TY - RPRT A1 - Großmann, Marcel A1 - Le, Duy Thanh T1 - Visualization of Network Emulation Enabled by Kathará T2 - KuVS Fachgespräch - Würzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS’23) N2 - In network research, reproducibility of experiments is not always easy to achieve. Infrastructures are cumbersome to set up or are not available due to vendor-specific devices. Emulators try to overcome those issues to a given extent and are available in different service models. Unfortunately, the usability of emulators requires time-consuming efforts and a deep understanding of their functionality. At first, we analyze to which extent currently available open-source emulators support network configurations and how user-friendly they are. With these insights, we describe, how an ease-to-use emulator is implemented and may run as a Network Emulator as a Service (NEaaS). Therefore, virtualization plays a major role in order to deploy a NEaaS based on Kathará. KW - Network Emulator KW - Visualized Kathará KW - Containerization Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-322189 ER - TY - RPRT A1 - Lhamo, Osel A1 - Nguyen, Giang T. A1 - Fitzek, Frank H. P. T1 - Virtual Queues for QoS Compliance of Haptic Data Streams in Teleoperation T2 - Würzburg Workshop on Next-Generation Communication Networks (WueWoWas'22) N2 - Tactile Internet aims at allowing perceived real-time interactions between humans and machines. This requires satisfying a stringent latency requirement of haptic data streams whose data rates vary drastically as the results of perceptual codecs. This introduces a complex problem for the underlying network infrastructure to fulfill the pre-defined level of Quality of Service (QoS). However, novel networking hardware with data plane programming capability allows processing packets differently and opens up a new opportunity. For example, a dynamic and network-aware resource management strategy can help satisfy the QoS requirements of different priority flows without wasting precious bandwidth. This paper introduces virtual queues for service differentiation between different types of traffic streams, leveraging protocol independent switch architecture (PISA). We propose coordinating the management of all the queues and dynamically adapting their sizes to minimize packet loss and delay due to network congestion and ensure QoS compliance. KW - Datennetz KW - data plane programming KW - software defined network KW - P4 KW - virtual queue KW - haptic data Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-280762 ER - TY - RPRT A1 - Mazigh, Sadok Mehdi A1 - Beausencourt, Marcel A1 - Bode, Max Julius A1 - Scheffler, Thomas T1 - Using P4-INT on Tofino for Measuring Device Performance Characteristics in a Network Lab T2 - KuVS Fachgespräch - Würzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS’23) N2 - This paper presents a prototypical implementation of the In-band Network Telemetry (INT) specification in P4 and demonstrates a use case, where a Tofino Switch is used to measure device and network performance in a lab setting. This work is based on research activities in the area of P4 data plane programming conducted at the network lab of HTW Berlin. KW - P4-INT Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-322084 ER - TY - RPRT A1 - Höweler, Malte A1 - Xiang, Zuo A1 - Höpfner, Franz A1 - Nguyen, Giang T. A1 - Fitzek, Frank H. P. T1 - Towards Stateless Core Networks: Measuring State Access Patterns T2 - Würzburg Workshop on Next-Generation Communication Networks (WueWoWas'22) N2 - Future mobile communication networks, such as 5G and beyond, can benefit from Virtualized Network Functions (VNFs) when deployed on cloud infrastructures to achieve elasticity and scalability. However, new challenges arise as to managing states of Network Functions (NFs). Especially control plane VNFs, which are mainly found in cellular core networks like the 5G Core (5GC), received little attention since the shift towards virtualizing NFs. Most existing solutions for these core networks are often complex, intrusive, and are seldom compliant with the standard. With the emergence of 5G campus networks, UEs will be mainly machine-type devices. These devices communicate more deterministically, bringing new opportunities for elaborated state management. This work presents an emulation environment to perform rigorous measurements on state access patterns. The emulation comes with a fully parameterized Markov model for the UE to examine a wide variety of different devices. These measurements can then be used as a solid base for designing an efficient, simple, and standard conform state management solution that brings us further towards stateless core networks. KW - Datennetz KW - 5GC KW - VNF KW - SBA KW - measurements KW - MTC Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-280770 ER - TY - RPRT A1 - Martino, Luigi A1 - Deutschmann, Jörg A1 - Hielscher, Kai-Steffen A1 - German, Reinhard T1 - Towards a 5G Satellite Communication Framework for V2X T2 - KuVS Fachgespräch - Würzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS’23) N2 - In recent years, satellite communication has been expanding its field of application in the world of computer networks. This paper aims to provide an overview of how a typical scenario involving 5G Non-Terrestrial Networks (NTNs) for vehicle to everything (V2X) applications is characterized. In particular, a first implementation of a system that integrates them together will be described. Such a framework will later be used to evaluate the performance of applications such as Vehicle Monitoring (VM), Remote Driving (RD), Voice Over IP (VoIP), and others. Different configuration scenarios such as Low Earth Orbit and Geostationary Orbit will be considered. KW - 5G KW - non-terrestrial networks KW - satellite communication Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-322148 ER - TY - RPRT A1 - Metzger, Florian A1 - Rafetseder, Albert A1 - Schröder, Svenja A1 - Zwickl, Patrick T1 - The Prospects of Cloud Gaming: Do the Benefits Outweigh the Costs? N2 - In recent years, cloud gaming has become a popular research topic and has claimed many benefits in the commercial domain over conventional gaming. While, cloud gaming platforms have frequently failed in the past, they have received a new impetus over the last years that brought it to the edge of commercial breakthrough. The fragility of the cloud gaming market may be caused by the high investment costs, offered pricing models or competition from existing "à la carte" platforms. This paper aims at investigating the costs and benefits of both platform types through a twofold approach. We first take on the perspective of the customers, and investigate several cloud gaming platforms and their pricing models in comparison to the costs of other gaming platforms. Then, we explore engagement metrics in order to assess the enjoyment of playing the offered games. Lastly, coming from the perspective of the service providers, we aim to identify challenges in cost-effectively operating a large-scale cloud gaming service while maintaining high QoE values. Our analysis provides initial, yet still comprehensive reasons and models for the prospects of cloud gaming in a highly competitive market. KW - Cloud Computing KW - Videospiel KW - Kosten-Nutzen-Analyse KW - Cloud Gaming KW - Video Game QoS KW - Cost-benefit analysis Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-242452 N1 - Originally written in 2016, but never published. ER - TY - RPRT A1 - Metzger, Florian A1 - Schröder, Svenja A1 - Rafetseder, Albert T1 - Subjective And Objective Assessment Of Video Game Context Factors N2 - The recently published ITU-T Recommendation G1.032 proposes a list of factors that may influence cloud and online gaming Quality of Experience (QoE). This paper provides two practical evaluations of proposed system and context influence factors: First, it investigates through an online survey (n=488) the popularity of platforms, preferred ways of distribution, and motivational aspects including subjective valuations of characteristics offered by today's prevalent gaming platforms. Second, the paper evaluates a large dataset of objective metrics for various gaming platforms: game lists, playthrough lengths, prices, etc., and contrasts these metrics against the gamers' opinions. The combined data-driven approach presented in this paper complements in-person and lab studies usually employed. KW - Videospiel KW - Quality of Experience KW - Umfrage KW - video game QoE KW - video game context factors KW - online survey Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-242471 N1 - Originally written in 2018, but never published. ER - TY - RPRT A1 - Savvidis, Dimitrios A1 - Roth, Robert A1 - Tutsch, Dietmar T1 - Static Evaluation of a Wheel-Topology for an SDN-based Network Usecase T2 - Würzburg Workshop on Next-Generation Communication Networks (WueWoWas'22) N2 - The increased occurrence of Software-Defined-Networking (SDN) not only improves the dynamics and maintenance of network architectures, but also opens up new use cases and application possibilities. Based on these observations, we propose a new network topology consisting of a star and a ring topology. This hybrid topology will be called wheel topology in this paper. We have considered the static characteristics of the wheel topology and compare them with known other topologies. KW - Datennetz KW - SDN KW - topology KW - wheel Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-280715 ER - TY - RPRT A1 - Elsayed, Karim A1 - Rizk, Amr T1 - Response Times in Time-to-Live Caching Hierarchies under Random Network Delays T2 - Würzburg Workshop on Next-Generation Communication Networks (WueWoWas'22) N2 - Time-to-Live (TTL) caches decouple the occupancy of objects in cache through object-specific validity timers. Stateof- the art techniques provide exact methods for the calculation of object-specific hit probabilities given entire cache hierarchies with random inter-cache network delays. The system hit probability is a provider-centric metric as it relates to the origin offload, i.e., the decrease in the number of requests that are served by the content origin server. In this paper we consider a user-centric metric, i.e., the response time, which is shown to be structurally different from the system hit probability. Equipped with the state-of-theart exact modeling technique using Markov-arrival processes we derive expressions for the expected object response time and pave a way for its optimization under network delays. KW - Datennetz KW - TTL Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-280843 ER - TY - RPRT A1 - Gallenmüller, Sebastian A1 - Scholz, Dominik A1 - Stubbe, Henning A1 - Hauser, Eric A1 - Carle, Georg T1 - Reproducible by Design: Network Experiments with pos T2 - Würzburg Workshop on Next-Generation Communication Networks (WueWoWas'22) N2 - In scientific research, the independent reproduction of experiments is the source of trust. Detailed documentation is required to enable experiment reproduction. Reproducibility awards were created to honor the increased documentation effort. In this work, we propose a novel approach toward reproducible research—a structured experimental workflow that allows the creation of reproducible experiments without requiring additional efforts of the researcher. Moreover, we present our own testbed and toolchain, namely, plain orchestrating service (pos), which enables the creation of such experimental workflows. The experiment is documented by our proposed, fully scripted experiment structure. In addition, pos provides scripts enabling the automation of the bundling and release of all experimental artifacts. We provide an interactive environment where pos experiments can be executed and reproduced, available at https://gallenmu.github.io/single-server-experiment. KW - Datennetz KW - Reproducibility KW - Testbed KW - Network Experiments KW - plain orchestrating service KW - pos Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-280834 ER -