TY - JOUR A1 - Kleih-Dahms, Sonja Christina A1 - Botrel, Loic A1 - Kübler, Andrea T1 - The influence of motivation and emotion on sensorimotor rhythm-based brain-computer interface performance JF - Psychophysiology N2 - While decades of research have investigated and technically improved brain–computer interface (BCI)-controlled applications, relatively little is known about the psychological aspects of brain–computer interfacing. In 35 healthy students, we investigated whether extrinsic motivation manipulated via monetary reward and emotional state manipulated via video and music would influence behavioral and psychophysiological measures of performance with a sensorimotor rhythm (SMR)-based BCI. We found increased task-related brain activity in extrinsically motivated (rewarded) as compared with nonmotivated participants but no clear effect of emotional state manipulation. Our experiment investigated the short-term effect of motivation and emotion manipulation in a group of young healthy subjects, and thus, the significance for patients in the locked-in state, who may be in need of a BCI, remains to be investigated. KW - brain-computer interface KW - sensorimotor rhythm KW - psychological variables KW - motivation KW - emotional state KW - electroencephalogram Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-259664 VL - 58 IS - 8 ER - TY - JOUR A1 - Käthner, Ivo A1 - Kübler, Andrea A1 - Halder, Sebastian T1 - Rapid P300 brain-computer interface communication with a head-mounted display JF - Frontiers in Neuroscience N2 - Visual ERP (P300) based brain-computer interfaces (BCIs) allow for fast and reliable spelling and are intended as a muscle-independent communication channel for people with severe paralysis. However, they require the presentation of visual stimuli in the field of view of the user. A head-mounted display could allow convenient presentation of visual stimuli in situations, where mounting a conventional monitor might be difficult or not feasible (e.g., at a patient's bedside). To explore if similar accuracies can be achieved with a virtual reality (VR) headset compared to a conventional flat screen monitor, we conducted an experiment with 18 healthy participants. We also evaluated it with a person in the locked-in state (LIS) to verify that usage of the headset is possible for a severely paralyzed person. Healthy participants performed online spelling with three different display methods. In one condition a 5 x 5 letter matrix was presented on a conventional 22 inch TFT monitor. Two configurations of the VR headset were tested. In the first (glasses A), the same 5 x 5 matrix filled the field of view of the user. In the second (glasses B), single letters of the matrix filled the field of view of the user. The participant in the LIS tested the VR headset on three different occasions (glasses A condition only). For healthy participants, average online spelling accuracies were 94% (15.5 bits/min) using three flash sequences for spelling with the monitor and glasses A and 96% (16.2 bits/min) with glasses B. In one session, the participant in the LIS reached an online spelling accuracy of 100% (10 bits/min) using the glasses A condition. We also demonstrated that spelling with one flash sequence is possible with the VR headset for healthy users (mean: 32.1 bits/min, maximum reached by one user: 71.89 bits/min at 100% accuracy). We conclude that the VR headset allows for rapid P300 BCI communication in healthy users and may be a suitable display option for severely paralyzed persons. KW - speller performance KW - face perception KW - stimulus KW - rapid BCI KW - locked-in state KW - P300 KW - head-mounted display KW - brain-computer interface Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-148520 VL - 9 IS - 207 ER - TY - JOUR A1 - Halder, Sebastian A1 - Takano, Kouji A1 - Ora, Hiroki A1 - Onishi, Akinari A1 - Utsumi, Kota A1 - Kansaku, Kenji T1 - An Evaluation of Training with an Auditory P300 Brain-Computer Interface for the Japanese Hiragana Syllabary JF - Frontiers in Neuroscience N2 - Gaze-independent brain-computer interfaces (BCIs) are a possible communication channel for persons with paralysis. We investigated if it is possible to use auditory stimuli to create a BCI for the