Dokument-ID Dokumenttyp Verfasser/Autoren Herausgeber Haupttitel Abstract Auflage Verlagsort Verlag Erscheinungsjahr Seitenzahl Schriftenreihe Titel Schriftenreihe Bandzahl ISBN Quelle der Hochschulschrift Konferenzname Quelle:Titel Quelle:Jahrgang Quelle:Heftnummer Quelle:Erste Seite Quelle:Letzte Seite URN DOI Abteilungen OPUS4-24577 Konferenzveröffentlichung von Mammen, Sebastian; Klemke, Roland; Lorber, Martin Proceedings of the 1st Games Technology Summit As part of the Clash of Realities International Conference on the Technology and Theory of Digital Games, the Game Technology Summit is a premium venue to bring together experts from academia and industry to disseminate state-of-the-art research on trending technology topics in digital games. In this first iteration of the Game Technology Summit, we specifically paid attention on how the successes in AI in Natural User Interfaces have been impacting the games industry (industry track) and which scientific, state-of-the-art ideas and approaches are currently pursued (scientific track). 2021 vi, 46 978-3-945459-36-2 urn:nbn:de:bvb:20-opus-245776 10.25972/OPUS-24577 Institut für Informatik OPUS4-24584 Konferenzveröffentlichung Klemke, Roland; Sanusi, Khaleel Asyraaf Mat; Rose, Melina Immersive Game Technologies for Innovative Education - A Method for Experimental Interdisciplinary Technology Transfer Immersive, sensor-enabled technologies such as augmented and virtual reality expand the way human beings interact with computers significantly. While these technologies are widely explored in entertainment games, they also offer possibilities for educational use. However,their uptake in education is so far very limited. Within the ImTech4Ed project, we aim at systematically exploring the power of interdisciplinary, international hackathons as a novel method to create immersive educational game prototypes and as a means to transfer these innovative technical prototypes into educational use. To achieve this, we bring together game design and development, where immersive and interactive solutions are designed and developed; computer science, where the technological foundations for immersive technologies and for scalable architectures for these are created; and teacher education, where future teachers are educated. This article reports on the concept and design of these hackathons. 2021 1-8 Proceedings of the 1st Games Technology Summit urn:nbn:de:bvb:20-opus-245843 Institut für Informatik OPUS4-24602 Konferenzveröffentlichung Davies, Richard; Dewell, Nathan; Harvey, Carlo A framework for interactive, autonomous and semantic dialogue generation in games Immersive virtual environments provide users with the opportunity to escape from the real world, but scripted dialogues can disrupt the presence within the world the user is trying to escape within. Both Non-Playable Character (NPC) to Player and NPC to NPC dialogue can be non-natural and the reliance on responding with pre-defined dialogue does not always meet the players emotional expectations or provide responses appropriate to the given context or world states. This paper investigates the application of Artificial Intelligence (AI) and Natural Language Processing to generate dynamic human-like responses within a themed virtual world. Each thematic has been analysed against humangenerated responses for the same seed and demonstrates invariance of rating across a range of model sizes, but shows an effect of theme and the size of the corpus used for fine-tuning the context for the game world. 2021 16-28 Proceedings of the 1st Games Technology Summit urn:nbn:de:bvb:20-opus-246023 Institut für Informatik OPUS4-24601 Konferenzveröffentlichung Sanusi, Khaleel Asyraaf Mat; Klemke, Roland Immersive Multimodal Environments for Psychomotor Skills Training Modern immersive multimodal technologies enable the learners to completely get immersed in various learning situations in a way that feels like experiencing an authentic learning environment. These environments also allow the collection of multimodal data, which can be used with artificial intelligence to further improve the immersion and learning outcomes. The use of artificial intelligence has been widely explored for the interpretation of multimodal data collected from multiple sensors, thus giving insights to support learners' performance by providing personalised feedback. In this paper, we present a conceptual approach for creating immersive learning environments, integrated with multi-sensor setup to help learners improve their psychomotor skills in a remote setting. 