TY - THES A1 - Förster, Anna T1 - Searching for truth in dishonesty: The cognitive architecture of lying T1 - Die Wahrheit in der Lüge: Der kognitive Aufbau des Lügens N2 - Honest actions predominate human behavior. From time to time, this general preference must yield to dishonest actions, which require an effortful process of overcoming initial honest response activation. This thesis presents three experimental series to elucidate this tug-of-war between honest and dishonest response tendencies in overtly committed instances of lies, thereby joining recent efforts to move from a sheer phenomenological perspective on dishonest responding as being more difficult than honest responding to a precise description of the underlying cognitive processes. The consideration of cognitive theories, empirical evidence, and paradigms from different research fields – dishonesty, cognitive control and sensorimotor stage models of information processing – lay the groundwork for the research questions and methodological approach of this thesis. The experiments pinpoint the underlying conflict of dishonest responding in the central, capacity-limited stage of information processing (Experiments 1 to 4), but they also demonstrate that cognitive control processes (Experiments 5 to 7) and the internalization of false alibis (Experiments 8 to 11) can reduce or even completely eliminate this conflict. The data reveals great flexibility at the cognitive basis of dishonest responding: On the one hand, dishonest responding appears to rely heavily on capacity-limited processes of response selection to overcome honest response tendencies alongside up- and downstream consequences of response activation and monitoring. On the other hand, agents have powerful tools to mitigate these effortful processes through control adaptation and false alibis. These results support and expand current theorizing of the cognitive underpinnings of dishonest responding. Furthermore, they are alerting from an applied perspective on the detection of lies, especially when considering the flexibility of even basic cognitive processes in the face of false alibis. A promising way to move forward from here would be a fine-grained discrimination of response activation, passive decay and active inhibition of honest representations in dishonest responding and the assessment of the adaptiveness of these processes. N2 - Menschen handeln und interagieren in der Regel entsprechend dem was sie als wahr erachten. Allerdings muss diese Präferenz hin und wieder unehrlichen Handlungen weichen. Die dafür notwendige Überwindung initial ehrlicher Antworttendenzen erweist sich als kognitiv aufwendig. Diese Thesis ergründet in drei Experimentalserien die Eigenschaften dieses Wettstreits ehrlicher und unehrlicher Antworttendenzen für offen ausgeführte Lügen. Damit reihen sie sich in jüngste Bestrebungen ein, Lügen nicht nur oberflächlich als schwierigere der beiden Handlungen zu beschreiben, sondern zu einer präzisen Charakterisierung der beteiligten kognitiven Prozesse zu gelangen. Die Forschungsfragen und das methodische Vorgehen dieser Thesis basieren dafür auf der gemeinsamen Betrachtung kognitiver Theorien, empirischer Evidenz und Paradigmen aus der Forschung zum Lügen, zur kognitiven Kontrolle und zu sensomotorischen Stadienmodellen der Informationsverarbeitung. Die Experimente lokalisieren den dem Lügen inhärenten Handlungskonflikt in der zentralen, kapazitätslimitierten Phase der Informationsverarbeitung (Experimente 1 bis 4), zeigen jedoch auch, dass dieser Konflikt sowohl durch kognitive Kontrollmechanismen (Experimente 5 bis 7) als auch durch das Verinnerlichen falscher Alibis (Experimente 8 bis 11) reduziert bzw. vollständig eliminiert werden kann. Die Daten offenbaren eine starke Flexibilität in der kognitiven Verarbeitung unehrlicher Handlungen: Einerseits scheint die Ausführung einer Lüge und die Überwindung wahrheitsgemäßer Handlungstendenzen besonders auf kapazitätslimitierte Selektionsprozesse zurückzugreifen, begleitet von vor- und nachgelagerten Aktivierungs- und Überwachungsprozessen. Andererseits können kognitive Kontrollmechanismen und falsche Alibis diese aufwändigen Prozesse entscheidend eindämmen. Diese Ergebnisse untermauern und erweitern bestehende Theorien zu den kognitiven Grundlagen des Lügens. Für angewandte Vorhaben im Bereich der Lügendetektion ist die beobachtete Flexibilität der kognitiven Verarbeitung angesichts falscher Alibis alarmierend. Ein vielversprechender Ansatz zur Weiterentwicklung in diesem Bereich wäre eine genaue Unterscheidung von Prozessen der Aktivierung, des passiven Zerfalls und der aktiven Inhibition wahrheitsgemäßer Repräsentationen beim Lügen und eine Bewertung der Anpassungsfähigkeit dieser Prozesse. KW - Lüge KW - Handlungsregulation KW - Kognition KW - Dishonesty KW - Lying KW - Lie detection KW - Cognitive control KW - Cognitive conflict KW - Capacity limitations KW - PRP KW - Täuschung KW - Lügendetektion Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-209730 ER - TY - THES A1 - Weiß, Martin T1 - The neural principles of behavior modification using socioemotional facial feedback cues in economic decision-making T1 - Die neuronalen Mechanismen der Verhaltensmodifikation durch sozio-emotionale faziale Feedbackreize bei ökonomischen Entscheidungen N2 - The present dissertation aims to shed light on different mechanisms of socio-emotional feedback in social decision-making situations. The objective is to evaluate emotional facial expressions as feedback stimuli, i.e., responses of interaction partners to certain social decisions. In addition to human faces, artificial emojis are also examined due to their relevance for modern digital communication. Previous research on the influence of emotional feedback suggests that a person's behavior can be effectively reinforced by rewarding stimuli. In the context of this dissertation, the differences in the feedback processing of human photographs and emojis, but also the evaluation of socially expected versus socially unexpected feedback were examined in detail in four studies. In addition to behavioral data, we used the electroencephalogram (EEG) in all studies to investigate neural correlates of social decision-making and emotional feedback. As the central paradigm, all studies were based on a modified ultimatum game. The game is structured as follows: there is a so-called proposer who holds a specific amount of money (e.g., 10 cents) and offers the responder a certain amount (e.g., 3 cents). The responder then decides whether to accept or reject the offer. In the version of the ultimatum game presented here, different types of proposers are introduced. After the participants have accepted or rejected in the role of the responder, the different proposers react to the participant’s decision with specific emotional facial expressions. Different feedback patterns are used for the individual experiments conducted in the course of this dissertation. In the first study, we investigated the influence of emotional feedback on decision-making in the modified version of the ultimatum game. We were able to show that a proposer who responds to the acceptance of an offer with a smiling face achieves more accepted offers overall than a control proposer who responds to both accepted and rejected offers with a neutral facial expression. Consequently, the smile served as a positive reinforcement. Similarly, a sad expression in response to a rejected offer also resulted in higher acceptance rates as compared to the control identity, which could be considered an expression of compassion for that proposer. On a neuronal level, we could show that there are differences between simply looking at negative emotional stimuli (i.e., sad and angry faces) and their appearance as feedback stimuli after rejected offers in the modified ultimatum game. The so-called feedback-related negativity was reduced (i.e., more positive) when negative emotions appeared as feedback from the proposers. We argued that these findings might show that the participants wanted to punish the proposers by rejecting an offer for its unfairness and therefore the negative feedback met their expectations. The altered processing of negative emotional facial expressions in the ultimatum game could therefore indicate that the punishment is interpreted as successful. This includes the expectation that the interaction partner will change his behavior in the future and eventually make fairer offers. In the second study we wanted to show that smiling and sad emojis as feedback stimuli in the modified ultimatum game can also lead to increased acceptance rates. Contrary to our assumptions, this effect could not be observed. At the neural level as well, the findings did not correspond to our assumptions and differed strongly from those of the first study. One finding, however, was that the neural P3 component showed how the use of emojis as feedback stimuli particularly characterizes certain types of proposers. This is supported by the fact that the P3 is increased for the proposer who rewards an acceptance with a smile as well as for the proposer who reacts to rejection with a sad emoji compared to the neutral control proposer. The third study examined the discrepancy between the findings of the first and second study. Accordingly, both humans and emojis representing the different proposers were presented in the ultimatum game. In addition, emojis were selected that showed a higher similarity to known emojis from common messenger services compared to the second study. We were able to replicate that the proposers in the ultimatum game, who reward an acceptance of the offer with a smile, led to an increased acceptance rate compared to the neutral control proposers. This difference is independent of whether the proposers are represented by emojis or human faces. With regard to the neural correlates, we were able to demonstrate that emojis and human faces differ strongly in their neural processing. Emojis showed stronger activation than human faces in the face-processing N170 component, the feedback-related negativity and the P3 component. We concluded that the results of the N170 and feedback-related negativity could indicate a signal for missing social information of emojis compared to faces. The increased P3 amplitude for emojis might imply that emojis appear unexpectedly as reward stimuli in a social decision task compared to human faces. The last study of this project dealt with socially unexpected feedback. In comparison to the first three studies, new proposer identities were implemented. In particular, the focus was on a proposer who reacted to the rejection of an offer unexpectedly with a smile and to the acceptance with a neutral facial expression. According to the results, participants approach this unexpected smile through increased rejection, although it is accompanied by financial loss. In addition, as reported in studies one and three, we were able to show that proposers who respond to the acceptance of an offer with a smiling face and thus meet the expectations of the participants have higher offer acceptance rates than the control proposer. At the neuronal level, especially the feedback from the socially unexpected proposer led to an increased P3 amplitude, which indicates that smiling after rejection is attributed a special subjective importance. The experiments provide new insights into the social influence through emotional feedback and the processing of relevant social cues. Due to the conceptual similarity of the studies, it was possible to differentiate between stable findings and potentially stimulus-dependent deviations, thus creating a well-founded contribution to the current research. Therefore, the novel paradigm presented here, and the knowledge gained from it could also play an important role in the future for clinical questions dealing with limited social competencies. N2 - Die vorliegende Dissertation soll verschiedene Mechanismen des sozio-emotionalen Feedbacks in sozialen Entscheidungssituationen beleuchten. Ziel ist es, emotionale Gesichtsausdrücke als Feedbackreize, d.h. Reaktion des Gegenübers auf bestimmte soziale Entscheidungen, zu evaluieren. Neben menschlichen Gesichtern werden auch künstliche Emojis aufgrund ihrer Relevanz für die moderne digitale Kommunikation untersucht. Bisherige Forschungen zum Einfluss von emotionalem Feedback legen nahe, dass das Verhalten einer Person durch belohnende Hinweisreize erfolgreich verstärkt werden kann. Im Rahmen dieser Dissertation wurden daher vier Studien durchgeführt, die die Unterschiede in der Feedback-Verarbeitung von menschlichen Fotos und Emojis, aber auch die Bewertung von sozial erwartetem gegenüber sozial unerwartetem Feedback eingehend untersuchen. Zusätzlich zu den Verhaltensdaten verwendeten wir in allen Studien das Elektroenzephalogramm (EEG), um neuronale Korrelate sozialer Entscheidungen und emotionalen Feedbacks zu untersuchen. Als zentrales Paradigma wurde allen Studien ein modifiziertes Ultimatumspiel zugrunde gelegt. Dieses ist so aufgebaut, dass es einen sogenannten Anbieter gibt, der über einen bestimmten Geldbetrag verfügt (z.B. 10 Cent) und dem Empfänger einen gewissen Anteil davon anbietet (z.B. 3 Cent). Der Empfänger entscheidet daraufhin, ob er das Angebot annehmen oder ablehnen möchte. In der hier verwendeten Version des Ultimatumspiels werden dabei verschiedene Typen von Anbietern eingeführt. Nachdem die Versuchspersonen in der Rolle des Empfängers angenommen oder abgelehnt haben, reagieren die verschiedenen Anbieter mit spezifischen emotionalen Gesichtsausdrücken auf die Entscheidung der Versuchsperson. Für die einzelnen Experimente, die im Rahmen dieser Dissertation durchgeführt wurden, werden unterschiedliche Feedbackmuster angewandt. In der ersten Studie untersuchten wir den Einfluss des emotionalen Feedbacks auf die Entscheidungsfindung in der modifizierten Version des Ultimatumspiels. Wir konnten zeigen, dass im Ultimatumspiel ein Anbieter, der auf die Annahme eines Angebots mit einem lächelnden Gesicht reagiert, insgesamt mehr akzeptierte Angebote erzielt als der Anbieter der Kontrollbedingung, der sowohl auf angenommene als auch auf abgelehnte Angebote mit einem neutralen Gesichtsausdruck reagiert. Folglich wirkte das Lächeln als positive Verstärkung. In ähnlicher Weise führte ein trauriger Gesichtsausdruck als Reaktion auf ein abgelehntes Angebot ebenfalls zu höheren Annahmeraten als die Kontrollperson, was als Ausdruck von Mitgefühl für diesen Anbieter betrachtet werden könnte. Auf neuronaler Ebene konnten wir zeigen, dass es Unterschiede zwischen dem bloßen Betrachten negativer emotionaler Stimuli (d.h. trauriger und wütender Gesichter) und ihrem Auftreten als Feedback-Stimuli nach abgelehnten Angeboten im modifizierten Ultimatumspiel gibt. Die so genannte feedback-related negativity wurde reduziert (d.h. positiver), wenn negative Emotionen als Feedback von den Anbietern auftraten. Wir zogen aus den Ergebnissen den Schluss, dass die Versuchsteilnehmer die Anbieter bestrafen wollten, indem sie ein Angebot wegen seiner Unfairness ablehnten, und dass daher das negative Feedback ihren Erwartungen entsprach. Die veränderte Verarbeitung negativer emotionaler Gesichtsausdrücke im Ultimatumspiel könnte daher darauf hinweisen, dass die Bestrafung als erfolgreich interpretiert wird. Dies schließt die Erwartung ein, dass der Interaktionspartner sein Verhalten in Zukunft ändert und schließlich fairere Angebote machen sollte. In der zweiten Studie war es das Ziel zu zeigen, dass auch lächelnde und traurige Emojis als Feedback-Reize im modifizierten Ultimatumspiel zu erhöhten Annahmeraten führen können. Entgegen unseren Hypothesen konnte dieser Effekt jedoch nicht beobachtet werden. Auch auf der neuronalen Ebene entsprachen die Ergebnisse nicht unseren Annahmen und unterschieden sich stark von denen der ersten Studie. Eine Erkenntnis war jedoch, dass anhand der neuronalen P3-Komponente ersichtlich wurde, dass die Verwendung von Emojis als Feedback-Reize gewisse Typen von Anbietern besonders kennzeichnet. Dies wurde dadurch gezeigt, dass die P3 sowohl für den Anbieter, der eine Annahme mit einem Lächeln belohnt, als auch für den Anbieter, der auf eine Ablehnung mit einem traurigen Emoji reagiert, im Vergleich zum neutralen Kontrollanbieter erhöht ist. Die dritte Studie untersuchte die Diskrepanz zwischen den Ergebnissen der ersten und der zweiten Studie. Dementsprechend wurden sowohl Menschen als auch Emojis, die die Identitäten der Anbieter repräsentieren, im Ultimatumspiel präsentiert. Darüber hinaus wurden Emojis ausgewählt, die eine höhere Ähnlichkeit mit bekannten Emojis aus den üblichen Messenger-Diensten zeigten als in der zweiten Studie. Wir konnten replizieren, dass die Anbieter im Ultimatumspiel, die eine Annahme des Angebots mit einem Lächeln belohnen, zu einer höheren Annahmerate im Vergleich zu den neutralen Kontrollanbietern führen. Dieser Unterschied zeigte sich unabhängig davon, ob die Anbieter durch Emojis oder menschliche Gesichter repräsentiert wurden. In Bezug auf die neuronalen Korrelate konnten wir zeigen, dass sich Emojis und menschliche Gesichter in ihrer neuronalen Verarbeitung stark unterscheiden. Emojis zeigten sowohl in der gesichtsverarbeitenden N170-Komponente als auch in der feedback-related negativity eine stärkere Aktivierung als menschliche Gesichter. Wir schlussfolgerten daraus, dass die Ergebnisse der N170 und feedback-related negativity ein Signal für fehlende soziale Informationen von Emojis im Vergleich zu Gesichtern sein könnten. Die erhöhte P3-Amplitude für Emojis könnte dabei implizieren, dass Emojis im Vergleich zu menschlichen Gesichtern bei einer sozialen Entscheidungsaufgabe unerwartet als Belohnungsreiz erscheinen. Die letzte Studie dieses Projekts beschäftigte sich mit sozial unerwartetem Feedback. Im Vergleich zu den ersten drei Studien wurden neue Anbieteridentitäten implementiert. Im Mittelpunkt stand insbesondere ein Anbieter, der auf die Ablehnung eines Angebots unerwartet mit einem Lächeln und auf die Annahme mit einem neutralen Gesichtsausdruck reagierte. Den Ergebnissen zufolge nähern sich die Teilnehmer diesem unerwarteten Lächeln durch verstärkte Ablehnung an, obwohl es mit einem finanziellen Verlust einhergeht. Darüber hinaus konnten wir, wie in den Studien eins und drei berichtet, zeigen, dass Anbieter, die auf die Annahme eines Angebots mit einem lächelnden Gesicht reagieren und damit die Erwartungen der Teilnehmer erfüllen, höhere Angebotsannahmeraten haben als der Kontrollanbieter. Auf neuronaler Ebene führte insbesondere das Feedback des sozial unerwarteten Anbieters zu einer erhöhten P3-Amplitude, was darauf hinweist, dass dem Lächeln nach der Ablehnung eine besondere subjektive Bedeutung beigemessen wird. In ihrer Gesamtheit liefern die Experimente neue Erkenntnisse über den sozialen Einfluss durch emotionales Feedback und die Verarbeitung relevanter sozialer Signale. Aufgrund der konzeptionellen Ähnlichkeit der Studien ist es möglich, zwischen stabilen Befunden und möglicherweise reizabhängigen Abweichungen zu differenzieren und damit einen fundierten Beitrag zur aktuellen Forschung zu leisten. Das hier vorgestellte neuartige Paradigma und die daraus gewonnenen Erkenntnisse könnten daher in Zukunft auch für klinische Fragestellungen, die sich mit eingeschränkten sozialen Kompetenzen befassen, eine nicht unerhebliche Rolle spielen. KW - Entscheidungsverhalten KW - Affekt KW - decision-making KW - emotional feedback KW - emojis KW - ultimatum game KW - EEG KW - Electroencephalographie Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-208654 ER - TY - THES A1 - Genheimer, Hannah T1 - The acquisition of anxiety and the impact of transcutaneous vagus nerve stimulation on extinction learning in virtual contexts T1 - Angstakquisition und der Einfluß transkutaner Vagusnervstimulation auf Extinktionslernen in virtuellen Kontexten N2 - This thesis aims for a better understanding of the mechanisms underlying anxiety as well as trauma- and stressor-related disorders and the development of new therapeutic approaches. I was first interested in the associative learning mechanisms involved in the etiology of anxiety disorders. Second, I explored the therapeutic effects of transcutaneous vagus nerve stimulation (tVNS) as a promising new method to accelerate and stabilize extinction learning in humans. For these purposes, I applied differential anxiety conditioning protocols realized by the implementation of virtual reality (VR). Here, a formerly neutral virtual context (anxiety context, CTX+) is presented whereby the participants unpredictably receive mildly aversive electric stimuli (unconditioned stimulus, US). Another virtual context (safety context, CTX-) is never associated with the US. Moreover, extinction of conditioned anxiety can be modeled by presenting the same contexts without US delivery. When unannounced USs were administered after extinction, i.e. reinstatement, the strength of the “returned” conditioned anxiety can provide information on the stability of the extinction memory. In Study 1, I disentangled the role of elemental and conjunctive context representations in the acquisition of conditioned anxiety. Sequential screenshots of two virtual offices were presented like a flip-book so that I elicited the impression of walking through the contexts. Some pictures of CTX+ were paired with an US (threat elements), but not some other screenshots of the same context (non-threat elements), nor the screenshots depicting CTX- (safety elements). Higher contingency ratings for threat compared to non-threat elements revealed elemental representation. Electro-cortical responses showed larger P100 and early posterior negativity amplitudes elicited by screenshots depicting CTX+ compared to CTX- and suggested conjunctive representation. These results support the dual context representation in anxiety acquisition in healthy individuals. Study 2 addressed the effects of tVNS on the stabilization of extinction learning by using a context conditioning paradigm. Potentiated startle responses as well as higher aversive ratings in CTX+ compared to CTX- indicate successful anxiety conditioning. Complete extinction was found in startle responses and valence ratings as no differentiation between CTX+ and CTX- suggested. TVNS did not affect extinction or reinstatement of anxiety which may be related to the inappropriate transferability of successful stimulation parameters from epilepsy patients to healthy participants during