004 Datenverarbeitung; Informatik
Refine
Has Fulltext
- yes (201)
Year of publication
Document Type
- Journal article (76)
- Doctoral Thesis (75)
- Working Paper (37)
- Conference Proceeding (8)
- Master Thesis (3)
- Report (2)
Language
- English (181)
- German (19)
- Multiple languages (1)
Keywords
- Datennetz (14)
- Leistungsbewertung (13)
- virtual reality (12)
- Robotik (8)
- Mobiler Roboter (7)
- Autonomer Roboter (6)
- Komplexitätstheorie (5)
- Optimierung (5)
- P4 (5)
- Simulation (5)
- Theoretische Informatik (5)
- artificial intelligence (5)
- Drahtloses Sensorsystem (4)
- Modellierung (4)
- Netzwerk (4)
- Optimization (4)
- Overlay-Netz (4)
- Routing (4)
- SDN (4)
- Verteiltes System (4)
- machine learning (4)
- Algorithmus (3)
- Approximationsalgorithmus (3)
- Computer Vision (3)
- Computersimulation (3)
- Dienstgüte (3)
- Graph (3)
- Graphenzeichnen (3)
- Komplexität (3)
- Künstliche Intelligenz (3)
- Lokalisation (3)
- Mensch-Maschine-Schnittstelle (3)
- Netzwerkmanagement (3)
- Peer-to-Peer-Netz (3)
- Performance Evaluation (3)
- QoE (3)
- Quadrocopter (3)
- Quality of Experience (3)
- Rechnernetz (3)
- Ressourcenmanagement (3)
- Robotics (3)
- approximation algorithm (3)
- augmented reality (3)
- graph drawing (3)
- immersion (3)
- 5G (2)
- Algorithmische Geometrie (2)
- Ausfallsicheres System (2)
- Ausfallsicherheit (2)
- Benutzerschnittstelle (2)
- Crowdsourcing (2)
- Data Mining (2)
- Deep learning (2)
- Dot-Depth Problem (2)
- Drahtloses lokales Netz (2)
- Effizienter Algorithmus (2)
- Entscheidbarkeit (2)
- Entscheidungsfindung (2)
- Fernwartung (2)
- Future Internet (2)
- Human-Robot-Interaction (2)
- IEEE 802.11 (2)
- Internet of Things (2)
- IoT (2)
- Kleinsatellit (2)
- Kreuzung (2)
- Localization (2)
- MP-DCCP (2)
- Machine Learning (2)
- Maschinelles Lernen (2)
- Maschinelles Sehen (2)
- Mehragentensystem (2)
- Mensch-Maschine-System (2)
- Mensch-Roboter-Interaktion (2)
- Mixed Reality (2)
- Mustererkennung (2)
- NP-hardness (2)
- PROLOG <Programmiersprache> (2)
- Punktwolke (2)
- Quadrotor (2)
- Resilience (2)
- Resource Management (2)
- Satellit (2)
- Situation Awareness (2)
- Software Defined Networking (2)
- Software Engineering (2)
- Teleoperation (2)
- Theoretical Computer Science (2)
- User Interface (2)
- Verbotsmuster (2)
- XR (2)
- connected mobility applications (2)
- crossing minimization (2)
- decidability (2)
- dot-depth problem (2)
- education (2)
- educational tool (2)
- endliche Automaten (2)
- exposure (2)
- finite automata (2)
- fog computing (2)
- forbidden patterns (2)
- fully convolutional neural networks (2)
- games (2)
- historical document analysis (2)
- human-computer interaction (2)
- knowledge representation (2)
- measurements (2)
- mobile networks (2)
- mobile robots (2)
- multipath (2)
- multipath scheduling (2)
- navigation (2)
- network calculus (2)
- neural networks (2)
- ontology (2)
- prediction (2)
- regular languages (2)
- reguläre Sprachen (2)
- satellite communication (2)
- scheduling (2)
- self-aware computing (2)
- simulation (2)
- virtual environments (2)
- 3D Laser Scanning (1)
- 3D Pointcloud (1)
- 3D Punktwolke (1)
- 3D Reconstruction (1)
- 3D Sensor (1)
- 3D Vision (1)
- 3D point cloud (1)
- 3D thermal mapping (1)
- 3D-Rekonstruktion (1)
- 3D-reconstruction methods (1)
- 3DTK toolkit (1)
- 4D-GIS (1)
- 4G Networks (1)
- 5G core network (1)
- 5G-ATSSS (1)
- 5GC (1)
- 6DOF Pose Estimation (1)
- 6G (1)
- ATSSSS (1)
- AVA (1)
- Abhängigskeitsgraph (1)
- Ablaufplanung (1)
- Add-on-Miss (1)
- Admission Control (1)
- Agent <Informatik> (1)
- Agent <Künstliche Intelligenz> (1)
- Agent-based Simulation (1)
- Agentbased System (1)
- Agenten-basierte Simulation (1)
- Angewandte Informatik (1)
- Annotation (1)
- Anwendung (1)
- Anwendungsfall (1)
- Approximation (1)
- Arterie (1)
- Artery (1)
- Aufsatzsammlung (1)
- Aufwandsanalyse (1)
- Automat <Automatentheorie> (1)
- Automata Theory (1)
- Automatentheorie (1)
- Automatisierte Prüfungskorrektur (1)
- Autonomer Agent (1)
- Autonomie (1)
- Autonomous Robot (1)
- Autonomous UAV (1)
- Autonomous multi-vehicle systems (1)
- Autorotation (1)
- Backbone-Netz (1)
- Background Knowledge (1)
- Balloon (1)
- Benutzerinteraktion (1)
- Berechenbarkeit (1)
- Berechnungskomplexität (1)
- Bernoulli stochastics (1)
- Bernoulli-Raum (1)
- Bernoullische Stochastik (1)
- Bernoullispace (1)
- Betriebssystem (1)
- Bewegungsablauf (1)
- Bewegungskompensation (1)
- Bewegungskoordination (1)
- Bewegungsplanung (1)
- Bildverarbeitung (1)
- Bit Parallelität (1)
- BitTorrent (1)
- Bodenstation (1)
- Boolean Grammar (1)
- Boolean equivalence (1)
- Boolean functions (1)
- Boolean hierarchy (1)
- Boolean isomorphism (1)
- Boolesche Funktionen (1)
- Boolesche Grammatik (1)
- Boolesche Hierarchie (1)
- Brüder Grimm Privatbibliothek (1)
- Business Intelligence (1)
- CASE (1)
- CLIP (1)
- Calibration (1)
- Call Graph (1)
- Chord (1)
- Clones (1)
- Cloud Gaming (1)
