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In this thesis, metacognition research is connected with fluency research. Thereby, the focus lies on how disfluency can be used to improve metacognitive monitoring (i.e., students` judgments during the learning process). Improving metacognitive monitoring is important in educational contexts in order to foster performance. Theories about metacognition and self-regulated learning suppose that monitoring affects control and performance. Accurate monitoring is necessary to initiate adequate control and better performance. However, previous research shows that students are often not able to accurately monitor their learning with meaningful text material. Inaccurate monitoring can result in inadequate control and low performance.
One reason for inaccurate monitoring is that students use cues for their judgments that are not valid predictors of their performance. Because fluency might be such a cue, the first aim of this thesis is to investigate under which conditions fluency is used as a cue for judgments during the learning process. A fluent text is easy to process and, hence, it should be judged as easy to learn and as easy to remember. Inversely, a disfluent text is difficult to process, for example because of a disfluent font type (e.g., Mistral) or because of deleted letters (e.g., l_tt_rs). Hence, a disfluent text should be judged as difficult to learn and as difficult to remember. This assumption is confirmed when students learn with both fluent and disfluent material. When fluency is manipulated between persons, fluency seems to be less obvious as a cue for judgments. However, there are only a few studies that investigated the effects of fluency on judgments when fluency is manipulated between persons. Results from Experiment 1 (using deleted letters for disfluent text) and from Experiment 4 (using Mistral for disfluent text) in this thesis support the assumption that fluency is used as a cue for judgments in between-person designs. Thereby, however, the interplay with the type of judgment and the learning stage seems to matter.
Another condition when fluency affects judgments was investigated in Experiment 2 and 3. The aim of these experiments was to investigate if disfluency leads to analytic monitoring and if analytic monitoring sustains for succeeding fluent material. If disfluency activates analytic monitoring that remains for succeeding fluent material, fluency should no longer be used as a cue for judgments. Results widely support this assumption for deleted letters (Experiment 2) as well as for the font type Mistral (Experiment 3). Thereby, again the interplay between the type of judgment and the learning stage matters.
Besides the investigation of conditions when fluency is used as a cue for different types of judgments during the learning process, another aim of this thesis is to investigate if disfluency leads to accurate monitoring. Results from Experiment 3 and 4 support the assumption that Mistral can reduce overconfidence. This is the case when fluency is manipulated between persons or when students first learn with a fluent and then with a disfluent text. Dependent from the type of judgment and the learning stage, disfluency can lead even to underconfidence or to improved relative monitoring accuracy (Experiment 4).
Improving monitoring accuracy is only useful when monitoring is implemented into better control and better performance. The effect of monitoring accuracy on control and performance was in the focus of Experiment 4. Results show that accurate monitoring does not result in improved control and performance. Thus, further research is required to develop interventions that do not only improve monitoring accuracy but that also help students to implement accurate monitoring into better control and performance.
Summing up, the aim of this thesis is to investigate under which conditions fluency is used as a cue for judgments during the learning process, how disfluency can be used to improve monitoring accuracy, and if improved monitoring accuracy leads to improved performance. By connecting metacognition research and fluency research, further theories about metacognition and theories about fluency are specified. Results show that not only the type of fluency and the design, but also the type of judgment, the type of monitoring accuracy, and the learning stage should be taken into account. Understanding conditions that affect the interplay between metacognitive processes and performance as well as understanding the underlying mechanisms is necessary to enable systematic research and to apply findings into educational settings.