anxiety extinction. Therefore, in Study 3 I wanted to replicate the modulatory effects of tVNS on heart rate and pain perception by the previously used parameters. However, no effects of tVNS were observed on subjective pain ratings, on pain tolerance, or on heart rate. This led to the conclusion that the modification of stimulation parameters is necessary for a successful acceleration of anxiety extinction in humans. In Study 4, I prolonged the tVNS and, considering previous tVNS studies, I applied a cue conditioning paradigm in VR. Therefore, during acquisition a cue (CS+) presented in CTX+ predicted the US, but not another cue (CS-). Both cues were presented in a second context (CTX-) and never paired with the US. Afterward, participants received either tVNS or sham stimulation and underwent extinction learning. I found context-dependent cue conditioning only in valence ratings, which was indicated by lower valence for CS+ compared to CS- in CTX+, but no differential ratings in CTX-. Successful extinction was indicated by equal responses to CS+ and CS-. Interestingly, I found reinstatement of conditioned fear in a context-dependent manner, meaning startle response was potentiated for CS+ compared to CS- only in the anxiety context. Importantly, even the prolonged tVNS had no effect, neither on extinction nor on reinstatement of context-dependent cue conditioning. However, I found first evidence for accelerated physiological contextual extinction due to less differentiation between startles in CTX+ compared to CTX- in the tVNS than in the sham stimulated group. In sum, this thesis first confirms the dual representation of a context in an elemental and a conjunctive manner. Second, though anxiety conditioning and context-dependent cue conditioning paradigms worked well, the translation of tVNS accelerated extinction from rats to humans needs to be further developed, especially the stimulation parameters. Nevertheless, tVNS remains a very promising approach of memory enhancement, which can be particularly auspicious in clinical settings. N2 - Ziel dieser Arbeit war es, die zu Grunde liegenden Mechanismen von Angst- sowie Trauma- und belastungsbezogene Störungen besser verstehen zu lernen und neue Therapieansätze zu entwickeln. Dabei lag mein Interesse zunächst bei den assoziativen Lernmechanismen, die bei der Entstehung von Angststörungen involviert sind. Darüber hinaus untersuchte ich die therapeutischen Effekte der transkutanen Vagusnervstimulation (tVNS) als neue und vielversprechende Methode, um das Extinktionslernen bei Menschen zu beschleunigen und zu stabilisieren. Zu diesem Zweck verwendete ich differenzielle Angstkonditionierungsparadigmen in virtueller Realität (VR). Dabei wird den Probanden ein neutraler virtueller Kontext (CTX) gezeigt, in dem sie unvorhersehbare, leicht schmerzhafte elektrische Reize (unkonditionierter Stimulus, US) erhalten. Durch die erlernte Assoziation wird dieser Kontext zum (Angstkontext, CTX+). Ein zweiter virtueller Kontext, in dem die Probanden nie einen US erhalten, wird deshalb zum Sicherheitskontext (CTX-). Die Extinktion konditionierter Angst wiederum kann im Labor nachgestellt werden, indem beide Kontexte ohne US dargeboten werden. Werden aber den Probanden nach der Extinktion unangekündigte US appliziert (Reinstatement), dann kann die Stärke der zurückgekehrten Angst Aufschluss über die Stabilität des Extinktionsgedächtnisses geben. Mit diesem Modell untersuchte ich in Studie 1 die beiden Rollen der elementaren und der konjunktiven Repräsentation eines Kontexts während der Akquisition von konditionierter Angst. Nacheinander aufgenommene Bildschirmfotos zweier virtueller Büroräume wurden dabei wie in einem Daumenkino kurz hintereinander dargeboten, so dass der Eindruck entstand durch die Räume zu laufen. Der US wurde gleichzeitig mit manchen Bildern des CTX+ präsentiert (Gefahrenelemente), jedoch nie mit andere Bilder des CTX+ (keine-Gefahrenelemente) und auch nie mit Bildern, die CTX- darstellten (Sicherheitselemente). Höhere Kontingenzratings für Gefahrenelemente im Vergleich zu keine-Gefahrenelemente sprachen für die elementare Kontextrepräsentation. Elektrokortikale Signale zeigten höhere Amplituden der P100 und der frühen posterioren Negativität, die von Bildschirmfotos des CTX+ im Vergleich zum CTX- evoziert wurden, und weisen auf konjunktive Kontextrepräsentation hin. Insgesamt unterstützen diese Befunde die duale Repräsentation eines Kontexts während der Angstakquisition bei gesunden Probanden. Studie 2 thematisierte die Effekte der tVNS auf Extinktionslernen. Potenzierte Schreckreaktionen und aversivere Ratings in CTX+ verglichen mit CTX- sprachen für erfolgreiche Angstkonditionierung. Vollständige Extinktion wurde in der Schreckreaktion und in Valenzratings gefunden, da sich die Reaktionen auf CTX+ und CTX- am Ende dieser Phase nicht mehr unterschieden. Jedoch beeinflusste tVNS während der Extinktion weder das Extinktionslernen noch reduzierte sie die Wiederkehr der Angst. Aufgrund der Neuheit dieses Forschungsbereichs wurden Stimulationsparameter aus der Anwendung der tVNS bei Epilepsiepatienten gewählt. Die Übertragbarkeit auf gesunde Probanden während Angstextinktion blieb noch unklar. Deshalb sollte in Studie 3 ein tVNS Effekt auf die Herzrate und die Schmerzwahrnehmung repliziert werden, und zwar mit genau diesen Stimulationsparametern. Die Ergebnisse zeigten jedoch, dass tVNS weder subjektive Schmerzratings, noch die Schmerztoleranz, noch die Herzrate der gesunden Probanden beeinflusste. Schlussfolgernd mussten in den folgenden Untersuchungen die tVNS Parameter geändert werden, um eine erfolgreiche Wirkung der tVNS bei gesunden Probanden zu ermöglichen. In Studie 4 verlängerte ich die Stimulationszeit und adaptierte das verwendete Konditionierungsmodell zu einem Furchtkonditionierungsparadigma in VR. Dabei wurde der US während der Akquisition durch einen Hinweisreiz (CS+) im Angstkontext angekündigt, nicht jedoch durch einen zweiten Hinweisreiz (CS-). Beide Hinweisreize wurden außerdem in einem zweiten Kontext (CTX-) dargeboten und nie mit einem US gepaart. Danach unterzogen sich die gesunden Probanden entweder einer verum tVNS oder einer Scheinstimulation und durchliefen Extinktionslernen. Kontext-abhängige Furchtkonditionierung fand ich nur in Valenzratings, da die Probanden CS+ im Angstkontext negativer bewerteten als CS- und gleich im Sicherheitskontext. Erfolgreiche Extinktion zeigte sich in gleichen Bewertungen des CS+ und CS-. Interessanterweise fand ich kontext-abhängige Angstwiederkehr, d.h. Schreckreaktionen waren nur in CTX+ für CS+ potenziert im Vergleich zum CS-. Die verlängerte Stimulationszeit der tVNS hatte keinen Effekt, weder auf die Extinktion, noch auf die Wiederkehr der kontext-abhängigen konditionierten Furcht. Außerdem zeigten sich erste Tendenzen zu beschleunigter Extinktion des Kontextlernens durch tVNS, da die Schreckreaktion zwischen CTX+ und CTX- in der tVNS Gruppe weniger differenziert ausfiel als in der scheinstimulierten Gruppe. Zusammenfassend bestätigt diese Arbeit die duale Repräsentation eines Kontexts während der Angstakquisition auf neuronaler und subjektiver Ebene. Außerdem wurden erfolgreiche Angstkonditionierungs- und kontextabhängige Furchtkonditionierungs-paradigmen etabliert. Trotz keiner oder schwacher Effekte der tVNS auf Extinktion und Angstwiederkehr bleibt sie ein sehr vielversprechender Ansatz der Gedächtnissteigerung, der vor allem für den klinischen Kontext relevant ist. KW - Angst KW - Angststörung KW - anxiety conditioning KW - transcutaneous vagus nerve stimulation KW - virtual reality KW - Konditionierung KW - Vagusnervstimulation Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-206390 ER - TY - THES A1 - Lenhart, Jan Niklas Peter T1 - Learning Words from Stories: How Method of Story Delivery and Questioning Styles Influence Children’s Vocabulary Learning T1 - Worterwerb aus Geschichten: Wie die Methode der Geschichtendarbietung und Fragestile das kindliche Wortlernen beeinflussen N2 - Sharing stories has become increasingly popular as a means to foster young children’s vocabulary development and to target early vocabulary gaps between disadvantaged children and their better-equipped peers. Although, in general, the beneficial effects of story interventions have been demonstrated (Marulis & Neuman, 2010, 2013), many factors possibly moderating those effects – including method of story delivery as well as questioning style – merit further examination (R. L. Walsh & Hodge, 2018). The aim of the present doctoral thesis was to test predictions from different theories on methods of story delivery and questioning styles regarding their influence on children’s vocabulary learning from listening to stories. Method of story delivery refers to the general way of how stories can be conveyed, with reading aloud and free-telling of stories (i.e., the narrator telling stories without reading from text) representing different approaches that are assumed to differ regarding narrator behavior and linguistic complexity. Questioning styles refer to different combinations of questions’ cognitive demand level (low vs. high vs. scaffolding-like increasing from low to high) and/or placement (within the story vs. after the story) during story sessions. In the present doctoral thesis, the first two studies (Studies 1 and 2) compared reading aloud and free-telling of stories as different methods of story delivery. Study 1 consisted of two experiments utilizing a within-subjects design with 3- to 6-year-old preschool children (Nexperiment1 = 83; Nexperiment2 = 48) listening to stories once either presented read aloud or freely told. Study 2 extended the first study by examining effects on story comprehension and additionally including audiotape versions of both story-delivery methods as experimental conditions, which allowed separating narrator behavior and linguistic complexity. With the second study being conducted as a between-subjects design, 4- to 6-year-old preschool children (N = 60) heard each of the stories twice, but listened only to one type of story delivery. The results of Study 1 indicated that no differences between methods of story delivery regarding word learning and child engagement were observable when narrator behavior in terms of eye contact and gesticulation was similar. However in Study 2, when free-telling was operationalized in a more naturalistic way, marked by higher rates of eye contact and gesticulation, it resulted in better child engagement, greater vocabulary learning, and better story comprehension than reading aloud. In contrast, as indicated by both studies, differences in linguistic complexity had no short-term impact on learning and comprehension. The studies, however, could not isolate the influence of eye contact versus gesture usage and could not distinguish between different types of gestures. The second set of studies (Studies 3 and 4) contrasted the effects of different types of question demand level (low vs. high vs. scaffolding-like increasing from low to high) and placement (within the story vs. after the story) and examined potential interactions with children’s cognitive skills. In one-to-one reading sessions (Study 3; N = 86) or small-group reading sessions (Study 4; N = 91) 4- to 6-year-old preschool children heard stories three times marked by different types of question demand level and placement or simply read-aloud without questions. The adult narrators encouraged the children to reflect on and answer questions (Study 1) and to give feedback on other children’s comments (Study 2), but in both studies, to ensure fidelity of the experimental conditions, the adult narrators did not provide corrective feedback or elaborate on the children’s answers. Results on measures of different facets of word learning indicated that asking questions resulted in better vocabulary learning than simply reading the stories aloud. However, in contrast to proposed hypotheses and across both studies, different types of question demand level and placement did not exert differential effects and they did not interact with children’s general vocabulary knowledge or memory skills. Thus, both studies suggest that those two types of questions features have no impact on children’s vocabulary learning, if questions are not followed up by narrator feedback and elaborations. However, whether different types of question placement and demand level produce differential learning gains through adult-child discussion following different questioning styles has still to be determined. Taken together, the four studies of the present doctoral thesis underline the central role that adults play for successful story sessions with young children not only for engaging children in the story but also for extending and for correcting their utterances. Although the presented studies extend existing knowledge about methods of story delivery and questioning styles during story sessions, further research needs to examine the impact of questioning styles on word learning through subsequent adult-child discussion and to gain a better understanding of the role of nonverbal narrator behavior during story delivery. N2 - Die Verwendung von Geschichten zur Sprachförderung ist weitverbreitet. Einerseits zielen sie auf eine allgemeine Förderung der Wortschatzentwicklung von Kindern, andererseits sollen mit ihrer Hilfe auch Rückstände in der Wortschatzentwicklung von Risikokindern aufgeholt werden. Während der förderliche Effekt von geschichtenbasierten Interventionen bereits gut dokumentiert ist (Marulis & Neuman, 2010, 2013), besteht eine Forschungslücke zum Einfluss einzelner Faktoren, wie zum Beispiel der allgemeinen Darbietungsart der Geschichten oder dem Einsatz von Fragen (R. L. Walsh & Hodge, 2018). Das Ziel der vorliegenden Dissertation war es, verschiedene Hypothesen in Bezug auf die Effekte unterschiedlicher Darbietungsarten und Fragestile auf den kindlichen Worterwerb durch Geschichten zu untersuchen. Die Darbietungsart bezieht sich in der vorliegenden Arbeit auf die Frage, ob Geschichten vorgelesen oder frei erzählt vorgetragen werden. Es wird davon ausgegangen, dass sich Vorlesen und freies Erzählen hinsichtlich des Erzählerverhaltens und der sprachlichen Komplexität unterscheiden. Bei den Fragestilen handelt es sich um Unterschiede im kognitiven Anspruchsniveau (niedrig vs. hoch vs. „scaffolding“-artig aufsteigend von niedrig zu hoch) und bei der Platzierung der Fragen (innerhalb der Geschichte vs. nach der Geschichte). In den ersten beiden Studien der vorliegenden Dissertation (Studien 1 und 2) wurden Vorlesen und freies Erzählen hinsichtlich ihrer Effekte untersucht und verglichen. Studie 1 bestand aus zwei Experimenten und war als Messwiederholungsdesign konzipiert. Drei- bis sechsjährige Kindergartenkinder (NExperiment1 = 83; NExperiment2 = 48) bekamen Geschichten je einmal vorgelesen oder frei erzählt präsentiert. In Studie 2 wurde das Design der ersten Studie durch ein Between-Subjects-Format ersetzt und durch den Einbezug eines Geschichtenverständnismaßes sowie durch zwei weitere Experimentalbedingungen, die aus Audioaufnahmen beider Geschichtendarbietungsarten bestanden, erweitert. Letzteres erlaubte es, Unterschiede in der sprachlichen Komplexität zwischen den Darbietungsarten vom Erzählerverhalten experimentell zu trennen. Den vier- bis sechsjährigen Kindergartenkindern (N = 60) wurden die Geschichten jeweils zweimal gemäß der jeweiligen Experimentalbedingung präsentiert. Studie 1 ergab, dass keine Unterschiede zwischen freiem Erzählen und Vorlesen hinsichtlich der kindlichen Aufmerksamkeit und des Wortlernens bestanden, wenn sich die Erzähler beider Bedingungen nicht hinsichtlich des Erzählerverhaltens im Sinne von Augenkontakt und Gestikulation unterschieden. Studie 2 zeigte hingegen, dass eine naturalistischere Operationalisierung des freien Erzählens mit mehr Augenkontakt und Gestikulation zu höherer Aufmerksamkeit, höherem Wortlernen und besserem Geschichtenverständnis führte. Die Ergebnisse aus beiden Studien legen zudem nahe, dass Unterschiede in der sprachlichen Komplexität keinen Einfluss auf die kurzfristigen Lerneffekte hatten. Eine Aussage über die Bedeutung des Augenkontaktes verglichen mit der Gestikulation im Allgemeinen oder mit verschiedenen Arten von Gesten zu treffen, erlauben die beiden Studien aufgrund ihres Designs jedoch nicht. Die letzten beiden Studien der vorliegenden Dissertation (Studien 3 und 4) untersuchten den Einfluss des kognitiven Anspruchsniveaus (niedrig vs. hoch vs. „scaffolding“-artig aufsteigend von niedrig zu hoch) und der Platzierung von Fragen (innerhalb der Geschichte vs. nach der Geschichte) sowie mögliche Interaktionen mit den kognitiven Fähigkeiten der Kinder. Den vier- bis sechsjährigen Kindergartenkindern wurden Geschichten im Einzel- (Studie 3; N = 86) oder Kleingruppensetting (Studie 4; N = 91) jeweils dreimal auf die gleiche Weise dargeboten. Je nach Versuchsbedingung wurden den Kindern die Geschichten mit den unterschiedlichen Fragetypen oder ohne Fragen vorgelesen. In beiden Studien ermunterte der Erzähler die Kinder, über die Fragen nachzudenken und sie zu beantworten. In Studie 2 sollten die Kinder zudem die Beiträge der anderen Kinder aufgreifen und diskutieren. Zur Sicherstellung der internen Validität der Experimentalbedingungen durfte der Erzähler hingegen nur unterstützend tätig werden und sich nicht inhaltlich an der Diskussion beteiligen. Beide Studien ergaben, dass der Einbezug von Fragen hinsichtlich verschiedener Aspekte des Wortlernens einen positiven Einfluss hatte. Im Widerspruch zu unterschiedlichen Hypothesen zeigten sich jedoch weder Lernunterschiede in Abhängigkeit vom kognitiven Anspruchsniveau oder der Platzierung von Fragen, noch ergab sich eine Interaktion mit dem Wortschatz oder der Gedächtnisleistung der Kinder. Die Ergebnisse beider Studien legen daher nahe, dass Unterschiede im kognitiven Anspruchsniveau und bei der Platzierung von Fragen keinen Einfluss auf das kindliche Wortlernen haben – zumindest, wenn den Fragen und den Antworten der Kinder keine weiterführenden Erklärungen und Verbesserungen durch den Erzähler folgen. Es ist jedoch noch nicht geklärt, ob eine durch verschiedene Fragetypen ausgelöste differenzielle Interaktion zwischen Kind und Erzähler zu unterschiedlichen Lernzuwächsen führen könnte. Zusammengefasst betonen die vier Studien der vorliegenden Dissertation die zentrale Rolle des Erzählers für den Erfolg von geschichtenbasierten Interventionen. Der Erzähler muss nicht nur die Kinder in die Geschichte involvieren, sondern sollte auch die kindlichen Äußerungen korrigieren und weiterentwickeln, um Geschichten als besonders förderliche Lernumwelt zu gestalten. Die vorliegenden Studien erweitern somit das Wissen hinsichtlich der Gestaltung von Geschichten durch Fragen und durch unterschiedliche Darbietungsarten. Es bleibt jedoch zukünftiger Forschung vorbehalten, insbesondere die Bedeutung verschiedener Fragetypen für differenzielle Erzähler-Kind-Diskussionen sowie die Rolle des nonverbalen Erzählerverhaltens weiter zu untersuchen. KW - Sprachförderung KW - Erzählen KW - Vorschulkind KW - book reading KW - reading aloud KW - storytelling KW - vocabulary development KW - Vorlesen KW - Wortschatzerwerb Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-185919 ER - TY - JOUR A1 - Walz, Nora A1 - Mühlberger, Andreas A1 - Pauli, Paul T1 - A human open field test reveals thigmotaxis related to agoraphobic fear JF - Biological Psychiatry N2 - BACKGROUND: Thigmotaxis refers to a specific behavior of animals (i.e., to stay close to walls when exploring an open space). Such behavior can be assessed with the open field test (OFT), which is a well-established indicator of animal fear. The detection of similar open field behavior in humans may verify the translational validity of this paradigm. Enhanced thigmotaxis related to anxiety may suggest the relevance of such behavior for anxiety disorders, especially agoraphobia. METHODS: A global positioning system was used to analyze the behavior of 16 patients with agoraphobia and 18 healthy individuals with a risk for agoraphobia (i.e., high anxiety sensitivity) during a human OFT and compare it with appropriate control groups (n = 16 and n = 19). We also tracked 17 patients with agoraphobia and 17 control participants during a city walk that involved walking through an open market square. RESULTS: Our human OFT triggered thigmotaxis in participants; patients with agoraphobia and participants with high anxiety sensitivity exhibited enhanced thigmotaxis. This behavior was evident in increased movement lengths along the wall of the natural open field and fewer entries into the center of the field despite normal movement speed and length. Furthermore, participants avoided passing through the market square during the city walk, indicating again that thigmotaxis is related to agoraphobia. CONCLUSIONS: This study is the first to our knowledge to verify the translational validity of the OFT and to reveal that thigmotaxis, an evolutionarily adaptive behavior shown by most species, is related to agoraphobia, a pathologic fear of open spaces, and anxiety sensitivity, a risk factor for agoraphobia. KW - Agoraphobia KW - Animal models KW - Anxiety sensitivity KW - Avoidance behavior KW - Openfield test KW - Thigmotaxis Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-187607 VL - 80 IS - 5 ER - TY - JOUR A1 - Wieser, Matthias J. A1 - Reicherts, Philipp A1 - Juravle, Georgiana A1 - von Leupoldt, Andreas T1 - Attention mechanisms during predictable and unpredictable threat - a steady-state visual evoked potential approach JF - NeuroImage N2 - Fear is elicited by imminent threat and leads to phasic fear responses with selective attention, whereas anxiety is characterized by a sustained state of heightened vigilance due to uncertain danger. In the present study, we investigated attention mechanisms in fear and anxiety by adapting the NPU-threat test to measure steady-state visual evoked potentials (ssVEPs). We investigated ssVEPs across no aversive events (N), predictable aversive events (P), and unpredictable aversive events (U), signaled by four-object arrays (30 s). In addition, central cues were presented during all conditions but predictably signaled imminent threat only during the P condition. Importantly, cues and context events were flickered at different frequencies (15 Hz vs. 20 Hz) in order to disentangle respective electrocortical responses. The onset of the context elicited larger electrocortical responses