TY - CHAP A1 - Förster, Kristina A1 - Grafe, Silke T1 - ICT-related Educational Competencies of Teacher Educators from an Intercultural Perspective. A Systematic Analysis of Competency Frameworks T2 - Proceedings of Society for Information Technology & Teacher Education International Conference N2 - Both research and policy indicate the importance of considering ICT-related and intercultural competence development in education together. Teacher educators play a significant role in the development of these related competencies. The aim of this study is to analyze ICT- related competence frameworks addressing teacher educators, focusing on how they incorporate intercultural considerations. We analyze four internationally recognized models—Teacher Educator Technology Competencies (TETCs), DigCompEdu, Jisc Digital Capabilities, and Media Didactica—showing that with the TETCs important steps have been taken to integrate both discourses, while the other frameworks treat aspects related to culture as isolated phenomena. In TETC 8, the global dimension is represented by a specific competency, which is also differentiated into specific areas of competence. This offers a strong starting point for further international discourse, in terms of both the diversification of underlying theoretical concepts and approaches to culturally responsive education. Further research is needed to investigate how professional development can meet the needs of teacher educators in a global context. KW - Interkulturelles Lernen KW - Lehrerbildung KW - Medienkompetenz KW - International Comparative Research KW - TETCs KW - DigCompEdu KW - Media Didactica KW - Digital Capabilities Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-260577 UR - https://www.learntechlib.org/p/219321/ ER - TY - CHAP A1 - Förster, Kristina A1 - Hein, Rebecca A1 - Grafe, Silke A1 - Latoschik, Marc Erich A1 - Wienrich, Carolin ED - Basteans, Theo T1 - Fostering Intercultural Competencies in Initial Teacher Education: Implementation of Educational Design Prototypes Using a Social Virtual Reality Environment T2 - Proceedings of Innovate Learning Summit N2 - The combination of globalization and digitalization emphasizes the importance of media-related and intercultural competencies of teacher educators and preservice teachers. This article reports on the initial prototypical implementation of a pedagogical concept to foster such competencies of preservice teachers. The proposed pedagogical concept utilizes a social virtual reality (VR) framework since related work on the characteristics of VR has indicated that this medium is particularly well suited for intercultural professional development processes. The development is integrated into a larger design-based research approach that develops a theory-guided and empirically grounded professional development concept for teacher educators with a special focus on teacher educator technology competencies (TETC8). TETCs provide a suitable competence framework capable of aligning requirements for both media-related and intercultural competencies. In an exploratory study with student teachers, we designed, implemented, and evaluated a pedagogical concept. Reflection reports were qualitatively analyzed to gain insights into factors that facilitate or hinder the implementation of the immersive learning scenario as well as into the participants’ evaluation of their learning experience. The results show that our proposed pedagogical concept is particularly suitable for promoting the experience of social presence, agency, and empathy in the group. KW - Interkulturelles Lernen KW - Lehrerbildung KW - Virtuelle Realität KW - Medienkompetenz KW - International Comparative Research KW - TETCs Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-260586 UR - https://www.learntechlib.org/primary/p/220276/ ER - TY - THES A1 - Ripka, Gabriela T1 - Promoting Pre-Service Teachers’ TPACK Development in Social Virtual Reality - Practice- and Theory-Oriented Development and Evaluation of a Pedagogical Concept for Initial Teacher Education T1 - Förderung der Entwicklung von TPACK bei angehenden Lehrern in sozialer virtueller Realität - praxis- und theorieorientierte Entwicklung und Evaluation eines pädagogischen Konzepts für die Lehrerausbildung N2 - The use of digital media by children and young people offers opportunities for communication, collaboration, and participation. However, to prepare them for the risks and challenges of media usage, promoting digital competencies of students and teachers is an indispensable goal for educational institutions. To meet this requirement, teacher education must be opened to innovative pedagogical concepts for initial teacher education that considers new technologies in a reflective, action-oriented way to promote competencies. Therefore, this work aims to promote the