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Fostering Intercultural Competencies in Initial Teacher Education: Implementation of Educational Design Prototypes Using a Social Virtual Reality Environment

Zitieren Sie bitte immer diese URN: urn:nbn:de:bvb:20-opus-260586
  • The combination of globalization and digitalization emphasizes the importance of media-related and intercultural competencies of teacher educators and preservice teachers. This article reports on the initial prototypical implementation of a pedagogical concept to foster such competencies of preservice teachers. The proposed pedagogical concept utilizes a social virtual reality (VR) framework since related work on the characteristics of VR has indicated that this medium is particularly well suited for intercultural professional developmentThe combination of globalization and digitalization emphasizes the importance of media-related and intercultural competencies of teacher educators and preservice teachers. This article reports on the initial prototypical implementation of a pedagogical concept to foster such competencies of preservice teachers. The proposed pedagogical concept utilizes a social virtual reality (VR) framework since related work on the characteristics of VR has indicated that this medium is particularly well suited for intercultural professional development processes. The development is integrated into a larger design-based research approach that develops a theory-guided and empirically grounded professional development concept for teacher educators with a special focus on teacher educator technology competencies (TETC8). TETCs provide a suitable competence framework capable of aligning requirements for both media-related and intercultural competencies. In an exploratory study with student teachers, we designed, implemented, and evaluated a pedagogical concept. Reflection reports were qualitatively analyzed to gain insights into factors that facilitate or hinder the implementation of the immersive learning scenario as well as into the participants’ evaluation of their learning experience. The results show that our proposed pedagogical concept is particularly suitable for promoting the experience of social presence, agency, and empathy in the group.zeige mehrzeige weniger
Metadaten
Autor(en): Kristina Förster, Rebecca Hein, Silke Grafe, Marc Erich Latoschik, Carolin Wienrich
URN:urn:nbn:de:bvb:20-opus-260586
Dokumentart:Konferenzveröffentlichung
Institute der Universität:Fakultät für Mathematik und Informatik / Institut für Informatik
Fakultät für Humanwissenschaften (Philos., Psycho., Erziehungs- u. Gesell.-Wissensch.) / Institut für Pädagogik
Fakultät für Humanwissenschaften (Philos., Psycho., Erziehungs- u. Gesell.-Wissensch.) / Institut Mensch - Computer - Medien
Sprache der Veröffentlichung:Englisch
Titel des übergeordneten Werkes / der Zeitschrift (Englisch):Proceedings of Innovate Learning Summit
Herausgeber: Theo Basteans
Erscheinungsjahr:2021
Seitenangabe:95-108
Originalveröffentlichung / Quelle:T. Bastiaens (Ed.), Proceedings of Innovate Learning Summit 2021 (pp. 95-108). Online, United States: Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/220276/. © 2021 Association for the Advancement of Computing in Education (AACE)
URL der Erstveröffentlichung:https://www.learntechlib.org/primary/p/220276/
Allgemeine fachliche Zuordnung (DDC-Klassifikation):3 Sozialwissenschaften / 37 Bildung und Erziehung / 378 Hochschulbildung
Normierte Schlagworte (GND):Interkulturelles Lernen; Lehrerbildung; Virtuelle Realität; Medienkompetenz
Freie Schlagwort(e):International Comparative Research; TETCs
Datum der Freischaltung:16.03.2022
Lizenz (Deutsch):License LogoDeutsches Urheberrecht