for U compared to P context. Conversely, P cues elicited larger electrocortical responses compared to N cues. Interestingly, during the presence of the P cue, visuocortical processing of the concurrent context was also enhanced. The results support the notion of enhanced initial hypervigilance to unpredictable compared to predictable threat contexts, while predictable cues show electrocortical enhancement of the cues themselves but additionally a boost of context processing. KW - Event-related potential KW - Contextual fear KW - Conditioning evidence KW - Sustained attention KW - Selective attention KW - Aversive events KW - Time-course KW - Virtual-reality KW - Anxiety KW - Humans Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-187365 VL - 139 ER - TY - JOUR A1 - Käthner, Ivo A1 - Bader, Thomas A1 - Pauli, Paul T1 - Heat pain modulation with virtual water during a virtual hand illusion JF - Scientific Reports N2 - Immersive virtual reality is a powerful method to modify the environment and thereby influence experience. The present study used a virtual hand illusion and context manipulation in immersive virtual reality to examine top-down modulation of pain. Participants received painful heat stimuli on their forearm and placed an embodied virtual hand (co-located with their real one) under a virtual water tap, which dispensed virtual water under different experimental conditions. We aimed to induce a temperature illusion by a red, blue or white light suggesting warm, cold or no virtual water. In addition, the sense of agency was manipulated by allowing participants to have high or low control over the virtual hand’s movements. Most participants experienced a thermal sensation in response to the virtual water and associated the blue and red light with cool/cold or warm/hot temperatures, respectively. Importantly, the blue light condition reduced and the red light condition increased pain intensity and unpleasantness, both compared to the control condition. The control manipulation influenced the sense of agency, but did not influence pain ratings. The large effects revealed in our study suggest that context effects within an embodied setting in an immersive virtual environment should be considered within VR based pain therapy. KW - Cognitive neuroscience KW - Neuroscience KW - Psychology Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-202221 VL - 9 ER - TY - JOUR A1 - Huestegge, Lynn A1 - Herbort, Oliver A1 - Gosch, Nora A1 - Kunde, Wilfried A1 - Pieczykolan, Aleks T1 - Free-choice saccades and their underlying determinants: explorations of high-level voluntary oculomotor control JF - Journal of Vision N2 - Models of eye-movement control distinguish between different control levels, ranging from automatic (bottom-up, stimulus-driven selection) and automatized (based on well-learned routines) to voluntary (top-down, goal-driven selection, e.g., based on instructions). However, one type of voluntary control has yet only been examined in the manual and not in the oculomotor domain, namely free-choice selection among arbitrary targets, that is, targets that are of equal interest from both a bottom-up and top-down processing perspective. Here, we ask which features of targets (identity- or location-related) are used to determine such oculomotor free-choice behavior. In two experiments, participants executed a saccade to one of four peripheral targets in three different choice conditions: unconstrained free choice, constrained free choice based on target identity (color), and constrained free choice based on target location. The analysis of choice frequencies revealed that unconstrained free-choice selection closely resembled constrained choice based on target location. The results suggest that free-choice oculomotor control is mainly guided by spatial (location-based) target characteristics. We explain these results by assuming that participants tend to avoid less parsimonious recoding of target-identity representations into spatial codes, the latter being a necessary prerequisite to configure oculomotor commands. KW - Adolescent KW - Stimulation KW - Adult KW - Eye Movements/physiology KW - Female KW - Humans KW - Learning/physiology KW - Male KW - Oculomotor Muscles/physiology KW - Photic KW - Choice Behavior/physiology KW - Psychomotor Performance/physiology KW - Saccades/physiology KW - Young Adult KW - eye movement KW - saccades KW - free choice KW - top-down processing KW - bottom-up processing KW - control levels Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-201493 VL - 19 IS - 3 ER - TY - JOUR A1 - Kaussner, Y. A1 - Kuraszkiewicz, A. M. A1 - Schoch, S. A1 - Markel, Petra A1 - Hoffmann, S. A1 - Baur-Streubel, R. A1 - Kenntner-Mabiala, R. A1 - Pauli, P. T1 - Treating patients with driving phobia by virtual reality exposure therapy – a pilot study JF - PLoS ONE N2 - Objectives Virtual reality exposure therapy (VRET) is a promising treatment for patients with fear of driving. The present pilot study is the first one focusing on behavioral effects of VRET on patients with fear of driving as measured by a post-treatment driving test in real traffic. Methods The therapy followed a standardized manual including psychotherapeutic and medical examination, two preparative psychotherapy sessions, five virtual reality exposure sessions, a final behavioral avoidance test (BAT) in real traffic, a closing session, and two follow-up phone assessments after six and twelve weeks. VRE was conducted in a driving simulator with a fully equipped mockup. The exposure scenarios were individually tailored to the patients’ anxiety hierarchy. A total of 14 patients were treated. Parameters on the verbal, behavioral and physiological level were assessed. Results The treatment was helpful to overcome driving fear and avoidance. In the final BAT, all patients mastered driving tasks they had avoided before, 71% showed an adequate driving behavior as assessed by the driving instructor, and 93% could maintain their treatment success until the second follow-up phone call. Further analyses suggest that treatment reduces avoidance behavior as well as symptoms of posttraumatic stress disorder as measured by standardized questionnaires (Avoidance and Fusion Questionnaire: p < .10, PTSD Symptom Scale–Self Report: p < .05). Conclusions VRET in driving simulation is very promising to treat driving fear. Further research with randomized controlled trials is needed to verify efficacy. Moreover, simulators with lower configuration stages should be tested for a broad availability in psychotherapy. KW - Mental health therapies KW - Heart rate KW - Animal behavior KW - Instructors KW - Psychometrics KW - Post-traumatic stress disorder KW - Fear KW - Pilot studies Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-201051 VL - 15 IS - 1 ER - TY - JOUR A1 - Paelecke-Habermann, Yvonne A1 - Paelecke, Marko A1 - Mauth, Juliane A1 - Tschisgale, Juliane A1 - Lindenmeyer, Johannes A1 - Kübler, Andrea T1 - A comparison of implicit and explicit reward learning in low risk alcohol users versus people who binge drink and people with alcohol dependence JF - Addictive Behaviors Reports N2 - Chronic alcohol use leads to specific neurobiological alterations in the dopaminergic brain reward system, which probably are leading to a reward deficiency syndrome in alcohol dependence. The purpose of our study was to examine the effects of such hypothesized neurobiological alterations on the behavioral level, and more precisely on the implicit and explicit reward learning. Alcohol users were classified as dependent drinkers (using the DSM-IV criteria), binge drinkers (using criteria of the USA National Institute on Alcohol Abuse and Alcoholism) or low-risk drinkers (following recommendations of the Scientific board of trustees of the German Health Ministry). The final sample (n = 94) consisted of 36 low-risk alcohol users, 37 binge drinkers and 21 abstinent alcohol dependent patients. Participants were administered a probabilistic implicit reward learning task and an explicit reward- and punishment-based trial-and-error-learning task. Alcohol dependent patients showed a lower performance in implicit and explicit reward learning than low risk drinkers. Binge drinkers learned less than low-risk drinkers in the implicit learning task. The results support the assumption that binge drinking and alcohol dependence are related to a chronic reward deficit. Binge drinking accompanied by implicit reward learning deficits could increase the risk for the development of an alcohol dependence. KW - Alcohol dependence KW - Binge drinking KW - Low risk alcohol use KW - Implicit and explicit reward learning Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-201406 VL - 9 ER - TY - JOUR A1 - Citron, Francesca M. M. A1 - Abugaber, David A1 - Herbert, Cornelia T1 - Approach and Withdrawal Tendencies during Written Word Processing: Effects of Task, Emotional Valence, and Emotional Arousal JF - frontiers in Psychology N2 - The affective dimensions of emotional valence and emotional arousal affect processing of verbal and pictorial stimuli. Traditional emotional theories assume a linear relationship between these dimensions, with valence determining the direction of a behavior (approach vs. withdrawal) and arousal its intensity or strength. In contrast, according to the valence-arousal conflict theory, both dimensions are interactively related: positive valence and low arousal (PL) are associated with an implicit tendency to approach a stimulus, whereas negative valence and high arousal (NH) are associated with withdrawal. Hence, positive, high-arousal (PH) and negative, low-arousal (NL) stimuli elicit conflicting action tendencies. By extending previous research that used several tasks and methods, the present study investigated whether and how emotional valence and arousal affect subjective approach vs. withdrawal tendencies toward emotional words during two novel tasks. In Study 1, participants had to decide whether they would approach or withdraw from concepts expressed by written words. In Studies 2 and 3 participants had to respond to each word by pressing one of two keys labeled with an arrow pointing upward or downward. Across experiments, positive and negative words, high or low in arousal, were presented. In Study 1 (explicit task), in line with the valence-arousal conflict theory, PH and NL words were responded to more slowly than PL and NH words. In addition, participants decided to approach positive words more often than negative words. In Studies 2 and 3, participants responded faster to positive than negative words, irrespective of their level of arousal. Furthermore, positive words were significantly more often associated with “up” responses than negative words, thus supporting the existence of implicit associations between stimulus valence and response coding (positive is up and negative is down). Hence, in contexts in which participants' spontaneous responses are based on implicit associations between stimulus valence and response, there is no influence of arousal. In line with the valence-arousal conflict theory, arousal seems to affect participants' approach-withdrawal tendencies only when such tendencies are made explicit by the task, and a minimal degree of processing depth is required. KW - approach KW - withdrawal KW - valence KW - arousal KW - emotion KW - words KW - polarity effects Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165318 VL - 6 IS - 1935 ER - TY - JOUR A1 - Peperkorn, Henrik M. A1 - Diemer, Julia E. A1 - Alpers, Georg W. A1 - Mühlberger, Andreas T1 - Representation of Patients' Hand Modulates Fear Reactions of Patients with Spider Phobia in Virtual Reality JF - frontiers in Psychology N2 - Embodiment (i.e., the involvement of a bodily representation) is thought to be relevant in emotional experiences. Virtual reality (VR) is a capable means of activating phobic fear in patients. The representation of the patient’s body (e.g., the right hand) in VR enhances immersion and increases presence, but its effect on phobic fear is still unknown. We analyzed the influence of the presentation of the participant’s hand in VR on presence and fear responses in 32 women with spider phobia and 32 matched controls. Participants sat in front of a table with an acrylic glass container within reaching distance. During the experiment this setup was concealed by a head-mounted display (HMD). The VR scenario presented via HMD showed the same setup, i.e., a table with an acrylic glass container. Participants were randomly assigned to one of two experimental groups. In one group, fear responses were triggered by fear-relevant visual input in VR (virtual spider in the virtual acrylic glass container), while information about a real but unseen neutral control animal (living snake in the acrylic glass container) was given. The second group received fear-relevant information of the real but unseen situation (living spider in the acrylic glass container), but visual input was kept neutral VR (virtual snake in the virtual acrylic glass container). Participants were instructed to touch the acrylic glass container with their right hand in 20 consecutive trials. Visibility of the hand was varied randomly in a within-subjects design. We found for all participants that visibility of the participant’s hand increased presence independently of the fear trigger. However, in patients, the influence of the virtual hand on fear depended on the fear trigger. When fear was triggered perceptually, i.e., by a virtual spider, the virtual hand increased fear. When fear was triggered by information about a real spider, the virtual hand had no effect on fear. Our results shed light on the significance of different fear triggers (visual, conceptual) in interaction with body representations. KW - virtual reality KW - presence KW - immersion KW - perception KW - fear KW - specific phobia Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165307 VL - 7 IS - 268 ER - TY - THES A1 - Menne, Isabelle M. T1 - Facing Social Robots – Emotional Reactions towards Social Robots N2 - Ein Army Colonel empfindet Mitleid mit einem Roboter, der versuchsweise Landminen entschärft und deklariert den Test als inhuman (Garreau, 2007). Roboter bekommen militärische Beförderungen, Beerdigungen und Ehrenmedaillen (Garreau, 2007; Carpenter, 2013). Ein Schildkrötenroboter wird entwickelt, um Kindern beizubringen, Roboter gut zu behandeln (Ackermann, 2018). Der humanoide Roboter Sophia wurde erst kürzlich Saudi-Arabischer Staatsbürger und es gibt bereits Debatten, ob Roboter Rechte bekommen sollen (Delcker, 2018). Diese und ähnliche Entwicklungen zeigen schon jetzt die Bedeutsamkeit von Robotern und die emotionale Wirkung die diese auslösen. Dennoch scheinen sich diese emotionalen Reaktionen auf einer anderen Ebene abzuspielen, gemessen an Kommentaren in Internetforen. Dort ist oftmals die Rede davon, wieso jemand überhaupt emotional auf einen Roboter reagieren kann. Tatsächlich ist es, rein rational gesehen, schwierig zu erklären, warum Menschen mit einer leblosen (‚mindless‘) Maschine mitfühlen sollten. Und dennoch zeugen nicht nur oben genannte Berichte, sondern auch erste wissenschaftliche Studien (z.B. Rosenthal- von der Pütten et al., 2013) von dem emotionalen Einfluss den Roboter auf Menschen haben können. Trotz der Bedeutsamkeit der Erforschung emotionaler Reaktionen auf Roboter existieren bislang wenige wissenschaftliche Studien hierzu. Tatsächlich identifizierten Kappas, Krumhuber und Küster (2013) die systematische Analyse und Evaluation sozialer Reaktionen auf Roboter als eine der größten Herausforderungen der affektiven Mensch-Roboter Interaktion. Nach Scherer (2001; 2005) bestehen Emotionen aus der Koordination und Synchronisation verschiedener Komponenten, die miteinander verknüpft sind. Motorischer Ausdruck (Mimik), subjektives Erleben, Handlungstendenzen, physiologische und kognitive Komponenten gehören hierzu. Um eine Emotion vollständig zu erfassen, müssten all diese Komponenten gemessen werden, jedoch wurde eine solch umfassende Analyse bisher noch nie durchgeführt (Scherer, 2005). Hauptsächlich werden Fragebögen eingesetzt (vgl. Bethel & Murphy, 2010), die allerdings meist nur das subjektive Erleben abfragen. Bakeman und Gottman (1997) geben sogar an, dass nur etwa 8% der psychologischen Forschung auf Verhaltensdaten basiert, obwohl die Psychologie traditionell als das ‚Studium von Psyche und Verhalten‘ (American Psychological Association, 2018) definiert wird. Die Messung anderer Emotionskomponenten ist selten. Zudem sind Fragebögen mit einer Reihe von Nachteilen behaftet (Austin, Deary, Gibson, McGregor, Dent, 1998; Fan et al., 2006; Wilcox, 2011). Bethel und Murphy (2010) als auch Arkin und Moshkina (2015) plädieren für einen Multi-Methodenansatz um ein umfassenderes Verständnis von affektiven Prozessen in der Mensch-Roboter Interaktion zu erlangen. Das Hauptziel der vorliegenden Dissertation ist es daher, mithilfe eines Multi-Methodenansatzes verschiedene Komponenten von Emotionen (motorischer Ausdruck, subjektive Gefühlskomponente, Handlungstendenzen) zu erfassen und so zu einem vollständigeren und tiefgreifenderem Bild emotionaler Prozesse auf Roboter beizutragen. Um dieses Ziel zu erreichen, wurden drei experimentelle Studien mit insgesamt 491 Teilnehmern durchgeführt. Mit unterschiedlichen Ebenen der „apparent reality“ (Frijda, 2007) sowie Macht / Kontrolle über die Situation (vgl. Scherer & Ellgring, 2007) wurde untersucht, inwiefern sich Intensität und Qualität emotionaler Reaktionen auf Roboter ändern und welche weiteren Faktoren (Aussehen des Roboters, emotionale Expressivität des Roboters, Behandlung des Roboters, Autoritätsstatus des Roboters) Einfluss ausüben. Experiment 1 basierte auf Videos, die verschiedene Arten von Robotern (tierähnlich, anthropomorph, maschinenartig), die entweder emotional expressiv waren oder nicht (an / aus) in verschiedenen Situationen (freundliche Behandlung des Roboters vs. Misshandlung) zeigten. Fragebögen über selbstberichtete Gefühle und die motorisch-expressive Komponente von Emotionen: Mimik (vgl. Scherer, 2005) wurden analysiert. Das Facial Action Coding System (Ekman, Friesen, & Hager, 2002), die umfassendste und am weitesten verbreitete Methode zur objektiven Untersuchung von Mimik, wurde hierfür verwendet. Die Ergebnisse zeigten, dass die Probanden Gesichtsausdrücke (Action Unit [AU] 12 und AUs, die mit positiven Emotionen assoziiert sind, sowie AU 4 und AUs, die mit negativen Emotionen assoziiert sind) sowie selbstberichtete Gefühle in Übereinstimmung mit der Valenz der in den Videos gezeigten Behandlung zeigten. Bei emotional expressiven Robotern konnten stärkere emotionale Reaktionen beobachtet werden als bei nicht-expressiven Robotern. Der tierähnliche Roboter Pleo erfuhr in der Misshandlungs-Bedingung am meisten Mitleid, Empathie, negative Gefühle und Traurigkeit, gefolgt vom anthropomorphen Roboter Reeti und am wenigsten für den maschinenartigen Roboter Roomba. Roomba wurde am meisten Antipathie zugeschrieben. Die Ergebnisse knüpfen an frühere Forschungen an (z.B. Krach et al., 2008; Menne & Schwab, 2018; Riek et al., 2009; Rosenthal-von der Pütten et al., 2013) und zeigen das Potenzial der Mimik für eine natürliche Mensch-Roboter Interaktion. Experiment 2 und Experiment 3 übertrugen die klassischen Experimente von Milgram (1963; 1974) zum Thema Gehorsam in den Kontext der Mensch-Roboter Interaktion. Die Gehorsamkeitsstudien von Milgram wurden als sehr geeignet erachtet, um das Ausmaß der Empathie gegenüber einem Roboter im Verhältnis zum Gehorsam gegenüber einem Roboter zu untersuchen. Experiment 2 unterschied sich von Experiment 3 in der Ebene der „apparent reality“ (Frijda, 2007): in Anlehnung an Milgram (1963) wurde eine rein text-basierte Studie (Experiment 2) einer live Mensch-Roboter Interaktion (Experiment 3) gegenübergestellt. Während die abhängigen Variablen von Experiment 2 aus den Selbstberichten emotionaler Gefühle sowie Einschätzungen des hypothetischen Verhaltens bestand, erfasste Experiment 3 subjektive Gefühle sowie reales Verhalten (Reaktionszeit: Dauer des Zögerns; Gehorsamkeitsrate; Anzahl der Proteste; Mimik) der Teilnehmer. Beide Experimente untersuchten den Einfluss der Faktoren „Autoritätsstatus“ (hoch / niedrig) des Roboters, der die Befehle erteilt (Nao) und die emotionale Expressivität (an / aus) des Roboters, der die Strafen erhält (Pleo). Die subjektiven Gefühle der Teilnehmer aus Experiment 2 unterschieden sich zwischen den Gruppen nicht. Darüber hinaus gaben nur wenige Teilnehmer (20.2%) an, dass sie den „Opfer“-Roboter definitiv bestrafen würden. Ein ähnliches Ergebnis fand auch Milgram (1963). Das reale Verhalten von Versuchsteilnehmern in Milgrams‘ Labor-Experiment unterschied sich jedoch von Einschätzungen hypothetischen Verhaltens von Teilnehmern, denen Milgram das Experiment nur beschrieben hatte. Ebenso lassen Kommentare von Teilnehmern aus Experiment 2 darauf schließen, dass das beschriebene Szenario möglicherweise als fiktiv eingestuft wurde und Einschätzungen von hypothetischem Verhalten daher kein realistisches Bild realen Verhaltens gegenüber Roboter in einer live Interaktion zeichnen können. Daher wurde ein weiteres Experiment (Experiment 3) mit einer Live Interaktion mit einem Roboter als Autoritätsfigur (hoher Autoritätsstatus vs. niedriger) und einem weiteren Roboter als „Opfer“ (emotional expressiv vs. nicht expressiv) durchgeführt. Es wurden Gruppenunterschiede in Fragebögen über emotionale Reaktionen gefunden. Dem emotional expressiven Roboter wurde mehr Empathie entgegengebracht und es wurde mehr Freude und weniger Antipathie berichtet als gegenüber einem nicht-expressiven Roboter. Außerdem konnten Gesichtsausdrücke beobachtet werden, die mit negativen Emotionen assoziiert sind während Probanden Nao’s Befehl ausführten und Pleo bestraften. Obwohl Probanden tendenziell länger zögerten, wenn sie einen emotional expressiven Roboter bestrafen sollten und der Befehl von einem Roboter mit niedrigem Autoritätsstatus kam, wurde dieser Unterschied nicht signifikant. Zudem waren alle bis auf einen Probanden gehorsam und bestraften Pleo, wie vom Nao Roboter befohlen. Dieses Ergebnis steht in starkem Gegensatz zu dem selbstberichteten hypothetischen Verhalten der Teilnehmer aus Experiment 2 und unterstützt die Annahme, dass die Einschätzungen von hypothetischem Verhalten in einem Mensch-Roboter-Gehorsamkeitsszenario nicht zuverlässig sind für echtes Verhalten in einer live Mensch-Roboter Interaktion. Situative Variablen, wie