Overlapping Architecture: Implementation of Impossible Spaces in Virtual Reality Games
Please always quote using this URN: urn:nbn:de:bvb:20-opus-246045
- Natural walking in virtual reality games is constrained by the physical boundaries defined by the size of the player’s tracking space. Impossible spaces, a redirected walking technique, enlarge the virtual environment by creating overlapping architecture and letting multiple locations occupy the same physical space. Within certain thresholds, this is subtle to the player. In this paper, we present our approach to implement such impossible spaces and describe how we handled challenges like objects with simulated physics or precomputed globalNatural walking in virtual reality games is constrained by the physical boundaries defined by the size of the player’s tracking space. Impossible spaces, a redirected walking technique, enlarge the virtual environment by creating overlapping architecture and letting multiple locations occupy the same physical space. Within certain thresholds, this is subtle to the player. In this paper, we present our approach to implement such impossible spaces and describe how we handled challenges like objects with simulated physics or precomputed global illumination.…
Author: | Rafael Epplée, Eike Langbehn |
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URN: | urn:nbn:de:bvb:20-opus-246045 |
Document Type: | Conference Proceeding |
Faculties: | Fakultät für Mathematik und Informatik / Institut für Informatik |
Language: | English |
Year of Completion: | 2021 |
Pagenumber: | 37-46 |
Source: | von Mammen, Sebastian; Klemke, Roland; Lorber, Martin: Proceedings of the 1st Games Technology Summit : part of Clash of Realities 11th International Conference on the Technology and Theory of Digital Games. - Würzburg, 2021. - DOI: 10.25972/OPUS-24577 |
Source: | Hochschule für angewandte Wissenschaften Hamburg |
Sonstige beteiligte Institutionen: | Universität Hamburg |
Dewey Decimal Classification: | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik |
Tag: | games; locomotion; virtual reality |
CCS-Classification: | D. Software |
Release Date: | 2021/09/30 |
Licence (German): | CC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International |