TY - JOUR A1 - Bahník, Štěpán A1 - Strack, Fritz T1 - Overlap of accessible information undermines the anchoring effect JF - Judgment and Decision Making N2 - According to the Selective Accessibility Model of anchoring, the comparison question in the standard anchoring paradigm activates information that is congruent with an anchor. As a consequence, this information will be more likely to become the basis for the absolute judgment which will therefore be assimilated toward the anchor. However, if the activated information overlaps with information that is elicited by the absolute judgment itself, the preceding comparative judgment should not exert an incremental effect and should fail to result in an anchoring effect. The present studies find this result when the comparative judgment refers to a general category and the absolute judgment refers to a subset of the general category that was activated by the anchor value. For example, participants comparing the average annual temperature in New York City to a high 102 °F judged the average winter, but not summer temperature to be higher than participants making no comparison. On the other hand, participants comparing the annual temperature to a low –4 °F judged the average summer, but not winter temperature to be lower than control participants. This pattern of results was shown also in another content domain. It is consistent with the Selective Accessibility Model but difficult to reconcile with other main explanations of the anchoring effect. KW - anchoring KW - judgment KW - heuristics and biases KW - selective accessibility Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-169287 VL - 11 IS - 1 ER - TY - JOUR A1 - Mavratzakis, Aimee A1 - Herbert, Cornelia A1 - Walla, Peter T1 - Emotional facial expressions evoke faster orienting responses, but weaker emotional responses at neural and behavioural levels compared to scenes: a simultaneous EEG and facial EMG study JF - NeuroImage N2 - In the current study, electroencephalography (EEG) was recorded simultaneously with facial electromyography (fEMG) to determine whether emotional faces and emotional scenes are processed differently at the neural level. In addition, it was investigated whether these differences can be observed at the behavioural level via spontaneous facial muscle activity. Emotional content of the stimuli did not affect early P1 activity. Emotional faces elicited enhanced amplitudes of the face-sensitive N170 component, while its counterpart, the scene-related N100, was not sensitive to emotional content of scenes. At 220-280 ms, the early posterior negativity (EPN) was enhanced only slightly for fearful as compared to neutral or happy faces. However, its amplitudes were significantly enhanced during processing of scenes with positive content, particularly over the right hemisphere. Scenes of positive content also elicited enhanced spontaneous zygomatic activity from 500-750 ms onwards, while happy faces elicited no such changes. Contrastingly, both fearful faces and negative scenes elicited enhanced spontaneous corrugator activity at 500-750 ms after stimulus onset. However, relative to baseline EMG changes occurred earlier for faces (250 ms) than for scenes (500 ms) whereas for scenes activity changes were more pronounced over the whole viewing period. Taking into account all effects, the data suggests that emotional facial expressions evoke faster attentional orienting, but weaker affective neural activity and emotional behavioural responses compared to emotional scenes. KW - Emotion KW - Affective processing KW - Faces and scenes KW - Electroencephalography KW - Spontaneous facial EMG KW - N170 KW - N100 KW - Early posterior negativity Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-191535 VL - 124 IS - Part A ER - TY - JOUR A1 - Reicherts, Philipp A1 - Gerdes, Antje B. M. A1 - Pauli, Paul A1 - Wieser, Matthias J. T1 - Psychological placebo and nocebo effects on pain rely on expectation and previous experience JF - Journal of Pain N2 - Expectation and previous experience are both well established key mediators of placebo and nocebo effects. However, the investigation of their respective contribution to placebo and nocebo responses is rather difficult because most placebo and nocebo manipulations are contaminated by pre-existing treatment expectancies resulting from a learning history of previous medical interventions. To circumvent any resemblance to classical treatments, a purely psychological placebonocebo manipulation was established, namely, the "visual stripe pattern induced modulation of pain." To this end, experience and expectation regarding the effects of different visual cues (stripe patterns) on pain were varied across 3 different groups, with either only placebo instruction (expectation), placebo conditioning (experience), or both (expectation + experience) applied. Only the combined manipulation (expectation + experience) revealed significant behavioral and physiological placebo nocebo effects on pain. Two subsequent experiments, which, in addition to placebo and nocebo cues, included a neutral control condition further showed that especially nocebo responses were more easily induced by this psychological placebo and nocebo manipulation. The results emphasize the great effect of psychological processes on placebo and nocebo effects. Particularly, nocebo effects should be addressed more thoroughly and carefully considered in clinical practice to prevent the accidental induction of side effects. KW - psychological placebo intervention KW - placebo hypoalgesia KW - nocebo hyperalgesia KW - experience KW - expectation Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-190962 VL - 17 IS - 2 ER - TY - JOUR A1 - Kuhn, Manuel A1 - Scharfenort, Robert A1 - Schümann, Dirk A1 - Schiele, Miriam A. A1 - Münsterkötter, Anna L. A1 - Deckert, Jürgen A1 - Domschke, Katharina A1 - Haaker, Jan A1 - Kalisch, Raffael A1 - Pauli, Paul A1 - Reif, Andreas A1 - Romanos, Marcel A1 - Zwanzger, Peter A1 - Lonsdorf, Tina B. T1 - Mismatch or allostatic load? Timing of life adversity differentially shapes gray matter volume and anxious temperament JF - Social Cognitive and Affective Neuroscience N2 - Traditionally, adversity was defined as the accumulation of environmental events (allostatic load). Recently however, a mismatch between the early and the later (adult) environment (mismatch) has been hypothesized to be critical for disease development, a hypothesis that has not yet been tested explicitly in humans. We explored the impact of timing of life adversity (childhood and past year) on anxiety and depression levels (N = 833) and brain morphology (N = 129). Both remote (childhood) and proximal (recent) adversities were differentially mirrored in morphometric changes in areas critically involved in emotional processing (i.e. amygdala/hippocampus, dorsal anterior cingulate cortex, respectively). The effect of adversity on affect acted in an additive way with no evidence for interactions (mismatch). Structural equation modeling demonstrated a direct effect of adversity on morphometric estimates and anxiety/depression without evidence of brain morphology functioning as a mediator. Our results highlight that adversity manifests as pronounced changes in brain morphometric and affective temperament even though these seem to represent distinct mechanistic pathways. A major goal of future studies should be to define critical time periods for the impact of adversity and strategies for intervening to prevent or reverse the effects of adverse childhood life experiences. KW - VBM KW - childhood maltreatment KW - adversity KW - stressful life events KW - mismatch KW - allostatic load Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-189645 VL - 11 IS - 4 ER - TY - JOUR A1 - Kirsch, Wladimir A1 - Ullrich, Benjamin A1 - Kunde, Wilfried T1 - Are Effects of Action on Perception Real? Evidence from Transformed Movements JF - PLoS ONE N2 - It has been argued that several reported non-visual influences on perception cannot be truly perceptual. If they were, they should affect the perception of target objects and reference objects used to express perceptual judgments, and thus cancel each other out. This reasoning presumes that non-visual manipulations impact target objects and comparison objects equally. In the present study we show that equalizing a body-related manipulation between target objects and reference objects essentially abolishes the impact of that manipulation so as it should do when that manipulation actually altered perception. Moreover, the manipulation has an impact on judgements when applied to only the target object but not to the reference object, and that impact reverses when only applied to the reference object but not to the target object. A perceptual explanation predicts this reversal, whereas explanations in terms of post-perceptual response biases or demand effects do not. Altogether these results suggest that body-related influences on perception cannot as a whole be attributed to extra-perceptual factors. KW - vision KW - preprocessing KW - analysis of variance KW - sensory perception KW - hands KW - fingers KW - experimental design KW - perception Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-178574 VL - 11 IS - 12 ER - TY - JOUR A1 - Schiele, Miriam A. A1 - Reinhard, Julia A1 - Reif, Andreas A1 - Domschke, Katharina A1 - Romanos, Marcel A1 - Deckert, Jürgen A1 - Pauli, Paul T1 - Developmental aspects of fear: Comparing the acquisition and generalization of conditioned fear in children and adults JF - Developmental Psychobiology N2 - Most research on human fear conditioning and its generalization has focused on adults whereas only little is known about these processes in children. Direct comparisons between child and adult populations are needed to determine developmental risk markers of fear and anxiety. We compared 267 children and 285 adults in a differential fear conditioning paradigm and generalization test. Skin conductance responses (SCR) and ratings of valence and arousal were obtained to indicate fear learning. Both groups displayed robust and similar differential conditioning on subjective and physiological levels. However, children showed heightened fear generalization compared to adults as indexed by higher arousal ratings and SCR to the generalization stimuli. Results indicate overgeneralization of conditioned fear as a developmental correlate of fear learning. The developmental change from a shallow to a steeper generalization gradient is likely related to the maturation of brain structures that modulate efficient discrimination between danger and (ambiguous) safety cues. KW - fear conditioning KW - fear generalization KW - development KW - skin conductance KW - maturation Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-189488 VL - 58 IS - 4 ER - TY - JOUR A1 - Boll, Sabine A1 - Bartholomaeus, Marie A1 - Peter, Ulrike A1 - Lupke, Ulrike A1 - Gamer, Matthias T1 - Attentional mechanisms of social perception are biased in social phobia JF - Journal of Anxiety Disorders N2 - Previous studies of social phobia have reported an increased vigilance to social threat cues but also an avoidance of socially relevant stimuli such as eye gaze. The primary aim of this study was to examine attentional mechanisms relevant for perceiving social cues by means of abnormalities in scanning of facial features in patients with social phobia. In two novel experimental paradigms, patients with social phobia and healthy controls matched on age, gender and education were compared regarding their gazing behavior towards facial cues. The first experiment was an emotion classification paradigm which allowed for differentiating reflexive attentional shifts from sustained attention towards diagnostically relevant facial features. In the second experiment, attentional orienting by gaze direction was assessed in a gaze-cueing paradigm in which non-predictive gaze cues shifted attention towards or away from subsequently presented targets. We found that patients as compared to controls reflexively oriented their attention more frequently towards the eyes of emotional faces in the emotion classification paradigm. This initial hypervigilance for the eye region was observed at very early attentional stages when faces were presented for 150 ms, and persisted when facial stimuli were shown for 3 s. Moreover, a delayed attentional orienting into the direction of eye gaze was observed in individuals with social phobia suggesting a differential time course of eye gaze processing in patients and controls. Our findings suggest that basic mechanisms of early attentional exploration of social cues are biased in social phobia and might contribute to the development and maintenance of the disorder. KW - Social anxiety KW - Eye gaze KW - Vigilance KW - Amygdala KW - Emotional expression KW - Gaze perception Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-189046 VL - 40 ER - TY - JOUR A1 - Walz, Nora A1 - Mühlberger, Andreas A1 - Pauli, Paul T1 - A human open field test reveals thigmotaxis related to agoraphobic fear JF - Biological Psychiatry N2 - BACKGROUND: Thigmotaxis refers to a specific behavior of animals (i.e., to stay close to walls when exploring an open space). Such behavior can be assessed with the open field test (OFT), which is a well-established indicator of animal fear. The detection of similar open field behavior in humans may verify the translational validity of this paradigm. Enhanced thigmotaxis related to anxiety may suggest the relevance of such behavior for anxiety disorders, especially agoraphobia. METHODS: A global positioning system was used to analyze the behavior of 16 patients with agoraphobia and 18 healthy individuals with a risk for agoraphobia (i.e., high anxiety sensitivity) during a human OFT and compare it with appropriate control groups (n = 16 and n = 19). We also tracked 17 patients with agoraphobia and 17 control participants during a city walk that involved walking through an open market square. RESULTS: Our human OFT triggered thigmotaxis in participants; patients with agoraphobia and participants with high anxiety sensitivity exhibited enhanced thigmotaxis. This behavior was evident in increased movement lengths along the wall of the natural open field and fewer entries into the center of the field despite normal movement speed and length. Furthermore, participants avoided passing through the market square during the city walk, indicating again that thigmotaxis is related to agoraphobia. CONCLUSIONS: This study is the first to our knowledge to verify the translational validity of the OFT and to reveal that thigmotaxis, an evolutionarily adaptive behavior shown by most species, is related to agoraphobia, a pathologic fear of open spaces, and anxiety sensitivity, a risk factor for agoraphobia. KW - Agoraphobia KW - Animal models KW - Anxiety sensitivity KW - Avoidance behavior KW - Openfield test KW - Thigmotaxis Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-187607 VL - 80 IS - 5 ER - TY - JOUR A1 - Wieser, Matthias J. A1 - Reicherts, Philipp A1 - Juravle, Georgiana A1 - von Leupoldt, Andreas T1 - Attention mechanisms during predictable and unpredictable threat - a steady-state visual evoked potential approach JF - NeuroImage N2 - Fear is elicited by imminent threat and leads to phasic fear responses with selective attention, whereas anxiety is characterized by a sustained state of heightened vigilance due to uncertain danger. In the present study, we investigated attention mechanisms in fear and anxiety by adapting the NPU-threat test to measure steady-state visual evoked potentials (ssVEPs). We investigated ssVEPs across no aversive events (N), predictable aversive events (P), and unpredictable aversive events (U), signaled by four-object arrays (30 s). In addition, central cues were presented during all conditions but predictably signaled imminent threat only during the P condition. Importantly, cues and context events were flickered at different frequencies (15 Hz vs. 20 Hz) in order to disentangle respective electrocortical responses. The onset of the context elicited larger electrocortical responses for U compared to P context. Conversely, P cues elicited larger electrocortical responses compared to N cues. Interestingly, during the presence of the P cue, visuocortical processing of the concurrent context was also enhanced. The results support the notion of enhanced initial hypervigilance to unpredictable compared to predictable threat contexts, while predictable cues show electrocortical enhancement of the cues themselves but additionally a boost of context processing. KW - Event-related potential KW - Contextual fear KW - Conditioning evidence KW - Sustained attention KW - Selective attention KW - Aversive events KW - Time-course KW - Virtual-reality KW - Anxiety KW - Humans Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-187365 VL - 139 ER - TY - JOUR A1 - Citron, Francesca M. M. A1 - Abugaber, David A1 - Herbert, Cornelia T1 - Approach and Withdrawal Tendencies during Written Word Processing: Effects of Task, Emotional Valence, and Emotional Arousal JF - frontiers in Psychology N2 - The affective dimensions of emotional valence and emotional arousal affect processing of verbal and pictorial stimuli. Traditional emotional theories assume a linear relationship between these dimensions, with valence determining the direction of a behavior (approach vs. withdrawal) and arousal its intensity or strength. In contrast, according to the valence-arousal conflict theory, both dimensions are interactively related: positive valence and low arousal (PL) are associated with an implicit tendency to approach a stimulus, whereas negative valence and high arousal (NH) are associated with withdrawal. Hence, positive, high-arousal (PH) and negative, low-arousal (NL) stimuli elicit conflicting action tendencies. By extending previous research