Flexible development of location-based mobile augmented reality applications with AREA
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- Mobile applications have garnered a lot of attention in the last years. The computational capabilities of mobile devices are the mainstay to develop completely new application types. The provision of augmented reality experiences on mobile devices paves one alley in this field. For example, in the automotive domain, augmented reality applications are used to experience, inter alia, the interior of a car by moving a mobile device around. The device’s camera then detects interior parts and shows additional information to the customer within theMobile applications have garnered a lot of attention in the last years. The computational capabilities of mobile devices are the mainstay to develop completely new application types. The provision of augmented reality experiences on mobile devices paves one alley in this field. For example, in the automotive domain, augmented reality applications are used to experience, inter alia, the interior of a car by moving a mobile device around. The device’s camera then detects interior parts and shows additional information to the customer within the camera view. Another application type that is increasingly utilized is related to the combination of serious games with mobile augmented reality functions. Although the latter combination is promising for many scenarios, technically, it is a complex endeavor. In the AREA (Augmented Reality Engine Application) project, a kernel was implemented that enables location-based mobile augmented reality applications. Importantly, this kernel provides a flexible architecture that fosters the development of individual location-based mobile augmented reality applications. The work at hand shows the flexibility of AREA based on a developed serious game. Furthermore, the algorithm framework and major features of it are presented. As the conclusion of this paper, it is shown that mobile augmented reality applications require high development efforts. Therefore, flexible frameworks like AREA are crucial to develop respective applications in a reasonable time.…
Untertitel (Englisch): | Implementation of a serious game shows the flexibility of AREA |
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Autor(en): | Marc Schickler, Manfred Reichert, Philip Geiger, Jens Winkler, Thomas Funk, Micha Weilbach, Rüdiger Pryss |
URN: | urn:nbn:de:bvb:20-opus-232773 |
Dokumentart: | Artikel / Aufsatz in einer Zeitschrift |
Institute der Universität: | Medizinische Fakultät / Institut für Klinische Epidemiologie und Biometrie |
Sprache der Veröffentlichung: | Englisch |
Titel des übergeordneten Werkes / der Zeitschrift (Englisch): | Journal of Ambient Intelligence and Humanized Computing |
ISSN: | 1868-5137 |
Erscheinungsjahr: | 2020 |
Band / Jahrgang: | 11 |
Seitenangabe: | 5809–5824 |
Originalveröffentlichung / Quelle: | Journal of Ambient Intelligence and Humanized Computing (2020) 11:5809–5824. https://doi.org/10.1007/s12652-020-02094-9 |
DOI: | https://doi.org/10.1007/s12652-020-02094-9 |
Allgemeine fachliche Zuordnung (DDC-Klassifikation): | 6 Technik, Medizin, angewandte Wissenschaften / 61 Medizin und Gesundheit / 610 Medizin und Gesundheit |
Freie Schlagwort(e): | Location-based algorithms; Mobile application engineering; Mobile augmented reality; Mobile augmented reality game; Serious game |
Datum der Freischaltung: | 02.06.2021 |
Lizenz (Deutsch): | CC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International |