Japanese Hiragana syllabary, which has 46 Hiragana characters. Additionally, we investigated if training has an effect on accuracy despite the high amount of different stimuli involved. Able-bodied participants (N = 6) were asked to select 25 syllables (out of fifty possible choices) using a two step procedure: First the consonant (ten choices) and then the vowel (five choices). This was repeated on 3 separate days. Additionally, a person with spinal cord injury (SCI) participated in the experiment. Four out of six healthy participants reached Hiragana syllable accuracies above 70% and the information transfer rate increased from 1.7 bits/min in the first session to 3.2 bits/min in the third session. The accuracy of the participant with SCI increased from 12% (0.2 bits/min) to 56% (2 bits/min) in session three. Reliable selections from a 10 × 5 matrix using auditory stimuli were possible and performance is increased by training. We were able to show that auditory P300 BCIs can be used for communication with up to fifty symbols. This enables the use of the technology of auditory P300 BCIs with a variety of applications. KW - gaze independence KW - assistive technology KW - electroencephalography KW - event-related potentials KW - P300 KW - auditory stimulation KW - brain-computer interface Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165465 VL - 10 IS - 446 ER - TY - JOUR A1 - Käthner, Ivo A1 - Halder, Sebastian A1 - Hintermüller, Christoph A1 - Espinosa, Arnau A1 - Guger, Christoph A1 - Miralles, Felip A1 - Vargiu, Eloisa A1 - Dauwalder, Stefan A1 - Rafael-Palou, Xavier A1 - Solà, Marc A1 - Daly, Jean M. A1 - Armstrong, Elaine A1 - Martin, Suzanne A1 - Kübler, Andrea T1 - A Multifunctional Brain-Computer Interface Intended for Home Use: An Evaluation with Healthy Participants and Potential End Users with Dry and Gel-Based Electrodes JF - Frontiers in Neuroscience N2 - Current brain-computer interface (BCIs) software is often tailored to the needs of scientists and technicians and therefore complex to allow for versatile use. To facilitate home use of BCIs a multifunctional P300 BCI with a graphical user interface intended for non-expert set-up and control was designed and implemented. The system includes applications for spelling, web access, entertainment, artistic expression and environmental control. In addition to new software, it also includes new hardware for the recording of electroencephalogram (EEG) signals. The EEG system consists of a small and wireless amplifier attached to a cap that can be equipped with gel-based or dry contact electrodes. The system was systematically evaluated with a healthy sample, and targeted end users of BCI technology, i.e., people with a varying degree of motor impairment tested the BCI in a series of individual case studies. Usability was assessed in terms of effectiveness, efficiency and satisfaction. Feedback of users was gathered with structured questionnaires. Two groups of healthy participants completed an experimental protocol with the gel-based and the dry contact electrodes (N = 10 each). The results demonstrated that all healthy participants gained control over the system and achieved satisfactory to high accuracies with both gel-based and dry electrodes (average error rates of 6 and 13%). Average satisfaction ratings were high, but certain aspects of the system such as the wearing comfort of the dry electrodes and design of the cap, and speed (in both groups) were criticized by some participants. Six potential end users tested the system during supervised sessions. The achieved accuracies varied greatly from no control to high control with accuracies comparable to that of healthy volunteers. Satisfaction ratings of the two end-users that gained control of the system were lower as compared to healthy participants. The advantages and disadvantages of the BCI and its applications are discussed and suggestions are presented for improvements to pave the way for user friendly BCIs intended to be used as assistive technology by persons with severe paralysis. KW - end-user evaluation KW - brain-computer interface KW - EEG KW - practical electrodes KW - assistive technology Y1 - 2017 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-157925 VL - 11 