that used several tasks and methods, the present study investigated whether and how emotional valence and arousal affect subjective approach vs. withdrawal tendencies toward emotional words during two novel tasks. In Study 1, participants had to decide whether they would approach or withdraw from concepts expressed by written words. In Studies 2 and 3 participants had to respond to each word by pressing one of two keys labeled with an arrow pointing upward or downward. Across experiments, positive and negative words, high or low in arousal, were presented. In Study 1 (explicit task), in line with the valence-arousal conflict theory, PH and NL words were responded to more slowly than PL and NH words. In addition, participants decided to approach positive words more often than negative words. In Studies 2 and 3, participants responded faster to positive than negative words, irrespective of their level of arousal. Furthermore, positive words were significantly more often associated with “up” responses than negative words, thus supporting the existence of implicit associations between stimulus valence and response coding (positive is up and negative is down). Hence, in contexts in which participants' spontaneous responses are based on implicit associations between stimulus valence and response, there is no influence of arousal. In line with the valence-arousal conflict theory, arousal seems to affect participants' approach-withdrawal tendencies only when such tendencies are made explicit by the task, and a minimal degree of processing depth is required. KW - approach KW - withdrawal KW - valence KW - arousal KW - emotion KW - words KW - polarity effects Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165318 VL - 6 IS - 1935 ER - TY - JOUR A1 - Peperkorn, Henrik M. A1 - Diemer, Julia E. A1 - Alpers, Georg W. A1 - Mühlberger, Andreas T1 - Representation of Patients' Hand Modulates Fear Reactions of Patients with Spider Phobia in Virtual Reality JF - frontiers in Psychology N2 - Embodiment (i.e., the involvement of a bodily representation) is thought to be relevant in emotional experiences. Virtual reality (VR) is a capable means of activating phobic fear in patients. The representation of the patient’s body (e.g., the right hand) in VR enhances immersion and increases presence, but its effect on phobic fear is still unknown. We analyzed the influence of the presentation of the participant’s hand in VR on presence and fear responses in 32 women with spider phobia and 32 matched controls. Participants sat in front of a table with an acrylic glass container within reaching distance. During the experiment this setup was concealed by a head-mounted display (HMD). The VR scenario presented via HMD showed the same setup, i.e., a table with an acrylic glass container. Participants were randomly assigned to one of two experimental groups. In one group, fear responses were triggered by fear-relevant visual input in VR (virtual spider in the virtual acrylic glass container), while information about a real but unseen neutral control animal (living snake in the acrylic glass container) was given. The second group received fear-relevant information of the real but unseen situation (living spider in the acrylic glass container), but visual input was kept neutral VR (virtual snake in the virtual acrylic glass container). Participants were instructed to touch the acrylic glass container with their right hand in 20 consecutive trials. Visibility of the hand was varied randomly in a within-subjects design. We found for all participants that visibility of the participant’s hand increased presence independently of the fear trigger. However, in patients, the influence of the virtual hand on fear depended on the fear trigger. When fear was triggered perceptually, i.e., by a virtual spider, the virtual hand increased fear. When fear was triggered by information about a real spider, the virtual hand had no effect on fear. Our results shed light on the significance of different fear triggers (visual, conceptual) in interaction with body representations. KW - virtual reality KW - presence KW - immersion KW - perception KW - fear KW - specific phobia Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165307 VL - 7 IS - 268 ER - TY - JOUR A1 - Gressmann, Marcel A1 - Janczyk, Markus T1 - The (Un)Clear Effects of Invalid Retro-Cues JF - Frontiers in Psychology N2 - Studies with the retro-cue paradigm have shown that validly cueing objects in visual working memory long after encoding can still benefit performance on subsequent change detection tasks. With regard to the effects of invalid cues, the literature is less clear. Some studies reported costs, others did not. We here revisit two recent studies that made interesting suggestions concerning invalid retro-cues: One study suggested that costs only occur for larger set sizes, and another study suggested that inclusion of invalid retro-cues diminishes the retro-cue benefit. New data from one experiment and a reanalysis of published data are provided to address these conclusions. The new data clearly show costs (and benefits) that were independent of set size, and the reanalysis suggests no influence of the inclusion of invalid retro-cues on the retro-cue benefit. Thus, previous interpretations may be taken with some caution at present. KW - visual working memory KW - retro-cue KW - attention KW - replication Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165296 VL - 7 IS - 244 ER - TY - JOUR A1 - Wunsch, Kathrin A1 - Pfister, Roland A1 - Henning, Anne A1 - Aschersleben, Gisa A1 - Weigelt, Matthias T1 - No Interrelation of Motor Planning and Executive Functions across Young Ages JF - Frontiers in Psychology N2 - The present study examined the developmental trajectories of motor planning and executive functioning in children. To this end, we tested 217 participants with three motor tasks, measuring anticipatory planning abilities (i.e., the bar-transport-task, the sword-rotation-task and the grasp-height-task), and three cognitive tasks, measuring executive functions (i.e., the Tower-of-Hanoi-task, the Mosaic-task, and the D2-attention-endurance-task). Children were aged between 3 and 10 years and were separated into age groups by 1-year bins, resulting in a total of eight groups of children and an additional group of adults. Results suggested (1) a positive developmental trajectory for each of the sub-tests, with better task performance as children get older; (2) that the performance in the separate tasks was not correlated across participants in the different age groups; and (3) that there was no relationship between performance in the motor tasks and in the cognitive tasks used in the present study when controlling for age. These results suggest that both, motor planning and executive functions are rather heterogeneous domains of cognitive functioning with fewer interdependencies than often suggested. KW - anticipatory planning KW - end-state comfort effect KW - developmental disorders KW - child development KW - motor development Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165281 VL - 7 IS - 1031 ER - TY - JOUR A1 - Kempert, Sebastian A1 - Götz, Regina A1 - Blatter, Kristine A1 - Tibken, Catharina A1 - Artelt, Cordula A1 - Schneider, Wolfgang A1 - Stanat, Petra T1 - Training Early Literacy Related Skills: To Which Degree Does a Musical Training Contribute to Phonological Awareness Development? JF - Frontiers in Psychology N2 - Well-developed phonological awareness skills are a core prerequisite for early literacy development. Although effective phonological awareness training programs exist, children at risk often do not reach similar levels of phonological awareness after the intervention as children with normally developed skills. Based on theoretical considerations and first promising results the present study explores effects of an early musical training in combination with a conventional phonological training in children with weak phonological awareness skills. Using a quasi-experimental pretest-posttest control group design and measurements across a period of 2 years, we tested the effects of two interventions: a consecutive combination of a musical and a phonological training and a phonological training alone. The design made it possible to disentangle effects of the musical training alone as well the effects of its combination with the phonological training. The outcome measures of these groups were compared with the control group with multivariate analyses, controlling for a number of background variables. The sample included N = 424 German-speaking children aged 4–5 years at the beginning of the study. We found a positive relationship between musical abilities and phonological awareness. Yet, whereas the well-established phonological training produced the expected effects, adding a musical training did not contribute significantly to phonological awareness development. Training effects were partly dependent on the initial level of phonological awareness. Possible reasons for the lack of training effects in the musical part of the combination condition as well as practical implications for early literacy education are discussed. KW - phonological awareness KW - musical training KW - phonological training KW - preschool children KW - early literacy Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165272 VL - 7 IS - 1803 ER - TY - JOUR A1 - Lugo, Zulay R. A1 - Quitadamo, Lucia R. A1 - Bianchi, Luigi A1 - Pellas, Fréderic A1 - Veser, Sandra A1 - Lesenfants, Damien A1 - Real, Ruben G. L. A1 - Herbert, Cornelia A1 - Guger, Christoph A1 - Kotchoubey, Boris A1 - Mattia, Donatella A1 - Kübler, Andrea A1 - Laureys, Steven A1 - Noirhomme, Quentin T1 - Cognitive Processing in Non-Communicative Patients: What Can Event-Related Potentials Tell Us? JF - Frontiers in Human Neuroscience N2 - Event-related potentials (ERP) have been proposed to improve the differential diagnosis of non-responsive patients. We investigated the potential of the P300 as a reliable marker of conscious processing in patients with locked-in syndrome (LIS). Eleven chronic LIS patients and 10 healthy subjects (HS) listened to a complex-tone auditory oddball paradigm, first in a passive condition (listen to the sounds) and then in an active condition (counting the deviant tones). Seven out of nine HS displayed a P300 waveform in the passive condition and all in the active condition. HS showed statistically significant changes in peak and area amplitude between conditions. Three out of seven LIS patients showed the P3 waveform in the passive condition and five of seven in the active condition. No changes in peak amplitude and only a significant difference at one electrode in area amplitude were observed in this group between conditions. We conclude that, in spite of keeping full consciousness and intact or nearly intact cortical functions, compared to HS, LIS patients present less reliable results when testing with ERP, specifically in the passive condition. We thus strongly recommend applying ERP paradigms in an active condition when evaluating consciousness in non-responsive patients. KW - P300 KW - event-related potentials KW - locked-in syndrome KW - vegetative state KW - unresponsive wakefulness syndrome KW - minimally conscious state Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165165 VL - 10 IS - 569 ER - TY - JOUR A1 - Zhou, Sijie A1 - Allison, Brendan Z. A1 - Kübler, Andrea A1 - Cichocki, Andrzej A1 - Wang, Xingyu A1 - Jin, Jing T1 - Effects of Background Music on Objective and Subjective Performance Measures in an Auditory BCI JF - Frontiers in Computational Neuroscience N2 - Several studies have explored brain computer interface (BCI) systems based on auditory stimuli, which could help patients with visual impairments. Usability and user satisfaction are important considerations in any BCI. Although background music can influence emotion and performance in other task environments, and many users may wish to listen to music while using a BCI, auditory, and other BCIs are typically studied without background music. Some work has explored the possibility of using polyphonic music in auditory BCI systems. However, this approach requires users with good musical skills, and has not been explored in online experiments. Our hypothesis was that an auditory BCI with background music would be preferred by subjects over a similar BCI without background music, without any difference in BCI performance. We introduce a simple paradigm (which does not require musical skill) using percussion instrument sound stimuli and background music, and evaluated it in both offline and online experiments. The result showed that subjects preferred the auditory BCI with background music. Different performance measures did not reveal any significant performance effect when comparing background music vs. no background. Since the addition of background music does not impair BCI performance but is preferred by users, auditory (and perhaps other) BCIs should consider including it. Our study also indicates that auditory BCIs can be effective even if the auditory channel is simultaneously otherwise engaged. KW - brain computer interface KW - event-related potentials KW - auditory KW - music background KW - audio stimulus Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165101 VL - 10 IS - 105 ER - TY - JOUR A1 - Meule, Adrian A1 - Platte, Petra T1 - Attentional bias toward high-calorie food-cues and trait motor impulsivity interactively predict weight gain JF - Health Psychology Open N2 - Strong bottom-up impulses and weak top-down control may interactively lead to overeating and, consequently, weight gain. In the present study, female university freshmen were tested at the start of the first semester and again at the start of the second semester. Attentional bias toward high- or low-calorie food-cues was assessed using a dot-probe paradigm and participants completed the Barratt Impulsiveness Scale. Attentional bias and motor impulsivity interactively predicted change in body mass index: motor impulsivity positively predicted weight gain only when participants showed an attentional bias toward high-calorie food-cues. Attentional and non-planning impulsivity were unrelated to weight change. Results support findings showing that weight gain is prospectively predicted by a combination of weak top-down control (i.e. high impulsivity) and strong bottom-up impulses (i.e. high automatic motivational drive toward high-calorie food stimuli). They also highlight the fact that only specific aspects of impulsivity are relevant in eating and weight regulation. KW - attentional bias KW - Barratt Impulsiveness Scale KW - body mass index KW - calorie content KW - dot probe KW - energy density KW - food-cues KW - impulsivity KW - prospective study KW - weight gain Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-168504 ER - TY - JOUR A1 - Hommers, Wilfried A1 - Görs, Marijke T1 - Information integration of Kohlbergian thoughts about consensual sex JF - Universitas Psychologica N2 - The unification of two major approaches to moral judgment is the purpose of the present approach. Kohlberg's well-known stage theory assumes a sequence of discrete stages that underlie all moral judgment. Stage theory recognizes the problem of integrating considerations but gives no way to solve such integration, even with information from any one stage. And, of course, the stage concept denies any significant integration from different stages. Thus, research on moral judgment needs to study the integration problem which can be tested within Anderson's theory of information integration. The main purpose of the present study was to extend this unificationist approach to the issue of sexual morality. A novel task presents information from two very different stages. The results showed that in contrast to discreteness the stage informers were positively correlated in punishment judgments of both genders about consensual sex of juveniles. Furthermore, the subjects integrated considerations from those very different stages also in contrast to the hypothesis that only a single stage was operative at any time. KW - Information Integration Theory KW - Kohlberg KW - moral judgment KW - cognition development Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-168487 VL - 15 IS - 3 ER - TY - JOUR A1 - Acqualagna, Laura A1 - Botrel, Loic A1 - Vidaurre, Carmen A1 - Kübler, Andrea A1 - Blankertz, Benjamin T1 - Large-Scale Assessment of a Fully Automatic Co-Adaptive Motor Imagery-Based Brain Computer Interface JF - PLoS ONE N2 - In the last years Brain Computer Interface (BCI) technology has benefited from the development of sophisticated machine leaning methods that let the user operate the BCI after a few trials of calibration. One remarkable example is the recent development of co-adaptive techniques that proved to extend the use of BCIs also to people not able to achieve successful control with the standard BCI procedure. Especially for BCIs based on the modulation of the Sensorimotor Rhythm (SMR) these improvements are essential, since a not negligible percentage of users is unable to operate SMR-BCIs efficiently. In this study we evaluated for the first time a fully automatic co-adaptive BCI system on a large scale. A pool of 168 participants naive to BCIs operated the co-adaptive SMR-BCI in one single session. Different psychological interventions were performed prior the BCI session in order to investigate how motor coordination training and relaxation could influence BCI performance. A neurophysiological indicator based on the Power Spectral Density (PSD) was extracted by the recording of few minutes of resting state brain activity and tested as predictor of BCI performances. Results show that high accuracies in operating the BCI could be reached by the majority of the participants before the end of the session. BCI performances could be significantly predicted by the neurophysiological indicator, consolidating the validity of the model previously developed. Anyway, we still found about 22% of users with performance significantly lower than the threshold of efficient BCI control at the end of the session. Being the inter-subject variability still the major problem of BCI technology, we pointed out crucial issues for those who did not achieve sufficient control. Finally, we propose valid developments to move a step forward to the applicability of the promising co-adaptive methods. KW - large-scale assessment KW - Brain Computer Interface KW - machine leaning KW - fully automatic KW - co-adaptive Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-167230 VL - 11 IS - 2 ER - TY - JOUR A1 - Holtfrerich, Sarah K. C. A1 - Schwarz, Katharina A. A1 - Sprenger, Christian A1 - Reimers, Luise A1 - Diekhof, Esther K. T1 - Endogenous Testosterone and Exogenous Oxytocin Modulate Attentional Processing of Infant Faces JF - PLoS ONE N2 - Evidence indicates that hormones modulate the intensity of maternal care. Oxytocin is known for its positive influence on maternal behavior and its important role for childbirth. In contrast, testosterone promotes egocentric choices and reduces empathy. Further, testosterone decreases during parenthood which could be an adaptation to increased parental investment. The present study investigated the interaction between testosterone and oxytocin in attentional control and their influence on attention to baby schema in women. Higher endogenous testosterone was expected to decrease selective attention to child portraits in a face-in-the-crowd-paradigm, while oxytocin was expected to counteract this effect. As predicted, women with higher salivary testosterone were slower in orienting attention to infant targets in the context of adult distractors. Interestingly, reaction times to infant and adult stimuli decreased after oxytocin administration, but only in women with high endogenous testosterone. These results suggest that oxytocin may counteract the adverse effects of testosterone on a central aspect of social behavior and maternal caretaking. KW - maternal behavior KW - oxytocin KW - testosterone KW - attention KW - infant faces Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-166783 VL - 11 IS - 11 ER - TY - JOUR A1 - Ziegler, C. A1 - Richter, J. A1 - Mahr, M. A1 - Gajewska, A. A1 - Schiele, M.A. A1 - Gehrmann, A. A1 - Schmidt, B. A1 - Lesch, K.