@phdthesis{Reith2001, author = {Reith, Steffen}, title = {Generalized Satisfiability Problems}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-74}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2001}, abstract = {In the last 40 years, complexity theory has grown to a rich and powerful field in theoretical computer science. The main task of complexity theory is the classification of problems with respect to their consumption of resources (e.g., running time or required memory). To study the computational complexity (i.e., consumption of resources) of problems, similar problems are grouped into so called complexity classes. During the systematic study of numerous problems of practical relevance, no efficient algorithm for a great number of studied problems was found. Moreover, it was unclear whether such algorithms exist. A major breakthrough in this situation was the introduction of the complexity classes P and NP and the identification of hardest problems in NP. These hardest problems of NP are nowadays known as NP-complete problems. One prominent example of an NP-complete problem is the satisfiability problem of propositional formulas (SAT). Here we get a propositional formula as an input and it must be decided whether an assignment for the propositional variables exists, such that this assignment satisfies the given formula. The intensive study of NP led to numerous related classes, e.g., the classes of the polynomial-time hierarchy PH, P, \#P, PP, NL, L and \#L. During the study of these classes, problems related to propositional formulas were often identified to be complete problems for these classes. Hence some questions arise: Why is SAT so hard to solve? Are there modifications of SAT which are complete for other well-known complexity classes? In the context of these questions a result by E. Post is extremely useful. He identified and characterized all classes of Boolean functions being closed under superposition. It is possible to study problems which are connected to generalized propositional logic by using this result, which was done in this thesis. Hence, many different problems connected to propositional logic were studied and classified with respect to their computational complexity, clearing the borderline between easy and hard problems.}, subject = {Erf{\"u}llbarkeitsproblem}, language = {en} } @phdthesis{Reitwiessner2011, author = {Reitwießner, Christian}, title = {Multiobjective Optimization and Language Equations}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-70146}, school = {Universit{\"a}t W{\"u}rzburg}, year = {2011}, abstract = {Praktische Optimierungsprobleme beinhalten oft mehrere gleichberechtigte, sich jedoch widersprechende Kriterien. Beispielsweise will man bei einer Reise zugleich m{\"o}glichst schnell ankommen, sie soll aber auch nicht zu teuer sein. Im ersten Teil dieser Arbeit wird die algorithmische Beherrschbarkeit solcher mehrkriterieller Optimierungsprobleme behandelt. Es werden zun{\"a}chst verschiedene L{\"o}sungsbegriffe diskutiert und auf ihre Schwierigkeit hin verglichen. Interessanterweise stellt sich heraus, dass diese Begriffe f{\"u}r ein einkriterielles Problem stets gleich schwer sind, sie sich ab zwei Kriterien allerdings stark unterscheiden k{\"o}nen (außer es gilt P = NP). In diesem Zusammenhang wird auch die Beziehung zwischen Such- und Entscheidungsproblemen im Allgemeinen untersucht. Schließlich werden neue und verbesserte Approximationsalgorithmen f{\"u}r verschieden Varianten des Problems des Handlungsreisenden gefunden. Dabei wird mit Mitteln der Diskrepanztheorie eine Technik entwickelt, die ein grundlegendes Hindernis der Mehrkriteriellen Optimierung aus dem Weg schafft: Gegebene L{\"o}sungen so zu kombinieren, dass die neue L{\"o}sung in allen Kriterien m{\"o}glichst ausgewogen ist und gleichzeitig die Struktur der L{\"o}sungen nicht zu stark zerst{\"o}rt wird. Der zweite Teil der Arbeit widmet sich verschiedenen Aspekten von Gleichungssystemen f{\"u}r (formale) Sprachen. Einerseits werden konjunktive und Boolesche Grammatiken untersucht. Diese sind Erweiterungen der kontextfreien Grammatiken um explizite Durchschnitts- und Komplementoperationen. Es wird unter anderem gezeigt, dass man bei konjunktiven Grammatiken die Vereinigungsoperation stark einschr{\"a}nken kann, ohne dabei die erzeugte Sprache zu {\"a}ndern. Außerdem werden bestimmte Schaltkreise untersucht, deren Gatter keine Wahrheitswerte sondern Mengen von Zahlen berechnen. F{\"u}r diese Schaltkreise wird das {\"A}quivalenzproblem betrachtet, also die Frage ob zwei gegebene Schaltkreise die gleiche Menge berechnen oder nicht. Es stellt sich heraus, dass, abh{\"a}ngig von den erlaubten Gattertypen, die Komplexit{\"a}t des {\"A}quivalenzproblems stark variiert und f{\"u}r verschiedene Komplexit{\"a}tsklassen vollst{\"a}ndig ist, also als (parametrisierter) Vertreter f{\"u}r diese Klassen stehen kann.