TY - CHAP A1 - Jannidis, Fotis A1 - Reger, Isabella A1 - Weimer, Lukas A1 - Krug, Markus A1 - Puppe, Frank T1 - Automatische Erkennung von Figuren in deutschsprachigen Romanen N2 - Eine wichtige Grundlage für die quantitative Analyse von Erzähltexten, etwa eine Netzwerkanalyse der Figurenkonstellation, ist die automatische Erkennung von Referenzen auf Figuren in Erzähltexten, ein Sonderfall des generischen NLP-Problems der Named Entity Recognition. Bestehende, auf Zeitungstexten trainierte Modelle sind für literarische Texte nur eingeschränkt brauchbar, da die Einbeziehung von Appellativen in die Named Entity-Definition und deren häufige Verwendung in Romantexten zu einem schlechten Ergebnis führt. Dieses Paper stellt eine anhand eines manuell annotierten Korpus auf deutschsprachige Romane des 19. Jahrhunderts angepasste NER-Komponente vor. KW - Digital Humanities KW - Figurenerkennung KW - Named-Entity-Recognition KW - Domänenadaption KW - Literatur Y1 - 2015 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-143332 UR - https://dhd2015.uni-graz.at/ ER - TY - THES A1 - Reger, Isabella T1 - Figurennetzwerke als Ähnlichkeitsmaß T1 - Character networks as a measure of similarity N2 - Die vorliegende Arbeit lässt sich dem Bereich der quantitativen Literaturanalyse zuordnen und verfolgt das Ziel, mittels computergestützter Verfahren zu untersuchen, inwieweit sich Romane hinsichtlich ihrer Figurenkonstellation ähneln. Dazu wird die Figurenkonstellation, als wichtiges strukturgebendes Ordnungsprinzip eines Romans, als soziales Netzwerk der Figuren operationalisiert. Solche Netzwerke können unter Anwendung von Verfahren des Natural Language Processing automatisch aus dem Text erstellt werden. Als Datengrundlage dient ein Korpus von deutschsprachigen Romanen aus dem 19. Jahrhundert, das mit automatischen Verfahren zur Figurenerkennung und Koreferenzauflösung prozessiert und manuell nachkorrigiert wurde, um eine möglichst saubere Datenbasis zu schaffen. Ausgehend von der intensiven vergleichenden Betrachtung der Figurenkonstellationen von Fontanes "Effi Briest" und Flauberts "Madame Bovary" wurde in einer manuell erstellten Distanzmatrix die menschliche Intuition solcher Ähnlichkeit zwischen allen Romanen des Korpus festgehalten, basierend auf der Lektüre von Zusammenfassungen der Romane. Diese Daten werden als Evaluationsgrundlage genutzt. Mit Hilfe von Methoden der sozialen Netzwerkanalyse können strukturelle Eigenschaften dieser Netzwerke als Features erhoben werden. Diese wurden anschließend zur Berechnung der Kosinusdistanz zwischen den Romanen verwendet. Obwohl die automatisch erstellten Netzwerke die Figurenkonstellationen der Romane im Allgemeinen gut widerspiegeln und die Netzwerkfeatures sinnvoll interpretierbar sind, war die Korrelation mit der Evaluationsgrundlage niedrig. Dies legt die Vermutung nahe, dass neben der Struktur der Figurenkonstellation auch wiederkehrende Themen und Motive die Erstellung der Evaluationsgrundlage unterbewusst beeinflusst haben. Daher wurde Topic Modeling angewendet, um wichtige zwischenmenschliche Motive zu modellieren, die für die Figurenkonstellation von Bedeutung sein können. Die Netzwerkfeatures und die Topic-Verteilung wurden in Kombination zur Distanzberechnung herangezogen. Außerdem wurde versucht, jeder Kante des Figurennetzwerks ein Topic zuzuordnen, das diese Kante inhaltlich beschreibt. Hier zeigte sich, dass einerseits Topics, die sehr spezifisch für bestimmte Texte sind, und andererseits Topics, die über alle Texte hinweg stark vertreten sind, das Ergebnis bestimmen, sodass wiederum keine, bzw. nur eine sehr schwache Korrelation mit der Evaluationsgrundlage gefunden werden konnte. Der Umstand, dass keine Verbindung zwischen den berechneten Distanzen und der Evaluationsgrundlage gefunden werden konnte, obwohl die einzelnen Features sinnvoll interpretierbar sind, lässt Zweifel an der Evaluationsmatrix aufkommen. Diese scheint stärker als zu Beginn angenommen unterbewusst von thematischen und motivischen Ähnlichkeiten zwischen den Romanen beeinflusst zu sein. Auch die Qualität der jeweiligen Zusammenfassung hat hier einen nicht unwesentlichen Einfluss. Daher wäre eine weniger subjektiv geprägte Möglichkeit der Auswertung von Nöten, beispielsweise durch die parallele Einschätzung mehrerer Annotatoren. Auch die weitere Verbesserung von NLP-Verfahren für literarische Texte in deutscher Sprache ist ein Desideratum für anknüpfende Forschungsansätze. N2 - This thesis is a work in the field of Digital Literary Studies with the goal of computationally analyzing the similarity of novels with regard to their character constellation. The character constellation, as an important structural arrangement in a novel, is operationalized as a social network of these characters. Such networks can be generated automatically from a literary text using Natural Language Processing techniques. The work is based on a corpus of German novels of the 19th century that have been preprocessed using automatic methods of character identification and coreference resolution. The results have been manually corrected in order to ensure the best possible data quality. Starting from an intensive comparative contemplation of the character constellations in “Effi Briest” by Theodor Fontane and “Madame Bovary” by Gustave Flaubert, a distance matrix capturing the human intuition of similarity between character constellations of different novels was devised manually, based on summaries of the respective novels. This distance matrix serves as a means of evaluation. Using methods of social network analysis, structural properties of character networks can be modeled as features and used to compute cosine distances between the novels. The automatically generated networks are generally an adequate representation of the character constellations of the novels and the network features are meaningfully interpretable. Nevertheless, the correlation with the evaluation matrix was low. This raises the assumption that, apart from the structure of the character constellation, other properties such as recurring themes or motives may have subconsciously influenced the manual creation of the evaluation matrix. Therefore, topic modeling was used to represent important interpersonal motives that might be of importance for the character constellation. The network features and the topic distribution were used in combination for the computation of distances. Moreover, each edge in a character network was associated with a topic, trying to describe the kind of the relation. It could be observed that the result is heavily influenced on the one hand by topics that are very specific for a single text and on the other hand by topics