• Treffer 9 von 108
Zurück zur Trefferliste

A framework for interactive, autonomous and semantic dialogue generation in games

Zitieren Sie bitte immer diese URN: urn:nbn:de:bvb:20-opus-246023
  • Immersive virtual environments provide users with the opportunity to escape from the real world, but scripted dialogues can disrupt the presence within the world the user is trying to escape within. Both Non-Playable Character (NPC) to Player and NPC to NPC dialogue can be non-natural and the reliance on responding with pre-defined dialogue does not always meet the players emotional expectations or provide responses appropriate to the given context or world states. This paper investigates the application of Artificial Intelligence (AI) andImmersive virtual environments provide users with the opportunity to escape from the real world, but scripted dialogues can disrupt the presence within the world the user is trying to escape within. Both Non-Playable Character (NPC) to Player and NPC to NPC dialogue can be non-natural and the reliance on responding with pre-defined dialogue does not always meet the players emotional expectations or provide responses appropriate to the given context or world states. This paper investigates the application of Artificial Intelligence (AI) and Natural Language Processing to generate dynamic human-like responses within a themed virtual world. Each thematic has been analysed against humangenerated responses for the same seed and demonstrates invariance of rating across a range of model sizes, but shows an effect of theme and the size of the corpus used for fine-tuning the context for the game world.zeige mehrzeige weniger

Volltext Dateien herunterladen

Metadaten exportieren

Weitere Dienste

Teilen auf Twitter Suche bei Google Scholar Statistik - Anzahl der Zugriffe auf das Dokument
Metadaten
Autor(en): Richard DaviesORCiD, Nathan DewellORCiD, Carlo HarveyORCiD
URN:urn:nbn:de:bvb:20-opus-246023
Dokumentart:Konferenzveröffentlichung
Institute der Universität:Fakultät für Mathematik und Informatik / Institut für Informatik
Sprache der Veröffentlichung:Englisch
Titel des übergeordneten Werkes / der Zeitschrift (Englisch):Proceedings of the 1st Games Technology Summit
Erscheinungsjahr:2021
Seitenangabe:16-28
Originalveröffentlichung / Quelle:von Mammen, Sebastian; Klemke, Roland; Lorber, Martin: Proceedings of the 1st Games Technology Summit : part of Clash of Realities 11th International Conference on the Technology and Theory of Digital Games. - Würzburg, 2021. - DOI: 10.25972/OPUS-24577
Sonstige beteiligte Institutionen:Birmingham City University
Allgemeine fachliche Zuordnung (DDC-Klassifikation):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Freie Schlagwort(e):artificial intelligence; interactive authoring system; natural language processing · · ·; semantic understanding
Fachklassifikation Informatik (CCS):D. Software
Datum der Freischaltung:30.09.2021
Lizenz (Deutsch):License LogoCC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International