}, subject = {Mehrkriterielle Optimierung}, language = {en} } @article{RiedmannSchaperLugrin2022, author = {Riedmann, Anna and Schaper, Philipp and Lugrin, Birgit}, title = {Integration of a social robot and gamification in adult learning and effects on motivation, engagement and performance}, series = {AI \& Society}, journal = {AI \& Society}, issn = {0951-5666}, doi = {10.1007/s00146-022-01514-y}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-324208}, year = {2022}, abstract = {Learning is a central component of human life and essential for personal development. Therefore, utilizing new technologies in the learning context and exploring their combined potential are considered essential to support self-directed learning in a digital age. A learning environment can be expanded by various technical and content-related aspects. Gamification in the form of elements from video games offers a potential concept to support the learning process. This can be supplemented by technology-supported learning. While the use of tablets is already widespread in the learning context, the integration of a social robot can provide new perspectives on the learning process. However, simply adding new technologies such as social robots or gamification to existing systems may not automatically result in a better learning environment. In the present study, game elements as well as a social robot were integrated separately and conjointly into a learning environment for basic Spanish skills, with a follow-up on retained knowledge. This allowed us to investigate the respective and combined effects of both expansions on motivation, engagement and learning effect. This approach should provide insights into the integration of both additions in an adult learning context. We found that the additions of game elements and the robot did not significantly improve learning, engagement or motivation. Based on these results and a literature review, we outline relevant factors for meaningful integration of gamification and social robots in learning environments in adult learning.}, language = {en} } @techreport{RieglerKayal2022, type = {Working Paper}, author = {Riegler, Clemens and Kayal, Hakan}, title = {VELEX: Venus Lightning Experiment}, doi = {10.25972/OPUS-28248}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-282481}, pages = {6}, year = {2022}, abstract = {Lightning has fascinated humanity since the beginning of our existence. Different types of lightning like sprites and blue jets were discovered, and many more are theorized. However, it is very likely that these phenomena are not exclusive to our home planet. Venus's dense and active atmosphere is a place where lightning is to be expected. Missions like Venera, Pioneer, and Galileo have carried instruments to measure electromagnetic activity. These measurements have indeed delivered results. However, these results are not clear. They could be explained by other effects like cosmic rays, plasma noise, or spacecraft noise. Furthermore, these lightning seem different from those we know from our home planet. In order to tackle these issues, a different approach to measurement is proposed. When multiple devices in different spacecraft or locations can measure the same atmospheric discharge, most other explanations become increasingly less likely. Thus, the suggested instrument and method of VELEX incorporates multiple spacecraft. With this approach, the question about the existence of lightning on Venus could be settled.}, language = {en} } @techreport{RieglerWernerKayal2022, type = {Working Paper}, author = {Riegler, Clemens and Werner, Lennart and Kayal, Hakan}, title = {MAPLE: Marsian Autorotation Probe Lander Experiment}, doi = {10.25972/OPUS-28239}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-282390}, pages = {7}, year = {2022}, abstract = {The first step towards aerial planetary exploration has been made. Ingenuity shows extremely promising results, and new missions are already underway. Rotorcraft are capable of flight. This capability could be utilized to support the last stages of Entry, Descent, and Landing. Thus, mass and complexity could be scaled down. Autorotation is one method of descent. It describes unpowered descent and landing, typically performed by helicopters in case of an engine failure. MAPLE is suggested to test these procedures and understand autorotation on other planets. In this series of experiments, the Ingenuity helicopter is utilized. Ingenuity would autorotate a "mid-air-landing" before continuing with normal flight. Ultimately, the collected data shall help to understand autorotation on Mars and its utilization for interplanetary exploration.}, language = {en} } @article{RodriguesWeissHewigetal.2021, author = {Rodrigues, Johannes and Weiß, Martin and Hewig, Johannes and Allen, John J. B.}, title = {EPOS: EEG Processing Open-Source Scripts}, series = {Frontiers in Neuroscience}, volume = {15}, journal = {Frontiers in Neuroscience}, issn = {1662-453X}, doi = {10.3389/fnins.2021.660449}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-240221}, year = {2021}, abstract = {Background: Since the replication crisis, standardization has become even more important in psychological science and neuroscience. As a result, many methods are being reconsidered, and researchers' degrees of freedom in these methods are being discussed as a potential source of inconsistencies across studies. New Method: With the aim of addressing these subjectivity issues, we have been working on a tutorial-like EEG (pre-)processing pipeline to achieve an automated method based on the semi-automated analysis proposed by Delorme and Makeig. Results: Two scripts are presented and explained step-by-step to perform basic, informed ERP and frequency-domain analyses, including data export to statistical programs and visual representations of the data. The open-source software EEGlab in