featured strongly in all texts, so that, again, no or only a very weak correlation with the evaluation matrix could be found. The fact that there was no obvious relation between the computed distances and the manual distance matrix, even though the individual features are meaningfully interpretable, raises doubts about the evaluation matrix. It seems to be more strongly influenced by subconscious thematic and motivic similarities between the novels than assumed. The quality and extent of the respective summaries used in the creation of the manual matrix also have a substantial influence. Hence, a less subjective way of evaluation is needed, for example by parallel estimation of the distances by several annotators. Further improvement of the quality of NLP methods for literary texts in German is also a desideratum for following research. KW - Digital Humanities KW - Netzwerkanalyse KW - Literaturwissenschaft KW - Figurennetzwerke KW - Topic Modeling KW - Figurenkonstellation KW - Digitale Textanalyse Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-149106 ER - TY - THES A1 - Tzschichholz, Tristan T1 - Relative pose estimation of known rigid objects using a novel approach to high-level PMD-/CCD- sensor data fusion with regard to applications in space T1 - Relative Lagebestimmung bekannter fester Objekte unter Verwendung eines neuen Ansatzes zur anwendungsnahen Sensordatenfusion einer PMD- und CCD-Kamera hinsichtlich ihrer Anwendungen im Weltraum N2 - In this work, a novel method for estimating the relative pose of a known object is presented, which relies on an application-specific data fusion process. A PMD-sensor in conjunction with a CCD-sensor is used to perform the pose estimation. Furthermore, the work provides a method for extending the measurement range of the PMD sensor along with the necessary calibration methodology. Finally, extensive measurements on a very accurate Rendezvous and Docking testbed are made to evaluate the performance, what includes a detailed discussion of lighting conditions. N2 - In der Arbeit wird eine neuartige Methode zur Bestimmung der relativen Lage eines bekannten Objektes vorgestellt, welche auf einem anwendungsspezifischen Datenfusionsprozess basiert. Dabei wird ein PMD-Sensor zusammen mit einem CCD-Sensor benutzt, um die Lagebestimmung vorzunehmen. Darüber hinaus liefert die Arbeit eine Methode, den Messbereich des PMD-Sensors zu erhöhen zusammen mit der notwendigen Kalibrierungsmethoden. Schließlich werden detailierte und weitreichende Messungen aus einer sehr genauen Rendezvous und Docking-Testanlage gemacht, um die Leistungsfähigkeit des Algorithmus zu demonstrieren, was auch eine detaillierte Behandung der Beleuchtungsbedingungen einschließt. T3 - Forschungsberichte in der Robotik = Research Notes in Robotics - 8 KW - Bildverarbeitung KW - PMD KW - phase unwrapping KW - rendezvous and docking KW - data fusion KW - pose estimation KW - Sensor KW - Raumfahrt KW - Image Processing Y1 - 2014 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-103918 SN - 978-3-923959-95-2 SN - 1868-7474 ER - TY - THES A1 - Wiebusch, Dennis T1 - Reusability for Intelligent Realtime Interactive Systems T1 - Wiederverwendbarkeit für Intelligente Echtzeit-interaktive Systeme N2 - Software frameworks for Realtime Interactive Systems (RIS), e.g., in the areas of Virtual, Augmented, and Mixed Reality (VR, AR, and MR) or computer games, facilitate a multitude of functionalities by coupling diverse software modules. In this context, no uniform methodology for coupling these modules does exist; instead various purpose-built solutions have been proposed. As a consequence, important software qualities, such as maintainability, reusability, and adaptability, are impeded. Many modern systems provide additional support for the integration of Artificial Intelligence (AI) methods to create so called intelligent virtual environments. These methods exacerbate the above-mentioned problem of coupling software modules in the thus created Intelligent Realtime Interactive Systems (IRIS) even more. This, on the one hand, is due to the commonly applied specialized data structures and asynchronous execution schemes, and the requirement for high consistency regarding content-wise coupled but functionally decoupled forms of data representation on the other. This work proposes an approach to decoupling software modules in IRIS, which is based on the abstraction of architecture elements using a semantic Knowledge Representation Layer (KRL). The layer facilitates decoupling the required modules, provides a means for ensuring interface compatibility and consistency, and in the end constitutes an interface for symbolic AI methods. N2 - Software Frameworks zur Entwicklung Echtzeit-interaktiver Systeme (engl. Realtime Interactive Systems, RIS), z.B. mit Anwendungen in der Virtual, Augmented und Mixed Reality (VR, AR und MR) sowie in Computerspielen, integrieren vielfältige Funktionalitäten durch die Kopplung verschiedener Softwaremodule. Eine einheitliche Methodik einer Kopplung in diesen Systemen besteht dabei nicht, stattdessen existieren mannigfaltige individuelle Lösungen. Als Resultat sinken wichtige Softwarequalitätsfaktoren wie Wartbarkeit, Wiederverwendbarkeit und Anpassbarkeit. Viele moderne Systeme setzen zusätzlich unterschiedliche Methoden der Künstlichen Intelligenz (KI) ein, um so intelligente virtuelle Umgebungen zu generieren. Diese KI-Methoden verschärfen in solchen Intelligenten Echtzeit-interaktiven Systemen (engl. Intelligent Realtime Interactive Systems, IRIS) das eingangs genannte Kopplungsproblem signifikant durch ihre spezialisierten Datenstrukturen und häufig asynchronen Prozessflüssen bei gleichzeitig hohen Konsistenzanforderungen bzgl. inhaltlich assoziierter, aber funktional entkoppelter Datenrepräsentationen in anderen Modulen. Die vorliegende Arbeit beschreibt einen Lösungsansatz für das Entkopplungsproblem mittels Abstraktion maßgeblicher Softwarearchitekturelemente basierend auf einer erweiterbaren semantischen Wissensrepräsentationsschicht. Diese semantische Abstraktionsschicht erlaubt die Entkopplung benötigter Module, ermöglicht eine automatische Überprüfung von Schnittstellenkompatibiltät und Konsistenz und stellt darüber hinaus eine generische Schnittstelle zu symbolischen KI-Methoden bereit. KW - Virtuelle Realität KW - Ontologie KW - Wissensrepräsentation KW - Echtzeitsystem KW - Framework KW - Intelligent Realtime Interactive System KW - Virtual Reality KW - Knowledge Representation Layer KW - Intelligent Virtual Environment KW - Semantic Entity Model KW - Erweiterte Realität KW - Softwarewiederverwendung KW - Modul KW - Software Engineering Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-121869 