IS - 286 ER - TY - THES A1 - Holz, Elisa Mira T1 - Systematic evaluation of non-invasive brain-computer interfaces as assistive devices for persons with severe motor impairment based on a user-centred approach – in controlled settings and independent use T1 - Systematische Evaluation nicht-invasiver Gehirn-Computer Schnittstellen als Hilfsmittel für Personen mit schweren motorischen Einschränkungen auf Basis eines nutzerzentrierten Ansatzes – im kontrollierten Setting und experten-unabhängigen Gebrauch N2 - Brain-computer interfaces (BCIs) are devices that translate signals from the brain into control commands for applications. Within the last twenty years, BCI applications have been developed for communication, environmental control, entertainment, and substitution of motor functions. Since BCIs provide muscle independent communication and control of the environment by circumventing motor pathways, they are considered as assistive technologies for persons with neurological and neurodegenerative diseases leading to motor paralysis, such as amyotrophic lateral sclerosis (ALS), muscular dystrophy, spinal muscular atrophy and stroke (Kübler, Kotchoubey, Kaiser, Wolpaw, & Birbaumer, 2001). Although most researcher mention persons with severe motor impairment as target group for their BCI systems, most studies include healthy participants and studies including potential BCI end-users are sparse. Thus, there is a substantial lack of studies that investigate whether results obtained in healthy participants can be transferred to patients with neurodegenerative diseases. This clearly shows that BCI research faces a translational gap between intense BCI research and bringing BCI applications to end-users outside the lab (Kübler, Mattia, Rupp, & Tangermann, 2013). Translational studies are needed that investigate whether BCIs can be successfully used by severely disabled end-users and whether those end-users would accept BCIs as assistive devices. Another obvious discrepancy exists between a plethora of short-term studies and a sparse number of long-term studies. BCI research thus also faces a reliability gap (Kübler, Mattia, et al., 2013). Most studies present only one BCI session, however the few studies that include several testing sessions indicate high inter- and intra-individual variance in the end-users’ performance due to non-stationarity of signals. Long-term studies, however, are needed to demonstrate whether a BCI can be reliably used as assistive device over a longer period of time in the daily-life of a person. Therefore there is also a great need for reliability studies. The purpose of the present thesis was to address these research gaps and to bring BCIs closer to end-users in need, especially into their daily-lives, following a user-centred design (UCD). The UCD was suggested as theoretical framework for bringing BCIs to end-users by Kübler and colleagues (Kübler et al., 2014; Zickler et al., 2011). This approach aims at the close and iterative interaction between BCI developers and end-users with the final goal to develop BCI systems that are accepted as assistive devices by end-users. The UCD focuses on usability, that is, how well a BCI technology matches the purpose and meets the needs and requirements of the targeted end-users and was standardized with the ISO 9241-210. Within the UCD framework, usability of a device can be defined with regard to its effectiveness, efficiency and satisfaction. These aspects were operationalized by Kübler and colleagues to evaluate BCI-controlled applications. As suggested by Vaughan and colleagues, the number of BCI sessions, the total usage duration and the impact of the BCI on the life of the person can be considered as indicators of usefulness of the BCI in long-term daily-life use (Vaughan, Sellers, & Wolpaw, 2012). These definitions and metrics for usability and usefulness were applied for evaluating BCI applications as assistive devices in controlled settings and independent use. Three different BCI applications were tested and evaluated by in total N=10 end-users: In study 1 a motor-imagery (MI) based BCI for gaming was tested by four end-users with severe motor impairment. In study 2, a hybrid P300 event-related (ERP) based BCI for communication