-P. A1 - Lang, T. A1 - Helbig-Lang, S. A1 - Pauli, P. A1 - Kircher, T. A1 - Reif, A. A1 - Rief, W. A1 - Vossbeck-Elsebusch, A.N. A1 - Arolt, V. A1 - Wittchen, H.-U. A1 - Hamm, A.O. A1 - Deckert, J. A1 - Domschke, K. T1 - MAOA gene hypomethylation in panic disorder-reversibility of an epigenetic risk pattern by psychotherapy JF - Translational Psychiatry N2 - Epigenetic signatures such as methylation of the monoamine oxidase A (MAOA) gene have been found to be altered in panic disorder (PD). Hypothesizing temporal plasticity of epigenetic processes as a mechanism of successful fear extinction, the present psychotherapy-epigenetic study for we believe the first time investigated MAOA methylation changes during the course of exposure-based cognitive behavioral therapy (CBT) in PD. MAOA methylation was compared between N=28 female Caucasian PD patients (discovery sample) and N=28 age- and sex-matched healthy controls via direct sequencing of sodium bisulfite-treated DNA extracted from blood cells. MAOA methylation was furthermore analyzed at baseline (T0) and after a 6-week CBT (T1) in the discovery sample parallelized by a waiting time in healthy controls, as well as in an independent sample of female PD patients (N=20). Patients exhibited lower MAOA methylation than healthy controls (P<0.001), and baseline PD severity correlated negatively with MAOA methylation (P=0.01). In the discovery sample, MAOA methylation increased up to the level of healthy controls along with CBT response (number of panic attacks; T0-T1: +3.37±2.17%), while non-responders further decreased in methylation (-2.00±1.28%; P=0.001). In the replication sample, increases in MAOA methylation correlated with agoraphobic symptom reduction after CBT (P=0.02-0.03). The present results support previous evidence for MAOA hypomethylation as a PD risk marker and suggest reversibility of MAOA hypomethylation as a potential epigenetic correlate of response to CBT. The emerging notion of epigenetic signatures as a mechanism of action of psychotherapeutic interventions may promote epigenetic patterns as biomarkers of lasting extinction effects. KW - Adult KW - Case-Control Studies KW - Cognitive Therapy KW - DNA Methylation KW - Epigenesis KW - Genetic KW - Female KW - Humans KW - Monoamine Oxidase/genetics KW - Panic Disorder/genetics KW - Panic Disorder/therapy KW - Sequence Analysis KW - DNA Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-164422 IS - 6 ER - TY - JOUR A1 - Stoeckel, M. Cornelia A1 - Esser, Roland W. A1 - Gamer, Matthias A1 - Büchel, Christian A1 - von Leupoldt, Andreas T1 - Brain Responses during the Anticipation of Dyspnea JF - Neural Plasticity N2 - Dyspnea is common in many cardiorespiratory diseases. Already the anticipation of this aversive symptom elicits fear in many patients resulting in unfavorable health behaviors such as activity avoidance and sedentary lifestyle. This study investigated brain mechanisms underlying these anticipatory processes. We induced dyspnea using resistive-load breathing in healthy subjects during functional magnetic resonance imaging. Blocks of severe and mild dyspnea alternated, each preceded by anticipation periods. Severe dyspnea activated a network of sensorimotor, cerebellar, and limbic areas. The left insular, parietal opercular, and cerebellar cortices showed increased activation already during dyspnea anticipation. Left insular and parietal opercular cortex showed increased connectivity with right insular and anterior cingulate cortex when severe dyspnea was anticipated, while the cerebellum showed increased connectivity with the amygdala. Notably, insular activation during dyspnea perception was positively correlated with midbrain activation during anticipation. Moreover, anticipatory fear was positively correlated with anticipatory activation in right insular and anterior cingulate cortex. The results demonstrate that dyspnea anticipation activates brain areas involved in dyspnea perception. The involvement of emotion-related areas such as insula, anterior cingulate cortex, and amygdala during dyspnea anticipation most likely reflects anticipatory fear and might underlie the development of unfavorable health behaviors in patients suffering from dyspnea. KW - brain response KW - dyspnea KW - cardiorespiratory disease KW - anticipation Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-166238 VL - 2016 IS - 6434987 ER - TY - JOUR A1 - Halder, Sebastian A1 - Takano, Kouji A1 - Ora, Hiroki A1 - Onishi, Akinari A1 - Utsumi, Kota A1 - Kansaku, Kenji T1 - An Evaluation of Training with an Auditory P300 Brain-Computer Interface for the Japanese Hiragana Syllabary JF - Frontiers in Neuroscience N2 - Gaze-independent brain-computer interfaces (BCIs) are a possible communication channel for persons with paralysis. We investigated if it is possible to use auditory stimuli to create a BCI for the Japanese Hiragana syllabary, which has 46 Hiragana characters. Additionally, we investigated if training has an effect on accuracy despite the high amount of different stimuli involved. Able-bodied participants (N = 6) were asked to select 25 syllables (out of fifty possible choices) using a two step procedure: First the consonant (ten choices) and then the vowel (five choices). This was repeated on 3 separate days. Additionally, a person with spinal cord injury (SCI) participated in the experiment. Four out of six healthy participants reached Hiragana syllable accuracies above 70% and the information transfer rate increased from 1.7 bits/min in the first session to 3.2 bits/min in the third session. The accuracy of the participant with SCI increased from 12% (0.2 bits/min) to 56% (2 bits/min) in session three. Reliable selections from a 10 × 5 matrix using auditory stimuli were possible and performance is increased by training. We were able to show that auditory P300 BCIs can be used for communication with up to fifty symbols. This enables the use of the technology of auditory P300 BCIs with a variety of applications. KW - gaze independence KW - assistive technology KW - electroencephalography KW - event-related potentials KW - P300 KW - auditory stimulation KW - brain-computer interface Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165465 VL - 10 IS - 446 ER - TY - THES A1 - Löffler, Elisabeth Therese T1 - Die Entwicklung des prozeduralen Metagedächtnisses über die Lebensspanne T1 - The development of procedural metacognition across the life-span N2 - Der Entwicklungsverlauf metakognitiver Überwachungsprozesse und das Zusammenspiel von Überwachungs- und Kontrollprozessen ist über die gesamte Lebensspanne hinweg nur für isolierte Altersgruppen, nicht aber in Studien, die Teilnehmer vom Kindes- bis zum höheren Erwachsenenalter einschließen, untersucht worden. Diese Lücke sollte mit der vorliegenden Arbeit geschlossen werden, denn gerade solche Designs können dazu beitragen, Aufbau- und Abbauprozesse zu kontrastieren, und Hinweise auf frühzeitig vorhandene sowie im Altersverlauf bestehende Fähigkeiten geben, die dann kompensatorisch genutzt werden können. Die eigene Arbeit befasste sich dabei mit dem Verlauf einer Vielzahl von pro- und retrospektiven Überwachungsvorgängen über die Lebensspanne. Der Schwerpunkt lag auf dem Einfluss verschiedener Kontextfaktoren (z.B. Komplexität des Lernmaterials, Vorwissen, Strategienutzung) auf die Überwachungsleistung in den jeweiligen Altersstufen. Außerdem wurde überprüft, inwieweit wechselseitige Zusammenhänge zwischen Überwachungs- und Steuerungsprozessen in den untersuchten Altersgruppen unterschiedlich stark ausgeprägt sind. Diese Fragestellungen wurden in sechs Experimenten mit insgesamt 816 Teilnehmern untersucht. Es handelte sich dabei um Drittklässler im Alter zwischen 7 und 9 Jahren, Jugendliche zwischen 12 und 14 Jahren, jüngere Erwachsene zwischen ca. 18 und 25 Jahren sowie ältere Erwachsene zwischen ca. 60 und 80 Jahren. Erhoben wurden Ease-of-Learning-Urteile (EOLs) bzw. ein globales Verständnisurteil als Maß der Überwachung vor dem eigentlichen Lernprozess, Judgments of Learning (JOLs) als Maß der Überwachung nach dem Lernvorgang und Sicherheitsurteile (SUs) als Maß der Überwachung nach dem Erinnerungsabruf. Es zeigte sich, dass die Überwachungsleistung sowohl, was die Differenzierungsfähigkeit zwischen richtigen und falschen Antworten, als auch, was die Genauigkeit betrifft, bezüglich der JOLs und der SUs über die gesamte untersuchte Altersspanne hinweg im Wesentlichen konstant und auf recht hohem Niveau blieb. Lediglich bei den EOLs ergaben sich Alterseffekte: Die jüngeren Erwachsenen schnitten besser ab als die anderen Altersgruppen, was mit besseren Fähigkeiten, spätere Lern- und Erinnerungsvorgänge zu antizipieren, erklärt werden kann. In Bezug auf den Einfluss von Kontextfaktoren konnte nachgewiesen werden, dass sich die Überwachungsleistungen bei verschieden komplexen Materialien (Paar-Assoziationen versus Film- oder Textmaterial) unter günstigen Bedingungen, z.B. wenn die Leistungsvorhersagen stark mit der Erinnerungsabfrage korrespondieren, kaum unterscheiden. Bei Rekognitionsaufgaben fielen die Überwachungsleistungen im Vergleich zu Aufgaben zur freien Erinnerung insgesamt schlechter aus. Ein großes bereichsspezifisches Vorwissen resultierte über alle Maße hinweg eher in einer Überschätzung der eigenen Leistung, bei den SUs jedoch auch in einer verbesserten Leistung im Vergleich zu Personen mit weniger Vorwissen. Ein Strategietraining wirkte sich besonders bei den Grundschülern und den älteren Erwachsenen positiv auf die Überwachungsleistung aus. Die eher gering ausgeprägten Alterseffekte weisen darauf hin, dass die einzelnen Kontextfaktoren über die Lebensspanne hinweg einen vergleichbaren Einfluss zu haben scheinen. Hinsichtlich sequenzieller Zusammenhänge zwischen Überwachungs- und Steuerungsprozessen (hier operationalisiert durch JOLs und die selbst gesteuerte Lernzeiteinteilung) zeigte sich, dass die Teilnehmer aller Altersgruppen in der Lage waren, sowohl Informationen aus den JOLs für die Anpassung der Lernzeit (Monitoring-affects-control-Modell) als auch – in etwas geringerem Ausmaß – Informationen aus der Lernzeit für die Anpassung der JOLs zu nutzen (Control-affects-monitoring-Modell). Der simultane Wechsel zwischen beiden Modellen stellt einen deutlich komplexeren Vorgang dar und konnte deshalb vor allem bei den Jugendlichen und den älteren Erwachsenen nachgewiesen werden. Insgesamt gesehen belegen die Ergebnisse der sechs Experimente, dass metakognitive Überwachungsfähigkeiten bereits recht früh, d.h. im mittleren Grundschulalter, gut ausgeprägt sind und auch bei älteren Erwachsenen noch lange auf gutem Niveau erhalten bleiben. Lediglich der flexible Wechsel zwischen Überwachungs- und Kontrollprozessen scheint in diesen beiden Altersgruppen noch Schwierigkeiten zu bereiten. Die ähnliche Wirkweise der Kontextfaktoren in den einzelnen Altersgruppen weist auf vergleichbare zugrunde liegende Prozesse hin. Die grundsätzlich guten metakognitiven Leistungen bei Kindern und älteren Erwachsenen sollten demnach genutzt werden, um Gedächtnisprozesse insbesondere in diesen Altersgruppen zu fördern. N2 - The development of metacognitive monitoring processes and the interplay between monitoring and control has been studied so far only in isolated age groups. Studies including participants from childhood to older adulthood are still needed. The present work aims to fill this gap in order to contrast potential construction and deterioration processes and to gain information about cognitive abilities which can compensate for potential deficiencies in the respective age groups. Consequently, the present studies include a vast number of prospective and retrospective monitoring processes and examine their development across the life span. The main focus was the impact of different contextual factors (i.e. task complexity, previous knowledge, strategy use) on monitoring performance in the respective age groups. Additionally, differences in the interplay between monitoring and control processes were studied. Six experiments with a total of 816 participants were conducted, who consisted of four groups: third-graders between 7 and 9 years of age, adolescents between 12 and 14 years, younger adults between 18 and 25 years, and older adults between 60 and 80 years. The main measures of interest were Ease-of-Learning Judgments (EOLs), sometimes replaced by a general judgment of comprehension, Judgments of Learning (JOLs), and Confidence Judgments (CJs), in order to operationalize monitoring before learning, after learning, and after recall. The results show that monitoring performance in JOLs and CJs remained on a constantly high level throughout the investigated age span, both in differentiation between correct and incorrect items and in monitoring accuracy. Age effects were found only in EOLs: here younger adults outperformed the other age groups, thus showing better abilities to anticipate subsequent learning and recall processes. Concerning the impact of contextual factors, monitoring performance was on a similar level with? stimuli of different complexity (paired associates vs. films and texts), provided that the conditions were favorable (for example where there was a high level of correspondence between performance prediction and recall format). In recognition tasks, monitoring performance was somewhat lower than in free recall tasks. Higher domain-specific knowledge resulted in an overestimation of performance, but also in an enhanced monitoring performance in CJs, as compared to those of participants with less previous knowledge. A strategy training had a positive impact on monitoring performance, especially in children and older adults. The rather low age effects indicate that the contextual factors investigated seem to have a similar influence throughout the life-span. In terms of sequential relations between monitoring and control processes (measured through JOLs and self-paced study time), results show that participants of all age groups were able to use information from JOLs to adapt their study time (monitoring-affects-control model) as well as – to a somewhat lower extent – to use information about the time they spent studying to adapt their JOLs (control-affects-monitoring model). A simultaneous change between both models seems to be more complex and thus could only be found in adolescents and younger adults. In sum, the six experiments prove that metacognitive abilities reach a good level in middle elementary school and remain fairly stable into older adulthood. The only exception concerns the flexible interchange between monitoring and control processes, which seems to be more challenging for children and older adults. The similar impact of contextual variables in all age groups indicates that the underlying processes are comparable. Thus, the fact that children’s and older adults’ metacognitive performance is generally good means that it should be harnessed to foster memory skills in these two age groups particularly. KW - Metakognition KW - Lebenslauf KW - Judgments of Learning KW - Entwicklungspsychologie Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-150424 ER - TY - JOUR A1 - Kleih, Sonja C. A1 - Gottschalt, Lea A1 - Teichlein, Eva A1 - Weilbach, Franz X. T1 - Toward a P300 Based Brain-Computer Interface for Aphasia Rehabilitation after Stroke: Presentation of Theoretical Considerations and a Pilot Feasibility Study JF - Frontiers in Human Neuroscience N2 - People with post-stroke