster than nodes within a fast changing neighborhood. As a result, routes are established through nodes with correlated movement which results in fewer topology changes due to higher link durations.}, subject = {Routing}, language = {en} } @unpublished{Nassourou2010, author = {Nassourou, Mohamadou}, title = {Understanding the Vex Rendering Engine}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-51333}, year = {2010}, abstract = {The Visual Editor for XML (Vex)[1] used by TextGrid [2]and other applications has got rendering and layout engines. The layout engine is well documented but the rendering engine is not. This lack of documenting the rendering engine has made refactoring and extending the editor hard and tedious. For instance many CSS2.1 and upcoming CSS3 properties have not been implemented. Software developers in different projects such as TextGrid using Vex would like to update its CSS rendering engine in order to provide advanced user interfaces as well as support different document types. In order to minimize the effort of extending Vex functionality, I found it beneficial to write a basic documentation about Vex software architecture in general and its CSS rendering engine in particular. The documentation is mainly based on the idea of architectural layered diagrams. In fact layered diagrams can help developers understand software's source code faster and easier in order to alter it, and fix errors. This paper is written for the purpose of providing direct support for exploration in the comprehension process of Vex source code. It discusses Vex software architecture. The organization of packages that make up the software, the architecture of its CSS rendering engine, an algorithm explaining the working principle of its rendering engine are described.}, subject = {Cascading Style Sheets}, language = {en} } @unpublished{Nassourou2010, author = {Nassourou, Mohamadou}, title = {Reference Architecture, Design of Cascading Style Sheets Processing Model}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-51328}, year = {2010}, abstract = {The technique of using Cascading Style Sheets (CSS) to format and present structured data is called CSS processing model. For instance a CSS processing model for XML documents describes steps involved in formatting and presenting XML documents on screens or papers. Many software applications such as browsers and XML editors have their own CSS processing models which are part of their rendering engines. For instance each browser based on its CSS processing model renders CSS layout differently, as a result an inconsistency in the support of CSS features arises. Some browsers support more CSS features than others, and the rendering itself varies. Moreover the W3C standards are not even adhered by some browsers such as Internet Explorer. Test suites and other hacks and filters cannot definitely solve these problems, because these solutions are temporary and fragile. To palliate this inconsistency and browser compatibility issues with respect to CSS, a reference CSS processing model is needed. By extension it could even allow interoperability across CSS rendering engines. A reference architecture would provide common software architecture and interfaces, and facilitate refactoring, reuse, and automated unit testing. In [2] a reference architecture for browsers has been proposed. However this reference architecture is a macro reference model which does not consider separately individual components of rendering and layout engines. In this paper an attempt to develop a reference architecture for CSS processing models is discussed. In addition the Vex editor [3] rendering and layout engines, as well as an extended version of the editor used in TextGrid project [5] are also presented in order to validate the proposed reference architecture.}, subject = {Cascading Style Sheets}, language = {en} }