SN - 978-3-95826-040-5 (print) SN - 978-3-95826-041-2 (online) N1 - Parallel erschienen als Druckausg. in Würzburg University Press, ISBN 978-3-95826-040-5, 34,90 EUR PB - Würzburg University Press CY - Würzburg ER - TY - CHAP ED - Neumann, Isabel ED - Gado, Sabrina ED - Käthner, Ivo ED - Hildebrandt, Lea ED - Andreatta, Marta T1 - Abstracts of the Wuertual Reality XR Meeting 2023 T1 - Abstracts des Wuertual Reality XR Meeting 2023 N2 - The Wuertual Reality XR Meeting 2023 was initiated to bring together researchers from many fields who use VR/AR/XR. There was a focus on applied XR and social VR. In this conference band, you can find the abstracts of the two keynotes, the 34 posters and poster pitches, the 29 talks and the four workshops. KW - Virtuelle Realität KW - Virtual Reality KW - Augmented Reality KW - Extended Reality KW - Social VR Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-317203 ET - korrigierte Auflage ER - TY - CHAP ED - Neumann, Isabel ED - Gado, Sabrina ED - Käthner, Ivo ED - Hildebrandt, Lea ED - Andreatta, Marta T1 - Abstracts of the Wuertual Reality XR Meeting 2023 T1 - Abstracts des Wuertual Reality XR Meeting 2023 N2 - The Wuertual Reality XR Meeting 2023 was initiated to bring together researchers from many fields who use VR/AR/XR. There was a focus on applied XR and social VR. In this conference band, you can find the abstracts of the two keynotes, the 34 posters and poster pitches, the 29 talks and the four workshops. KW - Virtuelle Realität KW - Virtual Reality KW - Augmented Reality KW - Extended Reality KW - Social VR Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-315285 N1 - Der Zugriff auf dieses Dokument wurde aus urheberrechtlichen Gründen gesperrt. Eine neue Fassung finden Sie unter https://doi.org/10.25972/OPUS-31720. ER - TY - CHAP A1 - Klemke, Roland A1 - Sanusi, Khaleel Asyraaf Mat A1 - Rose, Melina T1 - Immersive Game Technologies for Innovative Education - A Method for Experimental Interdisciplinary Technology Transfer T2 - Proceedings of the 1st Games Technology Summit N2 - Immersive, sensor-enabled technologies such as augmented and virtual reality expand the way human beings interact with computers significantly. While these technologies are widely explored in entertainment games, they also offer possibilities for educational use. However,their uptake in education is so far very limited. Within the ImTech4Ed project, we aim at systematically exploring the power of interdisciplinary, international hackathons as a novel method to create immersive educational game prototypes and as a means to transfer these innovative technical prototypes into educational use. To achieve this, we bring together game design and development, where immersive and interactive solutions are designed and developed; computer science, where the technological foundations for immersive technologies and for scalable architectures for these are created; and teacher education, where future teachers are educated. This article reports on the concept and design of these hackathons. KW - immersive technologies KW - educational games KW - hackathons Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-245843 ER - TY - JOUR A1 - Reul, Christian A1 - Christ, Dennis A1 - Hartelt, Alexander A1 - Balbach, Nico A1 - Wehner, Maximilian A1 - Springmann, Uwe A1 - Wick, Christoph A1 - Grundig, Christine A1 - Büttner, Andreas A1 - Puppe, Frank T1 - OCR4all—An open-source tool providing a (semi-)automatic OCR workflow for historical printings JF - Applied Sciences N2 - Optical Character Recognition (OCR) on historical printings is a challenging task mainly due to the complexity of the layout and the highly variant typography. Nevertheless, in the last few years, great progress has been made in the area of historical OCR, resulting in several powerful open-source tools for preprocessing, layout analysis and segmentation, character recognition, and post-processing. The drawback of these tools often is their limited applicability by non-technical users like humanist scholars and in particular the combined use of several tools in a workflow. In this paper, we present an open-source OCR software called OCR4all, which combines state-of-the-art OCR components and continuous model training into a comprehensive workflow. While a variety of materials can already be processed fully automatically, books with more complex layouts require manual intervention by the users. This is mostly due to the fact that the required ground truth for training stronger mixed models (for segmentation, as well as text recognition) is not available, yet, neither in the desired quantity nor quality. To deal with this issue in the short run, OCR4all offers a comfortable GUI that allows error corrections not only in the final output, but already in early stages to minimize error propagations. In the long run, this constant manual correction produces large quantities of valuable, high quality training material, which can be used to improve fully automatic approaches. Further on, extensive configuration capabilities are provided to set the degree of automation of the workflow and to make adaptations to the carefully selected default parameters for specific printings, if necessary. During experiments, the fully automated application on 19th Century novels showed that OCR4all can considerably outperform the commercial state-of-the-art tool ABBYY Finereader on moderate layouts if suitably pretrained mixed OCR models are available. Furthermore, on very complex early printed books, even users with minimal or no experience were able to capture the text with manageable effort and great quality, achieving excellent Character Error Rates (CERs) below 0.5%. The architecture of OCR4all allows the easy integration (or substitution) of newly developed tools for its main components by standardized interfaces like PageXML, thus aiming at continual higher automation for historical printings. KW - optical character recognition KW - document analysis KW - historical printings Y1 - 2019 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-193103 SN - 2076-3417 VL - 9 IS - 22 ER - TY - JOUR A1 - Oberdörfer, Sebastian A1 - Schraudt, David A1 - Latoschik, Marc Erich T1 - Embodied gambling — investigating the influence of level of embodiment, avatar appearance, and virtual environment design on an online VR slot machine JF - Frontiers in Virtual Reality N2 - Slot machines are one of the most played games by players suffering from gambling disorder. New technologies like immersive Virtual Reality (VR) offer more possibilities to exploit erroneous beliefs in the context of gambling. Recent research indicates a higher risk potential when playing a slot