2021 9-15 Proceedings of the 1st Games Technology Summit urn:nbn:de:bvb:20-opus-246016 Institut für Informatik OPUS4-25117 Konferenzveröffentlichung Klein, Wolf Peter; Staffeldt, Sven Zur Geschichte der Fach- und Wissenschaftssprachen. Identität, Differenz, Transfer Der Band enthält acht Aufsätze zur Geschichte der Fach- und Wissenschaftssprachen. Disziplinär geht es in erster Linie um juristische, balneologische, sprachwissenschaftliche pharmazeutische, medizinische Fach- und Wissenschaftssprachen. Darüber hinaus thematisiert ein Beitrag die Problematik der Fachsprachen im Rahmen der Stadtsprachenforschung, ein weiterer die Sprach- und Textpraxis von Vorlesungen. 2021 196 978-3-945459-40-9 urn:nbn:de:bvb:20-opus-251173 10.25972/OPUS-25117 Institut für deutsche Philologie OPUS4-21158 Konferenzveröffentlichung Husty, Ludwig; Link, Thomas; Pechtl, Joachim Neue Materialien des Bayerischen Neolithikums 3. Tagung im Kloster Windberg vom 16. bis 18. November 2018 Vom 16. bis 18. November 2018 fand im Kloster Windberg bei Straubing zum dritten Mal nach 2014 eine Tagung unter dem Titel "Neue Materialien des Bayerischen Neolithikums" statt. Dabei wurden neue, bislang unpublizierte Fundkomplexe vorgestellt und diskutiert, die alle Phasen der Jungsteinzeit vom Altneolithikum bis zum Endneolithikum abdeckten und die aus verschiedenen Landesteilen des Freistaats Bayern stammen. Mit einer diachronen und Regionen übergreifenden Betrachtung charakteristischer Inventare aus den verschiedenen Landschaftsräumen und Zeitabschnitten wurde das Ziel verfolgt, neues Material zu erschließen und damit die archäologische Quellenbasis zu erweitern und der Neolithforschung in Bayern neue Impulse zu geben. Im vorliegenden Band werden sieben der Vorträge dieser Tagung sowie drei Beiträge der vorangegangenen Arbeitstreffen zusammengestellt. 1. Auflage Würzburg Würzburg University Press 2020 257 978-3-95826-144-0 urn:nbn:de:bvb:20-opus-211585 10.25972/WUP-978-3-95826-145-7 Institut für Altertumswissenschaften OPUS4-17720 Konferenzveröffentlichung Middelhoff, Frederike; Schönbeck, Sebastian; Borgards, Roland; Gersdorf, Catrin Texts, Animals, Environments: Zoopoetics and Ecopoetics Texts, Animals, Environments. Zoopoetics and Ecopoetics probes the multiple links between ecocriticism and animal studies, assessing the relations between animals, environments and poetics. While ecocriticism usually relies on a relational approach to explore phenomena related to the environment or ecology more broadly, animal studies tends to examine individual or species-specific aspects. As a consequence, ecocriticism concentrates on ecopoetical, animal studies on zoopoetical elements and modes of representation in literature (and the arts more generally). Bringing key concepts of ecocriticism and animal studies into dialogue, the volume explores new ways of thinking about and reading texts, animals, and environments - not as separate entities but as part of the same collective. 1. Auflage Freiburg i. Br. Rombach Druck- und Verlagshaus 2019 359 urn:nbn:de:bvb:20-opus-177209 Institut für deutsche Philologie OPUS4-16220 Konferenzveröffentlichung Werner, Rudolf A.; Marcus, Charles; Sheikhbahaei, Sara; Higuchi, Takahiro; Solnes, Lilja B.; Rowe, Steven P.; Buck, Andreas K.; Lapa, Constantin; Javadi, Mehrbod S. Diagnostic Accuracy of Visual Assessment of an Initial DaT-Scan in Comparison to a Fully Automatic Semiquantitative Method No abstract available. 2018 Journal of Nuclear Medicine 59 Supplement No. 1 626 urn:nbn:de:bvb:20-opus-162208 Klinik und Poliklinik für Nuklearmedizin OPUS4-16221 Konferenzveröffentlichung Werner, Rudolf A.; Marcus, Charles; Sheikhbahaei, Sara; Higuchi, Takahiro; Solnes, Lilja B.; Rowe, Steven P.; Buck, Andreas K.; Lapa, Constantin; Javadi, Mehrbod S. The Impact of Ageing on Dopamine Transporter Imaging No abstract available. 2018 Journal of Nuclear Medicine 59 Supplement No 1 1646 urn:nbn:de:bvb:20-opus-162213 Klinik und Poliklinik für Nuklearmedizin OPUS4-16222 Konferenzveröffentlichung Werner, Rudolf A.; Chen, Xinyu; Hirano, Mitsuru; Nose, Naoko; Lapa, Constantin; Javadi, Mehrbod S.; Higuchi, Takahiro The Impact of Ageing on [\(^{11}\)C]meta-Hydroxyephedrine Uptake in the Rat Heart No abstract available. 2018 100 Journal of Nuclear Medicine 59 Supplement No 1 urn:nbn:de:bvb:20-opus-162228 Klinik und Poliklinik für Nuklearmedizin