TY - JOUR A1 - Macht, Michael A1 - Janke, Wilhelm T1 - Effects of short-term energy deprivation on stress reactions in humans N2 - No abstract available. KW - Stressreaktion Y1 - 1993 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-87093 ER - TY - JOUR A1 - Zhou, Sijie A1 - Allison, Brendan Z. A1 - Kübler, Andrea A1 - Cichocki, Andrzej A1 - Wang, Xingyu A1 - Jin, Jing T1 - Effects of Background Music on Objective and Subjective Performance Measures in an Auditory BCI JF - Frontiers in Computational Neuroscience N2 - Several studies have explored brain computer interface (BCI) systems based on auditory stimuli, which could help patients with visual impairments. Usability and user satisfaction are important considerations in any BCI. Although background music can influence emotion and performance in other task environments, and many users may wish to listen to music while using a BCI, auditory, and other BCIs are typically studied without background music. Some work has explored the possibility of using polyphonic music in auditory BCI systems. However, this approach requires users with good musical skills, and has not been explored in online experiments. Our hypothesis was that an auditory BCI with background music would be preferred by subjects over a similar BCI without background music, without any difference in BCI performance. We introduce a simple paradigm (which does not require musical skill) using percussion instrument sound stimuli and background music, and evaluated it in both offline and online experiments. The result showed that subjects preferred the auditory BCI with background music. Different performance measures did not reveal any significant performance effect when comparing background music vs. no background. Since the addition of background music does not impair BCI performance but is preferred by users, auditory (and perhaps other) BCIs should consider including it. Our study also indicates that auditory BCIs can be effective even if the auditory channel is simultaneously otherwise engaged. KW - brain computer interface KW - event-related potentials KW - auditory KW - music background KW - audio stimulus Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165101 VL - 10 IS - 105 ER - TY - JOUR A1 - Madeira, Octavia A1 - Gromer, Daniel A1 - Latoschik, Marc Erich A1 - Pauli, Paul T1 - Effects of Acrophobic Fear and Trait Anxiety on Human Behavior in a Virtual Elevated Plus-Maze JF - Frontiers in Virtual Reality N2 - The Elevated Plus-Maze (EPM) is a well-established apparatus to measure anxiety in rodents, i.e., animals exhibiting an increased relative time spent in the closed vs. the open arms are considered anxious. To examine whether such anxiety-modulated behaviors are conserved in humans, we re-translated this paradigm to a human setting using virtual reality in a Cave Automatic Virtual Environment (CAVE) system. In two studies, we examined whether the EPM exploration behavior of humans is modulated by their trait anxiety and also assessed the individuals’ levels of acrophobia (fear of height), claustrophobia (fear of confined spaces), sensation seeking, and the reported anxiety when on the maze. First, we constructed an exact virtual copy of the animal EPM adjusted to human proportions. In analogy to animal EPM studies, participants (N = 30) freely explored the EPM for 5 min. In the second study (N = 61), we redesigned the EPM to make it more human-adapted and to differentiate influences of trait anxiety and acrophobia by introducing various floor textures and lower walls of closed arms to the height of standard handrails. In the first experiment, hierarchical regression analyses of exploration behavior revealed the expected association between open arm avoidance and Trait Anxiety, an even stronger association with acrophobic fear. In the second study, results revealed that acrophobia was associated with avoidance of open arms with mesh-floor texture, whereas for trait anxiety, claustrophobia, and sensation seeking, no effect was detected. Also, subjects’ fear rating was moderated by all psychometrics but trait anxiety. In sum, both studies consistently indicate that humans show no general open arm avoidance analogous to rodents and that human EPM behavior is modulated strongest by acrophobic fear, whereas trait anxiety plays a subordinate role. Thus, we conclude that the criteria for cross-species validity are met insufficiently in this case. Despite the exploratory nature, our studies provide in-depth insights into human exploration behavior on the virtual EPM. KW - elevated plus-maze KW - EPM KW - anxiety KW - virtual reality