- Communication Networks (1)
- Complexity Theory (1)
- Compression (1)
- Computational Geometry (1)
- Computational complexity (1)
- Computerspiel (1)
- Computerunterstütztes Lernen (1)
- Containerization (1)
- Content Distribution (1)
- Convolutional Neural Network (1)
- Cost Analysis (1)
- Crowdsensing (1)
- CubeSat (1)
- DHT (1)
- DNA storage (1)
- Daedalus-Projekt (1)
- Databases (1)
- Datenbanken (1)
- Datenbasis (1)
- Datenkommunikationsnetz (1)
- Deep Georeferencing (1)
- Deep Learning (1)
- Dependency Graph (1)
- Design (1)
- Design and Development (1)
- Dezentrale Regelung (1)
- Diagnosesystem (1)
- Dichotomy (1)
- Digitalisierung (1)
- Dijkstra’s algorithm (1)
- Diskrete Simulation (1)
- Distributed Space Systems (1)
- Domänenspezifische Sprache (1)
- Dot-Depth-Hierarchie (1)
- Drahtloses vermaschtes Netz (1)
- Dreidimensionale Rekonstruktion (1)
- Dynamic Environments (1)
- Dynamic Memory Management (1)
- Dynamische Speicherverwaltung (1)
- EPM (1)
- Echtzeitsystem (1)
- Echzeit (1)
- Edge-MEC-Cloud (1)
- Edge-based Intelligence (1)
- Educational Measurement (I2.399) (1)
- Eingebettetes System (1)
- Elasticity tensor (1)
- Elastizitätstensor (1)
- Embedded Systems (1)
- Endnutzer (1)
- Endpoint Mobility (1)
- Energieeffizienz (1)
- Energy efficiency (1)
- Entscheidungsträger (1)
- Erfüllbarkeitsproblem (1)
- Erkennung handschriftlicher Artefakte (1)
- Erweiterte Realität (1)
- Ethik (1)
- Euclidean plane (1)
- Euklidische Ebene (1)
- Expert System (1)
- Expertensystem (1)
- FIFO caching strategies (1)
- Fachgespräch (1)
- Fahrsimulation (1)
- Fahrsimulator (1)
- Fairness (1)
- Fallstudie (1)
- Feature Based Registration (1)
- Feature-Matching (1)
- Fehlertoleranz (1)
- Feldprogrammierbare Architekturen (1)
- Fernsteuerung (1)
- Field programmable gate array (1)
- Field-programmable Gate Arrays (1)
- Flugkörper (1)
- Forces (1)
- Formale Sprache (1)
- Formation (1)
- Formation Flight (1)
- Formationsbewegung (1)
- Forschung (1)
- Frühdruck (1)
- Funkressourcenverwaltung (1)
- GNSS/INS integrated navigation (1)
- Gay-Array-Bauelement (1)
- Generalisierung <Kartografie> (1)
- Generation Problem (1)
- Generierungsproblem (1)
- Genetic Optimization (1)
- Genetische Optimierung (1)
- Georeferenzierung (1)
- Gllobal self-localisation (1)
- Globale Selbstlokalisation (1)
- Grimm brothers personal library (1)
- Ground Station Networks (1)
- H.264 SVC (1)
- H.264/SVC (1)
- HMD (Head-Mounted Display) (1)
- HSPA (1)
- HTTP adaptive video streaming (1)
- Halbordnungen (1)
- Handschrift (1)
- Hardware (1)
- Herzkatheter (1)
- Herzkathetereingriff (1)
- Hierarchische Simulation (1)
- Hintergrundwissen (1)
- Historical Maps (1)
- Historische Karte (1)
- Historische Landkarten (1)
- Hospital (1)
- IEEE 802.11e (1)
- IEEE 802.15.4 (1)
- INS/LIDAR integrated navigation (1)
- IP (1)
- IT security (1)
- Image Aesthetic Assessment (1)
- Implementierung <Informatik> (1)
- Industrial internet (1)
- Industrie 4.0 (1)
- Inferenz <Künstliche Intelligenz> (1)
- Informatik (1)
- Information Extraction (1)
- Information Retrieval (1)
- Information-Retrieval-System (1)
- Instrument Control Toolbox (1)
- Intelligent Virtual Agents (1)
- InteractionSuitcase (1)
- Interaktion (1)
- Internet (1)
- Internet Protokoll (1)
- Invertierte Liste (1)
- Isomorphie (1)
- Itinerare (1)
- Itineraries (1)
- JCAS (1)
- Java <Programmiersprache> (1)
- Java Message Service (1)
- Kademlia (1)
- Kanalzugriff (1)
- Karte (1)
- Kartierung (1)
- Kathará (1)
- Kerneldensity estimation (1)
- Klassendiagramm (1)
- Klima (1)
- Knowledge Discovery (1)
- Knowledge-based Systems Engineering (1)
- Kombinatorik (1)
- Kommunikation (1)
- Kommunikationsnetze (1)
- Komplexitätsklasse (1)
- Komplexitätsklasse NP (1)
- Konvexe Zeichnungen (1)
- Konzeptsuche (1)
- Kooperierende mobile Roboter (1)
- Krankenhaus (1)
- Kreuzungsminimierung (1)
- Kurve (1)
- LFU (1)
- LRU (1)
- Landkartenbeschriftung (1)
- Landnutzungskartierung (1)
- Laser scanning (1)
- Lava (1)
- Learning (1)
- Lehre (1)
- Lernen (1)
- Lidar (1)
- Lightning (1)
- Link rate adaptation (1)
- Linkratenanpassung (1)
- Linux (1)
- LoRa (1)
- LoRaWAN (1)
- LoRaWan (1)
- Logic Programming (1)
- Logische Programmierung (1)
- Lunar Caves (1)
- Lunar Exploration (1)
- MAC (1)
- MTC (1)
- Mapping (1)
- Mars (1)
- Mathematische Modellierung (1)
- Mathematisches Modell (1)
- Medical Image Analysis (1)
- Medium <Physik> (1)
- Medizin (1)
- Mehrebenensimulation (1)
- Mehrfahrzeugsysteme (1)
- Mehrkriterielle Optimierung (1)
- Mehrpfadübertragung (1)
- Mehrschichtnetze (1)
- Mehrschichtsystem (1)
- Mensch-Maschine-Kommunikation (1)
- Mesh Networks (1)
- Mesh Netze (1)
- Methodologie (1)
- Middleware (1)
- Miniaturisierung (1)
- Minimally invasive vascular intervention (1)
- Missionsbetrieb (1)
- Mobile Roboter (1)
- Mobiles Internet (1)
- Mobilfunk (1)
- Modell (1)
- Modellbasierte Diagnose (1)
- Modellierungstechniken (1)
- Modelling (1)
- Modularität (1)
