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How to Model and Predict the Scalability of a Hardware-In-The-Loop Test Bench for Data Re-Injection?
(2023)
This paper describes a novel application of an empirical network calculus model based on measurements of a hardware-in-the-loop (HIL) test system. The aim is to predict the performance of a HIL test bench for open-loop re-injection in the context of scalability. HIL test benches are distributed computer systems including software, hardware, and networking devices. They are used to validate complex technical systems, but have not yet been system under study themselves. Our approach is to use measurements from the HIL system to create an empirical model for arrival and service curves. We predict the performance and design the previously unknown parameters of the HIL simulator with network calculus (NC), namely the buffer sizes and the minimum needed pre-buffer time for the playback buffer. We furthermore show, that it is possible to estimate the CPU load from arrival and service-curves based on the utilization theorem, and hence estimate the scalability of the HIL system in the context of the number of sensor streams.
Eine signifikante Häufung der Druckausgaben in Leipzig lässt auf ein besonderes Interesse an der humanistischen Programmschrift ‚Ad Adolescentes‘ schließen. Die These, dass die Schrift des Kirchenvaters Basilius von Caesarea im inneruniversitären Richtungsstreit um die ‚studia humanitatis‘ instrumentalisiert wurde, wird sowohl durch die Auswertung der Paratexte und des ausführlichen Kommentars des Dozenten Johannes Honorius als auch durch druck- und überlieferungsgeschichtliche Befunde bestätigt.
No abstract available.
Immersive, sensor-enabled technologies such as augmented and virtual reality expand the way human beings interact with computers significantly. While these technologies are widely explored in entertainment games, they also offer possibilities for educational use. However,their uptake in education is so far very limited. Within the ImTech4Ed project, we aim at systematically exploring the power of interdisciplinary, international hackathons as a novel method to create immersive educational game prototypes and as a means to transfer these innovative technical prototypes into educational use. To achieve this, we bring together game design and development, where immersive and interactive solutions are designed and developed; computer science, where the technological foundations for immersive technologies and for scalable architectures for these are created; and teacher education, where future teachers are educated. This article reports on the concept and design of these hackathons.
Modern immersive multimodal technologies enable the learners to completely get immersed in various learning situations in a way that feels like experiencing an authentic learning environment. These environments also allow the collection of multimodal data, which can be used with artificial intelligence to further improve the immersion and learning outcomes. The use of artificial intelligence has been widely explored for the interpretation of multimodal data collected from multiple sensors, thus giving insights to support learners’ performance by providing personalised feedback. In this paper, we present a conceptual approach for creating immersive learning environments, integrated with multi-sensor setup to help learners improve their psychomotor skills in a remote setting.
This article focuses on the mediality of the Donaueschinger passion play, oscillating between textuality and performativity, rituality and theatrality. It argues that the play is composed as a reading text, regarding the speech, style and the narrative, poetological and exegetical character of its stage directions. In spite of its being intended to be read the passion play exhibits theatralic and liturgical elements, that allow to identify its literary genre. The detailed description of décor and actions on stage and even of the audience helps to imagine a performance, that exceeds the textual status of the manuscript. The text's performative dimension invites the reader to participate in contemplating Christ's passion and in worshiping him.
Auf der Grundlage einer quantitativen Analyse untersucht Hans-Jürgen Brandt Konfliktlösungen und deren Wandel unter der Bedingung des Rechtspluralismus in andinen Gemeinschaften Perus und Ecuadors. Die indigene Justiz ist einerseits wegen ihrer friedensstiftenden und integrativen Funktion angesehen, sie ist andererseits aber nicht universalistisch orientiert und steht, beispielsweise im Hinblick auf Körperstrafen, zuweilen in Widerspruch zu den Menschenrechten.