KW - translational neuroscience KW - acrophobia KW - trait anxiety Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-258709 VL - 2 ER - TY - JOUR A1 - Müller, Bettina A1 - Richter, Tobias A1 - Karageorgos, Panagiotis A1 - Krawietz, Sabine A1 - Ennemoser, Marco T1 - Effects of a syllable-based reading intervention in poor-reading fourth graders JF - Frontiers in Psychology N2 - In transparent orthographies, persistent reading fluency difficulties are a major cause of poor reading skills in primary school. The purpose of the present study was to investigate effects of a syllable-based reading intervention on word reading fluency and reading comprehension among German-speaking poor readers in Grade 4. The 16-session intervention was based on analyzing the syllabic structure of words to strengthen the mental representations of syllables and words that consist of these syllables. The training materials were designed using the 500 most frequent syllables typically read by fourth graders. The 75 poor readers were randomly allocated to the treatment or the control group. Results indicate a significant and strong effect on the fluency of recognizing single words, whereas text-level reading comprehension was not significantly improved by the training. The specific treatment effect provides evidence that a short syllable-based approach works even in older poor readers at the end of primary school. KW - word reading fluency KW - syllable-based intervention KW - older poor readers KW - primary school KW - reading comprehension Y1 - 2017 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-158841 VL - 8 IS - 1635 ER - TY - THES A1 - Hoffmann, Mareike T1 - Effector System Prioritization in Multitasking T1 - Effektorsystempriorisierung im Multitasking N2 - Multitasking, defined as performing more than one task at a time, typically yields performance decrements, for instance, in processing speed and accuracy. These performance costs are often distributed asymmetrically among the involved tasks. Under suitable conditions, this can be interpreted as a marker for prioritization of one task – the one that suffers less – over the other. One source of such task prioritization is based on the use of different effector systems (e.g., oculomotor system, vocal tract, limbs) and their characteristics. The present work explores such effector system-based task prioritization by examining to which extent associated effector systems determine which task is processed with higher priority in multitasking situations. Thus, three different paradigms are used, namely the simultaneous (stimulus) onset paradigm, the psychological refractory period (PRP) paradigm, and the task switching paradigm. These paradigms invoke situations in which two (in the present studies basic spatial decision) tasks are a) initiated at exactly the same time, b) initiated with a short varying temporal distance (but still temporally overlapping), or c) in which tasks alternate randomly (without temporal overlap). The results allow for three major conclusions: 1. The assumption of effector system-based task prioritization according to an ordinal pattern (oculomotor > pedal > vocal > manual, indicating decreasing prioritization) is supported by the observed data in the simultaneous onset paradigm. This data pattern cannot be explained by a rigid “first come, first served” task scheduling principle. 2. The data from the PRP paradigm confirmed the assumption of vocal-over-manual prioritization and showed that classic PRP effects (as a marker for task order-based prioritization) can be modulated by effector system characteristics. 3. The mere cognitive representation of task sets (that must be held active to switch between them) differing in effector systems without an actual temporal overlap in task processing, however, is not sufficient to elicit the same effector system prioritization phenomena observed for overlapping tasks. In summary, the insights obtained by the present work support the assumptions of parallel central task processing and resource sharing among tasks, as opposed to exclusively serial processing of central processing stages. Moreover, they indicate that effector systems are a crucial factor in multitasking and suggest an integration of corresponding weighting parameters in existing dual-task control frameworks. N2 - Das gleichzeitige Bearbeiten von mehreren Aufgaben (Multitasking) führt in der Regel zu schlechterer Performanz, zum Beispiel bezüglich Geschwindigkeit und Genauigkeit der Aufgabenausführung. Diese sogenannten Doppelaufgaben- (oder Multitasking-) Kosten sind oft asymmetrisch auf die