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Slot machines are one of the most played games by players suffering from gambling disorder. New technologies like immersive Virtual Reality (VR) offer more possibilities to exploit erroneous beliefs in the context of gambling. Recent research indicates a higher risk potential when playing a slot machine in VR than on desktop. To continue this investigation, we evaluate the effects of providing different degrees of embodiment, i.e., minimal and full embodiment. The avatars used for the full embodiment further differ in their appearance, i.e., they elicit a high or a low socio-economic status. The virtual environment (VE) design can cause a potential influence on the overall gambling behavior. Thus, we also embed the slot machine in two different VEs that differ in their emotional design: a colorful underwater playground environment and a virtual counterpart of our lab. These design considerations resulted in four different versions of the same VR slot machine: 1) full embodiment with high socio-economic status, 2) full embodiment with low socio-economic status, 3) minimal embodiment playground VE, and 4) minimal embodiment laboratory VE. Both full embodiment versions also used the playground VE. We determine the risk potential by logging gambling frequency as well as stake size, and measuring harm-inducing factors, i.e., dissociation, urge to gamble, dark flow, and illusion of control, using questionnaires. Following a between groups experimental design, 82 participants played for 20 game rounds one of the four versions. We recruited our sample from the students enrolled at the University of Würzburg. Our safety protocol ensured that only participants without any recent gambling activity took part in the experiment. In this comparative user study, we found no effect of the embodiment nor VE design on neither the gambling frequency, stake sizes, nor risk potential. However, our results provide further support for the hypothesis of the higher visual angle on gambling stimuli and hence the increased emotional response being the true cause for the higher risk potential.
In recent years, the applications and accessibility of Virtual Reality (VR) for the healthcare sector have continued to grow. However, so far, most VR applications are only relevant in research settings. Information about what healthcare professionals would need to independently integrate VR applications into their daily working routines is missing. The actual needs and concerns of the people who work in the healthcare sector are often disregarded in the development of VR applications, even though they are the ones who are supposed to use them in practice. By means of this study, we systematically involve health professionals in the development process of VR applications. In particular, we conducted an online survey with 102 healthcare professionals based on a video prototype which demonstrates a software platform that allows them to create and utilise VR experiences on their own. For this study, we adapted and extended the Technology Acceptance Model (TAM). The survey focused on the perceived usefulness and the ease of use of such a platform, as well as the attitude and ethical concerns the users might have. The results show a generally positive attitude toward such a software platform. The users can imagine various use cases in different health domains. However, the perceived usefulness is tied to the actual ease of use of the platform and sufficient support for learning and working with the platform. In the discussion, we explain how these results can be generalized to facilitate the integration of VR in healthcare practice.
Background: Oro-antral communication (OAC) is a common complication following the extraction of upper molar teeth. The Archer and the Root Sinus (RS) systems can be used to classify impacted teeth in panoramic radiographs. The Archer classes B-D and the Root Sinus classes III, IV have been associated with an increased risk of OAC following tooth extraction in the upper molar region. In our previous study, we found that panoramic radiographs are not reliable for predicting OAC. This study aimed to (1) determine the feasibility of automating the classification (Archer/RS classes) of impacted teeth from panoramic radiographs, (2) determine the distribution of OAC stratified by classification system classes for the purposes of decision tree construction, and (3) determine the feasibility of automating the prediction of OAC utilizing the mentioned classification systems. Methods: We utilized multiple supervised pre-trained machine learning models (VGG16, ResNet50, Inceptionv3, EfficientNet, MobileNetV2), one custom-made convolutional neural network (CNN) model, and a Bag of Visual Words (BoVW) technique to evaluate the performance to predict the clinical classification systems RS and Archer from panoramic radiographs (Aim 1). We then used Chi-square Automatic Interaction Detectors (CHAID) to determine the distribution of OAC stratified by the Archer/RS classes to introduce a decision tree for simple use in clinics (Aim 2). Lastly, we tested the ability of a multilayer perceptron artificial neural network (MLP) and a radial basis function neural network (RBNN) to predict OAC based on the high-risk classes RS III, IV, and Archer B-D (Aim 3). Results: We achieved accuracies of up to 0.771 for EfficientNet and MobileNetV2 when examining the Archer