was tested by four severely motor restricted end-users with severe motor impairment. Study 1 and 2 are short-term studies conducted in a controlled-setting. In study 3 a P300-ERP BCI for creative expression was installed for long-term independent use at the homes of two end-users in the locked-in state. Both end-users are artists who had gradually lost the ability to paint after being diagnosed with ALS. Results reveal that BCI controlled devices are accepted as assistive devices. Main obstacles for daily-life use were the not very aesthetic design of the EEG-cap and electrodes (cap is eye-catching and looks medical), low comfort (cables disturb, immobility, electrodes press against head if lying on a head cushion), complicated and time-consuming adjustment, low efficiency and low effectiveness, and not very high reliability (many influencing factors). While effectiveness and efficiency in the MI based BCI were lower compared to applications using the P300-ERP as input channel, the MI controlled gaming application was nevertheless better accepted by the end-users and end-users would rather like to use it compared to the communication applications. Thus, malfunctioning and errors, low speed, and the EEG cap are rather tolerated in gaming applications, compared to communication devices. Since communication is essential for daily-life, it has to be fast and reliable. BCIs for communication, at the current state of the art, are not considered competitive with other assistive devices, if other devices, such as eye-gaze, are still an option. However BCIs might be an option when controlling an application for entertainment in daily-life, if communication is still available. Results demonstrate that BCI is adopted in daily-life if it matches the end-users needs and requirements. Brain Painting serves as best representative, as it matches the artists’ need for creative expression. Caveats such as uncomfortable cap, dependence on others for set-up, and experienced low control are tolerated and do not prevent BCI use on a daily basis. Also end-users in real need of means for communication, such as persons in the locked-in state with unreliable eye-movement or no means for independent communication, do accept obstacles of the BCI, as it is the last or only solution to communicate or control devices. Thus, these aspects are “no real obstacles” but rather “challenges” that do not prevent end-users to use the BCI in their daily-lives. For instance, one end-user, who uses a BCI in her daily-life, stated: “I don’t care about aesthetic design of EEG cap and electrodes nor amplifier”. Thus, the question is not which system is superior to the other, but which system is best for an individual user with specific symptoms, needs, requirements, existing assistive solutions, support by caregivers/family etc.; it is thereby a question of indication. These factors seem to be better “predictors” for adoption of a BCI in daily-life, than common usability criterions such as effectiveness or efficiency. The face valid measures of daily-life demonstrate that BCI-controlled applications can be used in daily-life for more than 3 years, with high satisfaction for the end-users, without experts being present and despite a decrease in the amplitude of the P300 signal. Brain Painting re-enabled both artists to be creatively active in their home environment and thus improved their feelings of happiness, usefulness, self-esteem, well-being, and consequently quality of life and supports social inclusion. This thesis suggests that BCIs are valuable tools for people in the locked-in state. N2 - Gehirn-Computer Schnittstellen (engl. Brain-computer interfaces, Abk.: BCIs) sind technische Systeme, die Gehirnsignale in Kontrollbefehle für Computeranwendungen übersetzen. In den vergangenen zwanzig Jahren wurden verschiedenste BCI Anwendungen entwickelt, beispielsweise zur Kommunikation, Umweltsteuerung, Unterhaltung und Ersatz von Motorfunktionen. Da BCIs muskelunabhängige Kommunikation und Kontrolle ermöglichen, werden sie als mögliche Hilfsmittel für Personen mit neurologischen und neurodegenerativen Krankheiten, die zu motorischen Lähmungen führen, wie beispielsweise bei Amyotrophe Lateralsklerose (ALS), Muskeldystrophie, Spinale Muskelatrophie