24577
2021
eng
vi, 46
conferenceobject
1
2021-09-24
--
--
Proceedings of the 1st Games Technology Summit
As part of the Clash of Realities International Conference on the Technology and Theory of Digital Games, the Game Technology Summit is a premium venue to bring together experts from academia and industry to disseminate state-of-the-art research on trending technology topics in digital games. In this first iteration of the Game Technology Summit, we specifically paid attention on how the successes in AI in Natural User Interfaces have been impacting the games industry (industry track) and which scientific, state-of-the-art ideas and approaches are currently pursued (scientific track).
part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games
978-3-945459-36-2
10.25972/OPUS-24577
urn:nbn:de:bvb:20-opus-245776
Cologne Game Lab
TH Köln
University of Cologne
publish
CC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International
deu
swd
Veranstaltung
deu
swd
Künstliche Intelligenz
deu
swd
Mensch-Maschine-Kommunikation
deu
swd
Computerspiel
eng
uncontrolled
natural user interfaces
eng
uncontrolled
artificial intelligence
Datenverarbeitung; Informatik
Software
open_access
Institut für Informatik
Universität Würzburg
https://opus.bibliothek.uni-wuerzburg.de/files/24577/2021-GTS-Proceedings.pdf
24584
2021
eng
1-8
conferenceobject
0
2021-09-27
--
--
Immersive Game Technologies for Innovative Education - A Method for Experimental Interdisciplinary Technology Transfer
Immersive, sensor-enabled technologies such as augmented and virtual reality expand the way human beings interact with computers significantly. While these technologies are widely explored in entertainment games, they also offer possibilities for educational use. However,their uptake in education is so far very limited. Within the ImTech4Ed project, we aim at systematically exploring the power of interdisciplinary, international hackathons as a novel method to create immersive educational game prototypes and as a means to transfer these innovative technical prototypes into educational use. To achieve this, we bring together game design and development, where immersive and interactive solutions are designed and developed; computer science, where the technological foundations for immersive technologies and for scalable architectures for these are created; and teacher education, where future teachers are educated. This article reports on the concept and design of these hackathons.
Proceedings of the 1st Games Technology Summit
urn:nbn:de:bvb:20-opus-245843
publish
von Mammen, Sebastian; Klemke, Roland; Lorber, Martin: Proceedings of the 1st Games Technology Summit : part of Clash of Realities 11th International Conference on the Technology and Theory of Digital Games. - Würzburg, 2021. - DOI: 10.25972/OPUS-24577
Cologne Game Lab
Open University of the Netherlands
false
true
CC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International
Roland Klemke
Khaleel Asyraaf Mat Sanusi
Melina Rose
eng
uncontrolled
immersive technologies
eng
uncontrolled
educational games
eng
uncontrolled
hackathons
Spezielle Computerverfahren
Soziale Gruppen
Software
open_access
Institut für Informatik
Universität Würzburg
https://opus.bibliothek.uni-wuerzburg.de/files/24584/2021-GTS-Proceedings_01-paper.pdf
24602
2021
eng
16-28
conferenceobject
0
--
--
--
A framework for interactive, autonomous and semantic dialogue generation in games
Immersive virtual environments provide users with the opportunity to escape from the real world, but scripted dialogues can disrupt the presence within the world the user is trying to escape within. Both Non-Playable Character (NPC) to Player and NPC to NPC dialogue can be non-natural and the reliance on responding with pre-defined dialogue does not always meet the players emotional expectations or provide responses appropriate to the given context or world states. This paper investigates the application of Artificial Intelligence (AI) and Natural Language Processing to generate dynamic human-like responses within a themed virtual world. Each thematic has been analysed against humangenerated responses for the same seed and demonstrates invariance of rating across a range of model sizes, but shows an effect of theme and the size of the corpus used for fine-tuning the context for the game world.