classification. For the AUC, we obtained values of up to 0.902 for our custom-made CNN. In comparison, the detection of the RS classification achieved accuracies of up to 0.792 for the BoVW and an AUC of up to 0.716 for our custom-made CNN. Overall, the Archer classification was detected more reliably than the RS classification when considering all algorithms. CHAID predicted 77.4% correctness for the Archer classification and 81.4% for the RS classification. MLP (AUC: 0.590) and RBNN (AUC: 0.590) for the Archer classification as well as MLP 0.638) and RBNN (0.630) for the RS classification did not show sufficient predictive capability for OAC. Conclusions: The results reveal that impacted teeth can be classified using panoramic radiographs (best AUC: 0.902), and the classification systems can be stratified according to their relationship to OAC (81.4% correct for RS classification). However, the Archer and RS classes did not achieve satisfactory AUCs for predicting OAC (best AUC: 0.638). Additional research is needed to validate the results externally and to develop a reliable risk stratification tool based on the present findings.
Social robots in applied settings: a long-term study on adaptive robotic tutors in higher education
(2022)
Learning in higher education scenarios requires self-directed learning and the challenging task of self-motivation while individual support is rare. The integration of social robots to support learners has already shown promise to benefit the learning process in this area. In this paper, we focus on the applicability of an adaptive robotic tutor in a university setting. To this end, we conducted a long-term field study implementing an adaptive robotic tutor to support students with exam preparation over three sessions during one semester. In a mixed design, we compared the effect of an adaptive tutor to a control condition across all learning sessions. With the aim to benefit not only motivation but also academic success and the learning experience in general, we draw from research in adaptive tutoring, social robots in education, as well as our own prior work in this field. Our results show that opting in for the robotic tutoring is beneficial for students. We found significant subjective knowledge gain and increases in intrinsic motivation regarding the content of the course in general. Finally, participation resulted in a significantly better exam grade compared to students not participating. However, the extended adaptivity of the robotic tutor in the experimental condition did not seem to enhance learning, as we found no significant differences compared to a non-adaptive version of the robot.
This paper deals with the effect of exploiting background knowledge for improving an OMR (Optical Music Recognition) deep learning pipeline for transcribing medieval, monophonic, handwritten music from the 12th–14th century, whose usage has been neglected in the literature. Various types of background knowledge about overlapping notes and text, clefs, graphical connections (neumes) and their implications on the position in staff of the notes were used and evaluated. Moreover, the effect of different encoder/decoder architectures and of different datasets for training a mixed model and for document-specific fine-tuning based on an extended OMR pipeline with an additional post-processing step were evaluated. The use of background models improves all metrics and in particular the melody accuracy rate (mAR), which is based on the insert, delete and replace operations necessary to convert the generated melody into the correct melody. When using a mixed model and evaluating on a different dataset, our best model achieves without fine-tuning and without post-processing a mAR of 90.4%, which is raised by nearly 30% to 93.2% mAR using background knowledge. With additional fine-tuning, the contribution of post-processing is even greater: the basic mAR of 90.5% is raised by more than 50% to 95.8% mAR.
Obesity is a serious disease that can affect both physical and psychological well-being. Due to weight stigmatization, many affected individuals suffer from body image disturbances whereby they perceive their body in a distorted way, evaluate it negatively, or neglect it. Beyond established interventions such as mirror exposure, recent advancements aim to complement body image treatments by the embodiment of visually altered virtual bodies in virtual reality (VR). We present a high-fidelity prototype of an advanced VR system that allows users to embody a rapidly generated personalized, photorealistic avatar and to realistically modulate its body weight in real-time within a carefully designed virtual environment. In a formative multi-method approach, a total of 12 participants rated the general user experience (UX) of our system during body scan and VR experience using semi-structured qualitative interviews and multiple quantitative UX measures. Using body weight modification tasks, we further compared three different interaction methods for real-time body weight modification and measured our system’s impact on the body image relevant measures body awareness and body weight perception. From the feedback received, demonstrating an already solid UX of our overall system and providing constructive input for further improvement, we derived a set of design guidelines to guide future development and evaluation processes of systems supporting body image interventions.