motor aphasia know what they would like to say but cannot express it through motor pathways due to disruption of cortical circuits. We present a theoretical background for our hypothesized connection between attention and aphasia rehabilitation and suggest why in this context, Brain-Computer Interface (BCI) use might be beneficial for patients diagnosed with aphasia. Not only could BCI technology provide a communication tool, it might support neuronal plasticity by activating language circuits and thereby boost aphasia recovery. However, stroke may lead to heterogeneous symptoms that might hinder BCI use, which is why the feasibility of this approach needs to be investigated first. In this pilot study, we included five participants diagnosed with post-stroke aphasia. Four participants were initially unable to use the visual P300 speller paradigm. By adjusting the paradigm to their needs, participants could successfully learn to use the speller for communication with accuracies up to 100%. We describe necessary adjustments to the paradigm and present future steps to investigate further this approach. KW - brain-computer interface (BCI) KW - aphasia KW - stroke rehabilitation KW - P300 speller KW - user-centered design KW - Broca KW - training Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-147929 VL - 10 IS - 547 ER - TY - JOUR A1 - Huestegge, Lynn A1 - Böckler, Anne T1 - Out of the corner of the driver's eye: Peripheral processing of hazards in static traffic scenes JF - Journal of Vision N2 - Effective gaze control in traffic, based on peripheral visual information, is important to avoid hazards. Whereas previous hazard perception research mainly focused on skill-component development (e.g., orientation and hazard processing), little is known about the role and dynamics of peripheral vision in hazard perception. We analyzed eye movement data from a study in which participants scanned static traffic scenes including medium-level versus dangerous hazards and focused on characteristics of fixations prior to entering the hazard region. We found that initial saccade amplitudes into the hazard region were substantially longer for dangerous (vs. medium-level) hazards, irrespective of participants' driving expertise. An analysis of the temporal dynamics of this hazard-level dependent saccade targeting distance effect revealed that peripheral hazard-level processing occurred around 200–400 ms during the course of the fixation prior to entering the hazard region. An additional psychophysical hazard detection experiment, in which hazard eccentricity was manipulated, revealed better detection for dangerous (vs. medium-level) hazards in both central and peripheral vision. Furthermore, we observed a significant perceptual decline from center to periphery for medium (but not for highly) dangerous hazards. Overall, the results suggest that hazard processing is remarkably effective in peripheral vision and utilized to guide the eyes toward potential hazards. KW - traffic KW - hazard perception KW - visual orientation KW - eye movements KW - peripheral vision Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-147726 VL - 16 IS - 11 ER - TY - JOUR A1 - Riepl, Korbinian A1 - Mussel, Patrick A1 - Osinsky, Roman A1 - Hewig, Johannes T1 - Influences of State and Trait Affect on Behavior, Feedback-Related Negativity, and P3b in the Ultimatum Game JF - PLoS One N2 - The present study investigates how different emotions can alter social bargaining behavior. An important paradigm to study social bargaining is the Ultimatum Game. There, a proposer gets a pot of money and has to offer part of it to a responder. If the responder accepts, both players get the money as proposed by the proposer. If he rejects, none of the players gets anything. Rational choice models would predict that responders accept all offers above 0. However, evidence shows that responders typically reject a large proportion of all unfair offers. We analyzed participants’ behavior when they played the Ultimatum Game as responders and simultaneously collected electroencephalogram data in order to quantify the feedback-related negativity and P3b components. We induced state affect (momentarily emotions unrelated to the task) via short movie clips and measured trait affect (longer-lasting emotional dispositions) via questionnaires. State happiness led to increased acceptance rates of very unfair offers. Regarding neurophysiology, we found that unfair offers elicited larger feedback-related negativity amplitudes than fair offers. Additionally, an interaction of state and trait affect occurred: high trait negative affect (subsuming a variety of aversive mood states) led to increased feedback-related negativity amplitudes when participants were in an angry mood, but not if they currently experienced fear or happiness. We discuss that increased rumination might be responsible for this result, which might not occur, however, when people experience happiness or fear. Apart from that, we found that fair offers elicited larger P3b components than unfair offers, which might reflect increased pleasure in response to fair offers. Moreover, high trait negative affect was associated with decreased P3b amplitudes, potentially reflecting decreased motivation to engage in activities. We discuss implications of our results in the light of theories and research on depression and anxiety. KW - emotions KW - ultimatum game KW - fear KW - happiness KW - behavior KW - decision making KW - electroencephalography KW - event-related potentials Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-147386 VL - 7 IS - 11 ER - TY - THES A1 - Münchow, Hannes T1 - I feel, therefore I learn – Effectiveness of affect induction interventions and possible covariates on learning outcomes T1 - I feel, therefore I learn – Effektivität von Affektinduktionsinterventionen und mögliche Kovariaten auf den Lernerfolg N2 - Affective states in the context of learning and achievement can influence the learning process essentially. The impact of affective states can be both directly on the learning performance and indirectly mediated via, for example, motivational processes. Positive activating affect is often associated with increased memory skills as well as advantages in creative problem solving. Negative activating affect on the other hand is regarded to impair learning outcomes because of promoting task-irrelevant thinking. While these relationships were found to be relatively stable in correlation studies, causal relationships have been examined rarely so far. This dissertation aims to investigate the effects of positive and negative affective states in multimedia learning settings and to identify potential moderating factors. Therefore, three experimental empirical studies on university students were conducted. In Experiment 1, N = 57 university students were randomly allocated to either a positive or negative affect induction group. Affects were elicited using short film clips. After a 20-minute learning phase in a hypertext-based multimedia learning environment on “functional neuroanatomy” the learners’ knowledge as well as transfer performance were measured. It was assumed that inducing positive activating affect should enhance learning performance. Eliciting negative activating affect on the other hand should impair learning performance. However, it was found that the induction of negative activating affect prior to the learning phase resulted in slight deteriorations in knowledge. Contrary to the assumptions, inducing positive activating affect before the learning phase did not improve learning performance. Experiment 2 induced positive activating affect directly during learning. To induce affective states during the entire duration of the learning phase, Experiment 2 used an emotional design paradigm. Therefore, N = 111 university students were randomly assigned to learn either in an affect inducing multimedia learning environment (use of warm colours and round shapes) or an affectively neutral counterpart (using shades of grey and angular shapes) on the same topic as in Experiment 1. Again, knowledge as well as transfer performance were measured after learning for 20 minutes. In addition, positive and negative affective states were measured before and after learning. Complex interaction patterns between the treatment and initial affective states were found. Specifically, learners with high levels of positive affect before learning showed better transfer performance when they learned in the affect inducing learning environment. Regarding knowledge, those participants who reported high levels of negative activating affect prior to the learning period performed worse. However, the effect on knowledge did not occur for those students learning in the affect inducing learning environment. For knowledge, the treatment therefore protected against poorer performance due to high levels of negative affective states. Results of Experiment 2 showed that the induction of positive activating affect influenced learning performance positively when taking into account affective states prior to the learning phase. In order to confirm these interaction effects, a conceptual replication of the previous experiment was conducted in Experiment 3. Experiment 3 largely retained the former study design, but changed the learning materials and tests used. Analogous to Experiment 2, N = 145 university students learning for 20 minutes in either an affect inducing or an affectively neutral multimedia learning environment on “eukaryotic cell”. To strengthen the treatment, Experiment 3 also used anthropomorphic design elements to induce affective states next to warm colours and round shapes. Moreover, in order to assess the change in affective states more exactly, an additional measurement of positive and negative affective states after half of the learning time was inserted. Knowledge and transfer were assessed again to measure learning performance. The learners’ memory skills were used as an additional learning outcome. To control the influence of potential confounding variables, the participants’ general and current achievement motivation as well as interest, and emotion regulation skills were measured. Contrary to the assumptions, Experiment 3 could not confirm the interaction effects of Experiment 2. Instead, there was a significant impact of positive activating affect prior to the learning phase on transfer, irrespective of the learners’ group affiliation. This effect was further independent of the control variables that were measured. Nevertheless, the results of Experiment 3 fit into the picture of findings regarding “emotional design” in hypermedia learning settings. To date, the few publications that have used this approach propose heterogeneous results, even when using identical materials and procedures. N2 - Affektiven Zuständen im Lern- und Leistungskontext wird ein wesentlicher Einfluss auf den Lernprozess zugesprochen. Dabei wirken diese sowohl direkt auf die Lernleistung als auch indirekt vermittelt über beispielsweise motivationale Prozesse. Positive aktivierende Affekte stehen dabei oft im Zusammenhang mit erhöhter Gedächtnisleistung und kreativer Problemlösefähigkeit. Negative aktivierende Affekte anderseits werden eher als lernhinderlich angesehen, da sie aufgabenirrelevantes Denken fördern. Während sich diese Zusammenhänge im Rahmen korrelativer Studien als relativ stabil erwiesen haben, sind kausale Beziehungen bislang noch eher selten untersucht. Diese Arbeit hat daher zum Ziel, die Auswirkungen von positiven und negativen aktivierenden affektiven Zuständen beim Lernen mit Hypermedien genauer zu betrachten und mögliche moderierende Einflussfaktoren zu erkennen. Dabei wurden drei experimentelle empirische Studien mit Universitätsstudierenden durchgeführt. In Experiment 1 wurde Studierenden (N = 57) zufällig positiver oder negativer aktivierender Affekt mithilfe von kurzen Filmsequenzen induziert. Nach einer 20-minütigen Lernphase in einer hypertextbasierten multimedialen Lernumgebung zum Thema „Funktionelle Neuroanatomie“ wurden die Verständnis - und Transferleistungen der Studierenden gemessen. Es wurde dabei angenommen, dass sich positiver aktivierender Affekt vor dem Lernen positiv auf die Lernleistung auswirkt, während vor dem Lernen induzierter negativer aktivierender Affekt die entgegengesetzte Wirkung haben sollte. Es zeigte sich, dass die Induktion von negativem aktivierenden Affekt vor dem Lernen zu einer leichten Verschlechterung der Verständnisleistung führte. Entgegen der Vermutungen zeigten Probanden, bei denen positiver aktivierender Affekt vor dem Lernen erzeugt wurde, jedoch keine Verbesserung der Lernleistung. Als mögliche Erklärungsursache hierfür wurde unter anderem angenommen, dass die Affektinduktion vor dem Lernen zwar erfolgreich war, diese Affekte jedoch nicht für die gesamte Dauer der Lernzeit anhielten. In Experiment 2 wurde positiv aktivierender Affekt während der gesamten Lernphase induziert. Dazu wurden N = 111 Universitätsstudierende zufällig einer affektinduzierenden multimedialen Lernumgebung (Verwendung von warmen Farben und runden Formen) oder einem affektneutralen Gegenstück (Verwendung von Grautönen und eckigen Formen) zum Thema „Funktionelle Neuroanatomie“ zugeordnet. Nach einer Lernzeit von 20 Minuten wurden Verständnis- und Transferleistungen gemessen. Es zeigten sich komplexe Interaktionsmuster zwischen dem Treatment und positivem und negativem Affekt vor dem Lernen gefunden: Lernende, die vor dem Lernen stark positiv gestimmt waren, zeigten eine bessere Transferleistung, wenn sie in der affekt-erzeugenden Lernumgebung lernten. Berichteten die Lernenden dagegen hohe Ausprägungen von negativem Affekt vor dem Lernen, so sank ihre Verständnisleistung. Dieser Effekt trat nicht auf, wenn in der affekterzeugenden Lernumgebung gelernt wurde. Für Verständnislernen schützte das Treatment daher vor schlechterer Performanz durch stark ausgeprägten negativen aktivierenden Affekt vor dem Lernen. Die Ergebnisse von Experiment 2 weisen darauf hin, dass die Induktion von positivem aktivierenden Affekt das Lernen positiv beeinflusst, wenn man die Affektausprägungen vor dem Lernen berücksichtigt. In Experiment 3 wurde eine konzeptuelle Replikation des vorangegangenen Experiments durchgeführt. Dazu wurde das Studiendesign größtenteils beibehalten, jedoch die verwendeten Lernmaterialien und Lerntests verändert. Analog zu Experiment 2 lernten N = 145 Studierende für 20 Minuten entweder in einer affekterzeugenden oder einer affektneutralen Lernumgebung zum Thema „Eukaryotische Zellen“. Zu Stärkung des Treatments wurden in Experiment 3 neben warmen Farben und runden Formen auch anthropomorphe Designelemente zur Induktion von positivem aktivierenden Affekt verwendet. Zudem wurde eine zusätzliche Messung des positiven und negativen Affektes nach der Hälfte der Lernzeit eingefügt, um die Veränderung des affektiven Erlebens während des Lernens differenzierter zu erfassen. Als Maße für die Lernleistung wurden erneut Verständnis und Transfer sowie die Gedächtnisleistung erhoben. Um den Einfluss potentieller konfundierender Variablen zu kontrollieren wurden zudem die generelle und aktuelle Leistungsmotivation, das Interesse sowie die Emotionsregulation gemessen. Entgegen der Erwartungen, konnte Experiment 3 die Interaktionseffekte aus Experiment 2 nicht bestätigen. Stattdessen zeigte sich ein signifikanter Einfluss des positiven aktivierenden Affektes vor dem Lernen auf die Transferleistung, unabhängig von der Gruppenzugehörigkeit des Lernenden. Dieser Effekt war unabhängig von den erhobenen Kontrollvariablen. Dennoch passen die Ergebnisse in das heterogene Befundmuster, welches sich durch die wenigen experimentellen Studien zu „emotional design“ beim Lernen abzeichnet. KW - Affekt KW - Leistungsmotivation KW - Lernerfolg KW - emotional design KW - positive and negative affect KW - learning outcomes KW - achievement motivation Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-148432 ER - TY - JOUR A1 - Mussel, Patrick A1 - Ulrich, Nathalie A1 - Allen, John J. B. A1 - Osinsky, Roman A1 - Hewig, Johannes T1 - Patterns of theta oscillation reflect the neural basis of individual differences in epistemic motivation JF - Scientific Reports N2 - Theta oscillations in the EEG have been shown to reflect ongoing cognitive processes related to mental effort. Here, we show that the pattern of theta oscillation in response to varying cognitive demands reflects stable individual differences in the personality trait epistemic motivation: Individuals with high levels of epistemic motivation recruit relatively more cognitive resources in response to situations possessing high, compared to low, cognitive demand; individuals with low levels do not show such a specific response. Our results provide direct evidence for the theory of the construct need for cognition and add to our understanding of the neural processes underlying theta oscillations. More generally, we provide an explanation how individual differences in personality traits might be represented on a neural level. KW - Motivation KW - Personality Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-146957 VL - 6 ER - TY - THES A1 - Baur, Ramona T1 - Adult Attention-Deficit/Hyperactivity Disorder (ADHD), Emotion Processing, and Emotion Regulation in Virtual Reality T1 - Aufmerksamkeitsdefizit-/Hyperaktivitätsstörung (ADHS) im Erwachsenenalter, Emotionsverarbeitung und Emotionsregulation in virtueller Realität N2 - Attention-Deficit/Hyperactivity Disorder (ADHD) is characterized by symptoms of inattentiveness and hyperactivity/impulsivity. Besides, increasing evidence points to ADHD patients showing emotional dysfunctions and concomitant problems in social life. However, systematic research on emotional dysfunctions in ADHD is still rare, and to date most studies lack conceptual differentiation between emotion processing and emotion