Subjective And Objective Assessment Of Video Game Context Factors
Please always quote using this URN: urn:nbn:de:bvb:20-opus-242471
- The recently published ITU-T Recommendation G1.032 proposes a list of factors that may influence cloud and online gaming Quality of Experience (QoE). This paper provides two practical evaluations of proposed system and context influence factors: First, it investigates through an online survey (n=488) the popularity of platforms, preferred ways of distribution, and motivational aspects including subjective valuations of characteristics offered by today's prevalent gaming platforms. Second, the paper evaluates a large dataset of objectiveThe recently published ITU-T Recommendation G1.032 proposes a list of factors that may influence cloud and online gaming Quality of Experience (QoE). This paper provides two practical evaluations of proposed system and context influence factors: First, it investigates through an online survey (n=488) the popularity of platforms, preferred ways of distribution, and motivational aspects including subjective valuations of characteristics offered by today's prevalent gaming platforms. Second, the paper evaluates a large dataset of objective metrics for various gaming platforms: game lists, playthrough lengths, prices, etc., and contrasts these metrics against the gamers' opinions. The combined data-driven approach presented in this paper complements in-person and lab studies usually employed.…
Author: | Florian MetzgerORCiD, Svenja Schröder, Albert Rafetseder |
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URN: | urn:nbn:de:bvb:20-opus-242471 |
Document Type: | Working Paper |
Faculties: | Fakultät für Mathematik und Informatik / Institut für Informatik |
Language: | English |
Year of Completion: | 2021 |
Pagenumber: | 7 |
Dewey Decimal Classification: | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke |
GND Keyword: | Videospiel; Quality of Experience; Umfrage |
Tag: | online survey; video game QoE; video game context factors |
Release Date: | 2021/08/03 |
Note: | Originally written in 2018, but never published. |
Licence (German): | CC BY-SA: Creative-Commons-Lizenz: Namensnennung, Weitergabe unter gleichen Bedingungen 4.0 International |