- Mond (1)
- Motion Planning (1)
- Multi-Agent-Simulation (1)
- Multi-Layer (1)
- Multi-Network Service (1)
- Multi-Netzwerk Dienste (1)
- Multi-Paradigm Programming (1)
- Multi-Paradigm Programming Framework (1)
- Multi-agent system (1)
- Multiagentensimulation (1)
- Multiagentensystem (1)
- Multimedia (1)
- Multipath Transmission (1)
- Multiple-Choice Examination (1)
- Multiple-Choice Prüfungen (1)
- NP (1)
- NP-Vollständigkeit (1)
- NP-complete sets (1)
- NP-hartes Problem (1)
- NP-schweres Problem (1)
- Network Emulator (1)
- Network Experiments (1)
- Network Management (1)
- Network Measurements (1)
- Network Virtualization (1)
- Netzplantechnik (1)
- Netzplanung (1)
- Netzvirtualisierung (1)
- Netzwerkplanung (1)
- Netzwerkvirtualisierung (1)
- Neuronales Netz (1)
- Next Generation Networks (1)
- Nichtholonome Fahrzeuge (1)
- Nichtlineare Regelung (1)
- Object Detection (1)
- Object-Oriented Programming (1)
- Objektorientierte Programmierung (1)
- Open Source (1)
- Operator (1)
- Optical Flow (1)
- Optimale Kontrolle (1)
- Optimierungsproblem (1)
- Overlay (1)
- Overlay Netzwerke (1)
- Overlay networks (1)
- Overlays (1)
- P4-INT (1)
- Panorama Images (1)
- Parameterkalibrierung (1)
- Partition <Mengenlehre> (1)
- Partitionen (1)
- Path Computation Element (1)
- Pattern Recognition (1)
- Peer-to-Peer (1)
- Performance Analysis (1)
- Performance Enhancing Proxies (1)
- Performance Management (1)
- Performance Modeling (1)
- Pfadberechnungselement (1)
- Picosatellite (1)
- Planare Graphen (1)
- Planausführung (1)
- Planung (1)
- Planungssystem (1)
- Poisson surface reconstruction (1)
- Polyeder (1)
- Post's Classes (1)
- Postsche Klassen (1)
- Prediction (1)
- Process Optimization (1)
- Programmierbare logische Anordnung (1)
- Prozessoptimierung (1)
- Publish-Subscribe-System (1)
- QUIC (1)
- QoS (1)
- Quality of Experience (QoE) (1)
- Quality of Experience QoE (1)
- Quality of Service (1)
- Quality of Service (QoS) (1)
- Quality-of-Experience (1)
- Quality-of-Service (1)
- Quality-of-Service (QoS) (1)
- Quantor (1)
- RGB-D (1)
- RRM (1)
- Raumdaten (1)
- Real-Time Operating Systems (1)
- Real-time (1)
- Refactoring (1)
- Regelbasiertes System (1)
- Regelung (1)
- Registration (1)
- Registrierung (1)
- Reguläre Sprache (1)
- Rendezvous (1)
- Reproducibility (1)
- Resource and Performance Management (1)
- Ressourcen Management (1)
- Ressourcenallokation (1)
- Rettungsroboter (1)
- Robot (1)
- Roboter (1)
- Rule-based Systems (1)
- SBA (1)
- SDN/NVF (1)
- Scheduling (1)
- Search-and-Rescue (1)
- Selbstkalibrierung (1)
- Self-Evaluation Programs (I2.399.780) (1)
- Self-calibration (1)
- Semantic Web (1)
- Semantics (1)
- Semantik (1)
- Sensing-aaS (1)
- Sensor (1)
- Service Mobility (1)
- Sichtbarkeit (1)
- Similarity Measure (1)
- Simulator (1)
- Situationsbewusstsein (1)
- Skype (1)
- Small Satellites (1)
- Smart User Interaction (1)
- Social Web (1)
- Software (1)
- Software Performance Engineering (1)
- Software Performance Modeling (1)
- Source Code Visualization (1)
- Soziale Software (1)
- Spherical Robot (1)
- Standardisierung (1)
- Standortproblem (1)
- Sternfreie Sprache (1)
- Steuerung (1)
- Stiffness (1)
- Stochastik (1)
- Stochastikon (1)
- Strahlentherapie (1)
- Straubing-Th´erien-Hierarchie (1)
- Straßennetzwerk (1)
- Straßenverkehr (1)
- Structure-from-Motion (1)
- Strukturelle Komplexität (1)
- Subgroup Mining (1)
- Subgruppenentdeckung (1)
- Suchverfahren (1)
- System (1)
- Szenariogenerierung (1)
- TSN (1)
- TTL (1)
- TTL validation of data consistency (1)
- Teaching (1)
- Telematik (1)
- Terramechanics (1)
- Testbed (1)
- Theoretical computer science (1)
- Thermografie (1)
- Torque (1)
- Trainingssystem (1)
- Travelling-salesman-Problem (1)
- Tumor motion (1)
- Tumorbewegung (1)
- U-Bahnlinienplan (1)
- UI and Interaction Design (1)
- UML Klassendiagramm (1)
- UML class diagram (1)
- UMTS (1)
- URL (1)
- URLLC (1)
- Underwater Mapping (1)
- Underwater Scanning (1)
- Unmanned Aerial Vehicle (1)
- Unstetige Regelung (1)
- Usability (1)
- Use case (1)
- User Behavior (1)
- User Participation (1)
- VNF (1)
- VPN (1)
- Venus (1)
- Veranstaltung (1)
- Verbotenes Muster (1)
- Verbände (1)
- Verkehrslenkung (1)
- Verteilung von Inhalten (1)
- Video Quality Monitoring (1)
- Video Streaming (1)
- Videoübertragung (1)
- Virtualisierung (1)
- Virtuelles Netzwerk (1)
- Visibility (1)
- Visual Tracking (1)
- Visualisierung (1)
- Visualization (1)
- Visualized Kathará (1)
- Voice-over-IP (VoIP) (1)
- Volltextsuche (1)
- Vorhersage (1)
- WLAN (1)
- Warteschlangentheorie (1)
- Werkstattdiagnose (1)
- WhatsApp (1)
- Wheel (1)
- Winkel (1)
- Wire relaxation (1)
- Wireless LAN (1)
- Wireless Sensor/Actuator Systems (1)
- Wissensbasiertes System (1)
- Wissensendeckung (1)
- Wissensrepräsentation (1)
- Worterweiterungen (1)
- XR-artificial intelligence combination (1)
- XR-artificial intelligence continuum (1)
- YouTube (1)
