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Knowledge encoding in game mechanics: transfer-oriented knowledge learning in desktop-3D and VR

Zitieren Sie bitte immer diese URN: urn:nbn:de:bvb:20-opus-201159
  • Affine Transformations (ATs) are a complex and abstract learning content. Encoding the AT knowledge in Game Mechanics (GMs) achieves a repetitive knowledge application and audiovisual demonstration. Playing a serious game providing these GMs leads to motivating and effective knowledge learning. Using immersive Virtual Reality (VR) has the potential to even further increase the serious game’s learning outcome and learning quality. This paper compares the effectiveness and efficiency of desktop-3D and VR in respect to the achieved learningAffine Transformations (ATs) are a complex and abstract learning content. Encoding the AT knowledge in Game Mechanics (GMs) achieves a repetitive knowledge application and audiovisual demonstration. Playing a serious game providing these GMs leads to motivating and effective knowledge learning. Using immersive Virtual Reality (VR) has the potential to even further increase the serious game’s learning outcome and learning quality. This paper compares the effectiveness and efficiency of desktop-3D and VR in respect to the achieved learning outcome. Also, the present study analyzes the effectiveness of an enhanced audiovisual knowledge encoding and the provision of a debriefing system. The results validate the effectiveness of the knowledge encoding in GMs to achieve knowledge learning. The study also indicates that VR is beneficial for the overall learning quality and that an enhanced audiovisual encoding has only a limited effect on the learning outcome.zeige mehrzeige weniger

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Metadaten
Autor(en): Sebastian Oberdörfer, Marc Erich Latoschik
URN:urn:nbn:de:bvb:20-opus-201159
Dokumentart:Artikel / Aufsatz in einer Zeitschrift
Institute der Universität:Fakultät für Mathematik und Informatik / Institut für Informatik
Sprache der Veröffentlichung:Englisch
Titel des übergeordneten Werkes / der Zeitschrift (Englisch):International Journal of Computer Games Technology
Erscheinungsjahr:2019
Band / Jahrgang:2019
Seitenangabe:7626349
Originalveröffentlichung / Quelle:International Journal of Computer Games Technology (2019) 2019:7626349. https://doi.org/10.1155/2019/7626349
DOI:https://doi.org/10.1155/2019/7626349
Allgemeine fachliche Zuordnung (DDC-Klassifikation):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Freie Schlagwort(e):games
Datum der Freischaltung:11.05.2020
Sammlungen:Open-Access-Publikationsfonds / Förderzeitraum 2019
Lizenz (Deutsch):License LogoCC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International