MATLAB is used as the data handling platform, but scripts based on code provided by Mike Cohen (2014) are also included. Comparison with existing methods: This accompanying tutorial-like article explains and shows how the processing of our automated pipeline affects the data and addresses, especially beginners in EEG-analysis, as other (pre)-processing chains are mostly targeting rather informed users in specialized areas or only parts of a complete procedure. In this context, we compared our pipeline with a selection of existing approaches. Conclusion: The need for standardization and replication is evident, yet it is equally important to control the plausibility of the suggested solution by data exploration. Here, we provide the community with a tool to enhance the understanding and capability of EEG-analysis. We aim to contribute to comprehensive and reliable analyses for neuro-scientific research.}, language = {en} } @techreport{Rossa2004, author = {Rossa, Christian}, title = {Inside 2004: Multimedia und Services}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-8616}, year = {2004}, abstract = {Einzelne Artikel zu den Themen Multimedia, Dienstleistungen, IT-Sicherheit und Hochschulnetz des Rechenzentrums der Universit{\"a}t W{\"u}rzburg}, language = {de} } @misc{Rossa2003, author = {Rossa, Christian}, title = {Inside 2003: IT-Sicherheit}, organization = {Rechenzentrum}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-6061}, year = {2003}, abstract = {Einzelne Artikel zum Thema IT-Sicherheit an der Universit{\"a}t W{\"u}rzburg}, subject = {Daten{\"u}bertragung ; Datensicherung ; Informationstechnik ; Internet ; Computersicherheit}, language = {de} } @techreport{RossiMaurelliUnnithanetal.2021, author = {Rossi, Angelo Pio and Maurelli, Francesco and Unnithan, Vikram and Dreger, Hendrik and Mathewos, Kedus and Pradhan, Nayan and Corbeanu, Dan-Andrei and Pozzobon, Riccardo and Massironi, Matteo and Ferrari, Sabrina and Pernechele, Claudia and Paoletti, Lorenzo and Simioni, Emanuele and Maurizio, Pajola and Santagata, Tommaso and Borrmann, Dorit and N{\"u}chter, Andreas and Bredenbeck, Anton and Zevering, Jasper and Arzberger, Fabian and Reyes Mantilla, Camilo Andr{\´e}s}, title = {DAEDALUS - Descent And Exploration in Deep Autonomy of Lava Underground Structures}, isbn = {978-3-945459-33-1}, issn = {1868-7466}, doi = {10.25972/OPUS-22791}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-227911}, pages = {188}, year = {2021}, abstract = {The DAEDALUS mission concept aims at exploring and characterising the entrance and initial part of Lunar lava tubes within a compact, tightly integrated spherical robotic device, with a complementary payload set and autonomous capabilities. The mission concept addresses specifically the identification and characterisation of potential resources for future ESA exploration, the local environment of the subsurface and its geologic and compositional structure. A sphere is ideally suited to protect sensors and scientific equipment in rough, uneven environments. It will house laser scanners, cameras and ancillary payloads. The sphere will be lowered into the skylight and will explore the entrance shaft, associated caverns and conduits. Lidar (light detection and ranging) systems produce 3D models with high spatial accuracy independent of lighting conditions and visible features. Hence this will be the primary exploration toolset within the sphere. The additional payload that can be accommodated in the robotic sphere consists of camera systems with panoramic lenses and scanners such as multi-wavelength or single-photon scanners. A moving mass will trigger movements. The tether for lowering the sphere will be used for data communication and powering the equipment during the descending phase. Furthermore, the connector tether-sphere will host a WIFI access point, such that data of the conduit can be transferred to the surface relay station. During the exploration phase, the robot will be disconnected from the cable, and will use wireless communication. Emergency autonomy software will ensure that in case of loss of communication, the robot will continue the nominal mission.}, subject = {Mond}, language = {en} } @inproceedings{SanusiKlemke2021, author = {Sanusi, Khaleel Asyraaf Mat and Klemke, Roland}, title = {Immersive Multimodal Environments for Psychomotor Skills Training}, series = {Proceedings of the 1st Games Technology Summit}, booktitle = {Proceedings of the 1st Games Technology Summit}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:20-opus-246016}, pages = {9-15}, year = {2021}, abstract = {Modern immersive multimodal technologies enable the learners to completely get immersed in various learning situations in a way that feels like experiencing an authentic learning environment. These environments also allow the collection of multimodal data, which can be used with artificial intelligence to further improve the immersion and learning outcomes. The use of artificial intelligence has been widely explored for the interpretation of multimodal data collected from multiple sensors, thus giving insights to support learners' performance by providing personalised feedback. In this paper, we present a conceptual approach for creating immersive learning environments, integrated with multi-sensor setup to help learners improve their psychomotor skills in a remote setting.}, language = {en} }