technological pedagogical content knowledge (TPACK) of prospective teachers that enables the purposeful integration of social virtual reality (social VR) into the classroom. Consequently, a pedagogical concept is developed and evaluated in an iterative research and development process following the design- based research approach (DBR) through four consecutive studies. The first study involved an analysis of the requirements of teachers and students for the effective use of social VR in the classroom. The second study examined how prospective teachers perceive teaching and learning activities within two theory-driven scenarios in social VR. The third study investigated the development of Technological Pedagogical Content Knowledge (TPACK) among students in social VR compared to video-based communication. Finally, the fourth study measured the development of TPACK in social VR using epistemic network analysis, finding that social VR can be an effective tool for teacher education, emphasizing the importance of authentic contexts and practical experiences for effective teaching in social VR. In the concluding chapter, appropriate implications for teacher education research and practice are derived from findings. For example, that a deeper understanding of TPACK as metacognitive awareness could enhance teacher education for media integration. It also highlights the need for digital literacy in seminars that address new technologies, emphasizing the importance of considering moral values and sustainability when using VR. N2 - Die tägliche und mittlerweile selbstverständliche Nutzung digitaler Medien durch Kinder und Jugendliche bietet neue Möglichkeiten für Partizipation, Kommunikation und Kollaboration. Um dieses Potenzial jedoch voll ausschöpfen zu können und junge Menschen auf die Risiken und Herausforderungen der Mediennutzung vorzubereiten, ist es eine wichtige Aufgabe, die digitalisierungsbezogenen Kompetenzen von Schülern und Lehrern gezielt zu fördern. Um dieser Aufgabe nachkommen zu können, besteht die Notwendigkeit der Öffnung der Lehrerbildung für innovative pädagogische Konzepte für die Hochschullehre, die neue Technologien reflektieren und handlungsorientiert für eine Kompetenzförderung berücksichtigen. Ziel dieser Arbeit ist es daher, das Professionswissen TPACK zukünftiger Lehrkräfte zu fördern, damit diese social Virtual Reality (social VR) handlungsorientiert in den Schulunterricht integrieren können. Dazu werden im Rahmen von vier konsekutiven Studien, einem Design-Based Research Ansatz folgend, ein Lehrkonzept für die Lehrerbildung entwickelt und in einem iterativen Forschungs- und Entwicklungsprozess evaluiert. In der ersten Studie werden die Anforderungen von Lehrern und Schülern für den effektiven Einsatz von Social VR im Unterricht analysiert. Die zweite Studie untersucht, wie angehende Lehrer das Lehren und Lernen in zwei theoriebasierten Szenarien in Social VR wahrnehmen. Die dritte Studie untersucht die Entwicklung des Technologisch-Pädagogischen Content-Knowledge (TPACK) bei Schülern in Social VR im Vergleich zur Video-basierten Kommunikation. Schließlich wird in der vierten Studie die Entwicklung von TPACK in social VR unter Verwendung von epistemischer Netzwerkanalyse gemessen. Es zeigt sich, dass social VR ein effektives Werkzeug für die Lehrerausbildung sein kann und betont die Bedeutung authentischer Kontexte und praktischer Erfahrungen für effektives Lehren in social VR. Im Schlusskapitel werden aus den Erkenntnissen relevante Implikationen für Forschung und Praxis in der Lehrerbildung abgeleitet. Beispielsweise könnte ein tieferes Verständnis von TPACK als metakognitives Bewusstsein die Lehrerausbildung für die Integration von Medien verbessern. Es betont auch die Notwendigkeit digitaler Kompetenz in Seminaren, die sich mit neuen Technologien befassen, und betont die Bedeutung der Berücksichtigung von moralischen Werten und Nachhaltigkeit bei der Verwendung von VR. KW - Medienpädagogik KW - Lehrerbildung KW - Virtuelle Realität KW - Pädagogik KW - Social Virtual Reality KW - TPACK KW - Pre-service Teachers KW - Design-Based-Research KW - Epistemic Network Analysis KW - Erziehungswissenschaften Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-312913 ER - TY - CHAP A1 - Förster, Kristina A1 - Grafe, Silke ED - Langran, Elizabeth ED - Christensen, Peter ED - Sanson, Jarrod T1 - Fostering Teacher Educators’ Intercultural Media-Related Competencies Using a Social VR Environment T2 - Proceedings of Society for Information Technology & Teacher Education International Conference N2 - Recent studies suggest that teacher educators require intercultural media-related educational competencies to respond to contemporary and future educational needs. However, necessary professional development concepts, which are aimed at fostering these competencies, are underrepresented