involvierten Aufgaben verteilt. Dies kann unter bestimmten Gegebenheiten als Priorisierung von jenen Aufgaben, die mit geringeren Kosten assoziiert sind über jene, die stärker durch die Doppelaufgabensituation leiden, interpretiert werden. Eine Quelle für solch eine Aufgabenpriorisierung sind unterschiedliche Effektorsysteme (z.B. Blickbewegungsapparat, Extremitäten, Vokaltrakt), mit denen die Aufgaben jeweils ausgeführt werden sollen. Die vorliegende Arbeit untersucht solche effektorsystembasierte Priorisierung, das heißt, inwiefern assoziierte Effektorsysteme determinieren, ob Aufgaben in Multitasking-Situationen priorisiert verarbeitet werden. Dazu wurden drei verschiedene experimentelle Paradigmen genutzt: a) das „Simultane Stimulus-Darbietungs-Paradigma“, b) das „Psychologische Refraktärperioden-Paradigma“ und c) das „Aufgabenwechsel-Paradigma“. Innerhalb dieser Paradigmen werden Reaktionen (Reaktionszeiten und Fehlerraten) gemessen und zwischen verschiedenen Effektorsystemen verglichen, die a) zum genau gleichen Zeitpunkt gestartet werden, b) mit einem kurzen, variierten zeitlichen Versatz gestartet werden, aber in ihrer Ausführung überlappen, oder c) zwischen denen in unvorhersehbarer Reihenfolge hin und her gewechselt werden soll. Entsprechend dieser drei Ansätze erlauben die Ergebnisse drei wichtige Schlussfolgerungen: 1. Unter simultanem Einsetzen der Aufgabenverarbeitung (und damit ohne extern suggerierte Reihenfolge) folgen Doppelaufgabenkontrollprozesse einem ordinalen Priorisierungsmuster auf Basis der mit den Aufgaben assoziierten Effektorsysteme in der Reihenfolge: okulomotorisch > pedal > vokal > manuell (im Sinne einer absteigenden Priorisierung). Dieses Muster ist nicht durch Bearbeitungsgeschwindigkeit im Sinne eines „wer zuerst kommt, mahlt zuerst“-Prinzips erklärbar. 2. Eine Aufgabenpriorisierung, die auf einer externen Aufgabenreihenfolge basiert (gemessen im PRP-Effekt), kann durch die mit den Aufgaben assoziierten Effektorsysteme moduliert werden. 3. Systematische effektorsystembasierte Aufgabenpriorisierung ist nur dann konsistent zu beobachten, wenn Teile der Aufgabenverarbeitung zeitlich überlappen. Eine rein mentale Repräsentation einer Aufgabe, die in einem anderen Effektorsystem ausgeführt werden soll, reicht nicht dazu aus, um das oben beschriebene Priorisierungsmuster vollständig zu instanziieren. Alles in allem sprechen die Ergebnisse der vorliegenden Arbeit für parallele (und gegen ausschließlich serielle) Reaktionsauswahlprozesse und dafür, dass limitierte kognitive Ressourcen zwischen Aufgaben aufgeteilt werden. Außerdem zeigen die vorliegenden Ergebnisse den substantiellen Einfluss von Effektorsystemen auf Ressourcenzuweisungsprozesse in Mehrfachaufgabensituationen und legen nahe, entsprechende Gewichtungsparameter in bestehende Modelle zu Doppelaufgabenkontrolle zu integrieren. KW - Mehrfachtätigkeit KW - task prioritization KW - response modalities KW - cognitive control KW - Multitasking KW - Effektorsysteme Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-201084 ER - TY - JOUR A1 - Strack, Fritz A1 - Pauli, Paul A1 - Weyers, Peter T1 - Editorial: Emotion and Behavior JF - Frontiers in Psychology N2 - No abstract available. KW - emotions KW - behavior KW - approach KW - avoidance KW - impulsive behavior Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-190177 SN - 1664-1078 VL - 7 IS - 313 ER - TY - JOUR A1 - Scherer, Klaus R. A1 - Ellgring, Heiner A1 - Dieckmann, Anja A1 - Unfried, Matthias A1 - Mortillaro, Marcello T1 - Dynamic Facial Expression of Emotion and Observer Inference JF - Frontiers in Psychology N2 - Research on facial emotion expression has mostly focused on emotion recognition, assuming that a small number of discrete emotions is elicited and expressed via prototypical facial muscle configurations as captured in still photographs. These are expected to be recognized by observers, presumably via template matching. In contrast, appraisal theories of emotion propose a more dynamic approach, suggesting that specific elements of facial expressions are directly produced by the result of certain appraisals and predicting the facial patterns to be expected for certain appraisal configurations. This approach has recently been extended to emotion perception, claiming that observers first infer individual appraisals and only then make categorical emotion judgments based on the estimated appraisal patterns, using inference rules. Here, we report two related studies to empirically investigate the facial action unit configurations that are used by actors to convey specific emotions in short affect bursts and to