Computer games are highly immersive, engaging, and motivating learning environments. By providing a tutorial at the start of a new game, players learn the basics of the game's underlying principles as well as practice how to successfully play the game. During the actual gameplay, players repetitively apply this knowledge, thus improving it due to repetition. Computer games also challenge players with a constant stream of new challenges which increase in difficulty over time. As a result, computer games even require players to transfer their knowledge to master these new challenges. A computer game consists of several game mechanics. Game mechanics are the rules of a computer game and encode the game's underlying principles. They create the virtual environments, generate a game's challenges and allow players to interact with the game. Game mechanics also can encode real world knowledge. This knowledge may be acquired by players via gameplay. However, the actual process of knowledge encoding and knowledge learning using game mechanics has not been thoroughly defined, yet. This thesis therefore proposes a theoretical model to define the knowledge learning using game mechanics: the Gamified Knowledge Encoding. The model is applied to design a serious game for affine transformations, i.e., GEtiT, and to predict the learning outcome of playing a computer game that encodes orbital mechanics in its game mechanics, i.e., Kerbal Space Program. To assess the effects of different visualization technologies on the overall learning outcome, GEtiT visualizes the gameplay in desktop-3D and immersive virtual reality. The model's applicability for effective game design as well as GEtiT's overall design are evaluated in a usability study. The learning outcome of playing GEtiT and Kerbal Space Program is assessed in four additional user studies. The studies' results validate the use of the Gamified Knowledge Encoding for the purpose of developing effective serious games and to predict the learning outcome of existing serious games. GEtiT and Kerbal Space Program yield a similar training effect but a higher motivation to tackle the assignments in comparison to a traditional learning method. In conclusion, this thesis expands the understanding of using game mechanics for an effective learning of knowledge. The presented results are of high importance for researches, educators, and developers as they also provide guidelines for the development of effective serious games.
An animal depends heavily on its sense of smell and its ability to form olfactory associations as this is crucial for its survival. This thesis studies in two parts about such associative olfactory learning in larval Drosophila. The first part deals with different aspects of odour processing while the second part is concerned with aspects related to memory and learning. Chapter I.1 highlights how odour intensities could be integrated into the olfactory percept of larval Drosophila. I first describe the dose-effect curves of learnability across odour intensities for different odours and then choose odour intensities from these curves such that larvae are trained at intermediate odour intensity, but are tested for retention with either that trained intermediate odour intensity, or with respectively HIGHer or LOWer intensities. I observe a specificity of retention for the trained intensity for all the odours used. Further I compare these findings with the case of adult Drosophila and propose a circuit level model of how such intensity coding comes about. Such intensity specificity of learning adds to appreciate the richness in 'content' of olfactory memory traces, and to define the demands on computational models of olfaction and olfactory learning. Chapter I.2 provides a behaviour-based estimate of odour similarity using four different types of experiments to yield a combined, task-independent estimate of perceived difference between odour-pairs. Further comparison of these perceived differences to published measures of physico- chemical difference reveals a weak correlation. Notable exceptions to this correlation are 3-octanol and benzaldehyde. Chapter I.3 shows for two odours (3-octanol and 1-octene-3-ol) that perceptual differences between these odours can either be ignored after non-discriminative training (generalization), or accentuated by odour-specific reinforcement (discrimination). Anosmic Or83b1 mutants have lost these faculties, indicating that this adaptive adjustment is taking place downstream of Or83b expressing sensory neurons. Chapter II.1 of this thesis deals with food supplementation with dried roots of Rhodiola rosea. This dose-dependently improves odour- reward associative function in larval Drosophila. Supplementing fly food with commercially available tablets or extracts, however, does not have a 'cognitive enhancing' effect, potentially enabling us to differentiate between the effective substances in the root versus these preparations. Thus Drosophila as a genetically tractable study case should now allow accelerated analyses of the molecular mechanism(s) that underlie this 'cognitive enhancement' conveyed by Rhodiola rosea. Chapter II.2 describes the role of Synapsin, an evolutionarily conserved presynaptic phosphoprotein using a combined behavioural and genetic approach and asks where and how, this protein affects functions in associative plasticity of larval Drosophila. This study shows that a Synapsin-dependent memory trace can be pinpointed to the mushroom bodies, a 'cortical' brain region of the insects. On the molecular level, data in this study assign Synapsin as a behaviourally- relevant effector of the AC-cAMP-PKA cascade.