regulation. The aim of this thesis was to systematically investigate emotion processing and emotion regulation in adult ADHD in a virtual reality paradigm implementing social interaction. Emotional reactions were assessed on experiential, physiological, and behavioral levels. Experiment 1 was conducted to develop a virtual penalty kicking paradigm implying social feedback and to test it in a healthy sample. This paradigm should then be applied in ADHD patients later on. Pleasant and unpleasant trials in this paradigm consisted of hits respectively misses and subsequent feedback from a virtual coach. In neutral trials, participants were teleported to different spots of the virtual stadium. Results indicated increased positive affectivity (higher valence and arousal ratings, higher zygomaticus activations, and higher expression rates of positive emotional behavior) in response to pleasant compared to neutral trials. Reactions to unpleasant trials were contradictory, indicating increased levels of both positive and negative affectivity, compared to neutral trials. Unpleasant vs. neutral trials revealed lower valence ratings, higher arousal ratings, higher zygomaticus activations, slightly lower corrugator activations, and higher expression rates of both positive and negative emotional behavior. The intensity of emotional reactions correlated with experienced presence in the virtual reality. To better understand the impact of hits or misses per se vs. hits or misses with coach feedback healthy participants’ emotional reactions, only 50% of all shots were followed by coach feedback in experiment 2. Neutral trials consisted of shots over the free soccer field which were followed by coach feedback in 50 % of all trials. Shots and feedback evoked more extreme valence and arousal ratings, higher zygomaticus activations, lower corrugator activations, and higher skin conductance responses than shots alone across emotional conditions. Again, results speak for the induction of positive emotions in pleasant trials whereas the induction of negative emotions in unpleasant trials seems ambiguous. Technical improvements of the virtual reality were reflected in higher presence ratings than in experiment 1. Experiment 3 investigated emotional reactions of adult ADHD patients and healthy controls after emotion processing and response-focused emotion regulation. Participants successively went through an ostensible online ball-tossing game (cyber ball) inducing negative emotions, and an adapted version of the virtual penalty kicking game. Throughout cyber ball, participants were included or ostracized by two other players in different experimental blocks. Participants were instructed to explicitly show, not regulate, or hide their emotions in different experimental blocks. Results provided some evidence for deficient processing of positive emotions in ADHD. Patients reported slightly lower positive affect than controls during cyber ball, gave lower valence ratings than controls in response to pleasant penalty kicking trials, and showed lower zygomaticus activations than controls especially during penalty kicking. Patients in comparison with controls showed slightly increased processing of unpleasant events during cyber ball (higher ratings of negative affect, especially in response to ostracism), but not during penalty kicking. Patients showed lower baseline skin conductance levels than controls, and impaired skin conductance modulations. Compared to controls, patients showed slight over-expression of positive as well as negative emotional behavior. Emotion regulation analyses revealed no major difficulties of ADHD vs. controls in altering their emotional reactions through deliberate response modulation. Moreover, patients reported to habitually apply adaptive emotion regulation strategies even more frequently than controls. The analyses of genetic high-risk vs. low-risk groups for ADHD across the whole sample revealed similar results as analyses for patients vs. controls for zygomaticus modulations during emotion processing, and for modulations of emotional reactions due to emotion regulation. To sum up, the virtual penalty kicking paradigm proved to be successful for the induction of positive, but not negative emotions. The importance of presence in virtual reality for the intensity of induced emotions could be replicated. ADHD patients showed impaired processing of primarily positive emotions. Aberrations in negative emotional responding were less clear and need further investigation. Results point to adult ADHD in comparison to healthy controls suffering from baseline deficits in autonomic arousal and deficits in arousal modulation. Deficits of ADHD in the deliberate application of response-focused emotion regulation could not be found. N2 - Die Aufmerksamkeitsdefizit-/hyperaktivitätsstörung (ADHS) ist gekennzeichnet durch Symptome der Unaufmerksamkeit und Hyperaktivität/Impulsivität. Zudem sprechen zunehmende Befunde für emotionale Defizite und damit einhergehende soziale Probleme bei ADHS. Bisher gibt es jedoch kaum systematische Untersuchungen zu emotionalen Defiziten bei ADHS, und die meisten bisherigen Studien trennen nicht klar zwischen den Konzepten der Emotionsverarbeitung und Emotionsregulation. Das Ziel dieser Arbeit war es, Emotionsverarbeitung und Emotionsregulation bei erwachsenen ADHS Patienten in einem Paradigma in virtueller Realität mit sozialer Interaktion zu untersuchen. Emotionale Reaktionen wurden auf Erlebnisebene, physiologischer Ebene und Verhaltensebene erfasst. In Experiment 1 wurde ein virtuelles Elfmeterparadigma mit sozialem Feedback entwickelt und an einer gesunden Stichprobe getestet. Dieses Paradigma sollte später mit ADHS Patienten verwendet werden. Angenehme und unangenehme Versuchsdurchgänge bestanden aus Treffern bzw. gehaltenen Torschüssen und einer darauffolgenden Rückmeldung von einem virtuellen Trainer. In neutralen Durchgängen wurden die Teilnehmer zu verschiedenen Punkten im virtuellen Stadion teleportiert. Die Ergebnisse sprechen für erhöhte positive Affektivität (höhere Valenz- und Arousalratings, höhere Zygomaticusaktivität, mehr positiver emotionaler Ausdruck) durch angenehme im Vergleich zu neutralen Durchgängen. Reaktionen auf unangenehme im Vergleich zu neutralen Durchgängen waren widersprüchlich und sprechen für erhöhte positive und negative Affektivität. Unangenehme vs. neutrale Durchgänge führten zu niedrigeren Valenzratings, höheren Arousalratings, höherer Zygomaticusaktivität, etwas niedrigerer Corrugatoraktivität und mehr positivem und negativem emotionalen Ausdruck. Die Intensität emotionaler Reaktionen korrelierte mit dem Präsenzerleben in der virtuellen Realität. Um den Einfluss von Torschüssen allein vs. Torschüssen mit Trainerrückmeldung auf emotionale Reaktionen bei Gesunden besser zu verstehen, folgte in Experiment 2 nur auf 50 % aller Schüsse eine Trainerrückmeldung. Neutrale Durchgänge bestanden aus freien Schüssen über das Fußballfeld, auf die zu 50 % eine Trainerrückmeldung folgte. Schüsse mit Rückmeldung führten durchgängig zu stärkeren Valenz- und Arousalratings, höherer Zygomaticusaktivität, niedrigerer Corrugatoraktivität, und höheren Hautleitfähigkeits- reaktionen als Schüsse allein. Auch diese Ergebnisse sprechen für die Induktion positiver Emotionen durch angenehme Durchgänge, während die Induktion negativer Emotionen durch unangenehme Durchgänge uneindeutig scheint. Technische Verbesserungen der virtuellen Realität schlugen sich in höherem Präsenzerleben als in Experiment 1 nieder. Experiment 3 untersuchte emotionale Reaktionen von erwachsenen ADHS Patienten und gesunden Kontrollen nach Emotionsverarbeitung und reaktionsfokussierter Emotions- regulation. Versuchsteilnehmer absolvierten nacheinander ein vorgebliches Online-Ballspiel (Cyber Ball) welches negative Emotionen induzierte, und eine weiterentwickelte Version des virtuellen Elfmeterspiels. Während Cyber Ball wurden die Teilnehmer von zwei anderen Mitspielern in verschiedenen Versuchsblöcken entweder eingeschlossen oder ausgeschossen. Die Teilnehmer wurden in verschiedenen Versuchsblöcken instruiert, ihre Emotionen entweder deutlich zu zeigen, nicht zu regulieren, oder zu verbergen. Einige Ergebnisse sprechen für eine defizitäre Verarbeitung positiver Emotionen bei ADHS. Patienten berichteten niedrigeren positiven Affekt als Kontrollen während Cyber Ball, niedrigere Valenzratings als Kontrollen nach angenehmen Elfmeterdurchgängen, und zeigten niedrigere Zygomaticusaktivität als Kontrollen insbesondere während des Elfmeterschießens. Im Vergleich zu Kontrollen zeigten Patienten eine leicht verstärkte Verarbeitung von unangenehmen Ereignissen beim Cyber Ball (höhere Ratings von negativem Affekt v.a. nach Ausschluss), aber nicht beim Elfmeterschießen. Patienten zeigten eine niedrigere Baseline- Hautleitfähigkeit als Kontrollen, sowie beeinträchtigte Hautleitfähigkeitsmodulationen. Im Vergleich zu Kontrollen zeigten Patienten leicht erhöhten Ausdruck von positiven und negativen Emotionen. Emotionsregulationsanalysen zeigten keine bedeutenden Einschränkungen von ADHS vs. Kontrollen im Verändern ihrer emotionalen Reaktionen durch absichtliche reaktionsfokussierte Emotionsregulation. Außerdem gaben Patienten an, gewohnheitsmäßig sogar häufiger als Kontrollen adaptive Emotionsregulationsstrategien anzuwenden. Der Vergleich einer genetischen Hochrisikogruppe mit einer Niedrigrisikogruppe für ADHS über die gesamte Stichprobe zeigte ähnliche Ergebnisse wie die Analysen für Patienten vs. Kontrollen in der Modulation von Zygomaticusaktivität während der Emotionsverarbeitung, sowie in der Modulation emotionaler Reaktionen durch Emotionsregulation. Zusammenfassend lässt sich sagen, dass das virtuelle Elfmeterparadigma geeignet scheint, um positive, aber nicht negative Emotionen zu induzieren. Die Bedeutsamkeit von Präsenzerleben in einer virtuellen Realität für die Intensität von induzierten Emotionen konnte repliziert werden. ADHS Patienten zeigten Beeinträchtigungen v.a. in der Verarbeitung von positiven Emotionen. Abweichungen in der negativen emotionalen Reagibilität waren weniger eindeutig und sollten weiter untersucht werden. Die Ergebnisse deuten darauf hin, dass erwachsene ADHS Patienten im Vergleich zu gesunden Kontrollen eine niedrigere autonome Erregbarkeit bei Baseline und Defizite in der Erregbarkeitsmodulation zeigen. Es zeigten sich keine Defizite von ADHS in der absichtlichen Anwendung von ausdrucksfokussierter Emotionsregulation. KW - emotion processing KW - Emotionsverarbeitung KW - Emotionsregulation KW - ADHS KW - virtuelle Realität KW - virtual reality KW - adult ADHD KW - emotion regulation KW - Aufmerksamkeitsdefizit-Syndrom KW - Erwachsener KW - Gefühl Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-142064 ER - TY - THES A1 - Rodrigues, Johannes T1 - Let me change your mind… Frontal brain activity in a virtual T-maze T1 - Let me change your mind… Frontale Hirnaktivierung in einem virtuellen T-Labyrinth N2 - Frontal asymmetry, a construct invented by Richard Davidson, linking positive and negative valence as well as approach and withdrawal motivation to lateralized frontal brain activation has been investigated for over thirty years. The frontal activation patterns described as relevant were measured via alpha-band frequency activity (8-13 Hz) as a measurement of deactivation in electroencephalography (EEG) for homologous electrode pairs, especially for the electrode position F4/ F3 to account for the frontal relative lateralized brain activation. Three different theories about frontal activation patterns linked to motivational states were investigated in two studies. The valence theory of Davidson (1984; 1998a; 1998b) and its extension to the motivational direction theory by Harmon-Jones and Allen (1998) refers to the approach motivation with relative left frontal brain activity (indicated by relative right frontal alpha activity) and to withdrawal motivation with relative right frontal brain activation (indicated by relative left frontal alpha activity). The second theory proposed by Hewig and colleagues (2004; 2005; 2006) integrates the findings of Davidson and Harmon – Jones and Allen with the reinforcement sensitivity theory of Jeffrey A. Gray (1982, 1991). Hewig sees the lateralized frontal approach system and withdrawal system proposed by Davidson as subsystems of the behavioral activation system proposed by Gray and bilateral frontal activation as a biological marker for the behavioral activation system. The third theory investigated in the present studies is the theory from Wacker and colleagues (2003; 2008; 2010) where the frontal asymmetrical brain activation patterns are linked to the revised reinforcement sensitivity theory of Gray and McNaughton (2000). Here, right frontal brain activity (indicated by lower relative right frontal alpha activity) accounts for conflict, behavioral inhibition and activity of the revised behavioral inhibition system, while left frontal brain activation (indicated by lower relative left frontal alpha activity) stands for active behavior and the activity of the revised behavioral activation system as well as the activation of the revised flight fight freezing system. In order to investigate these three theories, a virtual reality T-maze paradigm was introduced to evoke motivational states in the participants, offering the opportunity to measure frontal brain activation patterns via EEG and behavior simultaneously in the first study. In the second study the virtual reality paradigm was additionally compared to mental imagery and a movie paradigm, two well-known state inducing paradigms in the research field of frontal asymmetry. In the two studies, there was confirming evidence for the theory of Hewig and colleages (2004; 2005; 2006), showing higher bilateral frontal activation for active behavior and lateralized frontal activation patterns for approach (left frontal brain activation) and avoidance (right frontal brain activation) behavior. Additionally a limitation for the capability model of anterior brain asymmetry proposed by Coan and colleagues (2006), where the frontal asymmetry should be dependent on the relevant traits driving the frontal asymmetry pattern if a relevant situation occurs, could be found. As the very intense virtual reality paradigm did not lead to a difference of frontal brain activation patterns compared to the mental imagery paradigm or the movie paradigm for the traits of the participants, the trait dependency of the frontal asymmetry in a relevant situation might not be given, if the intensity of the situation exceeds a certain level. Nevertheless there was an influence of the traits in the virtual reality T-maze paradigm, because the shown behavior in the maze was trait-dependent. The implications of the findings are multifarious, leading from possible objective personality testing via diversification of the virtual reality paradigm to even clinical implications for depression treatments based on changes in the lateralized frontal brain activation patterns for changes in the motivational aspects, but also for changes in bilateral frontal brain activation when it comes to the drive and preparedness for action in patients. Finally, with the limitation of the capability model, additional variance in the different findings about frontal asymmetry can be explained by taking the intensity of a state manipulation into account. N2 - Frontal Asymmetrie, ein Konstrukt, erfunden von Richard Davidson, das positive und negative Valenz sowie Annäherungsmotivation und Vermeidungsmotivation mit lateralisierter Frontalhirnaktivierung verbindet, wird seit mehr als dreißig Jahren untersucht. Die frontalen Aktivierungsmuster, die als relevant beschrieben wurden, wurden über Alpha-Frequenzband Aktivität (8-13 Hz) im Elektroenzephalogramm (EEG) als Maß für die Deaktivierung für die homologe Elektrodenpaare, insbesondere an der Elektrodenposition F4 / F3 gemessen, um die relative frontale lateralisierte Hirnaktivierung zu messen. In der vorliegenden Arbeit wurden drei verschiedene Theorien über frontale Aktivierungsmuster, die mit motivationalen Zuständen verbunden sind, in zwei Studien untersucht. Die „valence theory“ von Davidson (1984; 1998a; 1998b) und ihre Erweiterung zur „motivational direction theory“ von Harmon Jones und Allen (1998) verbindet Annäherungsmotivation mit relativer linksseitiger frontalen Hirnaktivität (durch relative rechtsfrontale Alpha-Aktivität angezeigt) und Rückzugsmotivation mit relativer rechtsfrontaler Hirnaktivierung (durch relative linksfrontale Alpha-Aktivität angezeigt). Die zweite Theorie von Hewig und Kollegen (2004; 2005; 2006) integriert die Ergebnisse von Davidson und Harmon - Jones und Allen mit der „reinforcement sensitvity theory“ von Jeffrey A. Gray (1982, 1991). Hewig sieht das lateralisierte frontale „approach system“ (Annäherungsverhalten, links frontal), und das „withdrawal system“ (Rückzugsverhalten, rechts frontal) von Davidson als Subsysteme des „behavioral activation system“ von Gray und bilaterale frontale Aktivierung als biologische Marker für das „behavioral activation system“ und aktives Verhalten. Die dritte Theorie, die in den vorliegenden Studien untersucht wird, ist die Theorie von Wacker und Kollegen (2003; 2008; 2010), bei der die frontalen asymmetrischen Gehirnaktivierungsmuster der „revidierten reinforcement sensitvity theory“ von Gray und McNaughton (2000) zugeordnet werden. Hier steht die rechte frontale Hirnaktivität (ermittelt durch geringere relative rechten frontalen Alpha-Aktivität) für Konflikte, Verhaltenshemmung und die Aktivität des „revised behavioral inhibition system“, während links frontale Hirnaktivierung (ermittelt durch niedrigere relative links frontal Alpha-Aktivität) für aktives Verhalten und die Aktivität des „revised behavioral activation system“ sowie die Aktivierung des „revised fight flight freezing system“ steht. Um diese drei