- Zeichnen von Graphen (1)
- Zeitdiskretes System (1)
- Zugangskontrolle (1)
- Zählprobleme (1)
- abgeschlossene Klassen (1)
- acrophobia (1)
- adaptation models (1)
- administrative boundary (1)
- admission control (1)
- adult learning (1)
- aerodynamics (1)
- aerospace (1)
- aftermarket diagnostic (1)
- agent-based models (1)
- agents (1)
- agile Prozesse (1)
- agile processes (1)
- angular schematization (1)
- annotation (1)
- anomaly detection (1)
- anomaly prediction (1)
- ant-colony optimization (1)
- anthropomorphism (1)
- anxiety (1)
- application design (1)
- approximation algorithms (1)
- arithmetic calculations (1)
- automatic Layout (1)
- automation (1)
- automatisches Layout (1)
- autonomic orchestration (1)
- autonomous (1)
- autonomous UAV (1)
- autorotation (1)
- availability (1)
- avatar embodiment (1)
- avatars (1)
- background knowledge (1)
- baseline detection (1)
- behavior perception (1)
- binary tanglegram (1)
- biosignals (1)
- bit-parallel (1)
- boundary labeling (1)
- building (1)
- camera orientation (1)
- car-like robots (1)
- carbon (1)
- case study (1)
- certifying algorithm (1)
- chain cover (1)
- channel management (1)
- climate (1)
- co-authorships (1)
- co-inventorships (1)
- coherence (1)
- collaboration (1)
- collision (1)
- communication models (1)
- communication networks (1)
- competitive location (1)
- complexity (1)
- computational complexity (1)
- computer performance evaluation (1)
- computergestützte Softwaretechnik (1)
- concept search (1)
- congruence (1)
- constrained forest (1)
- contact representation (1)
- container virtualization (1)
- content-based image retrieval (1)
- continuous-time SLAM (1)
- convex bipartite graph (1)
- convolutional neural network (1)
- cost-sensitive learning (1)
- counting problems (1)
- crowdsensing (1)
- crowdsourced QoE measurements (1)
- crowdsourced measurements (1)
- crowdsourced network measurements (1)
- cultural and media studies (1)
- culturally aware (1)
- curves (1)
- d3web.Train (1)
- data mining (1)
- data plane programming (1)
- data structure (1)
- data warehouse (1)
- database (1)
- dataplane programming (1)
- decision-making (1)
- decission finding (1)
- decoding error rate (1)
- deep learning (1)
- definite clause grammars (1)
- deformation-based method (1)
- delay QoS exponent (1)
- delay bound violation probability (1)
- delay constrained (1)
- descent (1)
- design (1)
- design cycle (1)
- detection time simulation (1)
- dial a ride (1)
- dimensions of proximity (1)
- discrete-time analysis (1)
- disjoint multi-paths (1)
- distributed control (1)
- docker (1)
- driving simulation (1)
- dynamic flow migration (1)
- dynamic programming (1)
- dynamische Umgebungen (1)
- eHealth (1)
- early printed books (1)
- edge labeled graphs (1)
- effective Bandwidth (1)
- efficient algorithm (1)
- electronic health records (1)
- elevated plus-maze (1)
- embedding techniques (1)
- emotions (1)
- emulation (1)
- encryption (1)
- end user (1)
- endoscopy (1)
- endurance (1)
- energy efficiency (1)
- event detection (1)
- exercise intensity (1)
- experience (1)
- experimental evaluation (1)
- extended reality (XR) (1)
- failure prediction (1)
- fast reroute (1)
- fault detection (1)
- feature matching (1)
- feature-matching (1)
- federated learning (1)
- field-programmable architectures (1)
- field-programmable gate arrays (1)
- fixed-parameter tractability (1)
- food quality (1)
- foreign language learning and teaching (1)
- formation driving (1)
- formation flight (1)
- fruit temperature (1)
- full-text search (1)
- future Internet architecture (1)
- game mechanics (1)
- gamification (1)
- gastroenterology (1)
- genetic algorithm (1)
- global IPX network (1)
- graph (1)
- graph algorithm (1)
- graph decomposition (1)
- graphs (1)
- group-based communication (1)
- handwriting (1)
- handwritten artefact recognition (1)
- haptic data (1)
- hardness (1)
- hardware-in-the-loop simulation (1)
- hardware-in-the-loop streaming system (1)
- hierarchy (1)
- historical images (1)
- hit ratio analysis and simulation (1)
- hospital data (1)
- human body weight (1)
- human computer interaction (HCI) (1)
- human-artificial intelligence interaction (1)
- human-artificial intelligence interface (1)
- human-centered design (1)
- human-centered, human-robot (1)
- human–computer interaction (1)
- hybrid Diagnostic (1)
- hybrid access (1)
- hybride Diagnose (1)
- illusion of self-motion (1)
- image processing (1)
- imbalanced regression (1)
- immersive classroom (1)
- immersive classroom management (1)
- immersive learning technologies (1)
- immersive technologies (1)
- implicit association test (1)
- independent crossing (1)
- induced matching (1)
- informal education (1)
- information extraction (1)
- information systems and information technology (1)
- intelligent transportation systems (1)
- intelligent vehicles (1)
- intelligent virtual agents (1)
- intelligent voice assistant (1)