It has been known for a long time that Drosophila can learn to discriminate not only between different odorants but also between different concentrations of the same odor. Olfactory associative learning has been described as a pairing between odorant and electric shock and since then, most of the experiments conducted in this respect have largely neglected the dual properties of odors: quality and intensity. For odorant-coupled short-term memory, a biochemical model has been proposed that mainly relies on the known cAMP signaling pathway. Mushroom bodies (MB) have been shown to be necessary and sufficient for this type of memory, and the MB-model of odor learning and short-term memory was established. Yet, theoretically, based on the MB-model, flies should not be able to learn concentrations if trained to the lower of the two concentrations in the test. In this thesis, I investigate the role of concentration-dependent learning, establishment of a concentration-dependent memory and their correlation to the standard two-odor learning as described by the MB-model. In order to highlight the difference between learning of quality and learning of intensity of the same odor I have tried to characterize the nature of the stimulus that is actually learned by the flies, leading to the conclusion that during the training flies learn all possible cues that are presented at the time. The type of the following test seems to govern the usage of the information available. This revealed a distinction between what flies learned and what is actually measured. Furthermore, I have shown that learning of concentration is associative and that it is symmetrical between high and low concentrations. I have also shown how the subjective quality perception of an odor changes with changing intensity, suggesting that one odor can have more than one scent. There is no proof that flies perceive a range of concentrations of one odorant as one (odor) quality. Flies display a certain level of concentration invariance that is limited and related to the particular concentration. Learning of concentration is relevant only to a limited range of concentrations within the boundaries of concentration invariance. Moreover, under certain conditions, two chemically distinct odorants could smell sufficiently similarly such, that they can be generalized between each other like if they would be of the same quality. Therefore, the abilities of the fly to identify the difference in quality or in intensity of the stimuli need to be distinguished. The way how the stimulus is analyzed and processed speaks in favor of a concept postulating the existence of two separated memories. To follow this concept, I have proposed a new form of memory called odor intensity memory (OIM), characterized it and compared it to other olfactory memories. OIM is independent of some members of the known cAMP signaling pathway and very likely forms the rutabaga-independent component of the standard two-odor memory. The rutabaga-dependent odor memory requires qualitatively different olfactory stimuli. OIM is revealed within the limits of concentration invariance where the memory test gives only sub-optimal performance for the concentration differences but discrimination of odor quality is not possible at all. Based on the available experimental tools, OIM seems to require the mushroom bodies the same as odor-quality memory but its properties are different. Flies can memorize the quality of several odorants at a given time but a newly formed memory of one odor interferes with the OIM stored before. In addition, the OIM lasts only 1 to 3 hours - much shorter than the odor-quality memory.
Behavioral adaptation to environmental changes is crucial for animals’ survival. The prediction of the outcome of one owns action, like finding reward or avoiding punishment, requires recollection of past experiences and comparison with current situation, and adjustment of behavioral responses. The process of memory acquisition is called learning, and the Drosophila larva came up to be an excellent model organism for studying the neural mechanisms of memory formation. In Drosophila, associative memories are formed, stored and expressed in the mushroom bodies. In the last years, great progress has been made in uncovering the anatomical architecture of these brain structures, however there is still a lack of knowledge about the functional connectivity.
Dopamine plays essential roles in learning processes, as dopaminergic neurons mediate information about the presence of rewarding and punishing stimuli to the mushroom bodies. In the following work, the function of a newly identified anatomical connection from the mushroom bodies to rewarding dopaminergic neurons was dissected. A recurrent feedback signaling within the neuronal network was analyzed by simultaneous genetic manipulation of the mushroom body Kenyon cells and dopaminergic neurons from the primary protocerebral anterior (pPAM) cluster, and learning assays were performed in order to unravel the impact of the Kenyon cells-to-pPAM neurons feedback loop on larval memory formation.
In a substitution learning assay, simultaneous odor exposure paired with optogenetic activation of Kenyon cells in fruit fly larvae in absence of a rewarding stimulus resulted in formation of an appetitive memory, whereas no learning behavior was observed when pPAM neurons were ablated in addition to the KC activation. I argue that the activation of Kenyon cells may induce an internal signal that mimics reward exposure by feedback activation of the rewarding dopaminergic neurons. My data further suggests that the Kenyon cells-to-pPAM communication relies on peptidergic signaling via short neuropeptide F and underlies memory stabilization.
