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Height Simulation in a Virtual Reality CAVE System: Validity of Fear Responses and Effects of an Immersion Manipulation

Please always quote using this URN: urn:nbn:de:bvb:20-opus-196113
  • Acrophobia is characterized by intense fear in height situations. Virtual reality (VR) can be used to trigger such phobic fear, and VR exposure therapy (VRET) has proven effective for treatment of phobias, although it remains important to further elucidate factors that modulate and mediate the fear responses triggered in VR. The present study assessed verbal and behavioral fear responses triggered by a height simulation in a 5-sided cave automatic virtual environment (CAVE) with visual and acoustic simulation and further investigated how fearAcrophobia is characterized by intense fear in height situations. Virtual reality (VR) can be used to trigger such phobic fear, and VR exposure therapy (VRET) has proven effective for treatment of phobias, although it remains important to further elucidate factors that modulate and mediate the fear responses triggered in VR. The present study assessed verbal and behavioral fear responses triggered by a height simulation in a 5-sided cave automatic virtual environment (CAVE) with visual and acoustic simulation and further investigated how fear responses are modulated by immersion, i.e., an additional wind simulation, and presence, i.e., the feeling to be present in the VE. Results revealed a high validity for the CAVE and VE in provoking height related self-reported fear and avoidance behavior in accordance with a trait measure of acrophobic fear. Increasing immersion significantly increased fear responses in high height anxious (HHA) participants, but did not affect presence. Nevertheless, presence was found to be an important predictor of fear responses. We conclude that a CAVE system can be used to elicit valid fear responses, which might be further enhanced by immersion manipulations independent from presence. These results may help to improve VRET efficacy and its transfer to real situations.show moreshow less

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Metadaten
Author: Daniel Gromer, Octávia Madeira, Philipp Gast, Markus Nehfischer, Michael Jost, Mathias Müller, Andreas Mühlberger, Paul Pauli
URN:urn:nbn:de:bvb:20-opus-196113
Document Type:Journal article
Faculties:Fakultät für Humanwissenschaften (Philos., Psycho., Erziehungs- u. Gesell.-Wissensch.) / Institut für Psychologie
Language:English
Parent Title (English):Frontiers in Human Neuroscience
ISSN:1662-5161
Year of Completion:2018
Volume:12
Issue:372
Source:Frontiers in Human Neuroscience 2018, 12:372. doi: 10.3389/fnhum.2018.00372
DOI:https://doi.org/10.3389/fnhum.2018.00372
Dewey Decimal Classification:1 Philosophie und Psychologie / 15 Psychologie / 150 Psychologie
Tag:acrophobia; anxiety; fear behavior; immersion; presence; virtual reality
Release Date:2020/10/20
Date of first Publication:2018/09/25
Licence (German):License LogoCC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International