und Schlaganfall, in Betracht gezogen (Kübler, Kotchoubey, et al., 2001). Auch wenn die meisten BCI Forscher Personen mit starken motorischen Einschränkungen als Zielgruppe für ihre BCI Systeme angeben, so testen sie ihre Systeme nur in Stichproben von gesunden Probanden. BCI Studien, die Patienten einschließen, sind dagegen selten. Daher gibt es einen beträchtlichen Mangel an Studien, die untersuchen, ob die Forschungsergebnisse, die basierend auf einer gesunden Stichprobe verzeichnet wurden, auch auf Patienten mit neurodegenerativen Erkrankungen übertragen werden können. Das macht deutlich, dass es in der BCI Forschung eine erhebliche Translationslücke zwischen der intensiven BCI Grundlagenforschung und dem Transfer von BCI Anwendungen aus dem Labor zu den Patienten, den sogenannten BCI End-Nutzern, gibt (Kübler, Mattia, et al., 2013). Es werden deshalb Translationsstudien benötigt, die untersuchen, ob BCIs von stark motorisch eingeschränkten Patienten verwendet werden können und ob diese sogenannten End-Nutzer BCIs als Hilfsmittel akzeptieren. Zusätzlich ist eine deutliche Diskrepanz zwischen der Vielzahl an Kurzzeitstudien und der geringen Anzahl an Langzeitstudien zu verzeichnen. BCI Forschung ist daher auch mit einer Reliabilitätslücke konfrontiert (Kübler, Mattia, et al., 2013). Die meisten Studien basieren nur auf einer BCI Sitzung, jedoch zeigen die wenigen Studien, die auf mehreren Sitzungen beruhen, hohe inter- und intraindividuelle Varianz in der Performanz der Patienten. Langzeitzeitstudien werden daher benötigt, um aufzuzeigen, ob ein BCI reliabel als Hilfsmittel über einen längeren Zeitraum im Alltagsleben eines Patienten verwendet werden kann. Demzufolge gibt es einen starken Bedarf an Translations- und Reliabilitätsstudien. Das Anliegen der vorliegenden Dissertation war es, diesen Forschungslücken zu begegnen und, basierend auf einem nutzerzentrierten Vorgehen, BCIs näher zu den BCI End-Nutzern zu bringen, besonders in ihr Alltagsleben. Der nutzerzentrierte Ansatz wurde von Kübler und Kollegen (Kübler et al., 2014; Zickler et al., 2011) als theoretisches Gerüst nahegelegt, um BCIs näher zu Patienten zu bringen. Dieser Ansatz beabsichtigt eine enge und iterative Interaktion zwischen BCI Entwicklern und den End-Nutzern mit dem finalen Ziel BCI Systeme zu entwickeln, die von den End-Nutzern als Hilfsmittel akzeptiert werden. Der nutzerzentrierte Ansatz fokussiert auf die Benutzbarkeit, das heißt, wie gut eine BCI Technologie den Bedürfnissen und den Ansprüchen der Zielgruppe entspricht. Dieser Ansatz wurde standardisiert mit dem ISO 9241-210. Demnach ist die Benutzbarkeit eines Gerätes definiert hinsichtlich der Effektivität, Effizienz, und Zufriedenheit. Um BCI Systeme zu evaluieren, wurden diese Aspekte von Kübler und Kollegen operationalisiert. Nach Vaughan und Kollegen können die Anzahl der BCI Sitzungen, die Gesamtnutzungsdauer und der Einfluss eines BCIs auf die Lebensqualität einer Person als Indikatoren der Nützlichkeit eines BCI betrachtet werden (Vaughan et al., 2012). Diese Definitionen und entsprechenden Operationalisierungen wurden in dieser Dissertation verwendet, um BCI Anwendungen hinsichtlich ihrer Benutzbarkeit und Nützlichkeit als Hilfsmittel zu evaluieren. N=10 End-Nutzer testeten und evaluierten drei BCI Anwendungen: In Studie 1 wurde ein auf Bewegungsvorstellung basiertes BCI (engl. motor imagery, Abk: MI) zur Steuerung einer Spielanwendung von vier potentiellen End-Nutzern mit unterschiedlichen neurologischen Erkrankungen getestet. In Studie 2 wurde ein Hybrid BCI, das das P300 ereignis-korrelierte Potential (EKP) und Muskelaktivität als Inputkanäle zur Steuerung eines Kommunikationsprogramms verwendet, von vier potentiellen End-Nutzern getestet. Studie 1 und 2 sind Kurzzeitstudien, welche in einem kontrollierten Design durchgeführt wurden. In Studie 3 wurde ein P300-EKP basiertes BCI zum künstlerischen Ausdruck bei zwei End-Nutzern zuhause für einen experten-unabhängigen und längerfristigen Gebrauch implementiert. Beide End-Nutzer sind Künstler, die, aufgrund der Diagnose ALS und der damit verbundenen fast kompletten körperlichen Lähmung (Locked-in Zustand), nicht mehr in der Lage waren zu malen (Studie 3). Die Ergebnisse zeigen, dass BCI Systeme als Hilfsmittel