TY - JOUR A1 - Diemer, Julia A1 - Alpers, Georg W. A1 - Peperkorn, Henrik M. A1 - Shiban, Youssef A1 - Mühlberger, Andreas T1 - The impact of perception and presence on emotional reactions: a review of research in virtual reality JF - Frontiers in Psychology N2 - Virtual reality (VR) has made its way into mainstream psychological research in the last two decades. This technology, with its unique ability to simulate complex, real situations and contexts, offers researchers unprecedented opportunities to investigate human behavior in well controlled designs in the laboratory. One important application of VR is the investigation of pathological processes in mental disorders, especially anxiety disorders. Research on the processes underlying threat perception, fear, and exposure therapy has shed light on more general aspects of the relation between perception and emotion. Being by its nature virtual, i.e., simulation of reality, VR strongly relies on the adequate selection of specific perceptual cues to activate emotions. Emotional experiences in turn are related to presence, another important concept in VR, which describes the user's sense of being in a VR environment. This paper summarizes current research into perception of fear cues, emotion, and presence, aiming at the identification of the most relevant aspects of emotional experience in VR and their mutual relations. A special focus lies on a series of recent experiments designed to test the relative contribution of perception and conceptual information on fear in VR. This strand of research capitalizes on the dissociation between perception (bottom up input) and conceptual information (top-down input) that is possible in VR. Further, we review the factors that have so far been recognized to influence presence, with emotions (e.g., fear) being the most relevant in the context of clinical psychology. Recent research has highlighted the mutual influence of presence and fear in VR, but has also traced the limits of our current understanding of this relationship. In this paper, the crucial role of perception on eliciting emotional reactions is highlighted, and the role of arousal as a basic dimension of emotional experience is discussed. An interoceptive attribution model of presence is suggested as a first step toward an integrative framework for emotion research in VR. Gaps in the current literature and future directions are outlined. KW - exposure therapy KW - flight phobics KW - environments KW - virtual reality KW - anxiety KW - presence KW - emotion KW - fear KW - perception KW - anxiety disorders KW - presence questionnaire KW - public speaking KW - spider phobia KW - social phobia KW - immersion Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-144200 VL - 6 IS - 26 ER - TY - JOUR A1 - Hovestadt, Thomas A1 - Poethke, Hans J. A1 - Messner, Stefan T1 - Variability in dispersal distances generates typical successional patterns: a simple simulation model N2 - More recently, it became clear that conclusions drawn from traditional ecological theory may be altered substantially if the spatial dimension of species interactions is considered explicitly. Regardless of the details of these models, spatially explicit simulations of ecological processes have nearly universally shown that spatial or spatio-temporal patterns in species distributions can emerge even from homogeneous starting conditions; limited dispersal is one of the key factors responsible for the development of such aggregated and patchy distributions (cf., Pacala 1986, Holmes et al. 1994, Molofsky 1994, Tilman 1994, Bascompte and Sole 1995, 1997, 1998, Jeltsch et al. 1999). In line with these ideas, we wish to draw attention to the fact that in heterogeneous landscapes differences in characteristic dispersal distances between species are a sufficient precondition for the emergence of a successional pattern. We will use a simple, spatially explicit simulation program to demonstrate the validity of this statement. We will also show that the speed of the successional progress depends on scale and heterogeneity in the distribution of suitable habitat. KW - community KW - competition KW - environments KW - habitats KW - life-history Y1 - 2000 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-48178 ER -