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Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli
Please always quote using this URN: urn:nbn:de:bvb:20-opus-245624
- Modulating emotional responses to virtual stimuli is a fundamental goal of many immersive interactive applications. In this study, we leverage the illusion of illusory embodiment and show that owning a virtual body provides means to modulate emotional responses. In a single-factor repeated-measures experiment, we manipulated the degree of illusory embodiment and assessed the emotional responses to virtual stimuli. We presented emotional stimuli in the same environment as the virtual body. Participants experienced higher arousal, dominance, andModulating emotional responses to virtual stimuli is a fundamental goal of many immersive interactive applications. In this study, we leverage the illusion of illusory embodiment and show that owning a virtual body provides means to modulate emotional responses. In a single-factor repeated-measures experiment, we manipulated the degree of illusory embodiment and assessed the emotional responses to virtual stimuli. We presented emotional stimuli in the same environment as the virtual body. Participants experienced higher arousal, dominance, and more intense valence in the high embodiment condition compared to the low embodiment condition. The illusion of embodiment thus intensifies the emotional processing of the virtual environment. This result suggests that artificial bodies can increase the effectiveness of immersive applications psychotherapy, entertainment, computer-mediated social interactions, or health applications.…
Author: | Dominik Gall, Daniel Roth, Jan-Philipp Stauffert, Julian Zarges, Marc Erich Latoschik |
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URN: | urn:nbn:de:bvb:20-opus-245624 |
Document Type: | Journal article |
Faculties: | Fakultät für Mathematik und Informatik / Institut für Informatik |
Language: | English |
Parent Title (English): | Frontiers in Psychology |
ISSN: | 1664-1078 |
Year of Completion: | 2021 |
Volume: | 12 |
Article Number: | 674179 |
Source: | Frontiers in Psychology (2021) 12:674179. doi: 10.3389/fpsyg.2021.674179 |
DOI: | https://doi.org/10.3389/fpsyg.2021.674179 |
Dewey Decimal Classification: | 6 Technik, Medizin, angewandte Wissenschaften / 61 Medizin und Gesundheit / 610 Medizin und Gesundheit |
Tag: | affective computing; agency; avatars; embodiment; emotions; human-computer interaction; immersive interfaces; virtual body ownership |
Release Date: | 2022/02/09 |
Date of first Publication: | 2021/09/06 |
Open-Access-Publikationsfonds / Förderzeitraum 2021 | |
Licence (German): | CC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International |