examine to what extent observers can infer a person's emotions from the predicted facial expression configurations. The results show that (1) professional actors use many of the predicted facial action unit patterns to enact systematically specified appraisal outcomes in a realistic scenario setting, and (2) naïve observers infer the respective emotions based on highly similar facial movement configurations with a degree of accuracy comparable to earlier research findings. Based on estimates of underlying appraisal criteria for the different emotions we conclude that the patterns of facial action units identified in this research correspond largely to prior predictions and encourage further research on appraisal-driven expression and inference. KW - dynamic facial emotion expression KW - emotion recognition KW - emotion enactment KW - affect bursts KW - appraisal theory of emotion expression Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-195853 SN - 1664-1078 VL - 10 IS - 508 ER - TY - JOUR A1 - Kürten, Jens A1 - Raettig, Tim A1 - Gutzeit, Julian A1 - Huestegge, Lynn T1 - Dual-action benefits: global (action-inherent) and local (transient) sources of action prepotency underlying inhibition failures in multiple action control JF - Psychological Research N2 - Previous research has shown that the simultaneous execution of two actions (instead of only one) is not necessarily more difficult but can actually be easier (less error-prone), in particular when executing one action requires the simultaneous inhibition of another action. Corresponding inhibitory demands are particularly challenging when the to-be-inhibited action is highly prepotent (i.e., characterized by a strong urge to be executed). Here, we study a range of important potential sources of such prepotency. Building on a previously established paradigm to elicit dual-action benefits, participants responded to stimuli with single actions (either manual button press or saccade) or dual actions (button press and saccade). Crucially, we compared blocks in which these response demands were randomly intermixed (mixed blocks) with pure blocks involving only one type of response demand. The results highlight the impact of global (action-inherent) sources of action prepotency, as reflected in more pronounced inhibitory failures in saccade vs. manual control, but also more local (transient) sources of influence, as reflected in a greater probability of inhibition failures following trials that required the to-be-inhibited type of action. In addition, sequential analyses revealed that inhibitory control (including its failure) is exerted at the level of response modality representations, not at the level of fully specified response representations. In sum, the study highlights important preconditions and mechanisms underlying the observation of dual-action benefits. KW - dual action benefits KW - action prepotency KW - inhibition failures KW - multiple action control KW - global (action-inherent) KW - local (transient) Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-324893 VL - 87 IS - 2 ER - TY - JOUR A1 - Kohnen, Ralf A1 - Krüger, Hans-Peter T1 - Drug Effects on Human Social Behavior: Chances in Talking Activities Induced by CGP 361/A, a Beta-blocking Agent N2 - No abstract available Y1 - 1986 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-41228 ER - TY - THES A1 - Rittger, Lena T1 - Driving Behaviour and Driver Assistance at Traffic Light Intersections T1 - Fahrverhalten und Fahrerassistenz an Ampelkreuzungen N2 - The increasing importance of environmental friendly and efficient transportation guides the interest of researchers and car manufacturers towards the development of technologies that support an efficient driving style. This thesis presents the development of a traffic light assistance system with the focus on human factors. The system aims on supporting drivers in approaching traffic light intersections efficiently. In three driving simulator studies, the content related research covered the investigation of the unassisted driving task, the influence of the system on the driver’s perception of the interaction with other road users and the information strategy of the human machine interface. When the traffic light phase changes or when visibility is limited, drivers prepare driving behaviour that is not appropriate for the traffic light phase at arrival at the intersection. These situations offer the greatest potential for the assistance system. The traffic light assistant is able to change driving behaviour. However, the expectation of other road user’s emotional reactions influences