Proceedings of the 1st Games Technology Summit
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- As part of the Clash of Realities International Conference on the Technology and Theory of Digital Games, the Game Technology Summit is a premium venue to bring together experts from academia and industry to disseminate state-of-the-art research on trending technology topics in digital games. In this first iteration of the Game Technology Summit, we specifically paid attention on how the successes in AI in Natural User Interfaces have been impacting the games industry (industry track) and which scientific, state-of-the-art ideas and approachesAs part of the Clash of Realities International Conference on the Technology and Theory of Digital Games, the Game Technology Summit is a premium venue to bring together experts from academia and industry to disseminate state-of-the-art research on trending technology topics in digital games. In this first iteration of the Game Technology Summit, we specifically paid attention on how the successes in AI in Natural User Interfaces have been impacting the games industry (industry track) and which scientific, state-of-the-art ideas and approaches are currently pursued (scientific track).…
Untertitel (Englisch): | part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games |
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URN: | urn:nbn:de:bvb:20-opus-245776 |
Dokumentart: | Konferenzveröffentlichung |
Institute der Universität: | Fakultät für Mathematik und Informatik / Institut für Informatik |
Sprache der Veröffentlichung: | Englisch |
Herausgeber: | Sebastian von Mammen, Roland Klemke, Martin Lorber |
Erscheinungsjahr: | 2021 |
ISBN: | 978-3-945459-36-2 |
Seitenangabe: | vi, 46 |
DOI: | https://doi.org/10.25972/OPUS-24577 |
Sonstige beteiligte Institutionen: | Cologne Game Lab |
Sonstige beteiligte Institutionen: | TH Köln |
Sonstige beteiligte Institutionen: | University of Cologne |
Allgemeine fachliche Zuordnung (DDC-Klassifikation): | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik |
Normierte Schlagworte (GND): | Veranstaltung; Künstliche Intelligenz; Mensch-Maschine-Kommunikation; Computerspiel |
Freie Schlagwort(e): | artificial intelligence; natural user interfaces |
Fachklassifikation Informatik (CCS): | D. Software |
Datum der Freischaltung: | 30.09.2021 |
Lizenz (Deutsch): | CC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International |