z.B. der Gehorsam gegenüber Autoritäten, sogar gegenüber einem Roboter, scheinen stärker zu sein als Empathie für einen Roboter. Dieser Befund knüpft an andere Studien an (z.B. Bartneck & Hu, 2008; Geiskkovitch et al., 2016; Menne, 2017; Slater et al., 2006), eröffnet neue Erkenntnisse zum Einfluss von Robotern, zeigt aber auch auf, dass die Wahl einer Methode um Empathie für einen Roboter zu evozieren eine nicht triviale Angelegenheit ist (vgl. Geiskkovitch et al., 2016; vgl. Milgram, 1965). Insgesamt stützen die Ergebnisse die Annahme, dass die emotionalen Reaktionen auf Roboter tiefgreifend sind und sich sowohl auf der subjektiven Ebene als auch in der motorischen Komponente zeigen. Menschen reagieren emotional auf einen Roboter, der emotional expressiv ist und eher weniger wie eine Maschine aussieht. Sie empfinden Empathie und negative Gefühle, wenn ein Roboter misshandelt wird und diese emotionalen Reaktionen spiegeln sich in der Mimik. Darüber hinaus unterscheiden sich die Einschätzungen von Menschen über ihr eigenes hypothetisches Verhalten von ihrem tatsächlichen Verhalten, weshalb videobasierte oder live Interaktionen zur Analyse realer Verhaltensreaktionen empfohlen wird. Die Ankunft sozialer Roboter in der Gesellschaft führt zu nie dagewesenen Fragen und diese Dissertation liefert einen ersten Schritt zum Verständnis dieser neuen Herausforderungen. N2 - An Army Colonel feels sorry for a robot that defuses landmines on a trial basis and declares the test inhumane (Garreau, 2007). Robots receive military promotions, funerals and medals of honor (Garreau, 2007; Carpenter, 2013). A turtle robot is being developed to teach children to treat robots well (Ackermann, 2018). The humanoid robot Sophia recently became a Saudi Arabian citizen and there are now debates whether robots should have rights (Delcker, 2018). These and similar developments already show the importance of robots and the emotional impact they have. Nevertheless, these emotional reactions seem to take place on a different level, judging by comments in internet forums alone: Most often, emotional reactions towards robots are questioned if not denied at all. In fact, from a purely rational point of view, it is difficult to explain why people should empathize with a mindless machine. However, not only the reports mentioned above but also first scientific studies (e.g. Rosenthal- von der Pütten et al., 2013) bear witness to the emotional influence of robots on humans. Despite the importance of researching emotional reactions towards robots, there are few scientific studies on this subject. In fact, Kappas, Krumhuber and Küster (2013) identified effective testing and evaluation of social reactions towards robots as one of the major challenges of affective Human-Robot Interaction (HRI). According to Scherer (2001; 2005), emotions consist of the coordination and synchronization of different components that are linked to each other. These include motor expression (facial expressions), subjective experience, action tendencies, physiological and cognitive components. To fully capture an emotion, all these components would have to be measured, but such a comprehensive analysis has never been performed (Scherer, 2005). Primarily, questionnaires are used (cf. Bethel & Murphy, 2010) but most of them only capture subjective experiences. Bakeman and Gottman (1997) even state that only about 8% of psychological research is based on behavioral data, although psychology is traditionally defined as the 'study of the mind and behavior' (American Psychological Association, 2018). The measurement of other emotional components is rare. In addition, questionnaires have a number of disadvantages (Austin, Deary, Gibson, McGregor, Dent, 1998; Fan et al., 2006; Wilcox, 2011). Bethel and Murphy (2010) as well as Arkin and Moshkina (2015) argue for a multi-method approach to achieve a more comprehensive understanding of affective processes in HRI. The main goal of this dissertation is therefore to use a multi-method approach to capture different components of emotions (motor expression, subjective feeling component, action tendencies) and thus contribute to a more complete and profound picture of emotional processes towards robots. To achieve this goal, three experimental studies were conducted with a total of 491 participants. With different levels of ‘apparent reality’ (Frijda, 2007) and power/control over the situation (cf. Scherer & Ellgring, 2007), the extent to which the intensity and quality of emotional responses to robots change were investigated as well as the influence of other factors (appearance of the robot, emotional expressivity of the robot, treatment of the robot, authority status of the robot). Experiment 1 was based on videos showing different types of robots (animal-like, anthropomorphic, machine-like) in different situations (friendly treatment of the robot vs. torture treatment) while being either emotionally expressive or not. Self-reports of feelings as well as the motoric-expressive component of emotion: facial expressions (cf. Scherer, 2005) were analyzed. The Facial Action Coding System (Ekman, Friesen, & Hager, 2002), the most comprehensive and most widely used method for objectively assessing facial expressions, was utilized for this purpose. Results showed that participants displayed facial expressions (Action Unit [AU] 12 and AUs associated with positive emotions as well as AU 4 and AUs associated with negative emotions) as well as self-reported feelings in line with the valence of the treatment shown in the videos. Stronger emotional reactions could be observed for emotionally expressive robots than non-expressive robots. Most pity, empathy, negative feelings and sadness were reported for the animal-like robot Pleo while watching it being tortured, followed by the anthropomorphic robot Reeti and least for the machine-like robot Roomba. Most antipathy was attributed to Roomba. The findings are in line with previous research (e.g., Krach et al., 2008; Menne & Schwab, 2018; Riek et al., 2009; Rosenthal-von der Pütten et al., 2013) and show facial expressions’ potential for a natural HRI. Experiment 2 and Experiment 3 transferred Milgram’s classic experiments (1963; 1974) on obedience into the context of HRI. Milgram’s obedience studies were deemed highly suitable to study the extent of empathy towards a robot in relation to obedience to a robot. Experiment 2 differed from Experiment 3 in the level of ‘apparent reality’ (Frijda, 2007): based on Milgram (1963), a purely text-based study (Experiment 2) was compared with a live HRI (Experiment 3). While the dependent variables of Experiment 2 consisted of self-reports of emotional feelings and assessments of hypothetical behavior, Experiment 3 measured subjective feelings and real behavior (reaction time: duration of hesitation; obedience rate; number of protests; facial expressions) of the participants. Both experiments examined the influence of the factors "authority status" (high / low) of the robot giving the orders (Nao) and the emotional expressivity (on / off) of the robot receiving the punishments (Pleo). The subjective feelings of the participants from Experiment 2 did not differ between the groups. In addition, only few participants (20.2%) stated that they would definitely punish the "victim" robot. Milgram (1963) found a similar result. However, the real behavior of participants in Milgram's laboratory experiment differed from the estimates of hypothetical behavior of participants to whom Milgram had only described the experiment. Similarly, comments from participants in Experiment 2 suggest that the scenario described may have been considered fictitious and that assessments of hypothetical behavior may not provide a realistic picture of real behavior towards robots in a live interaction. Therefore, another experiment (Experiment 3) was performed with a live interaction with a robot as authority figure (high authority status vs. low) and another robot as "victim" (emotional expressive vs. non-expressive). Group differences were found in questionnaires on emotional responses. More empathy was shown for the emotionally expressive robot and more joy and less antipathy was reported than for a non-expressive robot. In addition, facial expressions associated with negative emotions could be observed while subjects executed Nao's command and punished Pleo. Although subjects tended to hesitate longer when punishing an emotionally expressive robot and the order came from a robot with low authority status, this difference did not reach significance. Furthermore, all but one subject were obedient and punished Pleo as commanded by the Nao robot. This result stands in stark contrast to the self-reported hypothetical behavior of the participants from Experiment 2 and supports the assumption that the assessments of hypothetical behavior in a Human-Robot obedience scenario are not reliable for real behavior in a live HRI. Situational variables, such as obedience to authorities, even to a robot, seem to be stronger than empathy for a robot. This finding is in line with previous studies (e.g. Bartneck & Hu, 2008; Geiskkovitch et al., 2016; Menne, 2017; Slater et al., 2006), opens up new insights into the influence of robots, but also shows that the choice of a method to evoke empathy for a robot is not a trivial matter (cf. Geiskkovitch et al., 2016; cf. Milgram, 1965). Overall, the results support the assumption that emotional reactions to robots are profound and manifest both at the subjective level and in the motor component. Humans react emotionally to a robot that is emotionally expressive and looks less like a machine. They feel empathy and negative feelings when a robot is abused and these emotional reactions are reflected in facial expressions. In addition, people's assessments of their own hypothetical behavior differ from their actual behavior, which is why video-based or live interactions are recommended for analyzing real behavioral responses. The arrival of social robots in society leads to unprecedented questions and this dissertation provides a first step towards understanding these new challenges. N2 - Are there emotional reactions towards social robots? Could you love a robot? Or, put the other way round: Could you mistreat a robot, tear it apart and sell it? Media reports people honoring military robots with funerals, mourning the “death” of a robotic dog, and granting the humanoid robot Sophia citizenship. But how profound are these reactions? Three experiments take a closer look on emotional reactions towards social robots by investigating the subjective experience of people as well as the motor expressive level. Contexts of varying degrees of Human-Robot Interaction (HRI) sketch a nuanced picture of emotions towards social robots that encompass conscious as well as unconscious reactions. The findings advance the understanding of affective experiences in HRI. It also turns the initial question into: Can emotional reactions towards social robots even be avoided? T2 - Im Angesicht sozialer Roboter - Emotionale Reaktionen angesichts sozialer Roboter KW - Roboter KW - social robot KW - emotion KW - FACS KW - Facial Action Coding System KW - facial expressions KW - emotional reaction KW - Human-Robot Interaction KW - HRI KW - obedience KW - empathy KW - Gefühl KW - Mimik KW - Mensch-Maschine-Kommunikation Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-187131 SN - 978-3-95826-120-4 SN - 978-3-95826-121-1 N1 - Parallel erschienen als Druckausgabe in Würzburg University Press, 978-3-95826-120-4, 27,80 EUR. PB - Würzburg University Press CY - Würzburg ET - 1. Auflage ER - TY - THES A1 - Hörmann, Markus T1 - Analyzing and fostering students' self-regulated learning through the use of peripheral data in online learning environments T1 - Analyse und Förderung des selbstgesteuerten Lernens durch die Verwendung von peripheren Daten in Online-Lernumgebungen N2 - Learning with digital media has become a substantial part of formal and informal educational processes and is gaining more and more importance. Technological progress has brought overwhelming opportunities for learners, but challenges them at the same time. Learners have to regulate their learning process to a much greater extent than in traditional learning situations in which teachers support them through external regulation. This means that learners must plan their learning process themselves, apply appropriate learning strategies, monitor, control and evaluate it. These requirements are taken into account in various models of self-regulated learning (SRL). Although the roots of research on SRL go back to the 1980s, the measurement and adequate support of SRL in technology-enhanced learning environments is still not solved in a satisfactory way. An important obstacle are the data sources used to operationalize SRL processes. In order to support SRL in adaptive learning systems and to validate theoretical models, instruments are needed which meet the classical quality criteria and also fulfil additional requirements. Suitable data channels must be measurable "online", i.e., they must be available in real time during learning for analyses or the individual adaptation of interventions. Researchers no longer only have an interest in the final results of questionnaires or tasks, but also need to examine process data from interactions between learners and learning environments in order to advance the development of theories and interventions. In addition, data sources should not be obtrusive so that the learning process is not interrupted or disturbed. Measurements of physiological data, for example, require learners to wear measuring devices. Moreover, measurements should not be reactive. This means that other variables such as learning outcomes should not be influenced by the measurement. Different data sources that are already used to study and support SRL processes, such as protocols on thinking aloud, screen recording, eye tracking, log files, video observations or physiological sensors, meet these criteria to varying degrees. One data channel that has received little attention in research on educational psychology, but is non-obtrusive, non-reactive, objective and available online, is the detailed, timely high-resolution data on observable interactions of learners in online learning environments. This data channel is introduced in this thesis as "peripheral data". It records both the content of learning environments as context, and related actions of learners triggered by mouse and keyboard, as well as the reactions of learning environments, such as structural or content changes. Although the above criteria for the use of the data are met, it is unclear whether this data can be interpreted reliably and validly with regard to relevant variables and behavior. Therefore, the aim of this dissertation is to examine this data channel from the perspective of SRL and thus further close the existing research gap. One development project and four research projects were carried out and documented in this thesis. N2 - Lernen mit digitalen Medien ist ein substantieller Bestandteil formeller und informeller Bildungsprozesse geworden und gewinnt noch immer an Bedeutung. Technologischer Fortschritt hat überwältigende Möglichkeiten für Lernende geschaffen, stellt aber gleichzeitig auch große Anforderungen an sie. Lernende müssen ihren Lernprozess sehr viel stärker selbst regulieren als in traditionellen Lernsituationen, in denen Lehrende durch externe Regulation unterstützen. Das heißt, Lernende müssen ihren Lernprozess selbst planen, geeignete Lernstrategien anwenden, ihn überwachen, steuern und evaluieren. Diesen Anforderungen wird in verschiedenen Modellen des selbst-regulierten Lernens (SRL) Rechnung getragen. Obwohl die Wurzeln der Forschung zu SRL bis in die 1980er Jahren zurück reichen, ist die Messung und adäquate Unterstützung von SRL in technologie-gestützten Lernumgebungen noch immer nicht zufriedenstellend gelöst. Eine wichtige Hürde sind dabei die Datenquellen, die zur Operationalisierung von SRL-Prozessen herangezogen werden. Um SRL in adaptiven Lernsystemen zu unterstützen und theoretische Modelle zu validieren, werden Instrumente benötigt, die klassischen Gütekriterien genügen und darüber hinaus weitere Anforderungen erfüllen. Geeignete Datenkanäle müssen „online“ messbar sein, das heißt bereits während des Lernens in Echtzeit für Analysen oder die individuelle Anpassung von Interventionen zur Verfügung stehen. Forschende interessieren sich nicht mehr nur für die Endergebnisse von Fragebögen oder Aufgaben, sondern müssen auch Prozessdaten von Interaktionen zwischen Lernenden und Lernumgebungen untersuchen, um die Entwicklung von Theorien und Interventionen voranzutreiben. Zudem sollten Datenquellen nicht intrusiv sein, sodass der Lernprozess nicht unterbrochen oder gestört wird. Dies ist zum Beispiel bei Messungen physiologischer Daten der Fall, zu deren Erfassung die Lernenden Messgeräte tragen müssen. Außerdem sollten Messungen nicht reaktiv sein – andere Variablen (z.B. der Lernerfolg) sollten also nicht von der Messung beeinflusst werden. Unterschiedliche Datenquellen die zur Untersuchung und Unterstützung von SRL-Prozessen bereits verwendet werden, wie z.B. Protokolle über lautes Denken, Screen-Recording, Eye Tracking, Log-Files, Videobeobachtungen oder physiologische Sensoren erfüllen diese Kriterien in jeweils unterschiedlichem Ausmaß. Ein Datenkanal, dem in der pädagogische-psychologischen Forschung bislang kaum Beachtung geschenkt wurde, der aber nicht-intrusiv, nicht-reaktiv, objektiv und online verfügbar ist, sind detaillierte, zeitlich hochauflösende Daten über die beobachtbare Interkation von Lernenden in online Lernumgebungen. Dieser Datenkanal wird in dieser Arbeit als „peripheral data“ eingeführt. Er zeichnet sowohl den Inhalt von Lernumgebungen als Kontext auf, als auch darauf bezogene Aktionen von Lernenden, ausgelöst durch Maus und Tastatur, sowie die Reaktionen der Lernumgebungen, wie etwa strukturelle oder inhaltliche Veränderungen. Zwar sind die oben genannten Kriterien zur Nutzung der Daten erfüllt, allerdings ist unklar, ob diese Daten auch reliabel und valide hinsichtlich relevanten Variablen und Verhaltens interpretiert werden können. Ziel dieser Dissertation ist es daher, diesen Datenkanal aus Perspektive des SRL zu untersuchen und damit die bestehende Forschungslücke weiter zu schließen. Dafür wurden eine Entwicklungs- sowie vier Forschungsarbeiten durchgeführt und in dieser Arbeit dokumentiert. KW - Selbstgesteuertes Lernen KW - Computerunterstütztes Lernen KW - self-regulated learning KW - process analysis KW - online learning KW - mouse tracking KW - keyboard tracking KW - learning KW - selfregulated Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-180097 ER - TY - JOUR A1 - Gressmann, Marcel A1 - Janczyk, Markus T1 - The (Un)Clear Effects of Invalid Retro-Cues JF - Frontiers in Psychology N2 - Studies with the retro-cue paradigm have shown that validly cueing objects in visual working memory long after encoding can still benefit performance on subsequent change detection tasks. With regard to the effects of invalid cues, the literature is less clear. Some studies reported costs, others did not. We here revisit two recent studies that made interesting suggestions concerning invalid retro-cues: One study suggested that costs only occur for larger set sizes, and another study suggested that inclusion of invalid retro-cues diminishes the retro-cue benefit. New data from one experiment and a reanalysis of published data are provided to address these conclusions. The new data clearly show costs (and benefits) that were independent of set size, and the reanalysis suggests no influence of the inclusion of invalid retro-cues on the retro-cue benefit. Thus, previous interpretations may be taken with some caution at present. KW - visual working memory KW - retro-cue KW - attention KW - replication Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165296 VL - 7 IS - 244 ER - TY - JOUR A1 - Wunsch, Kathrin A1 - Pfister, Roland A1 - Henning, Anne A1 - Aschersleben, Gisa A1 - Weigelt, Matthias T1 - No Interrelation of Motor Planning and Executive Functions across Young Ages JF - Frontiers in Psychology N2 - The present study examined the developmental trajectories of motor planning and executive functioning in children. To this end, we tested 217 participants with three motor tasks, measuring anticipatory planning abilities (i.e., the bar-transport-task, the sword-rotation-task and the grasp-height-task), and three cognitive tasks, measuring executive functions (i.e., the Tower-of-Hanoi-task, the Mosaic-task, and the D2-attention-endurance-task). Children were aged between 3 and 10 years and were separated into age groups by 1-year bins, resulting in a total of eight groups of children and an additional group of adults. Results suggested (1) a positive developmental trajectory for each of the sub-tests, with better task performance as children get older; (2) that the performance in the separate tasks was not correlated across participants in the different age groups; and (3) that there was no relationship between performance in the motor tasks and in the cognitive tasks used in the present study when controlling for age. These results suggest that both, motor planning and executive functions are rather heterogeneous domains of cognitive functioning with fewer interdependencies than often suggested. KW - anticipatory planning KW - end-state comfort effect KW - developmental disorders KW - child development KW - motor development Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165281 VL - 7 IS - 1031 ER - TY - JOUR A1 - Schneider, Wolfgang A1 - Niklas, Frank T1 - Intelligence and verbal short-term memory/working memory: their interrelationships from childhood to young adulthood and their impact on academic achievement JF - Journal of Intelligence N2 - Although recent developmental studies exploring the predictive power of intelligence and working memory (WM) for educational achievement in children have provided evidence for the importance of both variables, findings concerning the relative impact of IQ and WM on achievement have been inconsistent. Whereas IQ has been identified as the major predictor variable in a few studies, results from several other developmental investigations suggest that WM may be the stronger predictor of academic achievement. In the present study, data from the Munich Longitudinal Study on the