Proceedings of the 1st Games Technology Summit
urn:nbn:de:bvb:20-opus-246023
von Mammen, Sebastian; Klemke, Roland; Lorber, Martin: Proceedings of the 1st Games Technology Summit : part of Clash of Realities 11th International Conference on the Technology and Theory of Digital Games. - Würzburg, 2021. - DOI: 10.25972/OPUS-24577
Birmingham City University
false
true
CC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International
Richard Davies
Nathan Dewell
Carlo Harvey
eng
uncontrolled
natural language processing · · ·
eng
uncontrolled
interactive authoring system
eng
uncontrolled
semantic understanding
eng
uncontrolled
artificial intelligence
Datenverarbeitung; Informatik
Software
open_access
Institut für Informatik
Universität Würzburg
https://opus.bibliothek.uni-wuerzburg.de/files/24602/2021-GTS-Proceedings_03-paper.pdf
24601
2021
eng
9-15
conferenceobject
0
--
--
--
Immersive Multimodal Environments for Psychomotor Skills Training
Modern immersive multimodal technologies enable the learners to completely get immersed in various learning situations in a way that feels like experiencing an authentic learning environment. These environments also allow the collection of multimodal data, which can be used with artificial intelligence to further improve the immersion and learning outcomes. The use of artificial intelligence has been widely explored for the interpretation of multimodal data collected from multiple sensors, thus giving insights to support learners’ performance by providing personalised feedback. In this paper, we present a conceptual approach for creating immersive learning environments, integrated with multi-sensor setup to help learners improve their psychomotor skills in a remote setting.
Proceedings of the 1st Games Technology Summit
urn:nbn:de:bvb:20-opus-246016
Cologne Game Lab
Open University of the Netherlands
von Mammen, Sebastian; Klemke, Roland; Lorber, Martin: Proceedings of the 1st Games Technology Summit : part of Clash of Realities 11th International Conference on the Technology and Theory of Digital Games. - Würzburg, 2021. - DOI: 10.25972/OPUS-24577
false
true
CC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International
Khaleel Asyraaf Mat Sanusi
Roland Klemke
eng
uncontrolled
immersive learning technologies
eng
uncontrolled
multimodal learning
eng
uncontrolled
sensor devices
eng
uncontrolled
artificial intelligence
eng
uncontrolled
psychomotor training
Datenverarbeitung; Informatik
Soziale Gruppen
Software
open_access
Institut für Informatik
Universität Würzburg
https://opus.bibliothek.uni-wuerzburg.de/files/24601/2021-GTS-Proceedings_02-paper.pdf
25117
2021
deu
196
conferenceobject
1
2021-12-13
--
--
Zur Geschichte der Fach- und Wissenschaftssprachen. Identität, Differenz, Transfer
Der Band enthält acht Aufsätze zur Geschichte der Fach- und Wissenschaftssprachen. Disziplinär geht es in erster Linie um juristische, balneologische, sprachwissenschaftliche pharmazeutische, medizinische Fach- und Wissenschaftssprachen. Darüber hinaus thematisiert ein Beitrag die Problematik der Fachsprachen im Rahmen der Stadtsprachenforschung, ein weiterer die Sprach- und Textpraxis von Vorlesungen.
10.25972/OPUS-25117
urn:nbn:de:bvb:20-opus-251173
978-3-945459-40-9
1864-9238
publish
CC BY-NC-SA: Creative-Commons-Lizenz: Namensnennung, Nicht kommerziell, Weitergabe unter gleichen Bedingungen 4.0 International
WespA. Würzburger elektronische sprachwissenschaftliche Arbeiten
23
deu
swd
Fachsprache
deu
swd
Wissenschaftssprache
deu
swd
Geschichte
Sprachphilosophie, Sprachtheorie
open_access
Institut für deutsche Philologie
Universität Würzburg
https://opus.bibliothek.uni-wuerzburg.de/files/25117/WespA23_Klein_Staffeldt_Fach-und_Wissenschaftssprachen.pdf
21158
2020
deu
257
1. Auflage
conferenceobject
Würzburg University Press
Würzburg
1
2020-09-12
--
--
Neue Materialien des Bayerischen Neolithikums 3. Tagung im Kloster Windberg vom 16. bis 18. November 2018
New Material of the Bavarian Neolithic 3 - Conference at Windberg monastery november 16th to 18th 2018
Vom 16. bis 18. November 2018 fand im Kloster Windberg bei Straubing zum dritten Mal nach 2014 eine Tagung unter dem Titel "Neue Materialien des Bayerischen Neolithikums" statt. Dabei wurden neue, bislang unpublizierte Fundkomplexe vorgestellt und diskutiert, die alle Phasen der Jungsteinzeit vom Altneolithikum bis zum Endneolithikum abdeckten und die aus verschiedenen Landesteilen des Freistaats Bayern stammen. Mit einer diachronen und Regionen übergreifenden Betrachtung charakteristischer Inventare aus den verschiedenen Landschaftsräumen und Zeitabschnitten wurde das Ziel verfolgt, neues Material zu erschließen und damit die archäologische Quellenbasis zu erweitern und der Neolithforschung in Bayern neue Impulse zu geben. Im vorliegenden Band werden sieben der Vorträge dieser Tagung sowie drei Beiträge der vorangegangenen Arbeitstreffen zusammengestellt.
