TY - RPRT A1 - Simon, Manuel A1 - Gallenmüller, Sebastian A1 - Carle, Georg T1 - Never Miss Twice - Add-On-Miss Table Updates in Software Data Planes T2 - KuVS Fachgespräch - Würzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS’23) N2 - State Management at line rate is crucial for critical applications in next-generation networks. P4 is a language used in software-defined networking to program the data plane. The data plane can profit in many circumstances when it is allowed to manage its state without any detour over a controller. This work is based on a previous study by investigating the potential and performance of add-on-miss insertions of state by the data plane. The state keeping capabilities of P4 are limited regarding the amount of data and the update frequency. We follow the tentative specification of an upcoming portable-NIC-architecture and implement these changes into the software P4 target T4P4S. We show that insertions are possible with only a slight overhead compared to lookups and evaluate the influence of the rate of insertions on their latency. KW - SDN KW - state management KW - P4 KW - Add-on-Miss Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-322071 ER - TY - RPRT A1 - Sertbas Bülbül, Nurefsan A1 - Ergenc, Doganalp A1 - Fischer, Mathias T1 - Evaluating Dynamic Path Reconfiguration for Time Sensitive Networks T2 - Würzburg Workshop on Next-Generation Communication Networks (WueWoWas'22) N2 - In time-sensitive networks (TSN) based on 802.1Qbv, i.e., the time-aware Shaper (TAS) protocol, precise transmission schedules and, paths are used to ensure end-to-end deterministic communication. Such resource reservations for data flows are usually established at the startup time of an application and remain untouched until the flow ends. There is no way to migrate existing flows easily to alternative paths without inducing additional delay or wasting resources. Therefore, some of the new flows cannot be embedded due to capacity limitations on certain links which leads to sub-optimal flow assignment. As future networks will need to support a large number of lowlatency flows, accommodating new flows at runtime and adapting existing flows accordingly becomes a challenging problem. In this extended abstract we summarize a previously published paper of us [1]. We combine software-defined networking (SDN), which provides better control of network flows, with TSN to be able to seamlessly migrate time-sensitive flows. For that, we formulate an optimization problem and propose different dynamic path configuration strategies under deterministic communication requirements. Our simulation results indicate that regularly reconfiguring the flow assignments can improve the latency of time-sensitive flows and can increase the number of flows embedded in the network around 4% in worst-case scenarios while still satisfying individual flow deadlines. KW - Datennetz KW - SDN KW - dynamic flow migration KW - reconfiguration KW - TSN KW - path computation Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-280743 ER - TY - RPRT A1 - Savvidis, Dimitrios A1 - Roth, Robert A1 - Tutsch, Dietmar T1 - Static Evaluation of a Wheel-Topology for an SDN-based Network Usecase T2 - Würzburg Workshop on Next-Generation Communication Networks (WueWoWas'22) N2 - The increased occurrence of Software-Defined-Networking (SDN) not only improves the dynamics and maintenance of network architectures, but also opens up new use cases and application possibilities. Based on these observations, we propose a new network topology consisting of a star and a ring topology. This hybrid topology will be called wheel topology in this paper. We have considered the static characteristics of the wheel topology and compare them with known other topologies. KW - Datennetz KW - SDN KW - topology KW - wheel Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-280715 ER - TY - RPRT A1 - Rauber, Christof A. O. A1 - Brechtel, Lukas A1 - Schotten, Hans D. T1 - JCAS-Enabled Sensing as a Service in 6th-Generation Mobile Communication Networks T2 - KuVS Fachgespräch - Würzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS’23) N2 - The introduction of new types of frequency spectrum in 6G technology facilitates the convergence of conventional mobile communications and radar functions. Thus, the mobile network itself becomes a versatile sensor system. This enables mobile network operators to offer a sensing service in addition to conventional data and telephony services. The potential benefits are expected to accrue to various stakeholders, including individuals, the environment, and society in general. The paper discusses technological development, possible integration, and use cases, as well as future development areas. KW - Sensing-aaS KW - JCAS KW - 6G Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-322135 ER - TY - RPRT A1 - Odhah, Najib A1 - Grass, Eckhard A1 - Kraemer, Rolf T1 - Effective Rate of URLLC with Short Block-Length Information Theory T2 - Würzburg Workshop on Next-Generation Communication Networks (WueWoWas'22) N2 - Shannon channel capacity estimation, based on large packet length is used in traditional Radio Resource Management (RRM) optimization. This is good for the normal transmission of data in a wired or wireless system. For industrial automation and control, rather short packages are used due to the short-latency requirements. Using Shannon’s formula leads in this case to inaccurate RRM solutions, thus another formula should be used to optimize radio resources in short block-length packet transmission, which is the basic of Ultra-Reliable Low-Latency Communications (URLLCs). The stringent requirement of delay Quality of Service (QoS) for URLLCs requires a link-level channel model rather than a physical level channel model. After finding the basic and accurate formula of the achievable rate of short block-length packet transmission, the RRM optimization problem can be accurately formulated and solved under the new constraints of URLLCs. In this short paper, the current mathematical models, which are used in formulating the effective transmission rate of URLLCs, will be briefly explained. Then, using this rate in RRM for URLLC