Genesis of Individual Competencies (LOGIC) were used to explore this issue further. The secondary data analysis included data from about 200 participants whose IQ and WM was first assessed at the age of six and repeatedly measured until the ages of 18 and 23. Measures of reading, spelling, and math were also repeatedly assessed for this age range. Both regression analyses based on observed variables and latent variable structural equation modeling (SEM) were carried out to explore whether the predictive power of IQ and WM would differ as a function of time point of measurement (i.e., early vs. late assessment). As a main result of various regression analyses, IQ and WM turned out to be reliable predictors of academic achievement, both in early and later developmental stages, when previous domain knowledge was not included as additional predictor. The latter variable accounted for most of the variance in more comprehensive regression models, reducing the impact of both IQ and WM considerably. Findings from SEM analyses basically confirmed this outcome, indicating IQ impacts on educational achievement in the early phase, and illustrating the strong additional impact of previous domain knowledge on achievement at later stages of development. KW - intelligence KW - short-term memory KW - working memory KW - academic achievement KW - domain knowledge KW - LOGIC study Y1 - 2017 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-198004 SN - 2079-3200 VL - 5 IS - 2 ER - TY - JOUR A1 - Kempert, Sebastian A1 - Götz, Regina A1 - Blatter, Kristine A1 - Tibken, Catharina A1 - Artelt, Cordula A1 - Schneider, Wolfgang A1 - Stanat, Petra T1 - Training Early Literacy Related Skills: To Which Degree Does a Musical Training Contribute to Phonological Awareness Development? JF - Frontiers in Psychology N2 - Well-developed phonological awareness skills are a core prerequisite for early literacy development. Although effective phonological awareness training programs exist, children at risk often do not reach similar levels of phonological awareness after the intervention as children with normally developed skills. Based on theoretical considerations and first promising results the present study explores effects of an early musical training in combination with a conventional phonological training in children with weak phonological awareness skills. Using a quasi-experimental pretest-posttest control group design and measurements across a period of 2 years, we tested the effects of two interventions: a consecutive combination of a musical and a phonological training and a phonological training alone. The design made it possible to disentangle effects of the musical training alone as well the effects of its combination with the phonological training. The outcome measures of these groups were compared with the control group with multivariate analyses, controlling for a number of background variables. The sample included N = 424 German-speaking children aged 4–5 years at the beginning of the study. We found a positive relationship between musical abilities and phonological awareness. Yet, whereas the well-established phonological training produced the expected effects, adding a musical training did not contribute significantly to phonological awareness development. Training effects were partly dependent on the initial level of phonological awareness. Possible reasons for the lack of training effects in the musical part of the combination condition as well as practical implications for early literacy education are discussed. KW - phonological awareness KW - musical training KW - phonological training KW - preschool children KW - early literacy Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165272 VL - 7 IS - 1803 ER - TY - JOUR A1 - Lange, Bastian A1 - Pauli, Paul T1 - Social anxiety changes the way we move—A social approach-avoidance task in a virtual reality CAVE system JF - PLoS ONE N2 - Investigating approach-avoidance behavior regarding affective stimuli is important in broadening the understanding of one of the most common psychiatric disorders, social anxiety disorder. Many studies in this field rely on approach-avoidance tasks, which mainly assess hand movements, or interpersonal distance measures, which return inconsistent results and lack ecological validity. Therefore, the present study introduces a virtual reality task, looking at avoidance parameters (movement time and speed, distance to social stimulus, gaze behavior) during whole-body movements. These complex movements represent the most ecologically valid form of approach and avoidance behavior. These are at the core of complex and natural social behavior. With this newly developed task, the present study examined whether high socially anxious individuals differ in avoidance behavior when bypassing another person, here virtual humans with neutral and angry facial expressions. Results showed that virtual bystanders displaying angry facial expressions were generally avoided by all participants. In addition, high socially anxious participants generally displayed enhanced avoidance behavior towards virtual people, but no specifically exaggerated avoidance behavior towards virtual people with a negative facial expression. The newly developed virtual reality task proved to be an ecological valid tool for research on complex approach-avoidance behavior in social situations. The first results revealed that whole body approach-avoidance behavior relative to passive bystanders is modulated by their emotional facial expressions and that social anxiety generally amplifies such avoidance. KW - emotions KW - face KW - behavior KW - social anxiety disorder KW - anxiolytics KW - analysis of variance KW - virtual reality KW - questionnaires Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-200528 VL - 14 IS - 12 ER - TY - JOUR A1 - Lenhard, Alexandra A1 - Lenhard, Wolfgang A1 - Gary, Sebastian T1 - Continuous norming of psychometric tests: A simulation study of parametric and semi-parametric approaches JF - PLoS ONE N2 - Continuous norming methods have seldom been subjected to scientific review. In this simulation study, we compared parametric with semi-parametric continuous norming methods in psychometric tests by constructing a fictitious population model within which a latent ability increases with age across seven age groups. We drew samples of different sizes (n = 50, 75, 100, 150, 250, 500 and 1,000 per age group) and simulated the results of an easy, medium, and difficult test scale based on Item Response Theory (IRT). We subjected the resulting data to different continuous norming methods and compared the data fit under the different test conditions with a representative cross-validation dataset of n = 10,000 per age group. The most significant differences were found in suboptimal (i.e., too easy or too difficult) test scales and in ability levels that were far from the population mean. We discuss the results with regard to the selection of the appropriate modeling techniques in psychometric test construction, the required sample sizes, and the requirement to report appropriate quantitative and qualitative test quality criteria for continuous norming methods in test manuals. KW - statistical models KW - simulation and modeling KW - psychometrics KW - age groups KW - skewness KW - normal distribution KW - polynomials KW - statistical distributions Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-200480 VL - 14 IS - 9 ER - TY - JOUR A1 - Gromer, Daniel A1 - Reinke, Max A1 - Christner, Isabel A1 - Pauli, Paul T1 - Causal interactive links between presence and fear in virtual reality height exposure JF - Frontiers in Psychology N2 - Virtual reality plays an increasingly important role in research and therapy of pathological fear. However, the mechanisms how virtual environments elicit and modify fear responses are not yet fully understood. Presence, a psychological construct referring to the ‘sense of being there’ in a virtual environment, is widely assumed to crucially influence the strength of the elicited fear responses, however, causality is still under debate. The present study is the first that experimentally manipulated both variables to unravel the causal link between presence and fear responses. Height-fearful participants (N = 49) were immersed into a virtual height situation and a neutral control situation (fear manipulation) with either high versus low sensory realism (presence manipulation). Ratings of presence and verbal and physiological (skin conductance, heart rate) fear responses were recorded. Results revealed an effect of the fear manipulation on presence, i.e., higher presence ratings in the height situation compared to the neutral control situation, but no effect of the presence manipulation on fear responses. However, the presence ratings during the first exposure to the high quality neutral environment were predictive of later fear responses in the height situation. Our findings support the hypothesis that experiencing emotional responses in a virtual environment leads to a stronger feeling of being there, i.e., increase presence. In contrast, the effects of presence on fear seem to be more complex: on the one hand, increased presence due to the quality of the virtual environment did not influence fear; on the other hand, presence variability that likely stemmed from differences in user characteristics did predict later fear responses. These findings underscore the importance of user characteristics in the emergence of presence. KW - presence KW - fear KW - virtual reality KW - visual realism KW - acrophobia Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-201855 VL - 10 IS - 141 ER - TY - JOUR A1 - Lugo, Zulay R. A1 - Quitadamo, Lucia R. A1 - Bianchi, Luigi A1 - Pellas, Fréderic A1 - Veser, Sandra A1 - Lesenfants, Damien A1 - Real, Ruben G. L. A1 - Herbert, Cornelia A1 - Guger, Christoph A1 - Kotchoubey, Boris A1 - Mattia, Donatella A1 - Kübler, Andrea A1 - Laureys, Steven A1 - Noirhomme, Quentin T1 - Cognitive Processing in Non-Communicative Patients: What Can Event-Related Potentials Tell Us? JF - Frontiers in Human Neuroscience N2 - Event-related potentials (ERP) have been proposed to improve the differential diagnosis of non-responsive patients. We investigated the potential of the P300 as a reliable marker of conscious processing in patients with locked-in syndrome (LIS). Eleven chronic LIS patients and 10 healthy subjects (HS) listened to a complex-tone auditory oddball paradigm, first in a passive condition (listen to the sounds) and then in an active condition (counting the deviant tones). Seven out of nine HS displayed a P300 waveform in the passive condition and all in the active condition. HS showed statistically significant changes in peak and area amplitude between conditions. Three out of seven LIS patients showed the P3 waveform in the passive condition and five of seven in the active condition. No changes in peak amplitude and only a significant difference at one electrode in area amplitude were observed in this group between conditions. We conclude that, in spite of keeping full consciousness and intact or nearly intact cortical functions, compared to HS, LIS patients present less reliable results when testing with ERP, specifically in the passive condition. We thus strongly recommend applying ERP paradigms in an active condition when evaluating consciousness in non-responsive patients. KW - P300 KW - event-related potentials KW - locked-in syndrome KW - vegetative state KW - unresponsive wakefulness syndrome KW - minimally conscious state Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165165 VL - 10 IS - 569 ER - TY - JOUR A1 - Zhou, Sijie A1 - Allison, Brendan Z. A1 - Kübler, Andrea A1 - Cichocki, Andrzej A1 - Wang, Xingyu A1 - Jin, Jing T1 - Effects of Background Music on Objective and Subjective Performance Measures in an Auditory BCI JF - Frontiers in Computational Neuroscience N2 - Several studies have explored brain computer interface (BCI) systems based on auditory stimuli, which could help patients with visual impairments. Usability and user satisfaction are important considerations in any BCI. Although background music can influence emotion and performance in other task environments, and many users may wish to listen to music while using a BCI, auditory, and other BCIs are typically studied without background music. Some work has explored the possibility of using polyphonic music in auditory BCI systems. However, this approach requires users with good musical skills, and has not been explored in online experiments. Our hypothesis was that an auditory BCI with background music would be preferred by subjects over a similar BCI without background music, without any difference in BCI performance. We introduce a simple paradigm (which does not require musical skill) using percussion instrument sound stimuli and background music, and evaluated it in both offline and online experiments. The result showed that subjects preferred the auditory BCI with background music. Different performance measures did not reveal any significant performance effect when comparing background music vs. no background. Since the addition of background music does not impair BCI performance but is preferred by users, auditory (and perhaps other) BCIs should consider including it. Our study also indicates that auditory BCIs can be effective even if the auditory channel is simultaneously otherwise engaged. KW - brain computer interface KW - event-related potentials KW - auditory KW - music background KW - audio stimulus Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-165101 VL - 10 IS - 105 ER - TY - JOUR A1 - Neueder, Dorothea A1 - Andreatta, Marta A1 - Pauli, Paul T1 - Contextual fear conditioning and fear generalization in individuals with panic attacks JF - Frontiers in Behavioral Neuroscience N2 - Context conditioning is characterized by unpredictable threat and its generalization may constitute risk factors for panic disorder (PD). Therefore, we examined differences between individuals with panic attacks (PA; N = 21) and healthy controls (HC, N = 22) in contextual learning and context generalization using a virtual reality (VR) paradigm. Successful context conditioning was indicated in both groups by higher arousal, anxiety and contingency ratings, and increased startle responses and skin conductance levels (SCLs) in an anxiety context (CTX+) where an aversive unconditioned stimulus (US) occurred unpredictably vs. a safety context (CTX−). PA compared to HC exhibited increased differential responding to CTX+ vs. CTX− and overgeneralization of contextual anxiety on an evaluative verbal level, but not on a physiological level. We conclude that increased contextual conditioning and contextual generalization may constitute risk factors for PD or agoraphobia contributing to the characteristic avoidance of anxiety contexts and withdrawal to safety contexts and that evaluative cognitive process may play a major role. KW - contextual fear conditioning KW - anxiety generalization KW - startle response KW - panic disorder KW - virtual reality Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-201318 VL - 13 ER - TY - JOUR A1 - Reicherts, Philipp A1 - Pauli, Paul A1 - Mösler, Camilla A1 - Wieser, Matthias J. T1 - Placebo manipulations reverse pain potentiation by unpleasant affective stimuli JF - Frontiers in Psychiatry N2 - According to the motivational priming hypothesis, unpleasant stimuli activate the motivational defense system, which in turn promotes congruent affective states such as negative emotions and pain. The question arises to what degree this bottom–up impact of emotions on pain is susceptible to a manipulation of top–down-driven expectations. To this end, we investigated whether verbal instructions implying pain potentiation vs. reduction (placebo or nocebo expectations)—later on confirmed by corresponding experiences (placebo or nocebo conditioning)—might alter behavioral and neurophysiological correlates of pain modulation by unpleasant pictures. We compared two groups, which underwent three experimental phases: first, participants were either instructed that watching unpleasant affective pictures would increase pain (nocebo group) or that watching unpleasant pictures would decrease pain (placebo group) relative to neutral pictures. During the following placebo/nocebo-conditioning phase, pictures were presented together with electrical pain stimuli of different intensities, reinforcing the instructions. In the subsequent test phase, all pictures were presented again combined with identical pain stimuli. Electroencephalogram was recorded in order to analyze neurophysiological responses of pain (somatosensory evoked potential) and picture processing [visually evoked late positive potential (LPP)], in addition to pain ratings. In the test phase, ratings of pain stimuli administered while watching unpleasant relative to neutral pictures were significantly higher in the nocebo group, thus confirming the motivational priming effect for pain perception. In the placebo group, this effect was reversed such that unpleasant compared with neutral pictures led to significantly lower pain ratings. Similarly, somatosensory evoked potentials were decreased during unpleasant compared with neutral pictures, in the placebo group only. LPPs of the placebo group failed to discriminate between unpleasant and neutral pictures, while the LPPs of the nocebo group showed a clear differentiation. We conclude that the placebo manipulation already affected the processing of the emotional stimuli and, in consequence, the processing of the pain stimuli. In summary, the study revealed that the modulation of pain by emotions, albeit a reliable and well-established finding, is further tuned by reinforced expectations—known to induce placebo/nocebo effects—which should be addressed in future research and considered in clinical applications. KW - placebo and nocebo effects KW - emotion processing KW - psychological pain modulation KW - late positive potential KW - somatosensory evoked potential Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-201200 VL - 10 IS - 663 ER - TY - THES A1 - Hoffmann, Mareike T1 - Effector System Prioritization in Multitasking T1 - Effektorsystempriorisierung im Multitasking N2 - Multitasking, defined as performing more than one task at a time, typically yields performance decrements, for instance, in processing speed and accuracy. These performance costs are often distributed asymmetrically among the involved tasks. Under suitable conditions, this can be interpreted as a marker for prioritization of one task – the one that suffers less – over the other. One source of such task prioritization is based on the use of different effector systems (e.g., oculomotor system, vocal tract, limbs) and their characteristics. The present work explores such effector system-based task prioritization by examining to which extent associated effector systems determine which task is processed with higher priority in multitasking situations. Thus, three different paradigms are used, namely the simultaneous (stimulus) onset paradigm, the psychological refractory period (PRP) paradigm, and the task switching paradigm. These paradigms invoke situations in which two (in the present studies basic spatial decision) tasks are a) initiated at exactly the same time, b) initiated with a short varying temporal distance (but still temporally overlapping), or c) in which tasks alternate randomly (without temporal overlap). The results allow for three major conclusions: 1. The assumption of effector system-based task prioritization according to an ordinal pattern (oculomotor > pedal > vocal > manual, indicating decreasing prioritization) is supported by the observed data in the simultaneous onset paradigm. This data pattern cannot be explained by a rigid “first come, first served” task scheduling principle. 2. The data from the PRP paradigm confirmed the assumption of vocal-over-manual prioritization and showed that classic PRP effects (as a marker for task order-based prioritization) can be modulated by effector system characteristics. 3. The mere cognitive representation of task sets (that must be held active to switch between them) differing in effector systems without an actual temporal overlap in task processing, however, is not sufficient to elicit the same effector system prioritization phenomena observed for overlapping tasks. In summary, the insights obtained by the present work support the assumptions of parallel central task processing and resource sharing among tasks, as opposed to exclusively serial processing of central processing stages. Moreover, they indicate that effector systems are a crucial factor in multitasking and suggest an integration of corresponding weighting parameters in existing dual-task control frameworks. N2 - Das gleichzeitige Bearbeiten von mehreren Aufgaben (Multitasking) führt in der Regel zu schlechterer Performanz, zum Beispiel bezüglich Geschwindigkeit und Genauigkeit der Aufgabenausführung. Diese sogenannten Doppelaufgaben- (oder Multitasking-) Kosten sind oft asymmetrisch auf die involvierten Aufgaben verteilt. Dies kann unter bestimmten Gegebenheiten als Priorisierung von jenen Aufgaben, die mit geringeren Kosten assoziiert sind über jene, die stärker durch die Doppelaufgabensituation leiden, interpretiert werden. Eine Quelle für solch eine Aufgabenpriorisierung sind unterschiedliche Effektorsysteme (z.B. Blickbewegungsapparat, Extremitäten, Vokaltrakt), mit denen die Aufgaben jeweils ausgeführt werden sollen. Die vorliegende Arbeit untersucht solche effektorsystembasierte Priorisierung, das heißt, inwiefern assoziierte Effektorsysteme determinieren, ob Aufgaben in Multitasking-Situationen priorisiert verarbeitet werden. Dazu wurden drei verschiedene experimentelle Paradigmen genutzt: a) das „Simultane Stimulus-Darbietungs-Paradigma“, b) das „Psychologische Refraktärperioden-Paradigma“ und c) das „Aufgabenwechsel-Paradigma“. Innerhalb dieser Paradigmen werden Reaktionen (Reaktionszeiten und Fehlerraten) gemessen und zwischen verschiedenen Effektorsystemen verglichen, die a) zum genau gleichen Zeitpunkt gestartet werden, b) mit einem kurzen, variierten zeitlichen Versatz gestartet werden, aber in ihrer Ausführung überlappen, oder c) zwischen denen in unvorhersehbarer Reihenfolge hin und her gewechselt werden soll. Entsprechend dieser drei Ansätze erlauben die Ergebnisse drei wichtige Schlussfolgerungen: 1. Unter simultanem Einsetzen der Aufgabenverarbeitung (und damit ohne extern suggerierte Reihenfolge) folgen Doppelaufgabenkontrollprozesse einem ordinalen Priorisierungsmuster auf Basis der mit den Aufgaben assoziierten Effektorsysteme in der Reihenfolge: okulomotorisch > pedal > vokal > manuell (im Sinne einer absteigenden Priorisierung). Dieses Muster ist nicht durch Bearbeitungsgeschwindigkeit im Sinne eines „wer zuerst kommt, mahlt zuerst“-Prinzips erklärbar. 