machine in VR than on desktop. To continue this investigation, we evaluate the effects of providing different degrees of embodiment, i.e., minimal and full embodiment. The avatars used for the full embodiment further differ in their appearance, i.e., they elicit a high or a low socio-economic status. The virtual environment (VE) design can cause a potential influence on the overall gambling behavior. Thus, we also embed the slot machine in two different VEs that differ in their emotional design: a colorful underwater playground environment and a virtual counterpart of our lab. These design considerations resulted in four different versions of the same VR slot machine: 1) full embodiment with high socio-economic status, 2) full embodiment with low socio-economic status, 3) minimal embodiment playground VE, and 4) minimal embodiment laboratory VE. Both full embodiment versions also used the playground VE. We determine the risk potential by logging gambling frequency as well as stake size, and measuring harm-inducing factors, i.e., dissociation, urge to gamble, dark flow, and illusion of control, using questionnaires. Following a between groups experimental design, 82 participants played for 20 game rounds one of the four versions. We recruited our sample from the students enrolled at the University of Würzburg. Our safety protocol ensured that only participants without any recent gambling activity took part in the experiment. In this comparative user study, we found no effect of the embodiment nor VE design on neither the gambling frequency, stake sizes, nor risk potential. However, our results provide further support for the hypothesis of the higher visual angle on gambling stimuli and hence the increased emotional response being the true cause for the higher risk potential. KW - virtual reality KW - virtual environments KW - immersion KW - gambling KW - risks KW - embodiment KW - avatars Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-284662 SN - 2673-4192 VL - 3 ER - TY - JOUR A1 - Halbig , Andreas A1 - Babu , Sooraj K. A1 - Gatter , Shirin A1 - Latoschik , Marc Erich A1 - Brukamp, Kirsten A1 - von Mammen , Sebastian T1 - Opportunities and challenges of Virtual Reality in healthcare – a domain experts inquiry JF - Frontiers in Virtual Reality N2 - In recent years, the applications and accessibility of Virtual Reality (VR) for the healthcare sector have continued to grow. However, so far, most VR applications are only relevant in research settings. Information about what healthcare professionals would need to independently integrate VR applications into their daily working routines is missing. The actual needs and concerns of the people who work in the healthcare sector are often disregarded in the development of VR applications, even though they are the ones who are supposed to use them in practice. By means of this study, we systematically involve health professionals in the development process of VR applications. In particular, we conducted an online survey with 102 healthcare professionals based on a video prototype which demonstrates a software platform that allows them to create and utilise VR experiences on their own. For this study, we adapted and extended the Technology Acceptance Model (TAM). The survey focused on the perceived usefulness and the ease of use of such a platform, as well as the attitude and ethical concerns the users might have. The results show a generally positive attitude toward such a software platform. The users can imagine various use cases in different health domains. However, the perceived usefulness is tied to the actual ease of use of the platform and sufficient support for learning and working with the platform. In the discussion, we explain how these results can be generalized to facilitate the integration of VR in healthcare practice. KW - virtual reality KW - healthcare KW - therapy KW - rehabilitation KW - ethics KW - technology acceptance KW - authoring platform KW - healthcare professionals Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-284752 SN - 2673-4192 VL - 3 ER - TY - THES A1 - Sauer, Christian T1 - Development, Simulation and Evaluation of Mobile Wireless Networks in Industrial Applications T1 - Entwicklung, Simulation und Bewertung von Mobilen Kabellosen Netzwerken in Industriellen Anwendungen N2 - Manyindustrialautomationsolutionsusewirelesscommunicationandrelyontheavail- ability and quality of the wireless channel. At the same time the wireless medium is highly congested and guaranteeing the availability of wireless channels is becoming increasingly difficult. In this work we show, that ad-hoc networking solutions can be used to provide new communication channels and improve the performance of mobile automation systems. These ad-hoc networking solutions describe different communi- cation strategies, but avoid relying on network infrastructure by utilizing the Peer-to- Peer (P2P) channel between communicating entities. This work is a step towards the effective implementation of low-range communication technologies(e.g. VisibleLightCommunication(VLC), radarcommunication, mmWave communication) to the industrial application. Implementing infrastructure networks with these technologies is unrealistic, since the low communication range would neces- sitate a high number of Access Points (APs) to yield full coverage. However, ad-hoc networks do not require any network infrastructure. In this work different ad-hoc net- working solutions for the industrial use case are presented and tools and models for their examination are proposed. The main use case investigated in this work are Automated Guided Vehicles (AGVs) for industrial applications. These mobile devices drive throughout the factory trans- porting crates, goods or tools or assisting workers. In most implementations they must exchange data with a Central Control Unit (CCU) and between one another. Predicting if a certain communication technology is suitable for an application is very challenging since the applications and the resulting requirements are very heterogeneous. The proposed models and simulation tools enable the simulation of the complex inter- action of mobile robotic clients and a wireless communication network. The goal is to predict the characteristics of a networked AGV fleet. Theproposedtoolswereusedtoimplement, testandexaminedifferentad-hocnetwork- ing solutions for industrial applications using AGVs. These communication solutions handle time-critical and delay-tolerant communication. Additionally a control method for the AGVs is proposed, which optimizes the communication and in turn increases the transport performance of the AGV fleet. Therefore, this work provides not only tools for