2367-0681
10.25972/WUP-978-3-95826-145-7
urn:nbn:de:bvb:20-opus-211585
978-3-95826-144-0
978-3-95826-145-7
2367-069X
Parallel erschienen als Druckausgabe in Würzburg University Press, ISBN 978-3-95826-144-0, 45,80 EUR
CC BY-SA: Creative-Commons-Lizenz: Namensnennung, Weitergabe unter gleichen Bedingungen 4.0 International
Würzburger Studien zur Vor- und Frühgeschichtlichen Archäologie
6
deu
swd
Bayern
deu
swd
Neolithikum
eng
uncontrolled
Archaeology
eng
uncontrolled
Bavaria
eng
uncontrolled
Neolithic
eng
uncontrolled
Conference
eng
uncontrolled
Prehistory
deu
uncontrolled
Archäologie
deu
uncontrolled
Tagung
deu
uncontrolled
Vor- und Frühgeschichte
Geschichte des Altertums bis ca. 499, Archäologie
open_access
Institut für Altertumswissenschaften
Monographien (Books)
Würzburg University Press
https://opus.bibliothek.uni-wuerzburg.de/files/21158/978-3-95826-145-7_WueStVFA6_OPUS21158.pdf
17720
2019
eng
359
1. Auflage
conferenceobject
Rombach Druck- und Verlagshaus
Freiburg i. Br.
Texts, Animals, Environments: Zoopoetics and Environmental Poetics (Symposium : 2016 : Hannover)
1
2019-02-25
--
--
Texts, Animals, Environments: Zoopoetics and Ecopoetics
Texts, Animals, Environments. Zoopoetics and Ecopoetics probes the multiple links between ecocriticism and animal studies, assessing the relations between animals, environments and poetics. While ecocriticism usually relies on a relational approach to explore phenomena related to the environment or ecology more broadly, animal studies tends to examine individual or species-specific aspects. As a consequence, ecocriticism concentrates on ecopoetical, animal studies on zoopoetical elements and modes of representation in literature (and the arts more generally). Bringing key concepts of ecocriticism and animal studies into dialogue, the volume explores new ways of thinking about and reading texts, animals, and environments – not as separate entities but as part of the same collective.
978-3-7930-9928-4
urn:nbn:de:bvb:20-opus-177209
https://www.rombach-verlag.de/buecher/suchergebnis/rombach/buch/details/texts-animals-environments.html
VolkswagenStiftung
Cultural Animal Studies, Band 3
Frederike Middelhoff/Sebastian Schönbeck/Roland Borgards/Catrin Gersdorf (Hg.): Texts, animals, environments : zoopoetics and ecopoetics. 1. Aufl. Freiburg i. Br.: Rombach Verlag, 2019. 359 S. ISBN 978-3-7930-9928-4
false
true
CC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International
eng
uncontrolled
Ecocriticism
eng
uncontrolled
Animal Studies
eng
uncontrolled
Cultural Animal Studies
eng
uncontrolled
Human-Animal Studies
eng
uncontrolled
Environmental Humanities
eng
uncontrolled
Literary Studies
eng
uncontrolled
Cultural Studies
Sprache
Literatur und Rhetorik
open_access
Institut für deutsche Philologie
Neuphilologisches Institut - Moderne Fremdsprachen
Universität Würzburg
https://opus.bibliothek.uni-wuerzburg.de/files/17720/Middelhoff_et_al_Texts_Animals_Environments_2019.pdf
16220
2018
eng
626
Supplement No. 1
59
conferenceobject
1
2018-05-27
--
--
Diagnostic Accuracy of Visual Assessment of an Initial DaT-Scan in Comparison to a Fully Automatic Semiquantitative Method
No abstract available.
Journal of Nuclear Medicine
0161-5505
http://jnm.snmjournals.org/content/59/supplement_1/626.abstract
urn:nbn:de:bvb:20-opus-162208
This research was originally published in JNM. Rudolf A. Werner, Charles Marcus, Sara Sheikhbahaei, Takahiro Higuchi, Lilja B. Solnes, Steven P. Rowe, Andreas K. Buck, Constantin Lapa, Mehrbod S. Javadi. Diagnostic Accuracy of Visual Assessment of an Initial DaT-Scan in Comparison to a Fully Automatic Semiquantitative Method. J Nucl Med. May 1, 2018; vol. 59 no. supplement 1:626. © SNMMI.