2. Eine Aufgabenpriorisierung, die auf einer externen Aufgabenreihenfolge basiert (gemessen im PRP-Effekt), kann durch die mit den Aufgaben assoziierten Effektorsysteme moduliert werden. 3. Systematische effektorsystembasierte Aufgabenpriorisierung ist nur dann konsistent zu beobachten, wenn Teile der Aufgabenverarbeitung zeitlich überlappen. Eine rein mentale Repräsentation einer Aufgabe, die in einem anderen Effektorsystem ausgeführt werden soll, reicht nicht dazu aus, um das oben beschriebene Priorisierungsmuster vollständig zu instanziieren. Alles in allem sprechen die Ergebnisse der vorliegenden Arbeit für parallele (und gegen ausschließlich serielle) Reaktionsauswahlprozesse und dafür, dass limitierte kognitive Ressourcen zwischen Aufgaben aufgeteilt werden. Außerdem zeigen die vorliegenden Ergebnisse den substantiellen Einfluss von Effektorsystemen auf Ressourcenzuweisungsprozesse in Mehrfachaufgabensituationen und legen nahe, entsprechende Gewichtungsparameter in bestehende Modelle zu Doppelaufgabenkontrolle zu integrieren. KW - Mehrfachtätigkeit KW - task prioritization KW - response modalities KW - cognitive control KW - Multitasking KW - Effektorsysteme Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-201084 ER - TY - JOUR A1 - Schneider, Norbert A1 - Huestegge, Lynn T1 - Interaction of oculomotor and manual behavior: evidence from simulated driving in an approach–avoidance steering task JF - Cognitive Research: Principles and Implications N2 - Background While the coordination of oculomotor and manual behavior is essential for driving a car, surprisingly little is known about this interaction, especially in situations requiring a quick steering reaction. In the present study, we analyzed oculomotor gaze and manual steering behavior in approach and avoidance tasks. Three task blocks were implemented within a dynamic simulated driving environment requiring the driver either to steer away from/toward a visual stimulus or to switch between both tasks. Results Task blocks requiring task switches were associated with higher manual response times and increased error rates. Manual response times did not significantly differ depending on whether drivers had to steer away from vs toward a stimulus, whereas oculomotor response times and gaze pattern variability were increased when drivers had to steer away from a stimulus compared to steering toward a stimulus. Conclusion The increased manual response times and error rates in mixed tasks indicate performance costs associated with cognitive flexibility, while the increased oculomotor response times and gaze pattern variability indicate a parsimonious cross-modal action control strategy (avoiding stimulus fixation prior to steering away from it) for the avoidance scenario. Several discrepancies between these results and typical eye–hand interaction patterns in basic laboratory research suggest that the specific goals and complex perceptual affordances associated with driving a vehicle strongly shape cross-modal control of behavior. KW - steering KW - driving simulation KW - gaze control KW - visual orientation Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-200419 VL - 4 ER - TY - JOUR A1 - Pfister, Roland A1 - Frings, Christian A1 - Moeller, Birte T1 - The Role of Congruency for Distractor-Response Binding: A Caveat JF - Advances in Cognitive Psychologe N2 - Responding in the presence of stimuli leads to an integration of stimulus features and response features into event fles, which can later be retrieved to assist action control. This integration mechanism is not limited to target stimuli, but can also include distractors (distractor-response binding). A recurring research question is which factors determine whether or not distractors are integrated. One suggested candidate factor is target-distractor congruency: Distractor-response binding effects were reported to be stronger for congruent than for incongruent target-distractor pairs. Here, we discuss a general problem with including the factor of congruency in typical analyses used to study distractor-based binding effects. Integrating this factor leads to a confound that may explain any differences between distractor-response binding effects of congruent and incongruent distractors with a simple congruency effect. Simulation data confrmed this argument. We propose to interpret previous data cautiously and discuss potential avenues to circumvent this problem in the future. KW - action control KW - distractor-response binding KW - congruency sequences KW - sequence analysis Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-200265 VL - 15 IS - 2 ER - TY - JOUR A1 - Wallmann-Sperlich, Birgit A1 - Hoffmann, Sophie A1 - Salditt, Anne A1 - Bipp, Tanja A1 - Froboese, Ingo T1 - Moving to an “active” biophilic designed office workplace: a pilot study about the effects on sitting time and sitting habits of office-based workers JF - International Journal of Environmental Research and Public Health N2 - Promising initial insights show that offices designed to permit physical activity (PA) may reduce workplace sitting time. Biophilic approaches are intended to introduce natural surroundings into the workplace, and preliminary data show positive effects on stress reduction and elevated productivity within the workplace. The primary aim of this pilot study was to analyze changes in workplace sitting time and self-reported habit strength concerning uninterrupted sitting and PA during work, when relocating from a traditional office setting to “active” biophilic-designed surroundings. The secondary aim was to assess possible changes in work-associated factors such as satisfaction with the office environment, work engagement, and work performance, among office staff. In a pre-post designed field study, we collected data through an online survey on health behavior at work. Twelve participants completed the survey before (one-month pre-relocation, T1) and twice after the office relocation (three months (T2) and seven months post-relocation (T3)). Standing time per day during office hours increased from T1 to T3 by about 40 min per day (p < 0.01). Other outcomes remained unaltered. The results suggest that changing office surroundings to an active-permissive biophilic design increased standing time during working hours. Future larger-scale controlled studies are warranted to investigate the influence of office design on sitting time and work-associated factors during working hours in depth. KW - desk-based KW - office-workers KW - standing KW - online survey KW - walking KW - work engagement KW - habit strength KW - work performance KW - office environment Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-197371 SN - 1660-4601 VL - 16 IS - 9 ER - TY - JOUR A1 - Eder, Andreas B. A1 - Dignath, David T1 - Expected value of control and the motivational control of habitual action JF - Frontiers in Psychology N2 - A hallmark of habitual actions is that, once they are established, they become insensitive to changes in the values of action outcomes. In this article, we review empirical research that examined effects of posttraining changes in outcome values in outcome-selective Pavlovian-to-instrumental transfer (PIT) tasks. This review suggests that cue-instigated action tendencies in these tasks are not affected by weak and/or incomplete revaluation procedures (e.g., selective satiety) and substantially disrupted by a strong and complete devaluation of reinforcers. In a second part, we discuss two alternative models of a motivational control of habitual action: a default-interventionist framework and expected value of control theory. It is argued that the default-interventionist framework cannot solve the problem of an infinite regress (i.e., what controls the controller?). In contrast, expected value of control can explain control of habitual actions with local computations and feedback loops without (implicit) references to control homunculi. It is argued that insensitivity to changes in action outcomes is not an intrinsic design feature of habits but, rather, a function of the cognitive system that controls habitual action tendencies. KW - habit KW - outcome devaluation KW - Pavlovian-to-instrumental transfer KW - default-interventionist framework KW - expected value of control KW - cognitive control Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-195703 SN - 1664-1078 VL - 10 IS - 1812 ER - TY - JOUR A1 - Rösler, Lara A1 - Rubo, Marius A1 - Gamer, Matthias T1 - Artificial faces predict gaze allocation in complex dynamic scenes JF - Frontiers in Psychology N2 - Both low-level physical saliency and social information, as presented by human heads or bodies, are known to drive gaze behavior in free-viewing tasks. Researchers have previously made use of a great variety of face stimuli, ranging from photographs of real humans to schematic faces, frequently without systematically differentiating between the two. In the current study, we used a Generalized Linear Mixed Model (GLMM) approach to investigate to what extent schematic artificial faces can predict gaze when they are presented alone or in competition with real human faces. Relative differences in predictive power became apparent, while GLMMs suggest substantial effects for real and artificial faces in all conditions. Artificial faces were accordingly less predictive than real human faces but still contributed significantly to gaze allocation. These results help to further our understanding of how social information guides gaze in complex naturalistic scenes. KW - social attention KW - faces KW - physical saliency KW - visual perception KW - naturalistic scenes KW - eye movements Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-193024 SN - 1664-1078 VL - 10 IS - 2877 ER - TY - GEN A1 - Rodríguez-Martín, Boris C. A1 - Meule, Adrian T1 - Food craving: new contributions on its assessment, moderators, and consequences T2 - Frontiers in Psychology N2 - No abstract available. KW - food KW - cravings KW - emotional eating KW - obesity KW - pregnancy KW - binge eating KW - food addiction Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-190299 SN - 1664-1078 VL - 6 IS - 21 ER - TY - JOUR A1 - Matuz, Tamara A1 - Birbaumer, Niels A1 - Hautzinger, Martin A1 - Kübler, Andrea T1 - Psychosocial adjustment to ALS: a longitudinal study JF - Frontiers in Psychology N2 - For the current study the Lazarian stress-coping theory and the appendant model of psychosocial adjustment to chronic illness and disabilities (Pakenham, 1999) has shaped the foundation for identifying determinants of adjustment to ALS. We aimed to investigate the evolution of psychosocial adjustment to ALS and to determine its long-term predictors. A longitudinal study design with four measurement time points was therefore, used to assess patients' quality of life, depression, and stress-coping model related aspects, such as illness characteristics, social support, cognitive appraisals, and coping strategies during a period of 2 years. Regression analyses revealed that 55% of the variance of severity of depressive symptoms and 47% of the variance in quality of life at T2 was accounted for by all the T1 predictor variables taken together. On the level of individual contributions, protective buffering, and appraisal of own coping potential accounted for a significant percentage in the variance in severity of depressive symptoms, whereas problem management coping strategies explained variance in quality of life scores. Illness characteristics at T2 did not explain any variance of both adjustment outcomes. Overall, the pattern of the longitudinal results indicated stable depressive symptoms and quality of life indices reflecting a successful adjustment to the disease across four measurement time points during a period of about two years. Empirical evidence is provided for the predictive value of social support, cognitive appraisals, and coping strategies, but not illness parameters such as severity and duration for adaptation to ALS. The current study contributes to a better conceptualization of adjustment, allowing us to provide evidence-based support beyond medical and physical intervention for people with ALS. KW - ALS KW - coping KW - depression KW - quality of life KW - longitudinal assessment Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-190208 SN - 1664-1078 VL - 6 IS - 1197 ER - TY - JOUR A1 - Strack, Fritz A1 - Pauli, Paul A1 - Weyers, Peter T1 - Editorial: Emotion and Behavior JF - Frontiers in Psychology N2 - No abstract available. KW - emotions KW - behavior KW - approach KW - avoidance KW - impulsive behavior Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-190177 SN - 1664-1078 VL - 7 IS - 313 ER - TY - JOUR A1 - Eder, Andreas B. A1 - Rothermund, Klaus A1 - Hommel, Bernhard T1 - Commentary: Contrasting motivational orientation and evaluative coding accounts: on the need to differentiate the effectors of approach/avoidance responses JF - Frontiers in Psychology N2 - A commentary on "Contrasting motivational orientation and evaluative coding accounts: on the need to differentiate the effectors of approach/avoidance responses" by Kozlik, J., Neumann, R., and Lozo, L. (2015). Front. Psychol. 6:563. doi: 10.3389/fpsyg.2015.00563 KW - evaluative coding account KW - motivational systems KW - approach-avoidance KW - stimulus-response compatibility KW - Theory of Event Coding (TEC) Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-190141 SN - 1664-1078 VL - 7 IS - 163 ER - TY - THES A1 - Ghafoor, Hina T1 - Coping with Psychosocial Stress: Examining the Roles of Emotional Intelligence and Coping Strategies in Germany and Pakistan T1 - Coping mit Psychosozialem Stress: Eine Untersuchung zur Rolle Emotionaler Intelligenz und Bewältigungsstrategien in Deutschland und Pakistan N2 - Maladaptive coping mechanisms influence health-related quality of life (HRQoL) of individuals facing acute and chronic stress. Trait emotional intelligence (EI) may provide a protective shield against the debilitating effects of maladaptive coping thus contributing to maintained HRQoL. Low trait EI, on the other hand, may predispose individuals to apply maladaptive coping, consequently resulting in lower HRQoL. The current research is comprised of two studies. Study 1 was designed to investigate the protective effects of trait EI and its utility for efficient coping in dealing with the stress caused by chronic heart failure (CHF) in a cross-cultural setting (Pakistan vs Germany). N = 200 CHF patients were recruited at cardiology institutes of Multan, Pakistan and Würzburg as well as Brandenburg, Germany. Path analysis confirmed the expected relation between low trait EI and low HRQoL and revealed that this association was mediated by maladaptive metacognitions and negative coping strategies in Pakistani but not German CHF patients. Interestingly, also the specific coping strategies were culture-specific. The Pakistani sample considered religious coping to be highly important, whereas the German sample was focused on adopting a healthy lifestyle such as doing exercise. These findings are in line with cultural characteristics suggesting that German CHF patients have an internal locus of control as compared to an external locus of control in Pakistani CHF patients. Finally, the findings from study 1 corroborate the culture-independent validity of the metacognitive model of generalized anxiety disorder. In addition to low trait EI, high interoception accuracy (IA) may predispose individuals to interpret cardiac symptoms as threatening, thus leading to anxiety. To examine this proposition, Study 2 compared individuals with high vs low IA in dealing with a psychosocial stressor (public speaking) in an experimental lab study. In addition, a novel physiological intervention named transcutaneous vagus nerve stimulation (t-VNS) and cognitive reappraisal (CR) were applied during and after the anticipation of the speech in order to facilitate coping with stress. N= 99 healthy volunteers participated in the study. Results showed interesting descriptive results that only reached trend level. They suggested a tendency of high IA individuals to perceive the situation as more threatening as indicated by increased heart rate and reduced heart rate variability in the high-frequency spectrum as well as high subjective anxiety during anticipation of and actual performance of the speech. This suggests a potential vulnerability of high IA individuals for developing anxiety disorders, specifically social anxiety disorder, in case negative self-focused attention and negative evaluation is applied to the (more prominently perceived) increased cardiac responding during anticipation of and the actual presentation of the public speech. The study did not reveal any significant protective effects of t-VNS and CR. In summary, the current research suggested that low trait EI and high IA predicted worse psychological adjustment to chronic and acute distress. Low trait EI facilitated maladaptive metacognitive processes resulting in the use of negative coping strategies in Study 1; however, increased IA regarding cardioceptions predicted high physiological arousal in study 2. Finally, the German vs. the Pakistani culture greatly affected the preference for specific coping strategies. These findings have implications for caregivers to provide culture-specific treatments on the one hand. On the other hand, they highlight high IA as a possible vulnerability to be targeted for the prevention of (social) anxiety. N2 - Maladaptive Copingmechanismen beeinflussen die auf die Gesundheit bezogene Lebensqualität (HRQoL) von Individuen, die akutem oder chronischem Stress ausgesetzt sind. Emotionale Intelligenz (EI) im Sinne eines Persönlichkeitsmerkmals (Trait) könnte gegen schwächende Einflüsse maladaptiven Copings schützen und so zur Aufrechterhaltung einer hohen HRQoL beitragen. Andererseits könnte niedrige EI Personen dazu prädisponieren, dass sie maladaptives Coping anwenden, was wiederum eine niedrige HRQoL zur Folge hätte. Die vorliegende Forschungsarbeit umfasst zwei Studien. Studie 1 ist konzipiert, um schützende Einflüsse von Trait EI und deren Nutzen für wirkungsvolles Coping im Umgang mit Stress zu untersuchen, welcher durch chronische Herzinsuffizienz (CHF) verursacht wurde. Für diese kulturvergleichende Stude (Pakistan vs. Deutschland) wurden 200 Patienten mit CHF an kardiologischen Kliniken in Multan (Pakistan), sowie in Würzburg und Brandenburg (Deutschland) rekrutiert. Eine Pfadanalyse bestätigte den erwarteten Zusammenhang zwischen niedriger Trait EI und niedriger HRQoL. Bei Patienten aus Pakistan, nicht aber bei deutschen CHF Patienten, wurde diese Assoziation durch maladaptive Metakognitionen und schlechte Coping Strategien mediiert. Interessanterweise waren auch die spezifischen Coping Strategien stark kulturspezifisch. Die pakistanischen Probanden bewerteten religiöses Coping als sehr wichtig, wohingegen die deutschen Teilnehmer darauf bedacht waren, einen gesunden Lebensstil zu entwickeln, wie z.B. Sport zu treiben. Diese Befunde entsprechen kulturellen Charakteristika: Während deutsche CHF Patienten eher einen internen „Locus of Control“ haben (d.h. Patienten such die Ursache für Probleme eher bei sich selbst), ist für die pakistanische Kluter ein externer „Locus of Control“ typisch (d.h. Patienten schreiben eher den Umständen die Verantwortung für Probleme zu). Die Ergebnisse von Studie 1 untermauern auperdem kulturunabhängig die Validität des metakognitiven Models der generalisierten Angststörung. Neben zu niedriger Trait EI könnte eine hohe Genauigkeit der Wahrnehmung von Körpersignalen, d.h. Interozzeption (IA), Personen dafür prädisponieren, kardiale Symptome als bedrohlich zu interpretieren, was wiederum zu Angstzuständen führen kann. Um diese Hypothese zu prüfen, wurde in Studie 2 der Umgang von Personen mit hoher vs. niedriger IA mit einer psychosozialen Stresssituation (öffentliches Sprechen) in einem Laborexeriment verglichen. Zusätzlich wurde eine innovative, physiologische Intervention, die transkutane Vagus Nerv Stimulation (t-VNS), sowie kognitives Reappraisal (CR) während der Antizipation und der Durchführung der öffentlichen Rede durchgeführt, um den Umgang mit Stress zu verbessern. N=99 Freiwillige nahmen an der Studie teil. Einige Ergebnisse waren erreichten Trend Nivea, waren deskriptiv aber sehr interessant und wiesen konsistent in eine Richtung, die im Einklang mit einschlägigen Theorien steht. Demnach tendierten Personen mit hoher IA dazu, die Situation als bedrohlicher wahrzunehmen. Dies schlug sich in einem erhöhten Puls, reduzierter Herzfrequenzvariabilität im Hochfrequenzspektrum sowie hoher subjektive Angst während Erwartung und tatsächlichen Darbietung der Rede nieder. Dies deutet auf eine mögliche Vulnerabilität von Personen mit hoher IA hin, Angststörungen zu entwickeln, besonders eine soziale Angststörung. Falls Personen mit hoher IA und dementsprechend einer stärkeren Wahrnehmung der stärker auftretenden physiologischen Symptome während der Antizipation von sozialem Stress diese aufgrund von selbstfokussierter Aufmerksamkeit hypervigilant beobachten und negativ bewerten, könnte dies zu Vermeidung führen, die durch operante Verstärkung in soziale Angst münden könnte. Die Studie fand keine signifikanten protektiven Effekte von t-VNS und CR. Zusammenfassend legen die vorliegenden Studien nahe, dass niedrige Trait EI und hohe IA eine schlechte psychologische Anpassung an chronischen und akuten Stress voraussagen. Low Trait EI begünstigte maladaptive metakognitive Prozesse, die sich in Studie 1 in dem Gebrauch ungünstiger Coping Strategien zeigten. Weiterhin prädizierte in Studie 2 eine erhöhte IA in Bezug auf die Wahrnehmung der eigenen Herztätigkeit eine hohe physiologische Erregung. Schließlich beeinflusste die deutsche bzw. pakistanische Kultur stark die Wahl der spezifischen Bewältigungsstrategien. Diese Befunde unterstreichen die Notwendigkeit kulturspezifischer Anapssungen von Psychotherapie und Prävention. Weiterhin betonen sie die Rolle hoher IA als mögliche Vulnerabilität für (soziale) Ängstlichkeit, so dass