the further research of industrial ad-hoc system, but also first implementations of ad-hoc systems which address many of the most pressing issues in industrial applica- tions. N2 - Viele industrielle Automatisierungslösungen verwenden drahtlose Kommunikations- systeme und sind daher auf die Verfügbarkeit und Qualität des drahtlosen Kanals an- gewiesen. Gleichzeitig ist das drahtlose Medium stark belastet und die Gewährleis- tung der Verfügbarkeit der drahtlosen Kanäle wird zunehmends herrausfordernder. In dieser Arbeit wird gezeigt, dass Ad-hoc-Netzwerklösungen genutzt werden können, um neue Kommunikationskanäle bereitzustellen und die Leistung von mobilen Au- tomatisierungssystemen zu verbessern. Diese Ad-hoc-Netzwerklösungen können un- terschiedliche Kommunikationsstrategien bezeichnen. In all diesen Strategien wird der Peer-to-Peer (P2P)-Kanal zwischen zwei kommunizierenden Systemen verwendet statt Netzwerk-Infrastruktur. Diese Arbeit ist ein Schritt hin zur effektiven Implementierung von Kommunikations- technologien mit geringer Reichweite (z.B. Visible Light Communication (VLC), Radar- kommunikation, mmWave-Kommunikation) in der industriellen Anwendung. Die Im- plementierung von Infrastrukturnetzen mit diesen Technologien ist unrealistisch, da die geringe Kommunikationsreichweite eine hohe Anzahl von Access Points (APs) er- fordern würde um eine flächendeckende Bereitstellung von Kommunikationskanälen zu gewährleisten. Ad-hoc-Netzwerke hingegen benötigen keine Netzwerkinfrastruk- tur. In dieser Arbeit werden verschiedene Ad-hoc-Netzwerklösungen für den industri- ellenAnwendungsfallvorgestelltundWerkzeugeundModellefürderenUntersuchung vorgeschlagen. Der Hauptanwendungsfall, der in dieser Arbeit untersucht wird, sind Fahrerlose Trans- portSysteme (FTS) (fortführend als Automated Guided Vehicles (AGVs)) für industri- elle Anwendungen. Diese FTS fahren durch die Produktionsanlage um Kisten, Waren oder Werkzeuge zu transportieren oder um Mitarbeitern zu assistieren. In den meisten Implementierungen müssen sie Daten mit einer Central Control Unit (CCU) und unter- einander austauschen. Die Vorhersage, ob eine bestimmte Kommunikationstechnologie für eine Anwendung geeignet ist, ist sehr anspruchsvoll, da sowohl Anwendungen als auch Anforderungen sehr heterogen sind. Die präsentierten Modelle und Simulationswerkzeuge ermöglichen die Simulation der komplexen Interaktion von mobilen Robotern und drahtlosen Kommunikationsnetz- werken. Das Ziel ist die Vorhersage der Eigenschaften einer vernetzten FTS-Flotte. Mit den vorgestellten Werkzeugen wurden verschiedene Ad-hoc-Netzwerklösungen für industrielle Anwendungen mit FTS implementiert, getestet und untersucht. Die- se Kommunikationssysteme übertragen zeitkritische und verzögerungstolerante Nach- richten. Zusätzlich wird eine Steuerungsmethode für die FTS vorgeschlagen, die die KommunikationoptimiertunddamiteinhergehenddieTransportleistungderFTS-Flotte erhöht. Dieses Werk führt also nicht nur neue Werkzeuge ein um die Entwicklung in- dustrieller Ad-hoc Systeme zu ermöglichen, sondern schlägt auch einige Systeme für die kritischsten Kommunikationsprobleme industrieller Anwendungen vor. KW - Industrie KW - Routing KW - Funknetz KW - Autonomer Roboter KW - Drahtloses vermaschtes Netzwerk KW - Industrie-Roboter KW - Kabellose Netzwerke KW - Simulation Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-299238 ER - TY - JOUR A1 - Vollmer, Andreas A1 - Vollmer, Michael A1 - Lang, Gernot A1 - Straub, Anton A1 - Kübler, Alexander A1 - Gubik, Sebastian A1 - Brands, Roman C. A1 - Hartmann, Stefan A1 - Saravi, Babak T1 - Performance analysis of supervised machine learning algorithms for automatized radiographical classification of maxillary third molar impaction JF - Applied Sciences N2 - Background: Oro-antral communication (OAC) is a common complication following the extraction of upper molar teeth. The Archer and the Root Sinus (RS) systems can be used to classify impacted teeth in panoramic radiographs. The Archer classes B-D and the Root Sinus classes III, IV have been associated with an increased risk of OAC following tooth extraction in the upper molar region. In our previous study, we found that panoramic radiographs are not reliable for predicting OAC. This study aimed to (1) determine the feasibility of automating the classification (Archer/RS classes) of impacted teeth from panoramic radiographs, (2) determine the distribution of OAC stratified by classification system classes for the purposes of decision tree construction, and (3) determine the feasibility of automating the prediction of OAC utilizing the mentioned classification systems. Methods: We utilized multiple supervised pre-trained machine learning models (VGG16, ResNet50, Inceptionv3, EfficientNet, MobileNetV2), one custom-made convolutional neural network (CNN) model, and a Bag of Visual Words (BoVW) technique to evaluate the performance to predict the clinical classification systems RS and Archer from panoramic radiographs (Aim 1). We then used Chi-square Automatic Interaction Detectors (CHAID) to determine the distribution of OAC stratified by the Archer/RS classes to introduce a decision tree for simple use in clinics (Aim 2). Lastly, we tested the ability of a multilayer perceptron artificial neural network (MLP) and a radial basis function neural network (RBNN) to predict OAC based on the high-risk classes RS III, IV, and Archer B-D (Aim 3). Results: We achieved accuracies of up to 0.771 for EfficientNet and MobileNetV2 when examining the Archer classification. For the AUC, we obtained values of up to 0.902 for our custom-made CNN. In comparison, the detection of the RS classification achieved accuracies of up to 0.792 for the BoVW and an AUC of up to 0.716 for our custom-made CNN. Overall, the Archer classification was detected more reliably than the RS classification when considering all algorithms. CHAID predicted 77.4% correctness for the Archer classification and 81.4% for the RS classification. MLP (AUC: 0.590) and RBNN (AUC: 0.590) for the Archer classification as well as MLP 0.638) and RBNN (0.630) for the RS classification did not show sufficient predictive capability for OAC. Conclusions: The results reveal that impacted teeth can be classified using panoramic radiographs (best AUC: 0.902), and the classification systems can be stratified according to their relationship to OAC (81.4% correct for RS classification). However, the Archer and RS classes did not achieve satisfactory AUCs for predicting OAC (best AUC: 0.638). Additional research is needed to validate the results externally and to develop a reliable risk stratification tool based on the present findings. KW - oro-antral communication KW - oro-antral fistula KW - prediction KW - machine learning KW - teeth extraction KW - complications KW - classification KW - artificial intelligence Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-281662 SN - 2076-3417 VL - 12 IS - 13 ER - TY - JOUR A1 - Donnermann, Melissa A1 - Schaper, Philipp A1 - Lugrin, Birgit T1 - Social robots in applied settings: a long-term study on adaptive robotic tutors in higher education JF - Frontiers in Robotics and AI N2 - Learning in higher education scenarios requires self-directed learning and the challenging task of self-motivation while individual support is rare. The integration of social robots to support learners has already shown promise to benefit the learning process in this area. In this paper, we focus on the applicability of an adaptive robotic tutor in a university setting. To this end, we conducted a long-term field study implementing an adaptive robotic tutor to support students with exam preparation over three sessions during one semester. In a mixed design, we compared the effect of an adaptive tutor to a control condition across all learning sessions. With the aim to benefit not only motivation but also academic success and the learning experience in general, we draw from research in adaptive tutoring, social robots in education, as well as our own prior work in this field. Our results show that opting in for the robotic tutoring is beneficial for students. We found significant subjective knowledge gain and increases in intrinsic motivation regarding the content of the course in general. Finally, participation resulted in a significantly better exam grade compared to students not participating. However, the extended adaptivity of the robotic tutor in the experimental condition did not seem to enhance learning, as we found no significant differences compared to a non-adaptive version of the robot. KW - human-robot interaction KW - adaptive tutoring KW - higher education KW - robot-supported training KW - technology-supported education KW - robotic tutor Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-266012 SN - 2296-9144 VL - 9 ER - TY - JOUR A1 - Hartelt, Alexander A1 - Puppe, Frank T1 - Optical Medieval Music Recognition using background knowledge JF - Algorithms N2 - This paper deals with the effect of exploiting background knowledge for improving an OMR (Optical Music Recognition) deep learning pipeline for transcribing medieval, monophonic, handwritten music from the 12th–14th century, whose usage has been neglected in the literature. Various types of background knowledge about overlapping notes and text, clefs, graphical connections (neumes) and their implications on the position in staff of the notes were used and evaluated. Moreover, the effect of different encoder/decoder architectures and of different datasets for training a mixed model and for document-specific fine-tuning based on an extended OMR pipeline with an additional post-processing step were evaluated. The use of background models improves all metrics and in particular the melody accuracy rate (mAR), which is based on the insert, delete and replace operations necessary to convert the generated melody into the correct melody. When using a mixed model and evaluating on a different dataset, our best model achieves without fine-tuning and without post-processing a mAR of 90.4%, which is raised by nearly 30% to 93.2% mAR using background knowledge. With additional fine-tuning, the contribution of post-processing is even greater: the basic mAR of 90.5% is raised by more than 50% to 95.8% mAR. KW - Optical Music Recognition KW - historical document analysis KW - medieval manuscripts KW - neume notation KW - fully convolutional neural networks KW - background knowledge Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-278756 SN - 1999-4893 VL - 15 IS - 7 ER - TY - JOUR A1 - Döllinger, Nina A1 - Wolf, Erik A1 - Mal, David A1 - Wenninger, Stephan A1 - Botsch, Mario A1 - Latoschik, Marc Erich A1 - Wienrich, Carolin T1 - Resize Me! Exploring the user experience of embodied realistic modulatable avatars for body image intervention in virtual reality JF - Frontiers in Virtual Reality N2 - Obesity is a serious disease that can affect both physical and psychological well-being. Due to weight stigmatization, many affected individuals suffer from body image disturbances whereby they perceive their body in a distorted way, evaluate it negatively, or neglect it. Beyond established interventions such as mirror exposure, recent advancements aim to complement body image treatments by the embodiment of visually altered virtual bodies in virtual reality (VR). We present a high-fidelity prototype of an advanced VR system that allows users to embody a rapidly generated personalized, photorealistic avatar and to realistically modulate its body weight in real-time within a carefully designed virtual environment. In a formative multi-method approach, a total of 12 participants rated the general user experience (UX) of our system during body scan and VR experience using semi-structured qualitative interviews and multiple quantitative UX measures. Using body weight modification tasks, we further compared three different interaction methods for real-time body weight modification and measured our system’s impact on the body image relevant measures body awareness and body weight perception. From the feedback received, demonstrating an already solid UX of our overall system and providing constructive input for further improvement, we derived a set of design guidelines to guide future development and evaluation processes of systems supporting body image interventions. KW - virtual reality KW - avatar embodiment KW - user experience KW - body awareness KW - body weight perception KW - body weight modification KW - body image disturbance KW - eating and body weight disorders Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-292940 SN - 2673-4192 VL - 3 ER - TY - JOUR A1 - Wienrich, Carolin A1 - Carolus, Astrid A1 - Roth-Isigkeit, David A1 - Hotho, Andreas T1 - Inhibitors and enablers to explainable AI success: a systematic examination of explanation complexity and individual characteristics JF - Multimodal Technologies and Interaction N2 - With the increasing adaptability and complexity of advisory artificial intelligence (AI)-based agents, the topics of explainable AI and human-centered AI are moving close together. Variations in the explanation itself have been widely studied, with some contradictory results. These could be due to users’ individual differences, which have rarely been systematically studied regarding their inhibiting or enabling effect on the fulfillment of explanation objectives (such as