in current teacher education research. This study reports on the results of a case study within a Design-Based-Research project aimed at designing, implementing and evaluating a professional development concept to foster teacher educators’ intercultural media-related competencies. A remote workshop using a Social VR environment was conducted with a convenience sample of 10 teacher educators. Data collected through a qualitative pre-post survey and a focus group was interpreted through qualitative content analysis. Findings showed intercultural aspects were addressed in several domains as well as an increased ability to evaluate potentials and risks related to interculturally focused teaching and learning with Social VR. KW - Interkulturelles Lernen KW - Lehrerbildung KW - Virtuelle Realität KW - Medienkompetenz KW - Interkulturelle Kompetenz KW - TETC KW - Social Virtual Reality Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-322310 UR - https://www.learntechlib.org/p/221901/ ER - TY - RPRT A1 - Nord, Ilona A1 - Petzke, Judith T1 - Religious Education in the digital change. Concepts and reflections from a German context N2 - The article presents results from the project Religious Education Laboratory digital (RELab digital): At a time when exclusive access to religion in the classroom seems less and less plausible, the concept of digital religion education we propose leads back to the existential needs for religion. It can refer to the thematic fields of digital religions, which in turn are not new for religious education, but remix its traditions and themes in the mirror of transforming communication cultures: authority, community, truth, communication, autonomy, religion, identity, and ritual. Chapter 1 contains a description of the project structure. Chapter 2 is dedicated to the pedagogical challenge of teaching Religious Education (RE) in the digital change. Chapter 3 reflects from a pedagogical standpoint on empirical findings of the project, which were developed in the context of classroom observations and interviews. Chapter 4 focuses on topics related to the profession of teachers: What self-concepts are pursued by teachers of Religious Education and/or can be reconstructed through the way they act in the classroom? How can the often critical perceptions of teachers who use digital media in religious education be put to good use in the future? The conclusion bundles the most important insights and highlights examples of further research. KW - Digitalisierung KW - Lehrerbildung KW - Mediendidaktik KW - Religionsunterricht KW - Religiöse Bildung KW - Digital Religions KW - Digital Religions Education KW - digital change KW - media literacy KW - Religious Education Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-328582 N1 - German version available at https://doi.org/10.25972/OPUS-31978. Revised version of https://doi.org/10.25972/OPUS-32280 ET - revised version ER - TY - RPRT A1 - Nord, Ilona A1 - Petzke, Judith T1 - Religious Education in the digital change. Concepts and reflections from a German context N2 - The article presents results from the project Religious Education Laboratory digital (RELab digital): At a time when exclusive access to religion in the classroom seems less and less plausible, the concept of digital religion education we propose leads back to the existential needs for religion. It can refer to the thematic fields of digital religions, which in turn are not new for religious education, but remix its traditions and themes in the mirror of transforming communication cultures: authority, community, truth, communication, autonomy, religion, identity, and ritual. Chapter 1 contains a description of the project structure. Chapter 2 is dedicated to the pedagogical challenge of teaching Religious Education (RE) in the digital change. Chapter 3 reflects from a pedagogical standpoint on empirical findings of the project, which were developed in the context of classroom observations and interviews. Chapter 4 focuses on topics related to the profession of teachers: What self-concepts are pursued by teachers of Religious Education and/or can be reconstructed through the way they act in the classroom? How can the often critical perceptions of teachers who use digital media in religious education be put to good use in the future? The conclusion bundles the most important insights and highlights examples of further research. KW - Digitalisierung KW - Lehrerbildung KW - Mediendidaktik KW - Religionsunterricht KW - Religiöse Bildung KW - Digital Religions KW - Digital Religions Education KW - digital change KW - media literacy KW - Religious Education Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-322802 N1 - German version available at https://doi.org/10.25972/OPUS-31978. Revised version available at https://doi.org/10.25972/OPUS-32858.“ ER -