Refine
Has Fulltext
- yes (25)
Is part of the Bibliography
- yes (25)
Year of publication
Document Type
- Journal article (25)
Language
- English (25)
Keywords
- Psychologie (3)
- ideomotor theory (3)
- action control (2)
- action effects (2)
- cognitive conflict (2)
- India (1)
- Internet Behaviour (1)
- MARC effect (1)
- Non-reactive Measurement (1)
- SNARC (1)
- SNARC effect (1)
- Search Volume Index (1)
- Simon task (1)
- Twitter (1)
- United States (1)
- Wardrobe Malfunction (1)
- action and perception (1)
- action observation (1)
- action planning (1)
- action representation (1)
- action-effects (1)
- action–effect compatibility (1)
- agency (1)
- and justice for all (1)
- anticipatory planning (1)
- asymmetry (1)
- behavior (1)
- bimodality (1)
- binding (1)
- body ownership (1)
- body representation (1)
- child development (1)
- classification (1)
- cognitive control (1)
- cognitive load (1)
- conflict adaptation (1)
- conflict experience (1)
- conflict strength (1)
- congruency sequences (1)
- creativity (1)
- decision making (1)
- developmental disorders (1)
- disembodiment (1)
- dishonest responding (1)
- dishonesty (1)
- distractor-response binding (1)
- distribution analysis (1)
- elections (1)
- embodied cognition (1)
- embodiment (1)
- end-state comfort effect (1)
- episodic binding (1)
- error processing (1)
- experimental design (1)
- forced-choice (1)
- free choice (1)
- free-choice (1)
- habits (1)
- history (1)
- honesty (1)
- intentional binding (1)
- line (1)
- linguistic markedness (1)
- lying (1)
- lying behavior (1)
- magnitude (1)
- measures (1)
- memory bias (1)
- mental representation (1)
- metaanalysis (1)
- monitoring (1)
- morality (1)
- motion tracking (1)
- motor control (1)
- motor development (1)
- motor simulation (1)
- movement tracking (1)
- moving rubber hand illusion (1)
- multisensory processing (1)
- null hypothesis testing (1)
- numerical cognition (1)
- observation (1)
- observation inflation (1)
- p-value (1)
- perception and action (1)
- performance monitoring (1)
- personality (1)
- political theory (1)
- post-error slowing (1)
- pre-error speeding (1)
- proprioceptive drift (1)
- psychology (1)
- response-time analysis (1)
- right-oriented bias (1)
- rule retrieval (1)
- self-serving dishonesty (1)
- sense of agency (1)
- sequence analysis (1)
- significance testing (1)
- social actions (1)
- sociomotor control (1)
- space (1)
- spatial binding (1)
- spatial numerical associations (1)
- statistical significance (1)
- temporal processing (1)
- thinking style (1)
- tool use (1)
- unethical behaviour (1)
- virtual hand illusion (1)
Institute
The present study examined the developmental trajectories of motor planning and executive functioning in children. To this end, we tested 217 participants with three motor tasks, measuring anticipatory planning abilities (i.e., the bar-transport-task, the sword-rotation-task and the grasp-height-task), and three cognitive tasks, measuring executive functions (i.e., the Tower-of-Hanoi-task, the Mosaic-task, and the D2-attention-endurance-task). Children were aged between 3 and 10 years and were separated into age groups by 1-year bins, resulting in a total of eight groups of children and an additional group of adults. Results suggested (1) a positive developmental trajectory for each of the sub-tests, with better task performance as children get older; (2) that the performance in the separate tasks was not correlated across participants in the different age groups; and (3) that there was no relationship between performance in the motor tasks and in the cognitive tasks used in the present study when controlling for age. These results suggest that both, motor planning and executive functions are rather heterogeneous domains of cognitive functioning with fewer interdependencies than often suggested.
Design choices: Empirical recommendations for designing two-dimensional finger-tracking experiments
(2020)
The continuous tracking of mouse or finger movements has become an increasingly popular research method for investigating cognitive and motivational processes such as decision-making, action-planning, and executive functions. In the present paper, we evaluate and discuss how apparently trivial design choices of researchers may impact participants’ behavior and, consequently, a study’s results. We first provide a thorough comparison of mouse- and finger-tracking setups on the basis of a Simon task. We then vary a comprehensive set of design factors, including spatial layout, movement extent, time of stimulus onset, size of the target areas, and hit detection in a finger-tracking variant of this task. We explore the impact of these variations on a broad spectrum of movement parameters that are typically used to describe movement trajectories. Based on our findings, we suggest several recommendations for best practice that avoid some of the pitfalls of the methodology. Keeping these recommendations in mind will allow for informed decisions when planning and conducting future tracking experiments.
We argue that making accept/reject decisions on scientific hypotheses, including a recent call for changing the canonical alpha level from p = 0.05 to p = 0.005, is deleterious for the finding of new discoveries and the progress of science. Given that blanket and variable alpha levels both are problematic, it is sensible to dispense with significance testing altogether. There are alternatives that address study design and sample size much more directly than significance testing does; but none of the statistical tools should be taken as the new magic method giving clear-cut mechanical answers. Inference should not be based on single studies at all, but on cumulative evidence from multiple independent studies. When evaluating the strength of the evidence, we should consider, for example, auxiliary assumptions, the strength of the experimental design, and implications for applications. To boil all this down to a binary decision based on a p-value threshold of 0.05, 0.01, 0.005, or anything else, is not acceptable.