trust, understanding, or workload). This paper aims to shed light on the significance of human dimensions (gender, age, trust disposition, need for cognition, affinity for technology, self-efficacy, attitudes, and mind attribution) as well as their interplay with different explanation modes (no, simple, or complex explanation). Participants played the game Deal or No Deal while interacting with an AI-based agent. The agent gave advice to the participants on whether they should accept or reject the deals offered to them. As expected, giving an explanation had a positive influence on the explanation objectives. However, the users’ individual characteristics particularly reinforced the fulfillment of the objectives. The strongest predictor of objective fulfillment was the degree of attribution of human characteristics. The more human characteristics were attributed, the more trust was placed in the agent, advice was more likely to be accepted and understood, and important needs were satisfied during the interaction. Thus, the current work contributes to a better understanding of the design of explanations of an AI-based agent system that takes into account individual characteristics and meets the demand for both explainable and human-centered agent systems. KW - explainable AI KW - human-centered AI KW - recommender agent KW - explanation complexity KW - individual differences Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-297288 SN - 2414-4088 VL - 6 IS - 12 ER - TY - THES A1 - Marquardt, André T1 - Machine-Learning-Based Identification of Tumor Entities, Tumor Subgroups, and Therapy Options T1 - Bestimmung von Tumorentitäten, Tumorsubgruppen und Therapieoptionen basierend auf maschinellem Lernen N2 - Molecular genetic analyses, such as mutation analyses, are becoming increasingly important in the tumor field, especially in the context of therapy stratification. The identification of the underlying tumor entity is crucial, but can sometimes be difficult, for example in the case of metastases or the so-called Cancer of Unknown Primary (CUP) syndrome. In recent years, methylome and transcriptome utilizing machine learning (ML) approaches have been developed to enable fast and reliable tumor and tumor subtype identification. However, so far only methylome analysis have become widely used in routine diagnostics. The present work addresses the utility of publicly available RNA-sequencing data to determine the underlying tumor entity, possible subgroups, and potential therapy options. Identification of these by ML - in particular random forest (RF) models - was the first task. The results with test accuracies of up to 99% provided new, previously unknown insights into the trained models and the corresponding entity prediction. Reducing the input data to the top 100 mRNA transcripts resulted in a minimal loss of prediction quality and could potentially enable application in clinical or real-world settings. By introducing the ratios of these top 100 genes to each other as a new database for RF models, a novel method was developed enabling the use of trained RF models on data from other sources. Further analysis of the transcriptomic differences of metastatic samples by visual clustering showed that there were no differences specific for the site of metastasis. Similarly, no distinct clusters were detectable when investigating primary tumors and metastases of cutaneous skin melanoma (SKCM). Subsequently, more than half of the validation datasets had a prediction accuracy of at least 80%, with many datasets even achieving a prediction accuracy of – or close to – 100%. To investigate the applicability of the used methods for subgroup identification, the TCGA-KIPAN dataset, consisting of the three major kidney cancer subgroups, was used. The results revealed a new, previously unknown subgroup consisting of all histopathological groups with clinically relevant characteristics, such as significantly different survival. Based on significant differences in gene expression, potential therapeutic options of the identified subgroup could be proposed. Concludingly, in exploring the potential applicability of RNA-sequencing data as a basis for therapy prediction, it was shown that this type of data is suitable to predict entities as well as subgroups with high accuracy. Clinical relevance was also demonstrated for a novel subgroup in renal cell carcinoma. The reduction of the number of genes required for entity prediction to 100 genes, enables panel sequencing and thus demonstrates potential applicability in a real-life setting. N2 - Molekulargenetische Analysen, wie z. B. Mutationsanalysen, gewinnen im Tumorbereich zunehmend an Bedeutung, insbesondere im Zusammenhang mit der Therapiestratifizierung. Die Identifizierung der zugrundeliegenden Tumorentität ist von entscheidender Bedeutung, kann sich aber manchmal als schwierig erweisen, beispielsweise im Falle von Metastasen oder dem sogenannten Cancer of Unknown Primary (CUP)-Syndrom. In den letzten Jahren wurden Methylom- und Transkriptom-Ansätze mit Hilfe des maschinellen Lernens (ML) entwickelt, die eine schnelle und zuverlässige Identifizierung von Tumoren und Tumorsubtypen ermöglichen. Bislang werden jedoch nur Methylomanalysen in der Routinediagnostik eingesetzt. Die vorliegende Arbeit befasst sich mit dem Nutzen öffentlich zugänglicher RNA-Sequenzierungsdaten zur Bestimmung der zugrunde liegenden Tumorentität, möglicher Untergruppen und potenzieller Therapieoptionen. Die Identifizierung dieser durch ML - insbesondere Random-Forest (RF)-Modelle - war die erste Aufgabe. Die Ergebnisse mit Testgenauigkeiten von bis zu 99 % lieferten neue, bisher unbekannte Erkenntnisse über die trainierten Modelle und die entsprechende Entitätsvorhersage. Die Reduktion der Eingabedaten auf die 100 wichtigsten mRNA-Transkripte führte zu einem minimalen Verlust an Vorhersagequalität und könnte eine Anwendung in klinischen oder realen Umgebungen ermöglichen. Durch die Einführung des Verhältnisses dieser Top 100 Gene zueinander als neue Datenbasis für RF-Modelle wurde eine neuartige Methode entwickelt, die die Verwendung trainierter RF-Modelle auf Daten aus anderen Quellen ermöglicht. Eine weitere Analyse der transkriptomischen Unterschiede von metastatischen Proben durch visuelles Clustering zeigte, dass es keine für den Ort der Metastasierung spezifischen Unterschiede gab. Auch bei der Untersuchung von Primärtumoren und Metastasen des kutanen Hautmelanoms (SKCM) konnten keine unterschiedlichen Cluster festgestellt werden. Mehr als die Hälfte der Validierungsdatensätze wiesen eine Vorhersagegenauigkeit von mindestens 80% auf, wobei viele Datensätze sogar eine Vorhersagegenauigkeit von 100% oder nahezu 