OCR4all—An open-source tool providing a (semi-)automatic OCR workflow for historical printings
(2019)
Optical Character Recognition (OCR) on historical printings is a challenging task mainly due to the complexity of the layout and the highly variant typography. Nevertheless, in the last few years, great progress has been made in the area of historical OCR, resulting in several powerful open-source tools for preprocessing, layout analysis and segmentation, character recognition, and post-processing. The drawback of these tools often is their limited applicability by non-technical users like humanist scholars and in particular the combined use of several tools in a workflow. In this paper, we present an open-source OCR software called OCR4all, which combines state-of-the-art OCR components and continuous model training into a comprehensive workflow. While a variety of materials can already be processed fully automatically, books with more complex layouts require manual intervention by the users. This is mostly due to the fact that the required ground truth for training stronger mixed models (for segmentation, as well as text recognition) is not available, yet, neither in the desired quantity nor quality. To deal with this issue in the short run, OCR4all offers a comfortable GUI that allows error corrections not only in the final output, but already in early stages to minimize error propagations. In the long run, this constant manual correction produces large quantities of valuable, high quality training material, which can be used to improve fully automatic approaches. Further on, extensive configuration capabilities are provided to set the degree of automation of the workflow and to make adaptations to the carefully selected default parameters for specific printings, if necessary. During experiments, the fully automated application on 19th Century novels showed that OCR4all can considerably outperform the commercial state-of-the-art tool ABBYY Finereader on moderate layouts if suitably pretrained mixed OCR models are available. Furthermore, on very complex early printed books, even users with minimal or no experience were able to capture the text with manageable effort and great quality, achieving excellent Character Error Rates (CERs) below 0.5%. The architecture of OCR4all allows the easy integration (or substitution) of newly developed tools for its main components by standardized interfaces like PageXML, thus aiming at continual higher automation for historical printings.
Die vorliegende Arbeit lässt sich dem Bereich der quantitativen Literaturanalyse zuordnen und verfolgt das Ziel, mittels computergestützter Verfahren zu untersuchen, inwieweit sich Romane hinsichtlich ihrer Figurenkonstellation ähneln. Dazu wird die Figurenkonstellation, als wichtiges strukturgebendes Ordnungsprinzip eines Romans, als soziales Netzwerk der Figuren operationalisiert. Solche Netzwerke können unter Anwendung von Verfahren des Natural Language Processing automatisch aus dem Text erstellt werden.
Als Datengrundlage dient ein Korpus von deutschsprachigen Romanen aus dem 19. Jahrhundert, das mit automatischen Verfahren zur Figurenerkennung und Koreferenzauflösung prozessiert und manuell nachkorrigiert wurde, um eine möglichst saubere Datenbasis zu schaffen.
Ausgehend von der intensiven vergleichenden Betrachtung der Figurenkonstellationen von Fontanes "Effi Briest" und Flauberts "Madame Bovary" wurde in einer manuell erstellten Distanzmatrix die menschliche Intuition solcher Ähnlichkeit zwischen allen Romanen des Korpus festgehalten, basierend auf der Lektüre von Zusammenfassungen der Romane. Diese Daten werden als Evaluationsgrundlage genutzt.
Mit Hilfe von Methoden der sozialen Netzwerkanalyse können strukturelle Eigenschaften dieser Netzwerke als Features erhoben werden. Diese wurden anschließend zur Berechnung der Kosinusdistanz zwischen den Romanen verwendet.