- intelligente Applikationen (1)
- interactive authoring system (1)
- intercultural learning and teaching (1)
- interdisciplinary education (1)
- internet protocol (1)
- internet traffic (1)
- invasive vascular interventions (1)
- iowa gambling task (1)
- key-insight extraction (1)
- kinect (1)
- labeling (1)
- land-cover area (1)
- landing (1)
- language-image pre-training (1)
- latency (1)
- lattices (1)
- layout recognition (1)
- learning environments (1)
- least cost (1)
- light-gated proteins (1)
- load balancing (1)
- locomotion (1)
- logic programming (1)
- logistics (1)
- long-term analysis (1)
- map projections (1)
- mapping (1)
- mathematical model (1)
- media analysis (1)
- medical records (1)
- medieval manuscripts (1)
- meditation (1)
- metro map (1)
- mindfulness (1)
- misconceptions (1)
- mission operation (1)
- mixed reality (1)
- mixed-cultural (1)
- mixed-cultural settings (1)
- mobile instant messaging (1)
- mobile messaging application (1)
- mobile streaming (1)
- model following (1)
- model output statistics (1)
- model predictive control (1)
- model-base diagnosis (1)
- model-based diagnosis (1)
- modeling techniques (1)
- monotone drawing (1)
- morphing (1)
- multi-vehicle formations (1)
- multi-vehicle rendezvous (1)
- multimodal fusion (1)
- multimodal interface (1)
- multimodal learning (1)
- multipath communication (1)
- multipath packet scheduling (1)
- multiple myeloma (1)
- multirotors (1)
- multiscale encoder (1)
- n-Gramm (1)
- n-gram (1)
- nano-satellite (1)
- nanocellulose (1)
- natural interfaces (1)
- natural language processing (1)
- natural language processing · · · (1)
- natural user interfaces (1)
- network (1)
- network design (1)
- network planning (1)
- network softwarization (1)
- network upgrade (1)
- network virtualization (1)
- networked robotics (1)
- networking (1)
- networks (1)
- neume notation (1)
- neural architecture (1)
- non-native accent (1)
- non-terrestrial networks (1)
- nonholonomic vehicles (1)
- object detection (1)
- octree (1)
- open source (1)
- optical music recognition (1)
- optimization (1)
- orchestration (1)
- overprovisioning (1)
- packet reception method (1)
- partitions (1)
- passage of time (1)
- passive haptic feedback (1)
- path computation (1)
- pattern perception (1)
- perception (1)
- performance (1)
- performance analysis (1)
- performance evaluation (1)
- performance monitoring (1)
- performance prediction (1)
- place-illusion (1)
- plain orchestrating service (1)
- plan execution (1)
- plausibility (1)
- plausibility-illusion (1)
- point cloud (1)
- point cloud compression (1)
- point-to-plane measure (1)
- point-to-point measure (1)
- pollution (1)
- pos (1)
- posets (1)
- positioning (1)
- precision horticulture (1)
- precision training (1)
- presence (1)
- private chat groups (1)
- procedural content generation (1)
- procedural fusion methods (1)
- process model (1)
- prompt engineering (1)
- protein chip (1)
- psychomotor training (1)
- psychophyisology (1)
- public speaking (1)
- q-Gramm (1)
- q-gram (1)
- quadcopter (1)
- quadcopters (1)
- quality assurance (1)
- quality evaluation (1)
- quality of experience (1)
- quality of experience prediction (1)
- radio resource management (1)
- radiology (1)
- ransomware (1)
- real world evidence (1)
- real-world application (1)
- realism (1)
- receding horizon control (1)
- recommender system (1)
- reconfiguration (1)
- regelbasierte Nachbearbeitung (1)
- reload cost (1)
- remote control (1)
- research methods (1)
- resilience (1)
- rich vehicle routing problem (1)
- right angle crossing (1)
- road network (1)
- robotics (1)
- robustness (1)
- rotorcraft (1)
- rotors (1)
- routing (1)
- rule based post processing (1)
- sample weighting (1)
- satisfiability problems (1)
- scalability (1)
- scalability evaluation (1)
- scalable quadcopter (1)
- scenario creation (1)
- science, technology and society (1)
- secure group communication (1)
- segmentation (1)
- self-adaptive (1)
- self-adaptive systems (1)
- self-assembly (1)
- self-aware computing systems (1)
- self-managing systems (1)
- semantic fusion (1)
- semantic understanding (1)
- semantic web (1)
- semantical aesthetic (1)
- semantische Ästhetik (1)
- sensor (1)
- sensor devices (1)
- sensor fusion (1)
- sensor network (1)
- sentinel (1)
- serious games (1)
- service-curve estimation (1)
- sesnsors (1)
- short block-length (1)
- shortest path routing (1)
- signaling traffic (1)
- simulation system (1)
- simultaneous embedding (1)
- single-electron transistors (1)
- skalierbare Diagnose (1)
- sketching (1)
- slam (1)
- smart speaker (1)
- smooth orthogonal drawing (1)
- snow shoveling (1)
- social VR (1)
- social interaction (1)
- social relationship (1)
- social robot (1)
- social robotics (1)
- social role (1)
- socially interactive agents (1)
- software defined network (1)
- spanning tree (1)
- spatial presence (1)
- standardization (1)
- state management (1)