Experimental investigation of the effect of distal stress induction on threat conditioning in humans
(2022)
Stress constitutes a major risk factor for the development of psychiatric disorders, such as PTSD and anxiety disorders, by shifting the brain into a state of sensitization and makes it more vulnerable when being exposed to further aversive events. This was experimentally in-vestigated in rodents by examining the effect of a distal stress induction on threat conditioning, where stress impaired extinction learning and caused spontaneous recovery. However, this effect has never been experimentally investigated in humans, so far. Thus, the aim of this dissertation was to investigate the effect of distal stress on threat conditioning in humans.
Therefore, two subsequent studies were conducted. For both studies, the threat conditioning paradigm comprised threat acquisition, extinction learning, and re-extinction. In the threat acquisition phase, two geometrical shapes were used as conditioned stimulus (CS), from which one (CS+) was paired with a painful electric stimulus (unconditioned stimulus, US), but not the other one (CS-). During extinction learning 24 h later and re-extinction seventeen days later, CSs were again presented but without any US delivery.
In Study 1, 69 participants underwent either a stress (socially evaluated cold pressor test; SECPT) or sham protocol 10 days prior to threat conditioning. Furthermore, context effects were examined by placing the stress protocol in the same context (context-A stress, and sham group) or a different context (context-B stress group) than conditioning. Results revealed that the context-A, but not context-B, stress group displayed impaired safety learning (i.e. potenti-ation towards CS-) for startle response during threat acquisition. Moreover, the same stress group showed impaired threat extinction, evident in sustained CS discrimination in valence and arousal ratings during extinction learning, and memory recall. In sum, distal stress on the one hand impaired safety learning during threat conditioning on a level of startle response. On the other hand, stress impaired threat extinction on a level of ratings. Noteworthy, the effect of distal stress was only found when the stressor was placed in the same context as later threat learning. Hence, suggesting that the combination of stressor and stressor-associated context exerted the effect on threat extinction.
In Study 2, it was examined if distal stress induction could also have an impact on threat and extinction processes without the necessity of context association. Therefore, the same stress (n = 45) or sham protocol (n = 44) as in Study 1 was conducted in a different context than and 24 h prior to a threat conditioning paradigm. Similar to Study 1, weakened extinction learning was found in fear ratings for the stress (vs. sham) group, which was indicated by persistent CS+/CS- differentiation after the first block of extinction trials. Alterations in safety learning towards the CS- during threat acquisition were only supported by significant correlations between stress measures on the stress day and conditioned startle response of the CS- during acquisition.
Taken together, in two subsequent studies this dissertation provided first evidence of impaired threat extinction after distal stress induction in humans. Furthermore, impairments in safety learning, as can be observed in PTSD, were additionally demonstrated. Interestingly, the effects were boosted and more profound when associating the stressor to the later learning context. These results have clinical implications as they can be translated to the notion that prior stress exposure makes an individual more vulnerable for later aversive events.