hohe IA als Indikator für präventive Maßnahmen genutzt werden könnte um ein eventuelles Aufkeimen (soziale) Ängstlichkeit zu verhindern. KW - Psychosocial stress KW - Psychosozialer Stress KW - coping KW - trait emotional intelligence KW - cross-cultural differences KW - interoception KW - emotionale intelligenz KW - interkulturelle Unterschiede KW - stress reactivity KW - Deutschland KW - Pakistan KW - Stress KW - Bewältigung Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-193519 ER - TY - THES A1 - Kaß, Christina T1 - Unnecessary Alarms in Driving: The Impact of Discrepancies between Human and Machine Situation Awareness on Drivers’ Perception and Behaviour T1 - Unnötige Warnungen beim Fahren: Der Einfluss von Diskrepanzen zwischen menschlichem und maschinellem Situationsbewusstsein auf Wahrnehmung und Verhalten N2 - Forward Collision Alarms (FCA) intend to signal hazardous traffic situations and the need for an immediate corrective driver response. However, data of naturalistic driving studies revealed that approximately the half of all alarms activated by conventional FCA systems represented unnecessary alarms. In these situations, the alarm activation was correct according to the implemented algorithm, whereas the alarms led to no or only minimal driver responses. Psychological research can make an important contribution to understand drivers’ needs when interacting with driver assistance systems. The overarching objective of this thesis was to gain a systematic understanding of psychological factors and processes that influence drivers’ perceived need for assistance in potential collision situations. To elucidate under which conditions drivers perceive alarms as unnecessary, a theoretical framework of drivers’ subjective alarm evaluation was developed. A further goal was to investigate the impact of unnecessary alarms on drivers’ responses and acceptance. Four driving simulator studies were carried out to examine the outlined research questions. In line with the hypotheses derived from the theoretical framework, the results suggest that drivers’ perceived need for assistance is determined by their retrospective subjective hazard perception. While predictions of conventional FCA systems are exclusively based on physical measurements resulting in a time to collision, human drivers additionally consider their own manoeuvre intentions and those attributed to other road users to anticipate the further course of a potentially critical situation. When drivers anticipate a dissolving outcome of a potential conflict, they perceive the situation as less hazardous than the system. Based on this discrepancy, the system would activate an alarm, while drivers’ perceived need for assistance is low. To sum up, the described factors and processes cause drivers to perceive certain alarms as unnecessary. Although drivers accept unnecessary alarms less than useful alarms, unnecessary alarms do not reduce their overall system acceptance. While unnecessary alarms cause moderate driver responses in the short term, the intensity of responses decrease with multiple exposures to unnecessary alarms. However, overall, effects of unnecessary alarms on drivers’ alarm responses and acceptance seem to be rather uncritical. This thesis provides insights into human factors that explain when FCAs are perceived as unnecessary. These factors might contribute to design FCA systems tailored to drivers’ needs. N2 - Kollisionswarnungen sollen Fahrer auf gefährliche Situationen aufmerksam machen und ihnen die Notwendigkeit einer sofortigen Reaktion signalisieren. Feldstudien zeigten jedoch, dass etwa die Hälfte aller Warnungen, die von herkömmlichen Kollisionswarnsystemen ausgegeben wurden, als unnötig einzustufen sind. Diese Warnungen wurden zwar auf Grundlage des implementierten Algorithmus korrekterweise aktiviert, allerdings führten sie zu keinen oder nur geringen Fahrerreaktionen. Psychologische Forschung kann einen wichtigen Beitrag zum Verständnis des tatsächlichen Assistenzbedarfs der Fahrer im Umgang mit Fahrerassistenzsystemen leisten. Die vorliegende Arbeit untersuchte psychologische Faktoren und Prozesse, die Einfluss auf den wahrgenommenen Assistenzbedarf des Fahrers in potenziellen Kollisionssituationen haben. Um Bedingungen identifizieren zu können, unter denen Fahrer Warnungen als unnötig bewerten, wurde ein theoretisches Rahmenmodell entwickelt. Des Weiteren wurden die Auswirkungen unnötiger Warnungen auf die Reaktionen und die Akzeptanz der Fahrer untersucht. In diesem Rahmen wurden vier Fahrsimulatorstudien durchgeführt. Die Ergebnisse zeigten, dass der wahrgenommene Assistenzbedarf der Fahrer durch ihre subjektive Gefahrenwahrnehmung vorhergesagt wird. Während das System den weiteren Verlauf einer potenziell gefährlichen Situation ausschließlich anhand physikalischer Messungen vorhersagt, berücksichtigen Fahrer zusätzlich ihre eigenen Manöverintentionen und Intentionen, die sie anderen Verkehrsteilnehmern zuschreiben. Wenn Fahrer vorhersagen können, dass sich der potenzielle Konflikt im weiteren Verlauf auflösen wird, bewerten sie die Situation ungefährlicher als das System. Eine solche Diskrepanz führt dazu, dass das System eine Warnung ausgibt, obwohl der Assistenzbedarf des Fahrers gering ist. Dadurch wird die Warnung als unnötig bewertet. Darüber hinaus ist die Akzeptanz für unnötige Warnungen geringer als für nützliche, wobei dies keine Auswirkungen auf die Gesamtakzeptanz eines Kollisionswarnsystems hat. Während Fahrer zunächst moderat auf unnötige Warnungen reagieren, wird die Intensität ihrer Reaktionen mit wiederholtem Erleben unnötiger Warnungen geringer. Insgesamt scheinen die Auswirkungen unnötiger Alarme auf die Alarmreaktionen und die Akzeptanz der Fahrer jedoch eher unkritisch zu sein. Die Ergebnisse erklären, durch welche menschlichen Faktoren Fahrer Kollisionswarnungen als unnötig wahrnehmen. Diese Faktoren können dazu beitragen, Warnungen an den tatsächlichen Assistenzbedarf der Fahrer anzupassen. KW - Fahrerassistenzsystem KW - Zusammenstoß KW - unnecessary alarm KW - anticipation KW - situation awareness KW - need for assistance KW - manoeuvre intention KW - Unnötige Warnung KW - Assistenzbedarf KW - Manöverintention KW - Warnung KW - Verkehrspsychologie KW - Antizipation KW - Situationsbewusstsein Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-192520 ER - TY - JOUR A1 - Foerster, Anna A1 - Pfister, Roland A1 - Reuss, Heiko A1 - Kunde, Wilfried T1 - Commentary: Feeling the Conflict: The Crucial Role of Conflict Experience in Adaptation JF - Frontiers in Psychology N2 - A commentary on: Feeling the Conflict: The Crucial Role of Conflict Experience in Adaptationby Desender, K., Van Opstal, F., and Van den Bussche, E. (2014). Psychol. Sci. 25, 675–683. doi:10.1177/0956797613511468 Conflict adaptation in masked priming has recently been proposed to rely not on successful conflictresolution but rather on conflict experience (Desender et al., 2014). We re-assessed this proposal ina direct replication and also tested a potential confound due toconflict strength. The data supported this alternative view, but also failed to replicate basic conflict adaptation effects of the original studydespite considerable power. KW - conflict adaptation KW - conflict experience KW - conflict strength KW - cognitive conflict KW - cognitive control Y1 - 2017 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-190032 SN - 1664-1078 VL - 8 IS - 1405 ER - TY - JOUR A1 - Madan, Christopher R. A1 - Bayer, Janine A1 - Gamer, Matthias A1 - Lonsdorf, Tina B. A1 - Sommer, Tobias T1 - Visual Complexity and Affect: Ratings Reflect More Than Meets the Eye JF - Frontiers in Psychology N2 - Pictorial stimuli can vary on many dimensions, several aspects of which are captured by the term ‘visual complexity.’ Visual complexity can be described as, “a picture of a few objects, colors, or structures would be less complex than a very colorful picture of many objects that is composed of several components.” Prior studies have reported a relationship between affect and visual complexity, where complex pictures are rated as more pleasant and arousing. However, a relationship in the opposite direction, an effect of affect on visual complexity, is also possible; emotional arousal and valence are known to influence selective attention and visual processing. In a series of experiments, we found that ratings of visual complexity correlated with affective ratings, and independently also with computational measures of visual complexity. These computational measures did not correlate with affect, suggesting that complexity ratings are separately related to distinct factors. We investigated the relationship between affect and ratings of visual complexity, finding an ‘arousal-complexity bias’ to be a robust phenomenon. Moreover, we found this bias could be attenuated when explicitly indicated but did not correlate with inter-individual difference measures of affective processing, and was largely unrelated to cognitive and eyetracking measures. Taken together, the arousal-complexity bias seems to be caused by a relationship between arousal and visual processing as it has been described for the greater vividness of arousing pictures. The described arousal-complexity bias is also of relevance from an experimental perspective because visual complexity is often considered a variable to control for when using pictorial stimuli. KW - visual complexity KW - affect KW - arousal KW - valence KW - eyetracking KW - emotion Y1 - 2018 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-190015 SN - 1664-1078 VL - 8 IS - 2368 ER - TY - JOUR A1 - Trafimow, David A1 - Amrhein, Valentin A1 - Areshenkoff, Corson N. A1 - Barrera-Causil, Carlos J. A1 - Beh, Eric J. A1 - Bilgiç, Yusuf K. A1 - Bono, Roser A1 - Bradley, Michael T. A1 - Briggs, William M. A1 - Cepeda-Freyre, Héctor A. A1 - Chaigneau, Sergio E. A1 - Ciocca, Daniel R. A1 - Correa, Juan C. A1 - Cousineau, Denis A1 - de Boer, Michiel R. A1 - Dhar, Subhra S. A1 - Dolgov, Igor A1 - Gómez-Benito, Juana A1 - Grendar, Marian A1 - Grice, James W. A1 - Guerrero-Gimenez, Martin E. A1 - Gutiérrez, Andrés A1 - Huedo-Medina, Tania B. A1 - Jaffe, Klaus A1 - Janyan, Armina A1 - Karimnezhad, Ali A1 - Korner-Nievergelt, Fränzi A1 - Kosugi, Koji A1 - Lachmair, Martin A1 - Ledesma, Rubén D. A1 - Limongi, Roberto A1 - Liuzza, Marco T. A1 - Lombardo, Rosaria A1 - Marks, Michael J. A1 - Meinlschmidt, Gunther A1 - Nalborczyk, Ladislas A1 - Nguyen, Hung T. A1 - Ospina, Raydonal A1 - Perezgonzalez, Jose D. A1 - Pfister, Roland A1 - Rahona, Juan J. A1 - Rodríguez-Medina, David A. A1 - Romão, Xavier A1 - Ruiz-Fernández, Susana A1 - Suarez, Isabel A1 - Tegethoff, Marion A1 - Tejo, Mauricio A1 - van de Schoot, Rens A1 - Vankov, Ivan I. A1 - Velasco-Forero, Santiago A1 - Wang, Tonghui A1 - Yamada, Yuki A1 - Zoppino, Felipe C. M. A1 - Marmolejo-Ramos, Fernando T1 - Manipulating the Alpha Level Cannot Cure Significance Testing JF - Frontiers in Psychology N2 - We argue that making accept/reject decisions on scientific hypotheses, including a recent call for changing the canonical alpha level from p = 0.05 to p = 0.005, is deleterious for the finding of new discoveries and the progress of science. Given that blanket and variable alpha levels both are problematic, it is sensible to dispense with significance testing altogether. There are alternatives that address study design and sample size much more directly than significance testing does; but none of the statistical tools should be taken as the new magic method giving clear-cut mechanical answers. Inference should not be based on single studies at all, but on cumulative evidence from multiple independent studies. When evaluating the strength of the evidence, we should consider, for example, auxiliary assumptions, the strength of the experimental design, and implications for applications. To boil all this down to a binary decision based on a p-value threshold of 0.05, 0.01, 0.005, or anything else, is not acceptable. KW - statistical significance KW - null hypothesis testing KW - p-value KW - significance testing KW - decision making Y1 - 2018 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-189973 SN - 1664-1078 VL - 9 IS - 699 ER - TY - JOUR A1 - Zürn, Michael A1 - Strack, Fritz T1 - When More Is Better – Consumption Priming Decreases Responders’ Rejections in the Ultimatum Game JF - Frontiers in Psychology N2 - During the past decades, economic theories of rational choice have been exposed to outcomes that were severe challenges to their claim of universal validity. For example, traditional theories cannot account for refusals to cooperate if cooperation would result in higher payoffs. A prominent illustration are responders’ rejections of positive but unequal payoffs in the Ultimatum Game. To accommodate this anomaly in a rational framework one needs to assume both a preference for higher payoffs and a preference for equal payoffs. The current set of studies shows that the relative weight of these preference components depends on external conditions and that consumption priming may decrease responders’ rejections of unequal payoffs. Specifically, we demonstrate that increasing the accessibility of consumption-related information accentuates the preference for higher payoffs. Furthermore, consumption priming increased responders’ reaction times for unequal payoffs which suggests an increased conflict between both preference components. While these results may also be integrated into existing social preference models, we try to identify some basic psychological processes underlying economic decision making. Going beyond the Ultimatum Game, we propose that a distinction between comparative and deductive evaluations may provide a more general framework to account for various anomalies in behavioral economics. KW - Ultimatum Game KW - comparison KW - consumption priming KW - evaluation KW - cognitive processes Y1 - 2017 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-189989 SN - 1664-1078 VL - 8 IS - 2226 ER - TY - JOUR A1 - Wolff, Hans-Georg A1 - Weikamp, Julia G. A1 - Batinic, Bernad T1 - Implicit Motives as Determinants of Networking Behaviors JF - Frontiers in Psychology N2 - In today’s world of work, networking behaviors are an important and viable strategy to enhance success in work and career domains. Concerning personality as an antecedent of networking behaviors, prior studies have exclusively relied on trait perspectives that focus on how people feel, think, and act. Adopting a motivational perspective on personality, we enlarge this focus and argue that beyond traits predominantly tapping social content, motives shed further light on instrumental aspects of networking – or why people network. We use McClelland’s implicit motives framework of need for power (nPow), need for achievement (nAch), and need for affiliation (nAff) to examine instrumental determinants of networking. Using a facet theoretical approach to networking behaviors, we predict differential relations of these three motives with facets of (1) internal vs. external networking and (2) building, maintaining, and using contacts. We conducted an online study, in which we temporally separate measures (N = 539 employed individuals) to examine our hypotheses. Using multivariate latent regression, we show that nAch is related to networking in general. In line with theoretical differences between networking facets, we find that nAff is positively related to building contacts, whereas nPow is positively related to using internal contacts. In sum, this study shows that networking is not only driven by social factors (i.e., nAff), but instead the achievement motive is the most important driver of networking behaviors. KW - networking KW - social capital KW - implicit motives KW - work behavior KW - social interaction KW - career self-management Y1 - 2018 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-189954 SN - 1664-1078 VL - 9 IS - 411 ER - TY - THES A1 - Rubo, Marius T1 - Social Attention in the Laboratory, in Real Life and in Virtual Reality T1 - Soziale Aufmerksamkeit im Labor, in vivo und in virtueller Realität N2 - Social attention is a ubiquitous, but also enigmatic and sometimes elusive phenomenon. We direct our gaze at other human beings to see what they are doing and to guess their intentions, but we may also absorb social events en passant as they unfold in the corner of the eye. We use our gaze as a discrete communication channel, sometimes conveying pieces of information which would be difficult to explicate, but we may also find ourselves avoiding eye-contact with others in moments when self-disclosure is fear-laden. We experience our gaze as the most genuine expression of our will, but research also suggests considerable levels of predictability and automaticity in our gaze behavior. The phenomenon’s complexity has hindered researchers from developing a unified framework which can conclusively accommodate all of its aspects, or from even agreeing on the most promising research methodologies. The present work follows a multi-methods approach, taking on several aspects of the phenomenon from various directions. Participants in study 1 viewed dynamic social scenes on a computer screen. Here, low-level physical saliency (i.e. color, contrast, or motion) and human heads both attracted gaze to a similar extent, providing a comparison of two vastly different classes of gaze predictors in direct juxtaposition. In study 2, participants with varying degrees of social anxiety walked in a public train station while their eye movements were tracked. With increasing levels of social anxiety, participants showed a relative avoidance of gaze at near compared to distant people. When replicating the experiment in a laboratory situation with a matched participant group, social anxiety did not modulate gaze behavior, fueling the debate around appropriate experimental designs in the field. Study 3 employed virtual reality (VR) to investigate social gaze in a complex and immersive, but still highly controlled situation. In this situation, participants exhibited a gaze behavior which may be more typical for real-life compared to laboratory situations as they avoided gaze contact with a virtual conspecific unless she gazed at them. This study provided important insights into gaze behavior in virtual social situations, helping to better estimate the possible benefits of this new research approach. Throughout all three experiments, participants showed consistent inter-individual differences in their gaze behavior. However, the present work could not resolve if these differences are linked to psychologically meaningful traits or if they instead have an epiphenomenal character. N2 - Soziale Aufmerksamkeit ist ein allgegenwärtiges, aber auch ein rätselhaftes Phänomen, das mitunter schwierig zu fassen ist. Wir richten unseren Blick auf andere Menschen, um ihr Tun zu verfolgen und um ihre Absichten einzuschätzen, aber manchmal verfolgen wir soziale Ereignisse auch ganz beiläufig aus dem Augenwinkel heraus. Wir setzen unseren Blick als ein eigenes Kommunikationsmedium ein und übertragen mit ihm teilweise Botschaften, die nur schwer zu beschreiben sind, aber wir weichen mitunter dem Blickkontakt mit anderen auch aus, wenn wir Angst davor haben, zu viel von uns preiszugeben. Unser Blick stellt sich für uns als eine ureigene Äußerung unseres Willens dar, aber die Forschung hat auch gezeigt, dass unser Blickverhalten in beträchtlichem Maße vorhersehbar und automatisch abläuft. In der Vielschichtigkeit des Phänomens liegt für Forscher eine Hürde bei dem Versuch, alle seine Aspekte schlüssig in ein umfassendes Bezugssystem einzuordnen, oder sich auch nur auf die vielversprechendsten Forschungsmethoden zu einigen. Die vorliegende Arbeit verbindet den Einsatz unterschiedlicher Methoden, um sich mehreren Aspekten des Phänomens aus verschiedenen Blickrichtungen zu nähern. Die Versuchspersonen in Studie 1 sahen dynamische soziale Szenen, die ihnen auf einem Computerbildschirm dargeboten wurden. Hierbei wurde ihr Blick in ähnlichem Maße von physikalischer Salienz (z.B. Farbe, Kontrast oder Bewegung) angezogen wie von menschlichen Köpfen, wodurch zwei ganz unterschiedliche Gruppen von Prädiktoren für Blickverhalten in direkter Gegenüberstellung verglichen wurden. In Studie 2 bewegten sich Versuchspersonen mit unterschiedlich ausgeprägter sozialer Ängstlichkeit zu Fuß in einem öffentlichen Bahnhof, während ihre Augenbewegungen erfasst wurden. Mit zunehmender sozialer Ängstlichkeit neigten Versuchspersonen dazu, nahe Personen im Gegensatz entfernteren Personen im Verhältnis weniger anzuschauen. Als das Experiment mit einer gematchten Gruppe von Versuchspersonen in einer Laborsituation wiederholt wurde, zeigte sich kein Einfluss der sozialen Ängstlichkeit auf das Blickverhalten, was der Diskussion um angemessene experimentelle Designs in diesem Forschungsbereich einen weiteren Impuls verlieh. In Studie 3 wurde Virtuelle Realität (VR) eingesetzt, um das Blickverhalten in einer komplexen und immersiven, aber dennoch streng kontrollierten Umgebung zu untersuchen. In dieser Situation zeigten Probanden ein Blickverhalten, das eher dem in echten Situationen als dem im Labor entspricht, indem sie direkten Blickkontakt mit einer virtuellen Person mieden, so lange diese sie nicht anschaute. Durch diese Studie konnten wichtige Erkenntnisse über das Blickverhalten in sozialen virtuellen Situationen gewonnen werden, wodurch der mögliche Nutzen dieses neuen Forschungsansatzes besser beurteilt werden kann. In allen drei Experimenten zeigten Versuchspersonen konsistente inter-individuelle Unterschiede in ihrem Blickverhalten. Es konnte jedoch im Rahmen der vorliegenden Arbeit nicht geklärt werden, ob diese Unterschiede psychologisch bedeutsame Eigenschaften oder eher Epiphänomene darstellen. KW - Aufmerksamkeit KW - Soziale Wahrnehmung KW - social attention KW - eye-tracking KW - Psychologie KW - Virtuelle Realität KW - Soziale Aufmerksamkeit Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-188452 ER - TY - JOUR A1 - Pfister, Roland A1 - Schwarz, Katharina A. A1 - Wirth, Robert A1 - Lindner, Isabel T1 - My Command, My Act: Observation Inflation in Face-To-Face Interactions JF - Advances in Cognitive Psychology N2 - When observing another agent performing simple actions, these actions are systematically remembered as one’s own after a brief period of time. Such observation inflation has been documented as a robust phenomenon in studies in which participants passively observed