Theorien zu untersuchen, wurde eine virtuelles T-Labyrinth Paradigma in der ersten Studie eingeführt, um motivationale Zustände bei den Teilnehmern zu induzieren und die Möglichkeit zu erhalten, frontale Hirnaktivierungsmuster im EEG und Verhalten gleichzeitig zu messen. In der zweiten Studie wurde das virtuelle Realität Paradigma zusätzlich im Vergleich zu einem mentalen Vorstellungsparadigma und einem Film-Paradigma, zwei bekannten Paradigmen für die Induktion von motivationalen Zuständen im Bereich der Forschung der frontalen Asymmetrie, eingesetzt. In den beiden Studien konnte die Theorie von Hewig und colleages (2004; 2005; 2006) belegt werden, da höhere bilaterale frontale Aktivierung für aktives Verhalten und lateralisierte frontale Aktivierungsmuster für Annäherung (linksfrontale Hirnaktivierung) und Vermeidung (rechtsfrontale Hirnaktivierung) gefunden wurde. Zusätzlich wurde eine Limitation des „capability models of anterior frontal asymmetry“ von Coan und Kollegen (2006), nach der die frontale Asymmetrie von relevanten Persönlichkeitsmerkmalen in den entsprechend der Eigenschaft relevanten Situationen beeinflusst werden sollte, gefunden. Da das sehr intensive virtuelle Realität Paradigma im Gegensatz zu den mentalen Vorstellungen und dem Film Paradigma keine Abhängigkeit der frontalen Gehirnaktivierungsmustern in den entsprechenden Situationen von den Persönlichkeitseigenschaften zeigte, kann diese Abhängigkeit der frontalen Asymmetrie von der Persönlichkeit nicht gefunden werden, wenn die Intensität der Situation einen bestimmten Wert überschreitet. Dennoch gab es einen Einfluss der Persönlichkeitseigenschaften in dem virtuellen T-Labyrinth, denn das beobachtbare Verhalten im Labyrinth war persönlichkeitsabhängig. Die praktische Bedeutung dieser Erkenntnisse sind vielfältig und reichen von möglichen objektiven Persönlichkeitstests durch eine Erweiterung des virtuellen Realität Paradigmas bis hin zu klinischen Implikationen für die Behandlung depressiver Patienten, basierend auf der Veränderungen der lateralisierten Frontalhirnaktivierungsmustern um motivationale Aspekte zu verändern, oder aber der für Änderungen bilateraler frontale Gehirnaktivierung, um den Antrieb und die Handlungsbereitschaft bei Patienten zu verändern. Schließlich kann mittels der Limitierung des „capability models“ zusätzliche Variation in den verschiedenen Befunden zur frontalen Asymmetrie erklärt werden, indem man die Intensität der Zustandsmanipulation berücksichtigt. KW - Electroencephalographie KW - Motivation KW - Frontal asymmetry KW - virtual reality T-maze KW - reinforcement sensitivity theory KW - bilateral BAS model KW - EEG KW - virtuelle Realität KW - Alpha-Aktivität Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-143280 ER - TY - THES A1 - Erle, Thorsten Michael T1 - A Grounded Approach to Psychological Perspective-Taking T1 - Ein verkörperter Erklärungsansatz für psychologische Perspektivenübernahme N2 - „Perspektivenübernahme“ bezeichnet die Fähigkeit des Menschen, sich in die Lage eines anderen hineinzuversetzen. In der psychologischen Forschung unterscheidet man drei Arten der Perspektivenübernahme, nämlich perzeptuelle (visuo-spatiale), affektive (Empathie) und kognitive (Theory of Mind). Die letztgenannten Arten der Perspektivenübernahme werden oft als „psychologische Perspektivenübernahme“ zusammengefasst. Diese Dissertation befasst sich mit der Frage, ob diese verschiedenen Arten der Perspektivenübernahme als theoretisch unterscheidbare Konstrukte oder lediglich als Facetten ein und desselben Konstrukts angesehen werden sollten. Die Befundlage in der psychologischen Fachliteratur ist diesbezüglich nicht eindeutig. Während einige Autoren Korrelationen zwischen verschiedenen Arten der Perspektivenübernahme für zu gering erachten, um ein einheitliches Konstrukt zu konstatieren, bewerten andere Autoren Korrelationen derselben Größe als Evidenz hierfür. Ein weniger arbiträres Vorgehen wäre es, experimentalpsychologisch zugrunde liegende Mechanismen zu identifizieren, die allen Arten der Perspektivenübernahme gemein sind, und zu untersuchen, ob eine Manipulation dieser Mechanismen abhängige Maße affektiver, kognitiver und perzeptueller Perspektivenübernahme gleichermaßen beeinflusst. Diesem Ansatz folgend macht die vorliegende Arbeit die Annahme, dass die mentale Selbstrotation des Körperschemas in die Position einer anderen Person, der zentrale Mechanismus visuo-spatialer Perspektivenübernahme, ein gemeinsamer Mechanismus aller Arten der Perspektivenübernahme ist. Entgegen früherer Ansätze wird diese Einheit somit nicht nur über die zentrale gemeinsame Funktionalität aller Arten von Perspektivenübernahme, also dem Verlassen des egozentrischen Referenzrahmens zugunsten einer (visuellen, affektiven oder kognitiven) Fremdperspektive, gerechtfertigt, sondern mit der Annahme eines gemeinsamen zugrundeliegenden Mechanismus. Daraus wird die einfache Hypothese abgeleitet, dass visuo-spatiale Perspektivenübernahme zu psychologischen Konsequenzen führen kann. Dies wurde in 6 Experimenten getestet. In diesen Experimenten mussten die Probanden zunächst immer die visuelle Perspektive einer anderen Person einnehmen. Hierzu sahen die Probanden eine Person, die mit zwei Objekten an einem Tisch sitzt. In jedem Durchgang mussten die Probanden sich entscheiden, mit welcher Hand diese Person eines der beiden Objekte greifen würde. Dabei wurde die Position der Zielperson so manipuliert, dass sie in der Hälfte der Fälle im selben visuo-spatialen Referenzrahmen wie der Proband saß, was Perspektivenübernahme zur Lösung der Aufgabe obsolet machte, während sie sich in den verbleibenden Durchgängen in einem anderen visuo-spatialen Referenzrahmen befand, so dass die Probanden die visuelle Perspektive der Zielperson übernehmen mussten um die Aufgabe korrekt zu lösen. Nach jedem Durchgang wurde dem Ziel dieser visuo-spatialen Aufgabe eine psychologische Eigenschaft zugeschrieben. Dies geschah im Rahmen eines abgewandelten Paradigmas zur Untersuchung der Ankerheuristik. Hierzu wurde den Probanden nach jedem Durchgang der visuo-spatialen Aufgabe eine Schätzfrage gestellt. Zeitgleich wurde die Antwort des Ziels bekannt gegeben. Entsprechend der Haupthypothese, dass visuo-spatiale Perspektivenübernahme psychologische Konsequenzen erzeugen kann, konnte gezeigt werden, dass die Probanden nach visuo-spatialer Perspektivenübernahme in höherem Maße die Gedanken der Zielperson übernahmen. Dies konnte sowohl anhand der absoluten Größe des Ankereffekts, als auch anhand der Differenz zwischen den Urteilen der Probanden und der Zielperson, gezeigt werden. Weitere Experimente schlossen Stichprobeneigenschaften, die verwendeten Stimuli oder die Aufgabenschwierigkeit als Alternativerklärungen für diese Effekte aus. Die beiden letzten Experimente zeigten zudem, dass dieser Effekt spezifisch für alle Konstellationen ist, in denen eine mentale Selbstrotation in die Zielperspektive notwendig war und dass die Übernahme fremder Gedanken mit einem Gefühl von Ähnlichkeit assoziiert war. Zusammengenommen unterstützen die Ergebnisse dieser Arbeit die theoretisch abgeleitete Sicht eines einheitlichen Perspektivenübernahme-Konstrukts und grenzen dieses zusätzlich von verwandten Konstrukten ab. In der abschließenden Diskussion werden die Bedeutung dieser Befunde für die Forschung in den Bereichen Empathie, Theory of Mind, und Perspektivenübernahme und ebenfalls praktische Implikationen der Ergebnisse aufgezeigt. N2 - „Perspective-taking“ is the ability to put yourself into the place of somebody else. Psychological research distinguishes three kinds of perspective-taking, namely, perceptual (visuo-spatial), affective (empathy), and cognitive (theory of mind) perspective-taking. The last two kinds of perspective-taking are often summarized as “psychological perspective-taking”. This dissertation tackles the question of whether these three kinds of perspective-taking should be conceptualized as independent constructs or as facets of one and the same construct. Prior research findings concerning this are equivocal. While some authors consider correlations between the different kinds of perspective-taking as too low for a unitary construct, others interpret correlations of the same magnitude as evidence for this. A less arbitrary way of deciding this would be to identify common mechanisms that underlie all kinds of perspective-taking and to examine whether manipulating these mechanisms in psychological experiments affects measures of perceptual, affective, and cognitive perspective-taking in parallel. In accordance with this reasoning, the present dissertation assumes that the mental self-rotation of the body schema into the physical location of another person, the main mechanism of perceptual perspective-taking, is a common mechanism of all kinds of perspective-taking. Thus, contrary to previous research a unitary construct is not only justified on the grounds of a common central functionality of all kinds of perspective-taking, that is, overcoming one’s egocentrism in favor of an alternative (perceptual, affective or cognitive) point of view, but additionally on the grounds of a common psychological mechanism. From this, the simple hypothesis that inducing visuo-spatial perspective-taking also leads to psychological consequences is derived. This hypothesis was tested in 6 experiments. In these experiments, participants first had to adopt the visual perspective of another person. To this end, they saw a person sitting at a table with two objects. During every trial, participants had to decide which hand the person would have to use in order to grab one of the two objects. Furthermore, the angular disparity between the participant and the target was manipulated in such a way that during half of the trials the target person was within the same visuo-spatial reference frame as the participant and thus no perspective-taking was necessary to solve the task correctly. During the remaining trials, the target person was sitting in another visuo-spatial reference frame so that the participants had to engage in perspective-taking to solve the task correctly. After every such trial, the target person was imbued with a mental state. This was done using an adapted paradigm for the investigation of the anchoring heuristic. Specifically, participants were asked to answer a trivia question and also saw what the target person from the visuo-spatial perspective-taking task was guessing. In line with the hypothesis that visuo-spatial perspective-taking leads to psychological outcomes, too, it was found that participants adopted the thoughts of the target person more strongly after visuo-spatial perspective-taking. This was evident in the absolute size of the anchoring effect, as well as the differences between participant and target estimations. Further experiments ruled out sample and stimulus characteristics and task difficulty as alternative explanations for these effects. The last two experiments furthermore established that the effects were specific to constellations where an embodied self-rotation into the target’s perspective was necessary and that the adoption of the target’s thoughts was associated with feelings of similarity. Taken together, these findings support the theoretically elaborated unitary view of perspective-taking and furthermore distinguish this construct from other related phenomena. In the general discussion, the significance of these findings for research on empathy, theory of mind, and perspective-taking, as well as practical implications are discussed. KW - Perspektivenübernahme KW - Empathie KW - Theory of Mind KW - Embodiment Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-143247 ER - TY - THES A1 - Pieczykolan, Aleksandra T1 - Cross-Modal Action Control T1 - Crossmodale Handlungskontrolle N2 - Multitasking als allgegenwärtiges Phänomen wird heutzutage in verschiedenen wissenschaftlichen Disziplinen diskutiert. In der vorliegenden Arbeit wird Multitasking aus der Perspektive der kognitiven Verhaltenswissenschaften beleuchtet mit dem Fokus auf der Rolle von Konfliktlösungs- prozessen bei der Verarbeitung von Mehrfachtätigkeiten. Insbesondere liegt der Fokus auf kognitiven Mechanismen der crossmodalen Handlungskontrolle, d.h. der Kontrolle von zwei Handlungen in verschiedenen Effektorsystemen. Mit dem Ziel, den bisherigen Umfang derjenigen Handlungsmodalitäten zu erweitern, die üblicherweise in Studien eingesetzt wurden, wurden okulomotorische Reaktionen (d.h. Sakkaden), die bisher als Handlungsmodalität in der Forschung vernachlässigt wurden, in Kombination mit Reaktionen in anderen Efffektorsystemen untersucht (d.h. mit manuellen und vokalen Reaktionen). Weiterhin wurde beabsichtigt, Mechanismen von Crosstalk zu spezifizieren, welches ein Erklärungskonzept darstellt, das sich auf den Aufgabeninhalt bezieht. Crosstalk erscheint besonders relevant für crossmodale Handlungen, da sich Handlungsmodalitäten vor allem bezüglich ihrer Reaktionsmerkmale unterscheiden. In der vorliegenden Arbeit werden vier Studien berichtet, die auf jeweils zwei oder drei Experimenten beruhen. In Studie A wurden crossmodale Doppelreaktionen auf einen einzelnen Stimulus untersucht mit der Fragestellung, wie sich das Zusammenspiel des Vorhandenseins von Reaktionsalternativen und der Kompatibilität zwischen Reaktionen (also dem Crosstalkpotential) auswirkt. In drei Experimenten zeigte sich, dass Crosstalk in mehrere Komponenten dissoziiert werden kann, nämlich eine Komponente, die auf der aktuellen Konfliktstärke (Online-Crosstalk) basiert, und eine gedächtnisbasierte Komponente, die entweder durch Restaktivität vergangener Handlungsanforderungen bestimmt wird (retrospektiver Crosstalk), oder durch Vorbereitung auf zukünftige Handlungsanforderungen (prospektiver Crosstalk). Studie B lieferte Evidenz dafür, dass okulomotorische Reaktionen sowohl struktureller als auch inhaltsbasierte Interferenz unterliegen. In drei Experimenten wurde das Paradigma zeitlich überlappender Aufgaben verwendet, bei dem zwei Stimuli mit zeitlichem Versatz präsentiert wurden, auf die jeweils mit einer okulomotorischen und einer manuellen Handlung reagiert werden musste. Dabei wurden sowohl Hinweise auf einen seriellen als auch auf einen parallelen Verarbeitungsmodus gefunden. Weiterhin deuteten die Ergebnisse darauf hin, dass abhängig von der Aufgabenkompatibilität zwischen diesen Verarbeitungsmodi gewechselt wurde, d.h. zu eher paralleler Verarbeitung bei kompatiblen Aufgabenanforderungen und zu eher serieller Verarbeitung bei inkompatiblen Aufgabenanforderungen. In Studie C wurden Verarbeitungsprioritäten zwischen Effektorsystemen untersucht. In zwei Experimenten zeigte sich, dass das zuvor berichtete Verarbeitungsdominanzmuster repliziert werden konnte, bei der okulomotorische Reaktionen vokale Reaktionen dominieren und diese wiederum manuelle Reaktionen dominieren. Die relative Stärke der Dominanz konnte allerdings bei vorhandenem Reaktionskonflikt angepasst werden. Die Verarbeitungsprioritäten wurden hierbei zum Teil in Richtung derjenigen Reaktion verschoben, in der bereits ein Konflikt im Bezug auf die Kompatibilität zwischen Stimulus und Reaktion gelöst werden musste. Dieses Ergebnis zeigt, dass Verarbeitungsprioritäten flexibel an die spezifischen Handlungsanforderungen angepasst werden können. Studie D beschäftigte sich mit einem bisher weitgehend vernachlässigten Bereich innerhalb der Doppelaufgabenforschung, nämlich der Kontrolle der zeitlichen Reaktionsreihenfolge. In einer drei Experimente umfassenden Untersuchung wurden mehrere Faktoren variiert, die sich in früheren Studien bereits als relevant für Mechanismen der Doppelaufgabeninterferenz gezeigt haben. In der vorliegenden Studie wurde gezeigt, dass die finale Reaktionsreihenfolge in einem Handlungsdurchgang das Ergebnis eines kontinuierlichen Anpassungsprozesses ist, welcher auf dem Zusammenspiel mehrerer top-down-Faktoren, z.B. der Antizipation von Reaktionsmerkmalen, und mehrerer bottom-up-Faktoren, wie z.B. der Stimulusreihenfolge oder der Aufgabenkompatibilität, basiert. Die vorliegende Arbeit liefert somit einen wichtigen Beitrag zum Fortschritt des Verständnisses der Verarbeitung komplexer Handlungsanforderungen aus der Perspektive crossmodaler Handlungen. Insbesondere wurden Spezifikationen für Mechanismen der Effektorpriorisierung und der Kontrolle der Reaktionsreihenfolge als auch eine neuartige Taxonomie von Crosstalk vorgestellt, welche als umfassende Rahmenvorstellung zur Erklärung von Interferenzmechanismen bei Kontrollprozessen von Mehrfachanforderungen dienlich sein kann. N2 - Nowadays, multitasking is ubiquitously discussed within many different scientific disciplines. The present work addressed multitasking from the perspective of cognitive behavioural sciences by investigating the role of conflict resolution processes that arise during the requirements of multiple-action control. More specifically, the present work focuses on cognitive mechanisms in the case of cross-modal action control, which involves the performance of two actions in different effector systems. One aim was to broaden the scope of action modalities typically considered in the literature by studying oculomotor responses (i.e. saccades) – an action modality that has been largely neglected in previous research – in combination with responses in other effector systems (i.e. manual and vocal responses). A further aim was to specify the mechanisms of crosstalk as an explanatory concept referring to the action content, which is particularly relevant since cross-modal actions usually differ regarding their response characteristics. The present work comprises four studies (each involving two or three experiments). In Study A, cross-modal response compounds based on a single stimulus were studied with respect to the interplay of the presence of response alternatives and between-response compatibility (i.e. crosstalk potential). In three