Die Dissertation befaßt sich mit der Entwicklung einer multimedialen, datenbankgestützten Lehr- und Lernplattform. Die entwickelten Module ermöglichen und erweitern nicht nur die Möglichkeit des Selbststudiums für den Studenten sondern erleichtern auch die Arbeit der Dozenten. Außerdem wird auch die Zusammenarbeit und der Austausch von Lernobjekten zwischen verschiedenen Institutionen ermöglicht. In der Lehr- und Lernplattform können verschiedene Lernobjekt-Typen verwaltet werden. Exemplarisch wurden die Typen Bilder, 3D-Animationen, Vorlesungen, Lerntexte, Fallbeispiele und Quizelemente integriert. Die Lehr- und Lernplattform besteht aus drei Bausteinen: 1. In der Lernobjekt-Datenbank werden alle Lernobjekt-Typen und Lernobjekte verwaltet. 2. Autorenwerkzeuge dienen zur Erstellung von Lernobjekten. 3. In der Lernplattform werden die Lernobjekte den Studenten zum (Selbst-)Lernen präsentiert. Neben den Vorteilen, die der Einsatz von E-Learning im allgemeinen bietet, wie die flexible Lernorganisation oder die Nutzung von Lerninhalten unabhängig von Ort und Zeit, zeichnet sich die entwickelte Lehr- und Lernplattform besonders durch folgende Punkte aus: Generierung von Lerninhalten höherer Qualität durch multizentrische Expertenbündelung und Arbeitsteilung, Erweiterbarkeit auf andere, neue Lernobjekt-Typen, Verwaltbarkeit, Konsistenz, Flexibilität, geringer Verwaltungsaufwand, Navigationsmöglichkeiten für den Studenten, Personalisierbarkeit und Konformität zu internationalen Standards. Sowohl bei der Modellierung als auch bei der Umsetzung wurde darauf geachtet, möglichst gut die Anforderungen der Dermatologie bei gleichzeitiger Erweiterbarkeit auf andere, ähnliche Szenarien zu erfüllen. Besonders einfach sollte die Anpassung der Plattform für andere bildorientierte Disziplinen sein.
Die hier vorliegende Arbeit leistet einen Beitrag zur Erforschung von Lernprozessen in biographischen Zusammenhängen. Im Zentrum der Betrachtung stehen kritische Lebensereignisse als Impulsgeber. Konkret wird die Untersuchung an dem kritischen Lebensereignis ‚Nichtbestehen eines Assessment Centers (ACs) zur Zulassung einer Führungsaufgabe’ durchgeführt. Ziel der Untersuchung ist es, herauszufinden, welche Lernprozesse bei unterschiedlichen Individuen in Folge des Nichtbestehens des ACs zu beobachten sind. Im Rahmen der Untersuchung stehen dabei drei unterschiedliche Analyseebenen im Fokus: die Einzelfallanalyse, die fallübergreifende und die fallvergleichende Analyse. Darüber hinaus ist die Untersuchung in einem Paneldesign angelegt, um zusätzlich einen Beitrag über die Veränderungen jener Lernprozesse im zeitlichen Verlauf leisten zu können. Im Rahmen der Datenerhebung sind dafür zwölf Interviews in der Panelwelle t1 und aufgrund der Panelmortalität elf Interviews in der Panelwelle t2 mit AC-Teilnehmer(inne)n, die das Verfahren nicht bestanden haben, geführt worden. Für alle drei Ebenen gilt, dass Lernprozesse sowohl auf mentaler als auch auf aktionaler Ebene eintreten und zudem im zeitlichen Verlauf und durch weitere (Lebens-) Ereignisse einer Veränderungsdynamik unterliegen.
Im Rahmen der vorliegenden Arbeit wurden vier Experimente zur Eignung von Marginalien als Lernhilfen im Hypertext durchgeführt. Die grundlegende Annahme lautet dabei, dass Marginalien als Kommentar zum Text aufgefasst werden und somit im Vergleich zu intratextuellen Lernhilfen wie Überschriften oder absatzeinleitenden Makropropositionen zu einer interaktiven und tieferen Verarbeitung der Lerninhalte führen. Als Lernmedium wurden eine hierarchische Hypertextumgebung zum Thema Fragebogenkonstruktion und eine netzförmige Hypertextumgebung zur Bedeutung des Buchdrucks in der Medientheorie eingesetzt.
Experiment 1 (N= 41) verglich mittels between-Design die Lernleistung bei Marginalien mit einer Präsentation derselben Makropropositionen als absatzeinleitende Topic-Sätze und einer Platzierung der Makropropositionen am Absatzende. Die Ergebnisse zeigen, dass absatzweise Marginalien im Vergleich zu absatzeinleitenden Makropropositionen und der Kontrollgruppe zu einem besseren Abschneiden bei geschlossenen Inferenzfragen führen. Hinsichtlich geschlossener Fragen zur Textbasis konnten jedoch die absatzeinleitenden Makropropositionen im Vergleich mit den beiden anderen Bedingungen die besten Ergebnisse erzielen.