100% erreichten. Um die Anwendbarkeit der verwendeten Methoden zur Identifizierung von Untergruppen zu untersuchen, wurde der TCGA-KIPAN-Datensatz verwendet, welcher die drei wichtigsten Nierenkrebs-Untergruppen umfasst. Die Ergebnisse enthüllten eine neue, bisher unbekannte Untergruppe, die aus allen histopathologischen Gruppen mit klinisch relevanten Merkmalen, wie z. B. einer signifikant unterschiedlichen Überlebenszeit, besteht. Auf der Grundlage signifikanter Unterschiede in der Genexpression konnten potenzielle therapeutische Optionen für die identifizierte Untergruppe vorgeschlagen werden. Zusammenfassend lässt sich sagen, dass bei der Untersuchung der potenziellen Anwendbarkeit von RNA-Sequenzierungsdaten als Grundlage für die Therapievorhersage gezeigt werden konnte, dass diese Art von Daten geeignet ist, sowohl Entitäten als auch Untergruppen mit hoher Genauigkeit vorherzusagen. Die klinische Relevanz wurde auch für eine neue Untergruppe beim Nierenzellkarzinom demonstriert. Die Verringerung der für die Entitätsvorhersage erforderlichen Anzahl von Genen auf 100 Gene ermöglicht die Sequenzierung von Panels und zeigt somit die potenzielle Anwendbarkeit in der Praxis. KW - Maschinelles Lernen KW - Krebs KW - Tumor KW - Sequenzdaten KW - Random Forest KW - Vorhersage KW - RNA-Sequenzierung KW - Prognose Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-329548 ER - TY - JOUR A1 - Steininger, Michael A1 - Abel, Daniel A1 - Ziegler, Katrin A1 - Krause, Anna A1 - Paeth, Heiko A1 - Hotho, Andreas T1 - ConvMOS: climate model output statistics with deep learning JF - Data Mining and Knowledge Discovery N2 - Climate models are the tool of choice for scientists researching climate change. Like all models they suffer from errors, particularly systematic and location-specific representation errors. One way to reduce these errors is model output statistics (MOS) where the model output is fitted to observational data with machine learning. In this work, we assess the use of convolutional Deep Learning climate MOS approaches and present the ConvMOS architecture which is specifically designed based on the observation that there are systematic and location-specific errors in the precipitation estimates of climate models. We apply ConvMOS models to the simulated precipitation of the regional climate model REMO, showing that a combination of per-location model parameters for reducing location-specific errors and global model parameters for reducing systematic errors is indeed beneficial for MOS performance. We find that ConvMOS models can reduce errors considerably and perform significantly better than three commonly used MOS approaches and plain ResNet and U-Net models in most cases. Our results show that non-linear MOS models underestimate the number of extreme precipitation events, which we alleviate by training models specialized towards extreme precipitation events with the imbalanced regression method DenseLoss. While we consider climate MOS, we argue that aspects of ConvMOS may also be beneficial in other domains with geospatial data, such as air pollution modeling or weather forecasts. KW - Klima KW - Modell KW - Deep learning KW - Neuronales Netz KW - climate KW - neural networks KW - model output statistics Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-324213 SN - 1384-5810 VL - 37 IS - 1 ER - TY - JOUR A1 - Puppe, Frank T1 - Gesellschaftliche Perspektiven einer fachspezifischen KI für automatisierte Entscheidungen JF - Informatik Spektrum N2 - Die künstliche Intelligenz (KI) entwickelt sich rasant und hat bereits eindrucksvolle Erfolge zu verzeichnen, darunter übermenschliche Kompetenz in den meisten Spielen und vielen Quizshows, intelligente Suchmaschinen, individualisierte Werbung, Spracherkennung, -ausgabe und -übersetzung auf sehr hohem Niveau und hervorragende Leistungen bei der Bildverarbeitung, u. a. in der Medizin, der optischen Zeichenerkennung, beim autonomen Fahren, aber auch beim Erkennen von Menschen auf Bildern und Videos oder bei Deep Fakes für Fotos und Videos. Es ist zu erwarten, dass die KI auch in der Entscheidungsfindung Menschen übertreffen wird; ein alter Traum der Expertensysteme, der durch Lernverfahren, Big Data und Zugang zu dem gesammelten Wissen im Web in greifbare Nähe rückt. Gegenstand dieses Beitrags sind aber weniger die technischen Entwicklungen, sondern mögliche gesellschaftliche Auswirkungen einer spezialisierten, kompetenten KI für verschiedene Bereiche der autonomen, d. h. nicht nur unterstützenden Entscheidungsfindung: als Fußballschiedsrichter, in der Medizin, für richterliche Entscheidungen und sehr spekulativ auch im politischen Bereich. Dabei werden Vor- und Nachteile dieser Szenarien aus gesellschaftlicher Sicht diskutiert. KW - Künstliche Intelligenz KW - Ethik KW - Entscheidungsfindung Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-324197 SN - 0170-6012 VL - 45 IS - 2 ER - TY - JOUR A1 - Bräuer-Burchardt, Christian A1 - Munkelt, Christoph A1 - Bleier, Michael A1 - Heinze, Matthias A1 - Gebhart, Ingo A1 - Kühmstedt, Peter A1 - Notni, Gunther T1 - Underwater 3D scanning system for cultural heritage documentation JF - Remote Sensing N2 - Three-dimensional capturing of underwater archeological sites or sunken shipwrecks can support important documentation purposes. In this study, a novel 3D scanning system based on structured illumination is introduced, which supports cultural heritage documentation and measurement tasks in underwater environments. The newly developed system consists of two monochrome measurement cameras, a projection unit that produces aperiodic sinusoidal fringe patterns, two flashlights, a color camera, an inertial measurement unit (IMU), and an electronic control box. The opportunities and limitations of the measurement principles of the 3D scanning system are discussed and compared to other 3D recording methods such as laser scanning, ultrasound, and photogrammetry, in the context of underwater applications. Some possible operational scenarios concerning cultural heritage documentation are introduced and discussed. A report on application activities in water basins and offshore environments including measurement examples and results of the accuracy measurements is given. The study shows that the new 3D scanning system can be used for both the topographic documentation of underwater sites and to generate detailed true-scale 3D models including the texture and color information of objects that must remain under water. KW - underwater 3D scanning KW - structured light illumination KW - object reconstruction KW - 3D model generation KW - site mapping Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-311116 SN - 2072-4292 VL - 15 IS - 7 ER -