- statistical validity (1)
- statistics and numerical data (1)
- stereotypes (1)
- stochastic thinking (1)
- stochastisches Denken (1)
- stroke (1)
- structural complexity (1)
- student simulation (1)
- stylus (1)
- sunburn (1)
- supervised learning (1)
- surface model (1)
- survey (1)
- sustainability (1)
- switching navigation (1)
- system (1)
- systematic literature review (1)
- systematic review (1)
- table extraction (1)
- table understanding (1)
- taxonomy (1)
- teacher education (1)
- technology-supported learning (1)
- telematics (1)
- text line detection (1)
- text supervision (1)
- theory (1)
- therapeutic application (1)
- thermal camera (1)
- thermal point cloud (1)
- time calibration (1)
- time perception (1)
- timestamping method (1)
- tools (1)
- topology (1)
- training systems (1)
- trait anxiety (1)
- trajectory planning (1)
- translational neuroscience (1)
- transport microenvironments (1)
- transport protocols (1)
- transportation (1)
- tree (1)
- unmanned aerial vehicle (1)
- unmanned aerial vehicles (1)
- usability evaluation (1)
- use cases (1)
- user experience (1)
- user interaction (1)
- user study (1)
- user-generated content (1)
- v (1)
- vection (1)
- vehicle dynamics (1)
- vehicular navigation (1)
- verbal behaviour (1)
- vernetzte Roboter (1)
- virtual agent (1)
- virtual agent interaction (1)
- virtual humans (1)
- virtual queue (1)
- virtual reality training (1)
- virtual stimuli (1)
- virtual tunnel (1)
- virtual-reality-continuum (1)
- vom Nutzer erfahrene Dienstgüte QoE (1)
- voting location (1)
- waypoint parameter (1)
- wearable (1)
- wheel (1)
- wireless network (1)
- word clouds (1)
- word extensions (1)
- zooming (1)
- zukünftige Kommunikationsnetze (1)
- zukünftiges Internet (1)
- Ähnlichkeitsmaß (1)
Institute
- Institut für Informatik (201) (remove)
Schriftenreihe
Sonstige beteiligte Institutionen
Realistic and lifelike 3D-reconstruction of virtual humans has various exciting and important use cases. Our and others’ appearances have notable effects on ourselves and our interaction partners in virtual environments, e.g., on acceptance, preference, trust, believability, behavior (the Proteus effect), and more. Today, multiple approaches for the 3D-reconstruction of virtual humans exist. They significantly vary in terms of the degree of achievable realism, the technical complexities, and finally, the overall reconstruction costs involved. This article compares two 3D-reconstruction approaches with very different hardware requirements. The high-cost solution uses a typical complex and elaborated camera rig consisting of 94 digital single-lens reflex (DSLR) cameras. The recently developed low-cost solution uses a smartphone camera to create videos that capture multiple views of a person. Both methods use photogrammetric reconstruction and template fitting with the same template model and differ in their adaptation to the method-specific input material. Each method generates high-quality virtual humans ready to be processed, animated, and rendered by standard XR simulation and game engines such as Unreal or Unity. We compare the results of the two 3D-reconstruction methods in an immersive virtual environment against each other in a user study. Our results indicate that the virtual humans from the low-cost approach are perceived similarly to those from the high-cost approach regarding the perceived similarity to the original, human-likeness, beauty, and uncanniness, despite significant differences in the objectively measured quality. The perceived feeling of change of the own body was higher for the low-cost virtual humans. Quality differences were perceived more strongly for one’s own body than for other virtual humans.
This work takes a close look at several quite different research areas related to the design of networked embedded sensor/actuator systems. The variety of the topics illustrates the potential complexity of current sensor network applications; especially when enriched with actuators for proactivity and environmental interaction. Besides their conception, development, installation and long-term operation, we'll mainly focus on more "low-level" aspects: Compositional hardware and software design, task cooperation and collaboration, memory management, and real-time operation will be addressed from a local node perspective. In contrast, inter-node synchronization, communication, as well as sensor data acquisition, aggregation, and fusion will be discussed from a rather global network view. The diversity in the concepts was intentionally accepted to finally facilitate the reliable implementation of truly complex systems. In particular, these should go beyond the usual "sense and transmit of sensor data", but show how powerful today's networked sensor/actuator systems can be despite of their low computational performance and constrained hardware: If their resources are only coordinated efficiently!