Obwohl die automatisch erstellten Netzwerke die Figurenkonstellationen der Romane im Allgemeinen gut widerspiegeln und die Netzwerkfeatures sinnvoll interpretierbar sind, war die Korrelation mit der Evaluationsgrundlage niedrig. Dies legt die Vermutung nahe, dass neben der Struktur der Figurenkonstellation auch wiederkehrende Themen und Motive die Erstellung der Evaluationsgrundlage unterbewusst beeinflusst haben.
Daher wurde Topic Modeling angewendet, um wichtige zwischenmenschliche Motive zu modellieren, die für die Figurenkonstellation von Bedeutung sein können. Die Netzwerkfeatures und die Topic-Verteilung wurden in Kombination zur Distanzberechnung herangezogen. Außerdem wurde versucht, jeder Kante des Figurennetzwerks ein Topic zuzuordnen, das diese Kante inhaltlich beschreibt. Hier zeigte sich, dass einerseits Topics, die sehr spezifisch für bestimmte Texte sind, und andererseits Topics, die über alle Texte hinweg stark vertreten sind, das Ergebnis bestimmen, sodass wiederum keine, bzw. nur eine sehr schwache Korrelation mit der Evaluationsgrundlage gefunden werden konnte.
Der Umstand, dass keine Verbindung zwischen den berechneten Distanzen und der Evaluationsgrundlage gefunden werden konnte, obwohl die einzelnen Features sinnvoll interpretierbar sind, lässt Zweifel an der Evaluationsmatrix aufkommen. Diese scheint stärker als zu Beginn angenommen unterbewusst von thematischen und motivischen Ähnlichkeiten zwischen den Romanen beeinflusst zu sein. Auch die Qualität der jeweiligen Zusammenfassung hat hier einen nicht unwesentlichen Einfluss. Daher wäre eine weniger subjektiv geprägte Möglichkeit der Auswertung von Nöten, beispielsweise durch die parallele Einschätzung mehrerer Annotatoren. Auch die weitere Verbesserung von NLP-Verfahren für literarische Texte in deutscher Sprache ist ein Desideratum für anknüpfende Forschungsansätze.
Software frameworks for Realtime Interactive Systems (RIS), e.g., in the areas of Virtual, Augmented, and Mixed Reality (VR, AR, and MR) or computer games, facilitate a multitude of functionalities by coupling diverse software modules. In this context, no uniform methodology for coupling these modules does exist; instead various purpose-built solutions have been proposed. As a consequence, important software qualities, such as maintainability, reusability, and adaptability, are impeded.
Many modern systems provide additional support for the integration of Artificial Intelligence (AI) methods to create so called intelligent virtual environments. These methods exacerbate the above-mentioned problem of coupling software modules in the thus created Intelligent Realtime Interactive Systems (IRIS) even more. This, on the one hand, is due to the commonly applied specialized data structures and asynchronous execution schemes, and the requirement for high consistency regarding content-wise coupled but functionally decoupled forms of data representation on the other.
This work proposes an approach to decoupling software modules in IRIS, which is based on the abstraction of architecture elements using a semantic Knowledge Representation Layer (KRL). The layer facilitates decoupling the required modules, provides a means for ensuring interface compatibility and consistency, and in the end constitutes an interface for symbolic AI methods.
Eine wichtige Grundlage für die quantitative Analyse von Erzähltexten, etwa eine Netzwerkanalyse der Figurenkonstellation, ist die automatische Erkennung von Referenzen auf Figuren in Erzähltexten, ein Sonderfall des generischen NLP-Problems der Named Entity Recognition. Bestehende, auf Zeitungstexten trainierte Modelle sind für literarische Texte nur eingeschränkt brauchbar, da die Einbeziehung von Appellativen in die Named Entity-Definition und deren häufige Verwendung in Romantexten zu einem schlechten Ergebnis führt. Dieses Paper stellt eine anhand eines manuell annotierten Korpus auf deutschsprachige Romane des 19. Jahrhunderts angepasste NER-Komponente vor.