experiments, this study showed that crosstalk can be dissociated into a component that determines the amount of current conflict (i.e. online crosstalk) and a memory-based component that originates either from residual activation of previous action demands (retrospective crosstalk) or from preparation for future demands (prospective crosstalk). Study B provided first evidence that oculomotor responses are subject to interference based on both structural and content-based origins. In three experiments, an overlapping tasks paradigm was employed in which the onsets between two stimuli that triggered oculomotor and manual responses were varied. Evidence for both serial and parallel processing of the two tasks was found. The results further indicated that based on the between-task compatibility participants shifted between these processing modes, i.e. to more parallel processing during compatible task demands and to more serial processing during incompatible task demands. Study C examined processing priorities among effector systems and demonstrated in two experiments that the previously reported prioritisation scheme, in which the oculomotor system is prioritised over the vocal and manual effector system, can be replicated, but is also adjusted in its strength by the presence of response conflict. Specifically, processing priorities were shifted towards the response that already is involved in conflict resolution (in terms of stimulus-response compatibility), suggesting that processing priorities can be flexibly adapted to particular task demands. Study D addressed response order control in dual tasks, an issue that has been widely neglected in previous research. In a comprehensive study of three experiments including several factors that are known to be relevant for dual-task interference mechanisms, it was shown that the final response order in a given trial is the result of a continuous adjustment process based on the interplay of several top-down factors, such as the anticipation of response characteristics, and bottom-up factors, such as stimulus order and between-task compatibility. In summary, the present work advances the theoretical understanding of complex action control by providing a cross-modal action perspective, by proposing mechanisms for effector-system prioritisation and response order control, and by proposing a novel taxonomy of crosstalk as an overarching framework for interference mechanisms in multiple-response control. KW - Kognition KW - Mehrfachtätigkeit KW - Dual task KW - cross-modal action KW - Task interference KW - Saccades KW - Vocal responses KW - Manual responses KW - Multitasking KW - Doppelaufgabe KW - Blickbewegung KW - Reaktionszeit Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-142356 ER - TY - THES A1 - Ulrich, Natalie T1 - Processing of Near Outcomes and Outcome Sequences in Gambling: Implications for the Biopsychological Basis of Problem Gambling T1 - Verarbeitung von knappen Ergebnissen und Ergebnissequenzen im Glücksspiel : Implikationen für die biopsychologische Basis von problematischem Glücksspielverhalten N2 - Gambling is a popular activity in Germany, with 40% of a representative sample reporting having gambled at least once in the past year (Bundeszentrale für gesundheitliche Aufklärung, 2014). While the majority of gamblers show harmless gambling behavior, a subset develops serious problems due to their gambling, affecting their psychological well-being, social life and work. According to recent estimates, up to 0.8% of the German population are affected by such pathological gambling. People in general and pathological gamblers in particular show several cognitive distortions, that is, misconceptions about the chances of winning and skill involvement, in gambling. The current work aimed at elucidating the biopsychological basis of two such kinds of cognitive distortions, the illusion of control and the gambler’s and hot hand fallacies, and their modulation by gambling problems. Therefore, four studies were conducted assessing the processing of near outcomes (used as a proxy for the illusion of control) and outcome sequences (used as a proxy for the gambler’s and hot hand fallacies) in samples of varying degrees of gambling problems, using a multimethod approach. The first study analyzed the processing and evaluation of near outcomes as well as choice behavior in a wheel of fortune paradigm using electroencephalography (EEG). To assess the influence of gambling problems, a group of problem gamblers was compared to a group of controls. The results showed that there were no differences in the processing of near outcomes between the two groups. Near compared to full outcomes elicited smaller P300 amplitudes. Furthermore, at a trend level, the choice behavior of participants showed signs of a pattern opposite to the gambler’s fallacy, with longer runs of an outcome color leading to increased probabilities of choosing this color again on the subsequent trial. Finally, problem gamblers showed smaller feedback-related negativity (FRN) amplitudes relative to controls. The second study also targeted the processing of near outcomes in a wheel of fortune paradigm, this time using functional magnetic resonance imaging and a group of participants with varying degrees of gambling problems. The results showed increased activity in the bilateral superior parietal cortex following near compared to full outcomes. The third study examined the peripheral physiology reactions to near outcomes in the wheel of fortune. Heart period and skin conductance were measured while participants with varying degrees of gambling problems played on the wheel of fortune. Near compared to full outcomes led to increased heart period duration shortly after the outcome. Furthermore, heart period reactions and skin conductance responses (SCRs) were modulated by gambling problems. Participants with high relative to low levels of gambling problems showed increased SCRs to near outcomes and similar heart period reactions to near outcomes and full wins. The fourth study analyzed choice behavior and sequence effects in the processing of outcomes in a coin toss paradigm using EEG in a group of problem gamblers and controls. Again, problem gamblers showed generally smaller FRN amplitudes compared to controls. There were no differences between groups in the processing of outcome sequences. The break of an outcome streak led to increased power in the theta frequency band. Furthermore, the P300 amplitude was increased after a sequence of previous wins. Finally, problem gamblers compared to controls showed a trend of switching the outcome symbol relative to the previous outcome symbol more often. In sum, the results point towards differences in the processing of near compared to full outcomes in brain areas and measures implicated in attentional and salience processes. The processing of outcome sequences involves processes of salience attribution and violation of expectations. Furthermore, problem gamblers seem to process near outcomes as more win-like compared to controls. The results and their implications for problem gambling as well as further possible lines of research are discussed. N2 - Glücksspiel ist eine verbreitete Aktivität in Deutschland. 40% einer repräsentativen Stichprobe gaben an mindestens einmal im vergangenen Jahr um Geld gespielt zu haben (Bundeszentrale für gesundheitliche Aufklärung, 2014). Während die Mehrheit der Glücksspieler unbedenkliches Spielverhalten zeigt, entwickelt ein Teil der Spieler ernsthafte Probleme durch das Spielen, die das psychische Wohlergehen, sowie das soziale und Arbeitsleben beeinträchtigen. Nach aktuellen Schätzungen sind bis zu 0,8% der deutschen Bevölkerung von solch pathologischem Glücksspielen betroffen. Generell zeigen Menschen verschiedene kognitive Verzerrungen im Sinne falscher Einschätzungen der Gewinnwahrscheinlichkeit und der Beteiligung von Fähigkeiten in Bezug auf Glücksspiel. Dies trifft insbesondere für pathologische Glücksspieler zu. Das Ziel der vorliegenden Arbeit ist die Untersuchung der biopsychologischen Grundlagen zweier solcher kognitiver Verzerrungen, der Kontrollillusion sowie der Gambler’s Fallacy (bisweilen auch Spielerfehlschluss genannt) und Hot-Hand-Phänomene, sowie deren Modulation durch Glücksspielprobleme. Zu diesem Zweck wurden vier Studien durchgeführt, die die Verarbeitung knapper Ergebnisse (stellvertretend für die Kontrollillusion) und Ergebnissequenzen (stellvertretend für die Phänomene der Gambler’s Fallacy und Hot Hand) untersuchten. Dazu wurden Stichproben mit unterschiedlichem Schweregrad der Glücksspielproblematik sowie ein Multi-Methoden Ansatz verwendet. Die erste Studie untersuchte die Verarbeitung und Bewertung knapper Ergebnisse sowie das Wahlverhalten in einem Glücksrad Paradigma mittels Elektroenzephalographie (EEG). Um den Einfluss der Glücksspielproblematik zu erfassen, wurde eine Gruppe von Problemspielern mit einer Kontrollgruppe verglichen. Es zeigten sich keine Unterschiede in der Verarbeitung knapper Ergebnisse zwischen den beiden Gruppen. Im Vergleich zu vollen Ergebnissen führten knappe Ergebnisse zu kleineren Amplituden in der P300. Des Weiteren zeigte sich auf Trendniveau im Wahlverhalten der Probanden Anzeichen für ein der Gambler’s Fallacy entgegengesetztes Muster. Längere Sequenzen einer Ergebnisfarbe führten zu einer höheren Wahrscheinlichkeit diese Farbe im folgenden Durchgang erneut zu wählen. Schließlich zeigten Problemspieler relativ zur Kontrollgruppe kleinere Amplituden in der Feedbacknegativierung (FRN). Die zweite Studie zielte ebenfalls auf die Verarbeitung knapper Ergebnisse im Glücksrad Paradigma ab, allerdings unter Verwendung funktioneller Magnetresonanztomographie sowie einer Probandengruppe mit variierendem Ausmaß der Glücksspielproblematik. Es zeigte sich eine verstärkte Aktivierung im bilateralen superioren parietalen Cortex nach knappen im Vergleich zu vollen Ergebnissen. Die dritte Studie untersuchte peripherphysiologische Reaktionen auf knappe Ergebnisse im Glücksrad. Hierzu wurden Herzperiode und Hautleitfähigkeit erfasst während eine Probandengruppe mit unterschiedlichem Ausmaß an Glücksspielproblemen am Glücksrad spielte. Knappe Ergebnisse führten im Vergleich zu vollen Ergebnissen zu verlängerten Herzperioden kurz nach dem Ergebnis. Des Weiteren wurden die Herzperiodenreaktion und Hautleitfähigkeitsreaktion durch Glücksspielprobleme moduliert. Probanden mit einem hohem im Vergleich zu einem niedrigen Ausmaß an Glücksspielproblemen zeigten gesteigerte Hautleitfähigkeitsreaktionen auf knappe im Vergleich zu vollen Ergebnissen, sowie ähnliche Herzperiodenreaktionen auf knappe Ergebnisse und volle Gewinne. Die vierte Studie untersuchte das Wahlverhalten sowie Einflüsse vorheriger Sequenzen auf die Verarbeitung von Ergebnissen in einem Münzwurf Paradigma. Hierzu wurde ein EEG bei einer Gruppe von Problemspielern und Kontrollprobanden abgeleitet. Problemspieler zeigten wiederum generell kleinere FRN Amplituden als Kontrollen. Es zeigten sich keine Unterschiede in der Verarbeitung der Ergebnissequenzen zwischen den Gruppen. Die Unterbrechung einer Sequenz gleicher Ergebnisse führte zu verstärkter Power im Theta Frequenzband. Zusätzlich war die Amplitude der P300 nach zwei vorangegangenen Gewinnen erhöht. Schließlich zeigten Problemspieler im Vergleich zu Kontrollen die Tendenz das gewählte Symbol relativ zum vorangegangenen Ergebnissymbol häufiger zu wechseln. Zusammenfassend deuten die Ergebnisse auf Unterschiede in der Verarbeitung knapper und voller Ergebnisse hin, die vor allem Gehirnareale und Prozesse umfassen, die mit Aufmerksamkeit und Salienz assoziiert sind. Die Verarbeitung von Ergebnissequenzen umfasst Prozesse der Salienzzuschreibung und Erwartungsverletzung. Außerdem scheinen Problemspieler im Vergleich zu Kontrollen knappe Ergebnisse als gewinnähnlicher zu verarbeiten. Die Ergebnisse und deren Implikationen für problematisches Glücksspielverhalten sowie weitere mögliche Forschungsfragen werden diskutiert. KW - Spielsucht KW - Psychobiologie KW - Near Miss KW - Problem Gambling KW - Heart Period KW - EEG KW - fMRI KW - Gambler's Fallacy KW - Hot Hand Fallacy KW - Cognitive Distortions KW - Glücksspiel KW - Electroencephalographie KW - Funktionelle Kernspintomografie Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-139612 ER - TY - THES A1 - Jagiellowicz-Kaufmann, Monika Sarah T1 - Akzeptable und effektive Pedal- und Motorkennlinien zur Unterstützung von Eco-Driving im Elektrofahrzeug T1 - Usable and effective pedal and engine characteristics for supporting eco-driving in electric vehicles N2 - Die begrenzte Reichweite ist einer der Hauptgründe für das derzeitige mangelnde Kaufinteresse an Elektrofahrzeugen. Neben rein komponentenoptimierenden Maßnahmen, wie der Verbesserung der Batterie, ist die Förderung von Eco-Driving, also einer energieeffizienten Fahrweise, ein effektiver Ansatz zur Steigerung der Reichweite. Trainings und visuell dargebotene Eco-Assistenten können Eco-Driving wirksam steigern, schöpfen aber nicht dessen gesamtes Potential aus. Angepasste Pedal- und Motorkennlinien könnten Eco-Driving zusätzlich fördern. Für deren Bewertung sind die Wirksamkeit und Akzeptanz bisher nicht gemeinsam berücksichtig worden oder sie wurden nicht im Elektrofahrzeug evaluiert und validiert. Zu diesen Anpassungen zählen eine Veränderung des Beschleunigungspedals, sodass mit diesem gleichzeitig beschleunigt und rekuperiert werden kann, die Limitierung von Drehmoment und Leistung und der Einsatz eines aktiven Beschleunigungspedals, welches Widerstände abhängig von Fahrzeug- oder Situationsparametern aktiviert. Für diese Arbeit habe ich daher die Pedal- und Motorkennlinien entsprechend angepasst und in ein validiertes Elektroautomodell implementiert. Ziel war es, verschiedene Fahrverhaltensbereiche im Elektrofahrzeug, die Eco-Driving kennzeichnen (energieoptimales Beschleunigen und Verzögern, Einhalten von Geschwindigkeitsbegrenzungen, vorausschauendes Fahren), benutzerfreundlich, akzeptabel und wirksam zu unterstützen. Zu diesem Zweck habe ich vier Probandenstudien im bewegten Fahrsimulator durchgeführt und geeignete Pedal- und Motorkennlinien empirisch bestimmt. In der ersten Studie habe ich untersucht, ob und warum eine Pedalkennlinie zu bevorzugen ist, bei der mit dem Beschleunigungspedal anstelle des Bremspedals rekuperiert wird. Das Ziel der zweiten Studie war es, eine geeignete Rekuperationsstärke für ein kombiniertes Beschleunigungspedal, bei dem mit dem Beschleunigungspedal rekuperiert wird, zu bestimmen. In der dritten Studie habe ich evaluiert, ob die Limitierung der Leistung oder die des Drehmoments zu bevorzugen ist, um das Beschleunigungsverhalten zu optimieren und wie stark die Limitierungen optimaler Weise sein sollten. Basierend auf den Ergebnissen der dritten Studie, habe ich schließlich einen optimierten Limitierungsansatz konzipiert, diesen mit einem aktiven Beschleunigungspedal verglichen und bestimmt, welcher Ansatz zu bevorzugen ist. Aufgrund der Studienergebnisse werden folgende Ansätze für die jeweiligen Eco-Driving-Fahrverhaltensbereiche empfohlen und es werden folgende Gestaltungsempfehlungen abgeleitet: Zur Förderung eines energieeffizienten Beschleunigungsverhaltens ist die Limitierung von Drehmoment und Leistung geeignet. Die Limitierung des Drehmoments ist hierbei besonders wirksam in geringen, die Limitierung der maximalen Leistung in höheren Geschwindigkeitsbereichen. Zu empfehlen sind parallele mittelstarke Limitierungen von maximalem Drehmoment und maximaler Leistung, die Beschleunigungen mit 2.0 m/s² erlauben, bei gleichzeitiger Bereitstellung eines Kick-Downs. Ein aktives Beschleunigungspedal ist insbesondere aus Gründen der Benutzerfreundlichkeit zur Förderung eines energieeffizienten Beschleunigungsverhaltens nur eingeschränkt empfehlenswert. Zur Förderung eines energieeffizienten Verzögerungsverhaltens wird die Implementierung der Rekuperationsfunktion auf dem Beschleunigungspedal anstelle des Bremspedals empfohlen, da dies einerseits ermöglicht, auf hydraulisches Bremsen zu verzichten und gleichzeitig mehr Energie rekuperiert werden kann. Ersteres trägt zu einer hohen Akzeptanz bei, letzteres zu einer günstigen Energiebilanz. Besonders effektiv und akzeptabel ist ein kombiniertes Fahrbremspedal, wenn es eine starke Rekuperation ermöglicht (zwischen -1.7 und -2.1 m/s²). Weiterhin ist ein aktives Beschleunigungspedal, das den geeigneten Zeitpunkt für eine maximal energieeffiziente Verzögerung mit einem kombinierten Fahrbremspedal anzeigt, wirksam, um die rekuperierte Energie zu steigern. Auf diese Weise kann zudem eine vorausschauende Fahrweise unterstützt werden. Hierbei muss jedoch die Funktionalität und Benutzerfreundlichkeit optimiert werden, um eine gesteigerte kognitive Fahrerbeanspruchung und Minderungen der Akzeptanz zu vermeiden. Zur Unterstützung der Einhaltung von Geschwindigkeitsbegrenzungen ist ebenfalls das aktive Beschleunigungspedal geeignet. Der Fahrer sollte hierbei aber die Möglichkeit haben, individuell Grenzwerte einzustellen. Die Verknüpfung eines kombinierten Fahrbremspedals mit einer Limitierung von Drehmoment und Leistung sowie einem aktiven Beschleunigungspedal kann abschließend, unter Berücksichtigung der abgeleiteten Gestaltungsempfehlungen, als effektive und akzeptable Möglichkeit zur Förderung unterschiedlicher Verhaltensbereiche von Eco-Driving bewertet werden. Die erwarteten Synergieeffekte der evaluierten Ansätze in Verbindung mit Eco-Trainings und visuell dargebotenen Eco-Feedback-Assistenten sowie deren Langfristigkeit sollten Gegenstand weiterführender Forschung sein. N2 - The limited range of electric vehicles (EV) is one of the major reasons for the current lack of buying interest. Besides optimizing battery capacity, eco-driving is an effective approach for extending EVs range. Trainings and visually presented assistance systems are effective but do max out the full