The development of ICT infrastructures has facilitated the emergence of new paradigms for looking at society and the environment over the last few years. Participatory environmental sensing, i.e. directly involving citizens in environmental monitoring, is one example, which is hoped to encourage learning and enhance awareness of environmental issues. In this paper, an analysis of the behaviour of individuals involved in noise sensing is presented. Citizens have been involved in noise measuring activities through the WideNoise smartphone application. This application has been designed to record both objective (noise samples) and subjective (opinions, feelings) data. The application has been open to be used freely by anyone and has been widely employed worldwide. In addition, several test cases have been organised in European countries. Based on the information submitted by users, an analysis of emerging awareness and learning is performed. The data show that changes in the way the environment is perceived after repeated usage of the application do appear. Specifically, users learn how to recognise different noise levels they are exposed to. Additionally, the subjective data collected indicate an increased user involvement in time and a categorisation effect between pleasant and less pleasant environments.
The rapid development of green and sustainable materials opens up new possibilities in the field of applied research. Such materials include nanocellulose composites that can integrate many components into composites and provide a good chassis for smart devices. In our study, we evaluate four approaches for turning a nanocellulose composite into an information storage or processing device: 1) nanocellulose can be a suitable carrier material and protect information stored in DNA. 2) Nucleotide-processing enzymes (polymerase and exonuclease) can be controlled by light after fusing them with light-gating domains; nucleotide substrate specificity can be changed by mutation or pH change (read-in and read-out of the information). 3) Semiconductors and electronic capabilities can be achieved: we show that nanocellulose is rendered electronic by iodine treatment replacing silicon including microstructures. Nanocellulose semiconductor properties are measured, and the resulting potential including single-electron transistors (SET) and their properties are modeled. Electric current can also be transported by DNA through G-quadruplex DNA molecules; these as well as classical silicon semiconductors can easily be integrated into the nanocellulose composite. 4) To elaborate upon miniaturization and integration for a smart nanocellulose chip device, we demonstrate pH-sensitive dyes in nanocellulose, nanopore creation, and kinase micropatterning on bacterial membranes as well as digital PCR micro-wells. Future application potential includes nano-3D printing and fast molecular processors (e.g., SETs) integrated with DNA storage and conventional electronics. This would also lead to environment-friendly nanocellulose chips for information processing as well as smart nanocellulose composites for biomedical applications and nano-factories.
Diagnostic Case Based Training Systems (D-CBT) provide learners with a means to learn and exercise knowledge in a realistic context. In medical education, D-CBT Systems present virtual patients to the learners who are asked to examine, diagnose and state therapies for these patients. Due a number of conflicting and changing requirements, e.g. time for learning, authoring effort, several systems were developed so far. These systems range from simple, easy-to-use presentation systems to highly complex knowledge based systems supporting explorative learning. This thesis presents an approach and tools to create D-CBT systems from existing sources (documents, e.g. dismissal records) using existing tools (word processors): Authors annotate and extend the documents to model the knowledge. A scalable knowledge representation is able to capture the content on multiple levels, from simple to highly structured knowledge. Thus, authoring of D-CBT systems requires less prerequisites and pre-knowledge and is faster than approaches using specialized authoring environments. Also, authors can iteratively add and structure more knowledge to adapt training cases to their learners needs. The theses also discusses the application of the same approach to other domains, especially to knowledge acquisition for the Semantic Web.
Das stochastische Denken, die Bernoullische Stochastik und dessen informationstechnologische Umsetzung, namens Stochastikon stellen die Grundlage für das Verständnis und die erfolgreiche Nutzung einer stochastischen Wissenschaft dar. Im Rahmen dieser Arbeit erfolgt eine Klärung des Begriffs des stochastischen Denkens, eine anschauliche Darstellung der von Elart von Collani entwickelten Bernoullischen Stochastik und eine Beschreibung von Stochastikon. Dabei werden sowohl das Gesamtkonzept von Stochastikon, sowie die Ziele, Aufgaben und die Realisierung der beiden Teilsysteme namens Mentor und Encyclopedia vorgestellt. Das stochastische Denken erlaubt eine realitätsnahe Sichtweise der Dinge, d.h. eine Sichtweise, die mit den menschlichen Beobachtungen und Erfahrungen im Einklang steht und somit die Unsicherheit über zukünftige Entwicklungen berücksichtigt. Der in diesem Kontext verwendete Begriff der Unsicherheit bezieht sich ausschließlich auf zukünftige Entwicklungen und äußert sich in Variabilität. Quellen der Unsicherheit sind einerseits die menschliche Ignoranz und andererseits der Zufall. Unter Ignoranz wird hierbei die Unwissenheit des Menschen über die unbekannten, aber feststehenden Fakten verstanden, die die Anfangsbedingungen der zukünftigen Entwicklung repräsentieren. Die Bernoullische Stochastik liefert ein Regelwerk und ermöglicht die Entwicklung eines quantitativen Modells zur Beschreibung der Unsicherheit und expliziter Einbeziehung der beiden Quellen Ignoranz und Zufall. Das Modell trägt den Namen Bernoulli-Raum und bildet die Grundlage für die Herleitung quantitativer Verfahren, um zuverlässige und genaue Aussagen sowohl über die nicht-existente zufällige Zukunft (Vorhersageverfahren), als auch über die unbekannte feststehende Vergangenheit (Messverfahren). Das Softwaresystem Stochastikon implementiert die Bernoullische Stochastik in Form einer Reihe autarker, miteinander kommunizierender Teilsysteme. Ziel des Teilsystems Encyclopedia ist die Bereitstellung und Bewertung stochastischen Wissens. Das Teilsystem Mentor dient der Unterstützung des Anwenders bei der Problemlösungsfindung durch Identifikation eines richtigen Modells bzw. eines korrekten Bernoulli-Raums. Der Lösungsfindungsprozess selber enthält keinerlei Unsicherheit. Die ganze Unsicherheit steckt in der Lösung, d.h. im Bernoulli-Raum, der explizit die vorhandene Unwissenheit (Ignoranz) und den vorliegenden Zufall abdeckend enthält.