Experiment 2 (N= 105) verglich den Einfluss von Marginalien mit Überschriften und einer Kontrollgruppe ohne absatzweise Explikation der Makrostruktur auf das Schreiben einer Zusammenfassung des Lerntextes. Zusätzlich wurden erneut geschlossene Inferenzfragen präsentiert. Ergänzend wurde das Rezeptionsverhalten mittels Blickbewegungsmessung ermittelt. Dabei zeigten sich signifikante Unterschiede zwischen Überschriften und Marginalien. Marginalien wurden in der hierarchischen Hypertextumgebung allgemein seltener gelesen als Überschriften und zeigten auch hinsichtlich der Anzahl der strategischen Rezeptionen und der absatzeinleitenden Rezeption geringere Werte. Einzig nach der Rezeption des zugehörigen Absatzes wurden Marginalien häufiger konsultiert als Überschriften. Diese Unterschiede gingen einher mit signifikanten Einbußen der Lernleistung der Marginalienbedingung im Vergleich zur Überschriftenbedingung. So erinnerten Lerner mit Marginalien weniger explizite Makropropositionen des Lerntextes, weniger Fakteninformationen, sowie weniger Inhalte verschiedener Hypertextknoten und bildeten außerdem weniger eigene Makropropositionen. Hinsichtlich der letzten beiden Variablen war die Marginalienbedingung sogar der Kontrollbedingung unterlegen.
Experiment 3 (N = 54) verwendete im Gegensatz zu den Experimenten 1 und 2 einen netzförmig organisierten Hypertext mit embedded Links anstelle eines Navigationsmenüs. Die untersuchten Versuchsbedingungen sowie die Messung der Lernleistung waren jedoch analog zu Experiment 1. Auch hier konnte ein Effekt von Marginalien auf die Inferenzleistung nachgewiesen werden. Allerdings schnitten Marginalien nur besser als die absatzeinleitenden Makropropositionen ab, wohin-gegen kein Unterschied zur Kontrollbedingung festgestellt werden konnten. Hinsichtlich der Leistung bei geschlossenen Faktenfragen konnte die Überlegenheit absatzeinleitender Makropropositionen gegenüber den anderen beiden Präsentationsformen der Makrostruktur erneut bestätigt werden.
Experiment 4 (N= 75) verglich analog zu Experiment 2 unter Verwendung der netzförmigen Lernumgebung aus Experiment 3 erneut den Einfluss von Marginalien, Überschriften und einer Kontrollbedingung ohne explizite absatzweise Makropropositionen auf das Schreiben einer Zusammenfassung sowie die Beantwortung geschlossener Inferenzfragen. Auch die Blickbewegungsmessung kam wieder zum Einsatz. Die Ergebnisse von Experiment 2 konnten jedoch nicht bestätigt werden. Es fanden sich keine signifikanten Unterschiede hinsichtlich der Lernleistung zwischen den drei Versuchsbedingungen und auch hinsichtlich des Rezeptionsverhaltens konnte eine Angleichung von Marginalien und Überschriften festgestellt werden. Hinsichtlich der Lernleistung wird angenommen, dass die embedded Links in Kombination mit der Instruktion, eine Zusammenfassung zu schreiben mit den Überschriften und den Marginalien, die jedoch im Vergleich zu Experiment 2 fast vollständig wie Überschriften genutzt wurden, interferiert haben und somit eine Hemmung dieser Lernhilfen stattgefunden hat.
Anhand der vier durchgeführten Experimente wird gefolgert, dass Marginalien als Explikation der lokalen Makrostruktur sowohl bei hierarchisch strukturiertem Hypertext als auch bei netzförmig organisiertem Hypertext unter der Instruktion eines verstehenden Lernens eine Verbesserung der Inferenzleistung bewirken können. Lautet die Instruktion jedoch, eine Zusammenfassung der In-halte zu schreiben, sind Marginalien speziell bei hierarchisch strukturiertem Hypertext wenig geeignet, die Lernleistung zu fördern.