Converging evidence from controlled experiments suggests that the mere processing of a number and its attributes such as value or parity might affect free choice decisions between different actions. For example the spatial numerical associations of response codes (SNARC) effect indicates the magnitude of a digit to be associated with a spatial representation and might therefore affect spatial response choices (i.e., decisions between a "left" and a "right" option). At the same time, other (linguistic) features of a number such as parity are embedded into space and might likewise prime left or right responses through feature words [odd or even, respectively; markedness association of response codes (MARC) effect]. In this experiment we aimed at documenting such influences in a natural setting. We therefore assessed number space and parity space association effects by exposing participants to a fair distribution task in a card playing scenario. Participants drew cards, read out loud their number values, and announced their response choice, i.e., dealing it to a left vs. right player, indicated by Playmobil characters. Not only did participants prefer to deal more cards to the right player, the card's digits also affected response choices and led to a slightly but systematically unfair distribution, supported by a regular SNARC effect and counteracted by a reversed MARC effect. The experiment demonstrates the impact of SNARC- and MARC-like biases in free choice behavior through verbal and visual numerical information processing even in a setting with high external validity.
We assessed the relation of creativity and unethical behaviour by manipulating the thinking style of participants (N = 450 adults) and measuring the impact of this manipulation on the prevalence of dishonest behaviour. Participants performed one of three inducer tasks: the alternative uses task to promote divergent thinking, the remote associates task to promote convergent thinking, or a simple classification task for rule-based thinking. Before and after this manipulation, participants conducted the mind game as a straightforward measure of dishonesty. Dishonest behaviour increased from before to after the intervention, but we found no credible evidence that this increase differed between induced mindsets. Exploratory analyses did not support any relation of trait creativity and dishonesty either. We conclude that the influence of creative thinking on unethical behaviour seems to be more ambiguous than assumed in earlier research or might be restricted to specific populations or contexts.
In three experiments, we examined the cognitive underpinnings of self-serving dishonesty by manipulating cognitive load under different incentive structures. Participants could increase a financial bonus by misreporting outcomes of private die rolls without any risk of detection. At the same time, they had to remember letter strings of varying length. If honesty is the automatic response tendency and dishonesty is cognitively demanding, lying behavior should be less evident under high cognitive load. This hypothesis was supported by the outcome of two out of three experiments. We further manipulated whether all trials or only one random trial determined payoff to modulate reward adaptation over time (Experiment 2) and whether payoff was framed as a financial gain or loss (Experiment 3). The payoff scheme of one random or all trials did not affect lying behavior and, discordant to earlier research, facing losses instead of gains did not increase lying behavior. Finally, cognitive load and incentive frame interacted significantly, but contrary to our assumption gains increased lying under low cognitive load. While the impact of cognitive load on dishonesty appears to be comparably robust, motivational influences seem to be more elusive than commonly assumed in current theorizing.
Previous research, mainly focusing on the situational preconditions of rule violations, indicates that feelings of being watched by other agents promote rule compliance. However, the cognitive underpinnings of this effect and of rule violations in general have only attracted little scientific attention yet. In this study, we investigated whether cues of being observed not only reduce the likelihood of violating rules but also affect the underlying cognitive processes of such behavior when still putting a rule violation into action. Therefore, we applied a motion-tracking paradigm in which participants could violate a simple stimulus-response mapping rule while being faced with pictures of either open or closed eyes. In line with prior research, temporal and spatial measures of the participants' movements indicated that violating this rule induced substantial cognitive conflict. However, conflict during rulebreaking was not moderated by the eye stimuli. This outcome suggests that rule retrieval constitutes an automatic process which is not or is only barely influenced by situational parameters. Moreover, our results imply that the effect of perceived observation on rule conformity is driven by normative influences on decision-making instead of social facilitation of dominant action tendencies.
When observing another agent performing simple actions, these actions are systematically remembered as one’s own after a brief period of time. Such observation inflation has been documented as a robust phenomenon in studies in which participants passively observed videotaped actions. Whether observation inflation also holds for direct, face-to-face interactions is an open question that we addressed in two experiments. In Experiment 1, participants commanded the experimenter to carry out certain actions, and they indeed reported false memories of self-performance in a later memory test. The effect size of this inflation effect was similar to passive observation as confirmed by Experiment 2. These findings suggest that observation inflation might affect action memory in a broad range of real-world interactions.
Repeatedly encountering a stimulus biases the observer’s affective response and evaluation of the stimuli. Here we provide evidence for a causal link between mere exposure to fictitious news reports and subsequent voting behavior. In four pre-registered online experiments, participants browsed through newspaper webpages and were tacitly exposed to names of fictitious politicians. Exposure predicted voting behavior in a subsequent mock election, with a consistent preference for frequent over infrequent names, except when news items were decidedly negative. Follow-up analyses indicated that mere media presence fuels implicit personality theories regarding a candidate’s vigor in political contexts. News outlets should therefore be mindful to cover political candidates as evenly as possible.