Johns Hopkins School of Medicine
701983
Journal of Nuclear Medicine May 1, 2018 vol. 59 no. supplement 1 626
Deutsches Urheberrecht
Rudolf A. Werner
Charles Marcus
Sara Sheikhbahaei
Takahiro Higuchi
Lilja B. Solnes
Steven P. Rowe
Andreas K. Buck
Constantin Lapa
Mehrbod S. Javadi
deu
swd
Parkinson-Krankheit
eng
uncontrolled
SPECT
eng
uncontrolled
Parkinson
eng
uncontrolled
Parkinson Disease
eng
uncontrolled
DaTscan
eng
uncontrolled
Ioflupane
eng
uncontrolled
molecular imaging
Medizin und Gesundheit
open_access
Klinik und Poliklinik für Nuklearmedizin
OpenAIRE
Universität Würzburg
https://opus.bibliothek.uni-wuerzburg.de/files/16220/Werner_Rudolf_Accuracy_DaT-Scan_JNM_accepted_version.pdf
16221
2018
eng
1646
Supplement No 1
59
conferenceobject
1
2018-05-27
--
--
The Impact of Ageing on Dopamine Transporter Imaging
No abstract available.
Journal of Nuclear Medicine
0161-5505
urn:nbn:de:bvb:20-opus-162213
http://jnm.snmjournals.org/content/59/supplement_1/1646.abstract
This research was originally published in JNM. Rudolf A. Werner, Charles Marcus, Sara Sheikhbahaei, Takahiro Higuchi, Lilja B. Solnes, Steven P. Rowe, Andreas K. Buck, Constantin Lapa, Mehrbod S. Javadi. The Impact of Ageing on Dopamine Transporter Imaging. J Nucl Med. May 1, 2018; vol. 59 no. supplement 1:1646. © SNMMI.
Johns Hopkins School of Medicine
701983
Journal of Nuclear Medicine May 1, 2018 vol. 59 no. supplement 1 1646
Deutsches Urheberrecht
Rudolf A. Werner
Charles Marcus
Sara Sheikhbahaei
Takahiro Higuchi
Lilja B. Solnes
Steven P. Rowe
Andreas K. Buck
Constantin Lapa
Mehrbod S. Javadi
deu
swd
Parkinson-Krankheit
eng
uncontrolled
Parkinson
eng
uncontrolled
Parkinson Disease
eng
uncontrolled
DaTscan
eng
uncontrolled
Ioflupane
eng
uncontrolled
SPECT
eng
uncontrolled
molecular imaging
eng
uncontrolled
ageing
Medizin und Gesundheit
open_access
Klinik und Poliklinik für Nuklearmedizin
OpenAIRE
Universität Würzburg
https://opus.bibliothek.uni-wuerzburg.de/files/16221/Werner_Rudolf_Ageing_DaTscan_JNM_accepted_version.pdf
16222
2018
eng
100
Supplement No 1
59
conferenceobject
1
2018-05-27
--
--
The Impact of Ageing on [\(^{11}\)C]meta-Hydroxyephedrine Uptake in the Rat Heart
No abstract available.
Journal of Nuclear Medicine
0161-5505
http://jnm.snmjournals.org/content/59/supplement_1/100.abstract
urn:nbn:de:bvb:20-opus-162228
Johns Hopkins School of Medicine
Journal of Nuclear Medicine May 1, 2018 vol. 59 no. supplement 1 100
701983
Deutsches Urheberrecht
Rudolf A. Werner
Xinyu Chen
Mitsuru Hirano
Naoko Nose
Constantin Lapa
Mehrbod S. Javadi
Takahiro Higuchi
deu
swd
Positronen-Emissions-Tomografie
eng
uncontrolled
moycardial sympathetic innervation
deu
uncontrolled
Positronen-Emissions-Tomografie
eng
uncontrolled
positron emission tomography
eng
uncontrolled
PET
eng
uncontrolled
11C-HED
eng
uncontrolled
hydroxyephedrine
eng
uncontrolled
ageing
Medizin und Gesundheit
open_access
Klinik und Poliklinik für Nuklearmedizin
OpenAIRE
Universität Würzburg
https://opus.bibliothek.uni-wuerzburg.de/files/16222/Werner_Rudolf_11C-HED_JNM_Kongressbeitrag_accepted_version.pdf