videotaped actions. Whether observation inflation also holds for direct, face-to-face interactions is an open question that we addressed in two experiments. In Experiment 1, participants commanded the experimenter to carry out certain actions, and they indeed reported false memories of self-performance in a later memory test. The effect size of this inflation effect was similar to passive observation as confirmed by Experiment 2. These findings suggest that observation inflation might affect action memory in a broad range of real-world interactions. KW - observation inflation KW - memory bias KW - action observation KW - motor simulation Y1 - 2017 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-170739 VL - 13 IS - 2 ER - TY - JOUR A1 - Rösler, Lara A1 - End, Albert A1 - Gamer, Matthias T1 - Orienting towards social features in naturalistic scenes is reflexive JF - PLoS ONE N2 - Saliency-based models of visual attention postulate that, when a scene is freely viewed, attention is predominantly allocated to those elements that stand out in terms of their physical properties. However, eye-tracking studies have shown that saliency models fail to predict gaze behavior accurately when social information is included in an image. Notably, gaze pattern analyses revealed that depictions of human beings are heavily prioritized independent of their low-level physical saliency. What remains unknown, however, is whether the prioritization of such social features is a reflexive or a voluntary process. To investigate the early stages of social attention in more detail, participants viewed photographs of naturalistic scenes with and without social features (i.e., human heads or bodies) for 200 ms while their eye movements were being recorded. We observed significantly more first eye movements to regions containing social features than would be expected from a chance level distribution of saccades. Additionally, a generalized linear mixed model analysis revealed that the social content of a region better predicted first saccade direction than its saliency suggesting that social features partially override the impact of low-level physical saliency on gaze patterns. Given the brief image presentation time that precluded visual exploration, our results provide compelling evidence for a reflexive component in social attention. Moreover, the present study emphasizes the importance of considering social influences for a more coherent understanding of human attentional selection. KW - social features KW - visual attention KW - gaze patterns KW - reflexive component Y1 - 2017 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-170586 VL - 12 IS - 7 ER - TY - JOUR A1 - Flechsenhar, Aleya Felicia A1 - Gamer, Matthias T1 - Top-down influence on gaze patterns in the presence of social features JF - PLoS ONE N2 - Visual saliency maps reflecting locations that stand out from the background in terms of their low-level physical features have proven to be very useful for empirical research on attentional exploration and reliably predict gaze behavior. In the present study we tested these predictions for socially relevant stimuli occurring in naturalistic scenes using eye tracking. We hypothesized that social features (i.e. human faces or bodies) would be processed preferentially over non-social features (i.e. objects, animals) regardless of their low-level saliency. To challenge this notion, we included three tasks that deliberately addressed non-social attributes. In agreement with our hypothesis, social information, especially heads, was preferentially attended compared to highly salient image regions across all tasks. Social information was never required to solve a task but was regarded nevertheless. More so, after completing the task requirements, viewing behavior reverted back to that of free-viewing with heavy prioritization of social features. Additionally, initial eye movements reflecting potentially automatic shifts of attention, were predominantly directed towards heads irrespective of top-down task demands. On these grounds, we suggest that social stimuli may provide exclusive access to the priority map, enabling social attention to override reflexive and controlled attentional processes. Furthermore, our results challenge the generalizability of saliency-based attention models. KW - eye movements KW - social features KW - visual saliency KW - gaze KW - face KW - attention Y1 - 2017 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-170468 VL - 12 IS - 8 ER - TY - JOUR A1 - Schubert, Lisa A1 - Körner, Anita A1 - Lindau, Berit A1 - Strack, Fritz A1 - Topolinski, Sascha T1 - Open-Minded Midwifes, Literate Butchers, and Greedy Hooligans - The Independent Contributions of Stereotype Valence and Consistency on Evaluative Judgments JF - Frontiers in Psychology N2 - Do people evaluate an open-minded midwife less positively than a caring midwife? Both open-minded and caring are generally seen as positive attributes. However, consistency varies—the attribute caring is consistent with the midwife stereotype while open-minded is not. In general, both stimulus valence and consistency can influence evaluations. Six experiments investigated the respective influence of valence and consistency on evaluative judgments in the domain of stereotyping. In an impression formation paradigm, valence and consistency of stereotypic information about target persons were manipulated orthogonally and spontaneous evaluations of these target persons were measured. Valence reliably influenced evaluations. However, for strongly valenced stereotypes, no effect of consistency was observed. Parameters possibly preventing the occurrence of consistency effects were ruled out, specifically, valence of inconsistent attributes, processing priority of category information, and impression formation instructions. However, consistency had subtle effects on evaluative judgments if the information about a target person was not strongly valenced and experimental conditions were optimal. Concluding, in principle, both stereotype valence and consistency can play a role in evaluative judgments of stereotypic target persons. However, the more subtle influence of consistency does not seem to substantially influence evaluations of stereotyped target persons. Implications for fluency research and stereotype disconfirmation are discussed. KW - stereotypes KW - consistency KW - evaluation KW - valence Y1 - 2017 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-170222 VL - 8 IS - 1723 ER - TY - THES A1 - Götz, Felix Johannes T1 - Social Cueing of Numerical Magnitude : Observed Head Orientation Influences Number Processing T1 - Soziale Aufmerksamkeitslenkung von Zahlengröße : Beobachtete Kopforientierung beeinflusst mentale Zahlenverarbeitung N2 - In many parts of the modern world, numbers are used as tools to describe spatial relationships, be it heights, latitudes, or distances. However, this connection goes deeper as a myriad of studies showed that number representations are rooted in space (vertical, horizontal, and/or radial). For instance, numbers were shown to affect spatial perception and, conversely, perceptions or movements in space were shown to affect number estimations. This bidirectional link has already found didactic application in the classroom when children are taught the meaning of numbers. However, our knowledge about the cognitive (and neuropsychological) processes underlying the numerical magnitude operations is still very limited. Several authors indicated that the processing within peripersonal space (i.e. the space surrounding the body in reaching distance) and numerical magnitude operations are functionally equivalent. This assumption has several implications that the present work aims at describing. For instance, vision and visuospatial attention orienting play a prominent role for processing within peripersonal space. Indeed, both neuropsychological and behavioral studies also suggested a similar role of vision and visuospatial attention orienting for number processing. Moreover, social cognition research showed that movements, posture and gestures affect not only the representation of one's own peripersonal space, but also the visuospatial attention behavior of an observer. Against this background, the current work tests the specific implication of the functional equivalence assumption that the spatial attention response to an observed person’s posture should extend to the observer’s numerical magnitude operations. The empirical part of the present work tests the spatial attention response of observers to vertical head postures (with continuing eye contact to the observer) in both perceptual and numerical space. Two experimental series are presented that follow both steps from the observation of another person’s vertical head orientation (within his/her peripersonal space) to the observer’s attention orienting response (Experimental series A) as well as from there to the observer’s magnitude operations with numbers (Experimental Series B). Results show that the observation of a movement from a neutral to a vertical head orientation (Experiment 1) as well as the observation of the vertical head orientation alone (Experiment 3) shifted the observer’s spatial attention in correspondence with the direction information of the observed head (up vs. down). Movement from a vertical to a neutral end position, however, had no effect on the observer's spatial attention orienting response (Experiment 2). Furthermore, following down-tilted head posture (relative to up- or non-tilted head orientation), observers generated smaller numbers in a random number generation task (range 1- 9, Experiment 4), gave smaller estimates to numerical trivia questions (mostly multi-digit numbers, Experiment 5) and chose response keys less frequently in a free choice task that was associated with larger numerical magnitude in a intermixed numerical magnitude task. Experimental Series A served as groundwork for Experimental Series B, as it demonstrated that observing another person’s head orientation indeed triggered the expected directional attention orienting response in the observer. Based on this preliminary work, the results of Experimental Series B lend support to the assumption that numerical magnitude operations are grounded in visuospatial processing of peripersonal space. Thus, the present studies brought together numerical and social cognition as well as peripersonal space research. Moreover, the Empirical Part of the present work provides the basis for elaborating on the role of processing within peripersonal space in terms of Walsh’s (2003, 2013) Theory of Magnitude. In this context, a specification of the Theory of Magnitude was staked out in a processing model that stresses the pivotal role of spatial attention orienting. Implications for mental magnitude operations are discussed. Possible applications in the classroom and beyond are described. N2 - In vielen Teilen der modernen Welt werden Zahlen als Werkzeuge verwendet, um räumliche Zusammenhänge zu beschreiben - seien es Höhen, Breiten oder Entfernungen. Die Verbindung geht jedoch tiefer, denn eine Vielzahl von Studien hat gezeigt, dass Zahlen räumlich in der Vertikalen (bzw. Horizontalen) verankert sind. So können Zahlen die räumliche Wahrnehmung und umgekehrt Wahrnehmungen oder Bewegungen im Raum die Größe von Zahlenschätzungen beeinflussen. Diese Verbindung findet mittlerweile sogar didaktische Anwendung in der Vermittlung von Zahlenbedeutung bei Kindern. Allerdings wissen wir noch wenig über die kognitiven (und neuropsychologischen) Prozesse, die konkreten Zahlengrößenoperationen (d.h. Größer-Kleiner-Urteile, Addition, etc.) zugrunde liegen. Mehrere Autoren deuteten an, dass die Verarbeitung innerhalb des körpernahen Raumes (d.h. des Raumes in Handlungsreichweite) und das Operieren mit Zahlengrößen funktional äquivalent sind. Diese Annahme hat mehrere Implikationen, die die vorliegende Arbeit beschreiben möchte. So spielt die die visuell-sensorische Modalität eine hervorgehobene Rolle bei Verarbeitung wie Orientierung innerhalb des körpernahen Raumes. In der Tat legen neuropsychologische und behaviorale Studien eine ähnliche Rolle des Sehens und insbesondere der visuospatialen Orientierung auch für Zahlengrößenoperationen nahe. Darüber hinaus zeigte die soziale Kognitionsforschung, dass sich Bewegungen, Posen und Gesten nicht nur auf die Repräsentation des eigenen körpernahen Raumes, sondern auch auf das visuospatiale Orientierungsverhalten eines Beobachters auswirken. Vor diesem Hintergrund wird in der vorliegenden Arbeit die spezifische Implikation der funktionalen Äquivalenz getestet, dass sich die visuospatiale Orientierungsreaktion auf die Pose einer beobachteten Person auch auf die Zahlengrößenoperationen des Beobachters erstreckt. Der empirische Teil der vorliegenden Arbeit testet die räumliche Orientierungsreaktion von Beobachtern auf Kopfneigungen in der Vertikalen (bei Augenkontakt zum Beobachter) im wahrgenommenen ebenso wie numerischen Raum. Im Rahmen dieser Untersuchung werden zwei Experimentalreihen vorgestellt, die beide Teilschritte umfassen: Von der Beobachtung der vertikalen Kopfposition (trotz auf die Augen ausgerichteter Blickrichtung) einer anderen Person zur gerichteten Aufmerksamkeitsreaktion beim Beobachter (Experimentalreihe A); sowie von dieser Orientierungsreaktion auf die beobachtete Person zu Größenoperationen mit Zahlen beim Beobachter (Experimentalreihe B). Es zeigte sich, dass die Beobachtung einer Bewegung von einer neutralen Ausgangsposition zu einer vertikalen Kopfposition (Experiment 1) ebenso wie die einer vertikalen Kopfpose alleine (Experiment 3) die räumliche Aufmerksamkeit eines Beobachters in Übereinstimmung mit der beobachteten Kopforientierungsinformation (nach oben vs. unten) verschob. Eine Bewegung von einer vertikalen zu einer neutralen Endposition hingegen zeigte keinen Effekt auf die räumliche Orientierung des Beobachters (Experiment 2). Desweiteren generierten Beobachter bei nach unten geneigten Kopfposen (relativ zu nach oben bzw. nicht geneigten Kopfposen) kleinere Zahlen in einer Zufallszahlengenerierungsaufgabe (zwischen 1 und 9; Experiment 4), gaben kleinere Schätzungen auf numerische Allgemeinwissensfragen ab (überwiegend mehrstellige Zahlen; Experiment 5) und wählten in einem Doppelbelegungsparadigma weniger häufiger diejenige von zwei Antworttasten, die sie in einer alternierend zu bearbeitenden Größenaufgabe für größere Zahlen verwenden sollten. Die Ergebnisse der Experimentalreihe A zeigen, dass die Betrachtung der Kopforientierung einer anderen Person im Beobachter tatsächlich die erwartete gerichtete Aufmerksamkeitsreaktion auslöste. Basierend auf dieser Vorarbeit stützen die Ergebnisse der Experimentalreihe B die Annahme, dass Zahlengrößenoperationen in der visuospatialen Verarbeitung des körpernahen Raumes verankert sind. Damit brachten die vorliegenden Studien Forschung zu numerischer und sozialer Kognition ebenso sowie zur peripersonalen Raumverarbeitung zusammen. Darüber hinaus legt der empirische Teil der vorliegenden Arbeit die Grundlage, um eine mögliche Rolle von Verarbeitung innerhalb des peripersonalem Raumes im Kontext der Größentheorie von Walsh (2003, 2013) auszuarbeiten. In diesem Zusammenhang wird die Größentheorie in einem handlungsbasierten Verarbeitungsmodell spezifiziert, das die zentrale Rolle der räumlichen Aufmerksamkeitsorientierung betont. Implikationen für die Forschung zur mentalen Verarbeitung von Größen und Anwendungsmöglichkeiten im Klassenzimmer sowie darüber hinaus werden diskutiert. KW - Soziale Wahrnehmung KW - Raumwahrnehmung KW - Numerical Cognition KW - Social Cueing KW - Social Cognition KW - Spatial Cognition Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-187161 ER - TY - THES A1 - Adel Abdelrehim Mohamed Soliman, Hadya T1 - Structural Equation Modeling of Factors Influencing EFL Reading comprehension: Comparative study between Egypt and Germany T1 - Strukturgleichungsmodellierung von Faktoren, die das EFL-Leseverständnis beeinflussen: Vergleichende Studie zwischen Ägypten und Deutschland N2 - In most foreign language learning contexts, there are only rare chance for contact with native speakers of the target language. In such a situation, reading plays an important role in language acquisition as well as in gaining cultural information about the target language and its speakers. Previous research indicated that reading in foreign language is a complex process, which is influenced by various linguistic, cognitive and affective factors. The aim of the present study was to test two structural models of the relationship between reading comprehension in native language (L1), English language (L2) reading motivation, metacognitive awareness of L2 reading strategies, and reading comprehension of English as a foreign language among the two samples. Furthermore, the current study aimed to examine the differences between Egyptian and German students in their perceived usage of reading strategies during reading English texts, as well as to explore the pattern of their motivation toward reading English texts. For this purpose, 401 students were recruited from Germany (n=200) and Egypt (n=201) to participate in the current study. In order to have information about metacognitive awareness of reading strategies, a self-report questionnaire (SORS) developed by Moktari and Sheory (2002) was used. While the L2 reading motivation variable, was measured by a reading motivation survey (L2RMQ) which was based on reviewed reading motivation research. In addition, two reading tests were administrated one to measure reading comprehension for native language (German/Arabic) and the other to measure English reading comprehension. To analyze the collected data, descriptive statistics and independent t-tests were performed. In addition, further analysis using structural equation modeling was applied to test the strength of relationships between the variables under study. The results from the current research revealed that L1 reading comprehension, whether in a German or Arabic language, had the strongest relationship with L2 reading comprehension. However, the relationship between L2 intrinsic reading motivation was not proven to be significant in either the German or Egyptian models. On the other hand, the relationship between L2 extrinsic reading motivation, metacognitive awareness of reading strategies, and L2 reading comprehension was only proven significant in the German sample. The discussion of these results along with their pedagogical implications for education and practice will be illustrated in the following study. N2 - In den meisten Kontexten des Fremdsprachenlernens gibt es nur selten eine Chance auf Kontakt mit Muttersprachlern der Zielsprache. In einer solchen Situation spielt das Lesen eine wichtige Rolle beim Spracherwerb sowie bei der Gewinnung kultureller Informationen über die Zielsprache und ihre Sprecher. Frühere Untersuchungen haben gezeigt, dass das Lesen in der Fremdsprache ein komplexer Prozess ist, der von verschiedenen linguistischen, kognitiven und affektiven Faktoren beeinflusst wird. Ziel der vorliegenden Studie war es, zwei Strukturmodelle der Beziehung zwischen Leseverständnis in der Muttersprache (L1), englischer Sprache (L2) Lesemotivation, metakognitivem Bewusstsein für L2-Lesestrategien und Leseverständnis von Englisch als Fremdsprache zwischen den beiden Stichproben zu testen. Zur Analyse der gesammelten Daten wurden deskriptive Statistiken und unabhängige t-Tests durchgeführt. Darüber hinaus wurde eine weitere Analyse mit Hilfe der Strukturgleichungsmodellierung durchgeführt, um die Stärke der Beziehungen zwischen den untersuchten Variablen zu testen. Die Ergebnisse der aktuellen Forschung zeigten, dass das L1-Leseverständnis, ob in deutscher oder arabischer Sprache, die stärkste Beziehung zum L2-Leseverständnis hatte. Der Zusammenhang zwischen L2 intrinsischer Lesemotivation wurde jedoch weder im deutschen noch im ägyptischen Modell nachgewiesen. Andererseits war der Zusammenhang zwischen L2 extrinsischer Lesemotivation, metakognitivem Bewusstsein für Lesestrategien und L2-Leseverständnis nur in der deutschen Stichprobe signifikant. Die Diskussion dieser Ergebnisse sowie ihre pädagogischen Implikationen für Bildung und Praxis werden in der folgenden Studie dargestellt. KW - L1 reading comprehension KW - metacognition KW - L2 reading motivation KW - L2 reading comprehension KW - Leseverstehen Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-186957 ER - TY - JOUR A1 - Genheimer, Hannah A1 - Andreatta, Marta A1 - Asan, Esther A1 - Pauli, Paul T1 - Reinstatement of contextual conditioned anxiety in virtual reality and the effects of transcutaneous vagus nerve stimulation in humans JF - Scientific Reports N2 - Since exposure therapy for anxiety disorders incorporates extinction of contextual anxiety, relapses may be due to reinstatement processes. Animal research demonstrated more stable extinction memory and less anxiety relapse due to vagus nerve stimulation (VNS). We report a valid human three-day context conditioning, extinction and return of anxiety protocol, which we used to examine effects of transcutaneous VNS (tVNS). Seventy-five healthy participants received electric stimuli (unconditioned stimuli, US) during acquisition (Day1) when guided through one virtual office (anxiety context, CTX+) but never in another (safety context, CTX−). During extinction (Day2), participants received tVNS, sham, or no stimulation and revisited both contexts without US delivery. On Day3, participants received three USs for reinstatement followed by a test phase. Successful acquisition, i.e. startle potentiation, lower valence, higher arousal, anxiety and contingency ratings in CTX+ versus CTX−, the disappearance of these effects during extinction, and successful reinstatement indicate validity of this paradigm. Interestingly, we found generalized reinstatement in startle responses and differential reinstatement in valence ratings. Altogether, our protocol serves as valid conditioning paradigm. Reinstatement effects indicate different anxiety networks underlying physiological versus verbal responses. However, tVNS did neither affect extinction nor reinstatement, which asks for validation and improvement of the stimulation protocol. KW - psychology KW - vagus nerve stimulation KW - contextual anxiety KW - fear conditioning KW - extinction Y1 - 2017 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-169892 VL - 7 IS - 17886 ER -