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Gaming to see: action video gaming is associated with enhanced processing of masked stimuli

Please always quote using this URN: urn:nbn:de:bvb:20-opus-112681
  • Recent research revealed that action video game players outperform non-players in a wide range of attentional, perceptual and cognitive tasks. Here we tested if expertise in action video games is related to differences regarding the potential of shortly presented stimuli to bias behavior. In a response priming paradigm, participants classified four animal pictures functioning as targets as being smaller or larger than a reference frame. Before each target, one of the same four animal pictures was presented as a masked prime to influenceRecent research revealed that action video game players outperform non-players in a wide range of attentional, perceptual and cognitive tasks. Here we tested if expertise in action video games is related to differences regarding the potential of shortly presented stimuli to bias behavior. In a response priming paradigm, participants classified four animal pictures functioning as targets as being smaller or larger than a reference frame. Before each target, one of the same four animal pictures was presented as a masked prime to influence participants' responses in a congruent or incongruent way. Masked primes induced congruence effects, that is, faster responses for congruent compared to incongruent conditions, indicating processing of hardly visible primes. Results also suggested that action video game players showed a larger congruence effect than non-players for 20 ms primes, whereas there was no group difference for 60 ms primes. In addition, there was a tendency for action video game players to detect masked primes for some prime durations better than non-players. Thus, action video game expertise may be accompanied by faster and more efficient processing of shortly presented visual stimuli.show moreshow less

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Metadaten
Author: Carsten Pohl, Wilfried Kunde, Thomas Ganz, Annette Conzelmann, Paul Pauli, Andrea Kiesel
URN:urn:nbn:de:bvb:20-opus-112681
Document Type:Journal article
Faculties:Medizinische Fakultät / Krankenhaus für Psychiatrie, Psychotherapie und Neurologie des Bezirks Unterfranken
Fakultät für Humanwissenschaften (Philos., Psycho., Erziehungs- u. Gesell.-Wissensch.) / Institut für Psychologie
Language:English
Year of Completion:2014
Source:Frontiers in Psychology 5:70 (2014). doi:10.3389/fpsyg.2014.00070
DOI:https://doi.org/10.3389/fpsyg.2014.00070
Dewey Decimal Classification:1 Philosophie und Psychologie / 15 Psychologie / 150 Psychologie
Tag:action videogaming; expertise; masked priming; prime visibility; unconscious processing; video gaming masked stimuli
Release Date:2015/05/11
Collections:Open-Access-Publikationsfonds / Förderzeitraum 2014
Licence (German):License LogoCC BY: Creative-Commons-Lizenz: Namensnennung