TY - JOUR A1 - Rack, Christian A1 - Fernando, Tamara A1 - Yalcin, Murat A1 - Hotho, Andreas A1 - Latoschik, Marc Erich T1 - Who is Alyx? A new behavioral biometric dataset for user identification in XR JF - Frontiers in Virtual Reality N2 - Introduction: This paper addresses the need for reliable user identification in Extended Reality (XR), focusing on the scarcity of public datasets in this area. Methods: We present a new dataset collected from 71 users who played the game “Half-Life: Alyx” on an HTC Vive Pro for 45 min across two separate sessions. The dataset includes motion and eye-tracking data, along with physiological data from a subset of 31 users. Benchmark performance is established using two state-of-the-art deep learning architectures, Convolutional Neural Networks (CNN) and Gated Recurrent Units (GRU). Results: The best model achieved a mean accuracy of 95% for user identification within 2 min when trained on the first session and tested on the second. Discussion: The dataset is freely available and serves as a resource for future research in XR user identification, thereby addressing a significant gap in the field. Its release aims to facilitate advancements in user identification methods and promote reproducibility in XR research. KW - dataset KW - behaviometric KW - deep learning KW - physiological dataset KW - user identification Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-353979 SN - 2673-4192 VL - 4 ER -