driver compliance. In situations in which drivers expected to bother others with their driving behaviour, compliance to the traffic light assistant was low. Further, the deviations of driver behaviour from the target strategy of the traffic light assistant are lowest when the HMI includes the two information units target speed and action recommendations. Traffic light phase information in the HMI is a subjectively important information for drivers. The results point towards the presentation of all three information units. The method related research covered the development of a method for measuring drivers’ information demand for dynamic stimuli. While driving, specific stimuli are action relevant for drivers, i.e. they need to be processed in order to decide on the appropriate driving behaviour. Eye tracking has been the standard method for measuring information demand while driving. The novel MARS (Masking Action Relevant Stimuli) method measures information demand by masking the dynamic action relevant stimulus in the driving environment or in the vehicle. To unmask the stimulus for a fixed interval, drivers press a button at the steering wheel. In the present thesis, two driving simulator studies evaluated the MARS method. They included measuring information demand for the traffic light phasing and the in-vehicle display of the traffic light assistant. The analyses demonstrate that variations in the experimental conditions influence the information demand measured with the MARS method qualitatively similar to the influences on fixations measured by eye tracking. Due to its simple application, the MARS method represents a promising tool for transportation research. N2 - Die wachsende Bedeutung umweltfreundlicher und effizienter Mobilität hat zur zunehmenden Entwicklung von Technologien geführt, die Fahrer bei der Umsetzung eines effizienten Fahrstils unterstützen. Die vorliegende Arbeit beinhaltet die Entwicklung eines Ampelassistenten aus verkehrspsychologischer Sicht. Das System unterstützt Fahrer bei der effizienten Annäherung an Ampelkreuzungen. Drei Fahrsimulatorstudien betrachten die inhaltlichen Forschungsfragen zur Analyse von nicht-assistiertem Fahrverhalten, der Wahrnehmung der Interaktion zwischen verschiedenen Verkehrsteilnehmern mit und ohne Assistenzsystem und der Informationsstrategie in der Mensch-Maschine Schnittstelle des Systems. In Fahrsituationen mit wechselnden Ampelphasen oder Sichtverdeckung initiieren Fahrer Verhalten, das im Hinblick auf die Ampelphase bei Ankunft an der Kreuzung unangemessen ist. Diese Situationen bieten das größte Potential für eine Unterstützung durch das Assistenzsystem. Die weiteren Studien zeigen, dass der Ampelassistent das Fahrverhalten beeinflusst. Hierbei spielt die Erwartung, die Fahrer an die emotionalen Reaktionen nachfolgender Fahrer in der Kolonne haben, eine Rolle. In Situationen, in denen Fahrer erwarten andere zu behindern, sinkt die Bereitschaft sich an die Empfehlungen des Systems zu halten. Die Abweichungen des Fahrverhaltens vom Zielverhalten der Funktion sind am geringsten, wenn Handlungs- und Geschwindigkeitsempfehlungen gegeben werden. Information zur Ampelphase stellt für die Fahrer subjektiv eine wichtige Informationseinheit dar. Die Ergebnisse legen nahe, alle drei Informationen zur Kommunikation des Zielverhaltens zu präsentieren. Der methodische Teil der Arbeit beschäftigt sich mit der Messung des Informationsbedarfs für dynamische Reize. Um Entscheidungen für das angemessene Fahrverhalten zu treffen, müssen Fahrer bestimmte handlungsrelevante Informationen erfassen. Eye Tracking ist eine Standardmethode um den Informationsbedarf für fahrrelevante Reize zu messen. Die im Zuge der Arbeit entwickelte MARS (Masking Action Relevant Stimuli) Methode misst den Informationsbedarf durch Verdeckung. Der Fahrer kann die Verdeckung des Reizes durch Tastendruck für einen limitierten Zeitraum lösen. In zwei Fahrsimulatorstudien wurde die MARS Methode auf die Ampelschaltung und die Darstellung im Display des Ampelassistenten angewendet. Die Ergebnisse zeigen, dass die MARS Methode die experimentellen Variationen des Informationsbedarfs abbilden kann. Die Ergebnisse sind vergleichbar mit der Variation in Fixationen gemessen durch Eye Tracking. Aufgrund ihrer einfachen Umsetzung ist die MARS Methode als Forschungsinstrument vielversprechend. KW - Fahrerassistenzsystem KW - Verkehrsteilnehmer KW - Driver assistance KW - Traffic psychology KW - Driving simulation KW - Traffic Lights KW - Human Factors KW - Advanced Driver Assistance Systems Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-117646 ER -