Overlay networks establish logical connections between users on top of the physical network. While randomly connected overlay networks provide only a best effort service, a new generation of structured overlay systems based on Distributed Hash Tables (DHTs) was proposed by the research community. However, there is still a lack of understanding the performance of such DHTs. Additionally, those architectures are highly distributed and therefore appear as a black box to the operator. Yet an operator does not want to lose control over his system and needs to be able to continuously observe and examine its current state at runtime. This work addresses both problems and shows how the solutions can be combined into a more self-organizing overlay concept. At first, we evaluate the performance of structured overlay networks under different aspects and thereby illuminate in how far such architectures are able to support carrier-grade applications. Secondly, to enable operators to monitor and understand their deployed system in more detail, we introduce both active as well as passive methods to gather information about the current state of the overlay network.
There is great interest in affordable, precise and reliable metrology underwater:
Archaeologists want to document artifacts in situ with high detail.
In marine research, biologists require the tools to monitor coral growth and geologists need recordings to model sediment transport.
Furthermore, for offshore construction projects, maintenance and inspection millimeter-accurate measurements of defects and offshore structures are essential.
While the process of digitizing individual objects and complete sites on land is well understood and standard methods, such as Structure from Motion or terrestrial laser scanning, are regularly applied, precise underwater surveying with high resolution is still a complex and difficult task.
Applying optical scanning techniques in water is challenging due to reduced visibility caused by turbidity and light absorption.
However, optical underwater scanners provide significant advantages in terms of achievable resolution and accuracy compared to acoustic systems.
This thesis proposes an underwater laser scanning system and the algorithms for creating dense and accurate 3D scans in water.
It is based on laser triangulation and the main optical components are an underwater camera and a cross-line laser projector.
The prototype is configured with a motorized yaw axis for capturing scans from a tripod.
Alternatively, it is mounted to a moving platform for mobile mapping.
The main focus lies on the refractive calibration of the underwater camera and laser projector, the image processing and 3D reconstruction.
For highest accuracy, the refraction at the individual media interfaces must be taken into account.
This is addressed by an optimization-based calibration framework using a physical-geometric camera model derived from an analytical formulation of a ray-tracing projection model.
In addition to scanning underwater structures, this work presents the 3D acquisition of semi-submerged structures and the correction of refraction effects.
As in-situ calibration in water is complex and time-consuming, the challenge of transferring an in-air scanner calibration to water without re-calibration is investigated, as well as self-calibration techniques for structured light.
The system was successfully deployed in various configurations for both static scanning and mobile mapping.
An evaluation of the calibration and 3D reconstruction using reference objects and a comparison of free-form surfaces in clear water demonstrate the high accuracy potential in the range of one millimeter to less than one centimeter, depending on the measurement distance.
Mobile underwater mapping and motion compensation based on visual-inertial odometry is demonstrated using a new optical underwater scanner based on fringe projection.
Continuous registration of individual scans allows the acquisition of 3D models from an underwater vehicle.
RGB images captured in parallel are used to create 3D point clouds of underwater scenes in full color.
3D maps are useful to the operator during the remote control of underwater vehicles and provide the building blocks to enable offshore inspection and surveying tasks.
The advancing automation of the measurement technology will allow non-experts to use it, significantly reduce acquisition time and increase accuracy, making underwater metrology more cost-effective.
Imagine a technology that automatically creates a full 3D thermal model of an environment and detects temperature peaks in it. For better orientation in the model it is enhanced with color information. The current state of the art for analyzing temperature related issues is thermal imaging. It is relevant for energy efficiency but also for securing important infrastructure such as power supplies and temperature regulation systems. Monitoring and analysis of the data for a large building is tedious as stable conditions need to be guaranteed for several hours and detailed notes about the pose and the environment conditions for each image must be taken. For some applications repeated measurements are necessary to monitor changes over time. The analysis of the scene is only possible through expertise and experience.
This thesis proposes a robotic system that creates a full 3D model of the environment with color and thermal information by combining thermal imaging with the technology of terrestrial laser scanning. The addition of a color camera facilitates the interpretation of the data and allows for other application areas. The data from all sensors collected at different positions is joined in one common reference frame using calibration and scan matching. The first part of the thesis deals with 3D point cloud processing with the emphasis on accessing point cloud data efficiently, detecting planar structures in the data and registering multiple point clouds into one common coordinate system. The second part covers the autonomous exploration and data acquisition with a mobile robot with the objective to minimize the unseen area in 3D space. Furthermore, the combination of different modalities, color images, thermal images and point cloud data through calibration is elaborated. The last part presents applications for the the collected data. Among these are methods to detect the structure of building interiors for reconstruction purposes and subsequent detection and classification of windows. A system to project the gathered thermal information back into the scene is presented as well as methods to improve the color information and to join separately acquired point clouds and photo series.
A full multi-modal 3D model contains all the relevant geometric information about the recorded scene and enables an expert to fully analyze it off-site. The technology clears the path for automatically detecting points of interest thereby helping the expert to analyze the heat flow as well as localize and identify heat leaks. The concept is modular and neither limited to achieving energy efficiency nor restricted to the use in combination with a mobile platform. It also finds its application in fields such as archaeology and geology and can be extended by further sensors.
Utilizing multiple access networks such as 5G, 4G, and Wi-Fi simultaneously can lead to increased robustness, resiliency, and capacity for mobile users. However, transparently implementing packet distribution over multiple paths within the core of the network faces multiple challenges including scalability to a large number of customers, low latency, and high-capacity packet processing requirements. In this paper, we offload congestion-aware multipath packet scheduling to a smartNIC. However, such hardware acceleration faces multiple challenges due to programming language and platform limitations. We implement different multipath schedulers in P4 with different complexity in order to cope with dynamically changing path capacities. Using testbed measurements, we show that our CMon scheduler, which monitors path congestion in the data plane and dynamically adjusts scheduling weights for the different paths based on path state information, can process more than 3.5 Mpps packets 25 μs latency.