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Knowledge encoding in game mechanics: transfer-oriented knowledge learning in desktop-3D and VR
Please always quote using this URN: urn:nbn:de:bvb:20-opus-201159
- Affine Transformations (ATs) are a complex and abstract learning content. Encoding the AT knowledge in Game Mechanics (GMs) achieves a repetitive knowledge application and audiovisual demonstration. Playing a serious game providing these GMs leads to motivating and effective knowledge learning. Using immersive Virtual Reality (VR) has the potential to even further increase the serious game’s learning outcome and learning quality. This paper compares the effectiveness and efficiency of desktop-3D and VR in respect to the achieved learningAffine Transformations (ATs) are a complex and abstract learning content. Encoding the AT knowledge in Game Mechanics (GMs) achieves a repetitive knowledge application and audiovisual demonstration. Playing a serious game providing these GMs leads to motivating and effective knowledge learning. Using immersive Virtual Reality (VR) has the potential to even further increase the serious game’s learning outcome and learning quality. This paper compares the effectiveness and efficiency of desktop-3D and VR in respect to the achieved learning outcome. Also, the present study analyzes the effectiveness of an enhanced audiovisual knowledge encoding and the provision of a debriefing system. The results validate the effectiveness of the knowledge encoding in GMs to achieve knowledge learning. The study also indicates that VR is beneficial for the overall learning quality and that an enhanced audiovisual encoding has only a limited effect on the learning outcome.…
Author: | Sebastian Oberdörfer, Marc Erich Latoschik |
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URN: | urn:nbn:de:bvb:20-opus-201159 |
Document Type: | Journal article |
Faculties: | Fakultät für Mathematik und Informatik / Institut für Informatik |
Language: | English |
Parent Title (English): | International Journal of Computer Games Technology |
Year of Completion: | 2019 |
Volume: | 2019 |
Pagenumber: | 7626349 |
Source: | International Journal of Computer Games Technology (2019) 2019:7626349. https://doi.org/10.1155/2019/7626349 |
DOI: | https://doi.org/10.1155/2019/7626349 |
Dewey Decimal Classification: | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik |
Tag: | games |
Release Date: | 2020/05/11 |
Collections: | Open-Access-Publikationsfonds / Förderzeitraum 2019 |
Licence (German): | CC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International |