Fear conditioning is an efficient model of associative learning, which has greatly improved our knowledge of processes underlying the development and maintenance of pathological fear and anxiety. In a differential fear conditioning paradigm, one initially neutral stimulus (NS) is paired with an aversive event (unconditioned stimulus, US), whereas another stimulus does not have any consequences. After a few pairings the NS is associated with the US and consequently becomes a conditioned stimulus (CS+), which elicits a conditioned response (CR).
The formation of explicit knowledge of the CS/US association during conditioning is referred to as contingency awareness. Findings about its role in fear conditioning are ambiguous. The development of a CR without contingency awareness has been shown in delay fear conditioning studies. One speaks of delay conditioning, when the US coterminates with or follows directly on the CS+. In trace conditioning, a temporal gap or “trace interval” lies between CS+ and US. According to existing evidence, trace conditioning is not possible on an implicit level and requires more cognitive resources than delay conditioning.
The associations formed during fear conditioning are not exclusively associations between specific cues and aversive events. Contextual cues form the background milieu of the learning process and play an important role in both acquisition and the extinction of conditioned fear and anxiety. A common limitation in human fear conditioning studies is the lack of ecological validity, especially regarding contextual information. The use of Virtual Reality (VR) is a promising approach for creating a more complex environment which is close to a real life situation.
I conducted three studies to examine cue and contextual fear conditioning with regard to the role of contingency awareness. For this purpose a VR paradigm was created, which allowed for exact manipulation of cues and contexts as well as timing of events. In all three experiments, participants were guided through one or more virtual rooms serving as contexts, in which two different lights served as CS and an electric stimulus as US. Fear potentiated startle (FPS) responses were measured as an indicator of implicit fear conditioning. To test whether participants had developed explicit awareness of the CS-US contingencies, subjective ratings were collected.
The first study was designed as a pilot study to test the VR paradigm as well as the conditioning protocol. Additionally, I was interested in the effect of contingency awareness. Results provided evidence, that eye blink conditioning is possible in the virtual environment and that it does not depend on contingency awareness. Evaluative conditioning, as measured by subjective ratings, was only present in the group of participants who explicitly learned the association between CS and US.
To examine acquisition and extinction of both fear associated cues and contexts, a novel cue-context generalization paradigm was applied in the second study. Besides the interplay of cues and contexts I was again interested in the effect of contingency awareness. Two different virtual offices served as fear and safety context, respectively. During acquisition, the CS+ was always followed by the US in the fear context. In the safety context, none of the lights had any consequences. During extinction, a additional (novel) context was introduced, no US was delivered in any of the contexts. Participants showed enhanced startle responses to the CS+ compared to the CS- in the fear context. Thus, discriminative learning took place regarding both cues and contexts during acquisition. This was confirmed by subjective ratings, although only for participants with explicit contingency awareness. Generalization of fear to the novel context after conditioning did not depend on awareness and was observable only on trend level.
In a third experiment I looked at neuronal correlates involved in extinction of fear memory by means of functional magnetic resonance imaging (fMRI). Of particular interest were differences between extinction of delay and trace fear conditioning. I applied the paradigm tested in the pilot study and additionally manipulated timing of the stimuli: In the delay conditioning group (DCG) the US was administered with offset of one light (CS+), in the trace conditioning group (TCG) the US was presented 4s after CS+ offset. Most importantly, prefrontal activation differed between the two groups. In line with existing evidence, the ventromedial prefrontal cortex (vmPFC) was activated in the DCG. In the TCG I found activation of the dorsolateral prefrontal cortex (dlPFC), which might be associated with modulation of working memory processes necessary for bridging the trace interval and holding information in short term memory.
Taken together, virtual reality proved to be an elegant tool for examining human fear conditioning in complex environments, and especially for manipulating contextual information. Results indicate that explicit knowledge of contingencies is necessary for attitude formation in fear conditioning, but not for a CR on an implicit level as measured by FPS responses. They provide evidence for a two level account of fear conditioning. Discriminative learning was successful regarding both cues and contexts. Imaging results speak for different extinction processes in delay and trace conditioning, hinting that higher working memory contribution is required for trace than for delay conditioning.