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A framework for interactive, autonomous and semantic dialogue generation in games

Please always quote using this URN: urn:nbn:de:bvb:20-opus-246023
  • Immersive virtual environments provide users with the opportunity to escape from the real world, but scripted dialogues can disrupt the presence within the world the user is trying to escape within. Both Non-Playable Character (NPC) to Player and NPC to NPC dialogue can be non-natural and the reliance on responding with pre-defined dialogue does not always meet the players emotional expectations or provide responses appropriate to the given context or world states. This paper investigates the application of Artificial Intelligence (AI) andImmersive virtual environments provide users with the opportunity to escape from the real world, but scripted dialogues can disrupt the presence within the world the user is trying to escape within. Both Non-Playable Character (NPC) to Player and NPC to NPC dialogue can be non-natural and the reliance on responding with pre-defined dialogue does not always meet the players emotional expectations or provide responses appropriate to the given context or world states. This paper investigates the application of Artificial Intelligence (AI) and Natural Language Processing to generate dynamic human-like responses within a themed virtual world. Each thematic has been analysed against humangenerated responses for the same seed and demonstrates invariance of rating across a range of model sizes, but shows an effect of theme and the size of the corpus used for fine-tuning the context for the game world.show moreshow less

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Metadaten
Author: Richard DaviesORCiD, Nathan DewellORCiD, Carlo HarveyORCiD
URN:urn:nbn:de:bvb:20-opus-246023
Document Type:Conference Proceeding
Faculties:Fakultät für Mathematik und Informatik / Institut für Informatik
Language:English
Parent Title (English):Proceedings of the 1st Games Technology Summit
Year of Completion:2021
Pagenumber:16-28
Source:von Mammen, Sebastian; Klemke, Roland; Lorber, Martin: Proceedings of the 1st Games Technology Summit : part of Clash of Realities 11th International Conference on the Technology and Theory of Digital Games. - Würzburg, 2021. - DOI: 10.25972/OPUS-24577
Sonstige beteiligte Institutionen:Birmingham City University
Dewey Decimal Classification:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Tag:artificial intelligence; interactive authoring system; natural language processing · · ·; semantic understanding
CCS-Classification:D. Software
Release Date:2021/09/30
Licence (German):License LogoCC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International