• search hit 38 of 283
Back to Result List

Inter- and transcultural learning in cocial virtual reality: a proposal for an inter- and transcultural virtual object database to be used in the implementation, reflection, and evaluation of virtual encounters

Please always quote using this URN: urn:nbn:de:bvb:20-opus-278974
  • Visual stimuli are frequently used to improve memory, language learning or perception, and understanding of metacognitive processes. However, in virtual reality (VR), there are few systematically and empirically derived databases. This paper proposes the first collection of virtual objects based on empirical evaluation for inter-and transcultural encounters between English- and German-speaking learners. We used explicit and implicit measurement methods to identify cultural associations and the degree of stereotypical perception for each virtualVisual stimuli are frequently used to improve memory, language learning or perception, and understanding of metacognitive processes. However, in virtual reality (VR), there are few systematically and empirically derived databases. This paper proposes the first collection of virtual objects based on empirical evaluation for inter-and transcultural encounters between English- and German-speaking learners. We used explicit and implicit measurement methods to identify cultural associations and the degree of stereotypical perception for each virtual stimuli (n = 293) through two online studies, including native German and English-speaking participants. The analysis resulted in a final well-describable database of 128 objects (called InteractionSuitcase). In future applications, the objects can be used as a great interaction or conversation asset and behavioral measurement tool in social VR applications, especially in the field of foreign language education. For example, encounters can use the objects to describe their culture, or teachers can intuitively assess stereotyped attitudes of the encounters.show moreshow less

Download full text files

Export metadata

Additional Services

Share in Twitter Search Google Scholar Statistics
Metadaten
Author: Rebecca M. Hein, Marc Erich Latoschik, Carolin Wienrich
URN:urn:nbn:de:bvb:20-opus-278974
Document Type:Journal article
Faculties:Fakultät für Mathematik und Informatik / Institut für Informatik
Fakultät für Humanwissenschaften (Philos., Psycho., Erziehungs- u. Gesell.-Wissensch.) / Institut Mensch - Computer - Medien
Language:English
Parent Title (English):Multimodal Technologies and Interaction
ISSN:2414-4088
Year of Completion:2022
Volume:6
Issue:7
Article Number:50
Source:Multimodal Technologies and Interaction (2022) 6:7, 50. https://doi.org/10.3390/mti6070050
DOI:https://doi.org/10.3390/mti6070050
Dewey Decimal Classification:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
3 Sozialwissenschaften / 37 Bildung und Erziehung / 370 Bildung und Erziehung
Tag:InteractionSuitcase; implicit association test; social VR; virtual reality; virtual stimuli
Release Date:2023/05/30
Date of first Publication:2022/06/25
Licence (German):License LogoCC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International