akzeptiert werden. Das nicht sehr ästhetische Design der EEG-Kappe und der Elektroden (Kappe zu auffällig, sieht medizinisch aus), der geringe Komfort (Kabel stören, Immobilität, Elektroden drücken gegen den Kopf), die komplizierte und zeitaufwändige Einstellung und Anpassung, die geringe Effizienz und geringe Effektivität und die nicht sehr hohe Reliabilität (viele Einflussfaktoren), wurden jedoch für einen Alltagsgebrauch als problematisch angesehen. Obwohl die Effektivität und Effizienz beim MI BCI geringer, verglichen mit beiden P300-EKP BCI Systemen, waren, wurde das MI basierte BCI-Spiel von den End-Nutzern besser akzeptiert und die End-Nutzer konnten sich eher vorstellen es im Alltag zu verwenden, als das Kommunikationsprogramm. Das zeigt, dass Störungen und Fehler, eine geringe Geschwindigkeit, und die EEG Kappe bei BCI Systemen zur Unterhaltung eher toleriert werden, als bei Systemen zur Kommunikation. Da Kommunikation im Leben essentiell ist, muss sie schnell und zuverlässig sein. BCI Systeme zur Kommunikation sind daher zum aktuellen Stand der Technik nicht konkurrenzfähig mit anderen Hilfsmitteln, wenn andere Hilfsmittel zur Kommunikation, wie Augensteuerung, verwendet werden können. BCI Systeme sind aber eine Option im Bereich Unterhaltung, sofern Möglichkeiten zur Kommunikation (noch) bestehen. Die Ergebnisse zeigen, dass ein BCI für einen Alltagsgebrauch übernommen wird, wenn es den Bedürfnissen und Anforderungen des End-Nutzers entspricht. Brain Painting zeigt hierbei beispielhaft, wie negative Facetten, wie die wenig komfortable EEG Kappe, die Abhängigkeit von anderen aufgrund der komplexen Einstellung, und eine subjektiv empfundene geringe Kontrolle toleriert werden, da es genau den Bedürfnissen der Künstler sich kreativ auszudrücken entspricht. Ebenso Patienten, die Bedarf an Kommunikation haben, wie Patienten im Locked-in Zustand, die keine zuverlässigen Augen-Bewegungen aufweisen, oder Patienten, die keine Hilfsmittel zur unabhängigen Kommunikation haben, akzeptieren diese Umstände beim BCI Gebrauch. Das zeigt, dass diese Umstände keine richtigen „Hindernisse“, sondern vielmehr Herausforderungen sind, die eine Übernahme eines BCI im Alltag eines Patienten nicht verhindern. Es ist daher nicht die Frage, welches BCI System überlegen ist, sondern welches BCI System das Beste für ein Individuum mit spezifischen Symptomen, Bedürfnissen, Ansprüchen, vorhandenen Hilfsmitteln, Unterstützung durch Familie und Pflegern, ist; es ist deshalb eine Frage der Indikation. Eine End-Nutzerin, die ein BCI im Alltag verwendet, sagte beispielsweise: „Mir ist das ästhetische Design der EEG-Kappe und der Elektroden, oder des EEG-Verstärkers völlig egal“. Diese Faktoren können als die besten “Prädiktoren” für eine Übernahme eines BCI Systems im Alltag eines Patienten angesehen werden, weniger hingegen die üblichen Kriterien zur Bewertung der Benutzbarkeit, wie Effektivität und Effizienz. Die Ergebnisse hinsichtlich des Alltagsgebrauches belegen ferner, dass ein P300-EKP basiertes BCI mit hoher Zufriedenheit über einen Zeitraum von 3 Jahren, ohne die Hilfe eines BCI Experten, und trotz einer Abnahme der Amplitude des P300-Signales verwendet werden kann. Brain Painting ermöglichte beiden Künstlern sich wieder kreativ auszudrücken und beeinflusste somit positiv das Empfinden von Freude, das Gefühl von Nützlichkeit, das Selbstwertgefühl, das Wohlbefinden und folglich die Lebensqualität der Künstler und förderte ihre soziale Inklusion. Die vorliegende Dissertation zeigt, dass BCIs wertvolle Hilfsmittel für Personen im Locked-in Zustand sein können. KW - Gehirn-Computer-Schnittstelle KW - Benutzerfreundlichkeit KW - brain-computer interface KW - evaluation KW - Evaluation KW - usability KW - Benutzerfreundlichkeit/ Benutzbarkeit KW - assistive device KW - Hilfsmittel KW - user-centred design KW - nutzerzentrierter Ansatz Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-126334 ER - TY - JOUR A1 - Simon, Nadine A1 - Käthner, Ivo A1 - Ruf, Carolin A. A1 - Pasqualotto, Emanuele A1 - Kübler, Andrea A1 - Halder, Sebastian T1 - An auditory multiclass brain-computer interface with natural stimuli: Usability evaluation with healthy participants and a motor impaired end user JF - Frontiers in Human Neuroscience