potential of eco-driving. Yet, adapting accelerator pedal and motor characteristics may additionally support eco-driving. So far, these adaptations were not evaluated concerning both usability and effectiveness simultaneously, however, or they were not evaluated and validated in the context of EVs. The adaptations of interest are first a combination of accelerator and brake pedal, which allows accelerating and regenerative braking by means of only one pedal, second limitations of engine’s maximum torque or power and third an active accelerator pedal which activates forces depending on vehicle or situation parameters. Within the scope of this thesis, I therefore adapted accelerator pedal and motor characteristics respectively and implemented them in a validated electric vehicle model. The aim was to support several eco-driving characteristics (energy efficient accelerating and decelerating, compliance with speed limits, anticipatory driving) in a usable and effective manner. In order to determine suitable accelerator pedal and motor characteristics I thus conducted four experiments in a dynamic simulator. In the first study I evaluated whether recuperating by means of the accelerator or the brake pedal is preferred. The aim of the second study was to determine an appropriate recuperation force when using a combined accelerator pedal which allows recuperating by means of the accelerator pedal. In the third study I evaluated on the one hand whether a limitation of engines torque or power is preferred in order to support energy efficient acceleration and on the other hand how intense limitations should be. Based on the findings of the third study I finally optimized the limitation approach, compared this approach with an active accelerator pedal and evaluated which approach is preferred. Based on the study results, I recommend following adaptations for the respective eco-driving characteristics and derive further design implications: Limiting maximum torque and power is most appropriate for supporting energy efficient acceleration behavior. The limitation of maximum torque is most effective at lower speed range, the limitation of maximum power at higher speed range. I recommend limitating maximum torque and power simultaneously, however, allowing accelerations of 2.0 m/s² and proving a kick-down which deactivates the limitations. Though an active accelerator pedal is effective for supporting energy efficient acceleration behavior it is not recommended for usability reasons. For supporting energy efficient deceleration behavior the implementation of regenerative braking on the accelerator pedal instead of the braking pedal is recommended as it enables dispensing with hydraulic braking on the one hand and increases regenerated energy on the other hand. The former contributes to a high level of acceptance, the latter to a favorable energy balance. In particular strong regenerative braking (between -1.7 and -2.1 m/s²), when using a combined pedal solution, is effective and usable. Furthermore, an active accelerator pedal, which indicates the appropriate time for a maximum energy efficient deceleration with a combined pedal solution, is effective to increase regenerated energy. By this means, also an anticipatory driving style is supported. Nevertheless, accuracy of function and its usability need to be optimized in order to avoid increasing driver workload and decreasing acceptance. Furthermore, an active accelerator pedal is also applicable for supporting compliance with speed limits. However, the possibility of individual customizing of thresholds should be provided. Finally, taking into account the design recommendations, a combination of a combined pedal solution, limitation of maximum torque and power and an active accelerator pedal is a usable and effective approach for supporting various eco-driving characteristics. The expected synergy effects of the evaluated approaches in combination with eco-trainings and visually presented eco-feedback assistance system as well as their long-term effectiveness should be subject of further research. KW - Elektrofahrzeug KW - Energieeinsparung KW - Akzeptanz KW - eco-driving KW - active accelerator pedal KW - Elektrofahrzeug KW - electric vehicle KW - acceptance KW - usability KW - Kennlinie KW - efficiency KW - eco mode KW - regenerative braking KW - Fahrsimulator KW - Effektivität Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-137031 ER - TY - BOOK A1 - Lingel, Klaus T1 - Metakognitives Wissen Mathematik – Entwicklung und Zusammenhang mit der Mathematikleistung in der Sekundarstufe I T1 - Metacognitive Knowledge on Mathematics – Development and Relation to Mathematics Achievement in Secondary School N2 - Das Wissen über kognitive Prozesse oder metakognitives Wissen ist seit den 1970er-Jahren Gegenstand der entwicklungspsychologischen Forschung. Im Inhaltsbereich der mathematischen Informationsverarbeitung ist das Konstrukt jedoch – trotz elaborierter theoretischer Modelle über Struktur und Inhalt – empirisch nach wie vor weitgehend unerschlossen. Die vorliegende Studie schließt diese Lücke, indem sie die Entwicklung des mathematischen metakognitiven Wissens im Längsschnitt untersucht. Dazu wurde nicht nur der Entwicklungsverlauf beschrieben, sondern auch nach den Quellen für die beobachteten individuellen Unterschiede in der Entwicklung gesucht. Auch die aus pädagogischen Gesichtspunkten interessanten Zusammenhänge zwischen der metakognitiven Wissensentwicklung und der parallel dazu verlaufenden Entwicklung der mathematischen Kompetenzen wurden analysiert. N2 - Knowledge about cognition or metacognitive knowledge has been a subject of interest in developmental psychology since the 1970s. The main focus has been on the development and impact of metacognitive knowledge on memory development during preschool and primary school. Despite elaborated theoretical models of structure and content, there is hardly any empirical research on metacognitive knowledge on mathematical information processing. This study investigated systematically the development of mathematical metacognitive knowledge in secondary school, the impact of individual determinants on developmental differences and the relation among the developmental processes in metacognitive knowledge and in mathematical achievement. The analyses were based on data of four measurement points of a larger longitudinal study. The observed time period spanned Grades 5 and 6. The sample included 928 students in the three main tracks of the German secondary educational system (academic, intermediate and vocational track). The instruments used to assess developmental changes in mathematical metacognitive knowledge and mathematics achievement were constructed according to the item response theory. In order to consider the developmental progress of the sample, instruments were consecutively adapted by vertical linking. Additionally, cognitive (intelligence and working memory capacity), motivational (mathematical interest and self-concept) and socioeconomic (socioeconomic status of family) traits were assessed. Reading competency was controlled as method factor. Developmental differences and changes in metacognitive knowledge were analyzed by latent growth curve models. The sample showed a continuous growth in metacognitive knowledge. The developmental progress, however did not proceed linearly, but decelerated during the course of Grade 6. Cognitive and socioeconomic traits predicted developmental differences and changes in metacognitive knowledge. Motivational traits, though, had no impact on the developmental process. Gender differences showed up as differential gains in favor of female students. Right at the first measurement point, effects of school tracking were significant. Over the observed period, students of the academic and the vocational track achieved a stronger growth in metacognitive knowledge than students in the intermediate track. Explorative mixture distribution modeling resulted in three latent classes of developmental change. The class allocation was predicted by school track, cognitive and socioeconomic traits. The developmental processes of mathematical metacognitive knowledge and mathematics achievement were bidirectionally related. Developmental differences in both grouping variables, gender and school track, as well as correlational relations between the observed developmental processes remained significant under control for students´ cognitive, motivational and socioeconomic traits. These findings essentially confirm the constructivist assumption of metacognitive knowledge development as postulated in memory research. Additionally, the investigation of mathematical metacognitive knowledge in secondary school widens substantially the traditional focus of research. The instrument to assess metacognitive knowledge which was constructed as part of this study allows future research in the field of metacognitive development. KW - Kognitiver Prozess KW - Metakognition KW - Mathematikunterricht KW - Längsschnittuntersuchung KW - Kindheit KW - Jugend KW - Sekundarstufe KW - Metakognitives Wissen KW - Metacognitive Knowledge KW - Mathematics Achievement KW - Mathematikleistung KW - Kognition KW - Entwicklung Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-103269 SN - 978-3-95826-004-7 (print) SN - 978-3-95826-005-4 (online) N1 - Parallel erschienen als Druckausg. in Würzburg University Press, ISBN 978-3-95826-004-7, 29,80 EUR. PB - Würzburg University Press CY - Würzburg ER - TY - THES A1 - Baumgarten, Johanna Luise T1 - Eine experimentelle Studie zur Untersuchung der Schmerzmodulation durch phobische Stimuli und der elektrokortikalen Verarbeitung phobischer Bilder bei Zahnbehandlungsphobie vor und nach erfolgter Expositionstherapie T1 - Experimental EEG Study to examine pain modulation on phobic sound Stimuli in dental phobia before and after exposure therapy N2 - In der vorliegenden Arbeit wurde die Wirksamkeit einer Expositionstherapie in virtueller Realität bei Zahnbehandlungsphobikern untersucht. Über eine Vorher- und Nachher-Analyse sollte herausgefunden werden, inwieweit die Angst vor phobischen Stimuli reduziert werden kann. Die Untersuchungen dieser Studie stützten sich auf zwei empirische EEG-Studien von Kenntner-Mabiala & Pauli (2005, 2008), die evaluierten, dass Emotionen, die Schmerzwahrnehmung und die Toleranz der Schmerzschwelle modulieren können. Zudem konnte in einer EEG-Studie von Leutgeb et al. (2011) gezeigt werden, dass Zahnbehandlungsphobiker eine Erhöhung der EKPs auf phobisches Stimulusmaterial aufwiesen. Die Frage nach dem Einfluss von emotionalen und phobischen Bildern auf die neuronale Verarbeitung sollte hier untersucht werden. Außerdem sollte herausgefunden werden welche Auswirkung emotionale und phobische Geräusche auf die Schmerzverarbeitung vor und nach der Therapie haben. Die Probanden wurden an drei aufeinanderfolgenden Terminen untersucht. Der erste Termin beinhaltete die Diagnostik zur Zahnbehandlungsphobie und den experimentellen Teil, der sich in drei Teile pro Termin gliederte. Der erste Teil enthielt die Aufzeichnung des EEG unter Schmerzreizapplikation im Kontext emotionaler Geräusche (neutral, negativ, positiv & zahn) und das Bewerten dieser Schmerzreize bezüglich der Intensität und der Unangenehmheit des Schmerzes. Der zweite Teil enthielt Ratings zu Valenz und Arousal bezüglich dieser emotionalen Geräuschkategorien. Der dritte Teil enthielt die Aufzeichnung des EEG und das Rating zu Valenz und Arousal bezüglich emotionaler Bildkategorien (neutral, negativ, zahn). Am zweiten Termin folgte die Expositionstherapie unter psychologischer Betreuung. Der dritte Termin diente zur Erfolgsmessung und verlief wie Termin eins. Als Erfolgsmaße der Therapie dienten Selbstbeurteilungsfragebögen, Valenz- und Arousal-Ratings des Stimulusmaterials, Schmerzratings und die durch das EEG aufgezeichneten visuell Ereigniskorrelierten- und Somatosensorisch-Evozierten-Potentialen. Die Ergebnisse zeigten, dass Geräusche mit unterschiedlichen emotionalen Kategorien zu eindeutig unterschiedlichen Valenz- und Arousalempfindungen bei Zahnbehandlungsphobikern führen. Die Studie konnte bestätigen, dass phobische Geräuschstimuli einen Einfluss auf die erhöhte Erregung bei Zahnbehandlungsphobikern haben, die nach der Intervention als weniger furchterregend empfunden werden. Zudem konnte erwiesen werden, dass Personen mit Zahnbehandlungsphobie durch das Hören phobischer Zahnbehandlungsgeräusche eine stärkere Schmerzempfindung aufwiesen als durch positive, neutrale und negative Geräusche. Die Ergebnisse der Somatosensorisch-Evozierten-Potenziale (N150, P260) im Vergleich der Vorher und Nachher-Analyse zeigten tendenzielle Modulationen, die jedoch nicht signifikant waren. Im Vergleich zur Prä-Messung nahm die N150 Amplitude in der Post-Messung für die schmerzhaften Stimuli während der phobischen und negativen Geräusche ab. Außerdem wurden in dieser Studie parallel zum Geräuschparadigma weitere Sinnesmodalitäten mit phobie-relevanten Reizen anhand von Bildern getestet. Parallel zu den Ergebnissen der Studie von Leutgeb et al. (2011) fanden wir eine verstärkte elektrokortikale Verarbeitung im Late-Positive-Potential (LPP) auf phobische Bilder bei Zahnbehandlungsphobikern. Die Erwartung, dass die verstärkte elektrokortikale Verarbeitung des LPPs auf phobische Bilder bei Zahnbehandlungsphobikern durch Intervention reduziert werden kann, konnte nicht belegt werden. Rein deskriptiv gehen die Ergebnisse aber in diese Richtung. Auch das Verhalten änderte sich durch die Teilnahme an der Studie. Die Probanden gaben an, dass sich ihre Zahnbehandlungsangst nach der Expositionstherapie signifikant verringert hat. Das telefonische Follow-Up 6 Monate nach der Post-Messung zeigte, dass sich einige Probanden nach mehreren Jahren wieder in zahnärztliche Behandlung begeben haben. Insgesamt kann diese Studie zeigen, dass Zahnbehandlungsphobie durch psychologische Intervention reduziert werden kann und auch die Angst vor phobischem Stimulusmaterial durch eine wiederholte Reizkonfrontation abnimmt. Jedoch konnte auf elektrokortikaler Ebene keine Modulation der Schmerzempfindung über emotionale Geräusche festgestellt werden. N2 - The current study investigated the effectiveness of virtual reality exposure therapy for dental phobics. Using a pre-post comparison, the study determined the extent of fear reduction on a physiological and subjective level. This research is based on two empirical EEG studies by Kenntner-Mabiala & Pauli (2005, 2008), which determined somatosensory evoked potentials (SEPs) and subjective pain processing modulated by emotional pictures. Furthermore, an EEG study by Leutgeb et al. (2011) demonstrated that dental phobics showed increased ERPs in response to phobic compared to non-phobic emotional stimuli. We investigated the impact of emotional and phobic sounds on pain processing before and after the therapy. In addition, the influence of emotional and phobic pictures on neural processing was examined. The study contained three experimental sessions within two weeks. The first session included the diagnosis of dental phobia and an experimental part. First, EEG was recorded when moderately painful electric stimuli were administered in the context of emotional sounds (neutral, negative, positive, sound of dental treatment). Pain intensity and unpleasantness were assessed directly after each trial. Next, the emotional sounds were presented a second time and rated with respect to valence and arousal. The second session consisted of the exposure therapy and psychological counselling. The experimental procedure in the third session was the same as in session one in order to measure therapeutic success. Self-assessment surveys, valence and arousal ratings of the stimuli, pain ratings and the event-related visual and somatosensory evoked potentials were used to measure the success of the treatment. The results showed that sounds in various emotional categories lead to a clear valence and arousal sensitivity among dental phobics. The study confirmed that phobic sound stimuli have an impact on increased agitation among dental phobics, and they reacted with less fear after the treatment. Results also demonstrated that dental phobics are more sensitive to pain when they are exposed to phobia-related rather than positive, neutral or negative sounds. The SEP results (N150, P260) in the pre-post comparison did not show any sound modulation. Compared to the SEP amplitudes in the first session, the signal increased in the third session independent of the sounds. Presumably, in the first session attention was directed towards the highly emotional sounds. In contrast, in the third session when the sounds were well known participants directed their attention to the painful electric stimulus, which resulted in increased P260 amplitudes. In line with the results by Leutgeb et al. (2011), we found increased electrocortical activity in the late positive potential (LPP) in response to phobia-related pictures among dental phobics. The subjects behaviour also changed as a result of their participation in the study. They indicated that their fear of dental treatment decreased significantly following the exposure therapy. Six months after the post-measurement the telephone follow-up showed that some subjects were finally able to resume dental treatment after several years. Overall, this study shows that dental phobia can be reduced by psychological intervention and that even fear of phobic stimuli decreases following repeated confrontation with the stimuli. However, no electrocortical modulation of pain perception by emotional sounds could be detected. KW - Phobie KW - Schmerzreiz KW - Elektroencephalogramm KW - Phobie KW - Expositionstherapie KW - Schmerzmodulation KW - phobische Stimuli KW - Prof. Dr. Paul Pauli KW - Ereigniskorreliertes Potential Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-127129 ER -