will be discussed. KW - Datennetz KW - URLLC KW - RRM KW - delay QoS exponent KW - decoding error rate KW - delay bound violation probability KW - short block-length KW - effective Bandwidth Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-280859 ER - TY - RPRT A1 - Navade, Piyush A1 - Maile, Lisa A1 - German, Reinhard T1 - Multiple DCLC Routing Algorithms for Ultra-Reliable and Time-Sensitive Applications T2 - KuVS Fachgespräch - Würzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS’23) N2 - This paper discusses the problem of finding multiple shortest disjoint paths in modern communication networks, which is essential for ultra-reliable and time-sensitive applications. Dijkstra’s algorithm has been a popular solution for the shortest path problem, but repetitive use of it to find multiple paths is not scalable. The Multiple Disjoint Path Algorithm (MDPAlg), published in 2021, proposes the use of a single full graph to construct multiple disjoint paths. This paper proposes modifications to the algorithm to include a delay constraint, which is important in time-sensitive applications. Different delay constraint least-cost routing algorithms are compared in a comprehensive manner to evaluate the benefits of the adapted MDPAlg algorithm. Fault tolerance, and thereby reliability, is ensured by generating multiple link-disjoint paths from source to destination. KW - Dijkstra’s algorithm KW - shortest path routing KW - disjoint multi-paths KW - delay constrained KW - least cost Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-322177 ER - TY - RPRT A1 - Metzger, Florian A1 - Schröder, Svenja A1 - Rafetseder, Albert T1 - Subjective And Objective Assessment Of Video Game Context Factors N2 - The recently published ITU-T Recommendation G1.032 proposes a list of factors that may influence cloud and online gaming Quality of Experience (QoE). This paper provides two practical evaluations of proposed system and context influence factors: First, it investigates through an online survey (n=488) the popularity of platforms, preferred ways of distribution, and motivational aspects including subjective valuations of characteristics offered by today's prevalent gaming platforms. Second, the paper evaluates a large dataset of objective metrics for various gaming platforms: game lists, playthrough lengths, prices, etc., and contrasts these metrics against the gamers' opinions. The combined data-driven approach presented in this paper complements in-person and lab studies usually employed. KW - Videospiel KW - Quality of Experience KW - Umfrage KW - video game QoE KW - video game context factors KW - online survey Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-242471 N1 - Originally written in 2018, but never published. ER - TY - RPRT A1 - Metzger, Florian A1 - Rafetseder, Albert A1 - Schröder, Svenja A1 - Zwickl, Patrick T1 - The Prospects of Cloud Gaming: Do the Benefits Outweigh the Costs? N2 - In recent years, cloud gaming has become a popular research topic and has claimed many benefits in the commercial domain over conventional gaming. While, cloud gaming platforms have frequently failed in the past, they have received a new impetus over the last years that brought it to the edge of commercial breakthrough. The fragility of the cloud gaming market may be caused by the high investment costs, offered pricing models or competition from existing "à la carte" platforms. This paper aims at investigating the costs and benefits of both platform types through a twofold approach. We first take on the perspective of the customers, and investigate several cloud gaming platforms and their pricing models in comparison to the costs of other gaming platforms. Then, we explore engagement metrics in order to assess the enjoyment of playing the offered games. Lastly, coming from the perspective of the service providers, we aim to identify challenges in cost-effectively operating a large-scale cloud gaming service while maintaining high QoE values. Our analysis provides initial, yet still comprehensive reasons and models for the prospects of cloud gaming in a highly competitive market. KW - Cloud Computing KW - Videospiel KW - Kosten-Nutzen-Analyse KW - Cloud Gaming KW - Video Game QoS KW - Cost-benefit analysis Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-242452 N1 - Originally written in 2016, but never published. ER - TY - RPRT A1 - Mazigh, Sadok Mehdi A1 - Beausencourt, Marcel A1 - Bode, Max Julius A1 - Scheffler, Thomas T1 - Using P4-INT on Tofino for Measuring Device Performance Characteristics in a Network Lab T2 - KuVS Fachgespräch - Würzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS’23) N2 - This paper presents a prototypical implementation of the In-band Network Telemetry (INT) specification in P4 and demonstrates a use case, where a Tofino Switch is used to measure device and network performance in a lab setting. This work is based on research activities in the area of P4 data plane programming conducted at the network lab of HTW Berlin. KW - P4-INT Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-322084 ER - TY - RPRT A1 - Martino, Luigi A1 - Deutschmann, Jörg A1 - Hielscher, Kai-Steffen A1 - German, Reinhard T1 - Towards a 5G Satellite Communication Framework for V2X T2 - KuVS Fachgespräch - Würzburg Workshop on Modeling, Analysis and Simulation of Next-Generation Communication Networks 2023 (WueWoWAS’23) N2 - In recent years, satellite communication has been expanding its field of application in the world of computer networks. This paper aims to provide an overview of how a typical scenario involving 5G Non-Terrestrial Networks (NTNs) for vehicle to everything (V2X) applications is characterized. In particular, a first implementation of a system that integrates them together will be described. Such a framework will later be used to evaluate the performance of applications such as Vehicle Monitoring (VM), Remote Driving (RD), Voice Over IP (VoIP), and others. Different configuration scenarios such as Low Earth Orbit and Geostationary Orbit will be considered. KW - 5G KW - non-terrestrial networks KW - satellite communication Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:20-opus-322148 ER -