N2 - Brain-computer interfaces (BCIs) can serve as muscle independent communication aids. Persons, who are unable to control their eye muscles (e.g., in the completely locked-in state) or have severe visual impairments for other reasons, need BCI systems that do not rely on the visual modality. For this reason, BCIs that employ auditory stimuli were suggested. In this study, a multiclass BCI spelling system was implemented that uses animal voices with directional cues to code rows and columns of a letter matrix. To reveal possible training effects with the system, 11 healthy participants performed spelling tasks on 2 consecutive days. In a second step, the system was tested by a participant with amyotrophic lateral sclerosis (ALS) in two sessions. In the first session, healthy participants spelled with an average accuracy of 76% (3.29 bits/min) that increased to 90% (4.23 bits/min) on the second day. Spelling accuracy by the participant with ALS was 20% in the first and 47% in the second session. The results indicate a strong training effect for both the healthy participants and the participant with ALS. While healthy participants reached high accuracies in the first session and second session, accuracies for the participant with ALS were not sufficient for satisfactory communication in both sessions. More training sessions might be needed to improve spelling accuracies. The study demonstrated the feasibility of the auditory BCI with healthy users and stresses the importance of training with auditory multiclass BCIs, especially for potential end-users of BCI with disease. KW - P300 KW - EEG KW - auditory BCI KW - brain-computer interface KW - communication KW - ALS Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-126450 VL - 8 IS - 1039 ER - TY - JOUR A1 - Kaufmann, Tobias A1 - Holz, Elisa M. A1 - Kübler, Andrea T1 - Comparison of tactile, auditory, and visual modality for brain-computer interface use: a case study with a patient in the locked-in state JF - Frontiers in Human Neuroscience N2 - This paper describes a case study with a patient in the classic locked-in state, who currently has no means of independent communication. Following a user-centered approach, we investigated event-related potentials (ERP) elicited in different modalities for use in brain-computer interface (BCI) systems. Such systems could provide her with an alternative communication channel. To investigate the most viable modality for achieving BCI based communication, classic oddball paradigms (1 rare and 1 frequent stimulus, ratio 1:5) in the visual, auditory and tactile modality were conducted (2 runs per modality). Classifiers were built on one run and tested offline on another run (and vice versa). In these paradigms, the tactile modality was clearly superior to other modalities, displaying high offline accuracy even when classification was performed on single trials only. Consequently, we tested the tactile paradigm online and the patient successfully selected targets without any error. Furthermore, we investigated use of the visual or tactile modality for different BCI systems with more than two selection options. In the visual modality, several BCI paradigms were tested offline. Neither matrix-based nor so-called gaze-independent paradigms constituted a means of control. These results may thus question the gaze-independence of current gaze-independent approaches to BCI. A tactile four-choice BCI resulted in high offline classification accuracies. Yet, online use raised various issues. Although performance was clearly above chance, practical daily life use appeared unlikely when compared to other communication approaches (e.g., partner scanning). Our results emphasize the need for user-centered design in BCI development including identification of the best stimulus modality for a particular user. Finally, the paper discusses feasibility of EEG-based BCI systems for patients in classic locked-in state and compares BCI to other AT solutions that we also tested during the study. KW - brain-computer interface KW - tactile auditory and visual modality KW - locked-in syndrome KW - user-centered design KW - end-user testing KW - assistive technology Y1 - 2013 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-97079 ER -