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Objective: Brain-computer interfaces (BCIs) provide a non-muscular communication channel for patients with late-stage motoneuron disease (e.g., amyotrophic lateral sclerosis (ALS)) or otherwise motor impaired people and are also used for motor rehabilitation in chronic stroke. Differences in the ability to use a BCI vary from person to person and from session to session. A reliable predictor of aptitude would allow for the selection of suitable BCI paradigms. For this reason, we investigated whether P300 BCI aptitude could be predicted from a short experiment with a standard auditory oddball. Methods: Forty healthy participants performed an electroencephalography (EEG) based visual and auditory P300-BCI spelling task in a single session. In addition, prior to each session an auditory oddball was presented. Features extracted from the auditory oddball were analyzed with respect to predictive power for BCI aptitude. Results: Correlation between auditory oddball response and P300 BCI accuracy revealed a strong relationship between accuracy and N2 amplitude and the amplitude of a late ERP component between 400 and 600 ms. Interestingly, the P3 amplitude of the auditory oddball response was not correlated with accuracy. Conclusions: Event-related potentials recorded during a standard auditory oddball session moderately predict aptitude in an audiory and highly in a visual P300 BCI. The predictor will allow for faster paradigm selection. Significance: Our method will reduce strain on patients because unsuccessful training may be avoided, provided the results can be generalized to the patient population.
Mit dem Ziel der Optimierung der bestehenden polizeilichen Fahrausbildung hat das Präsidium der Bayerischen Bereitschaftspolizei im Jahr 2001 ein mehrjähriges Pilotprojekt initiiert, in dem ein technologiegestütztes und didaktisch begründetes Ausbildungssystem entwickelt und erprobt werden sollte. Im Zentrum dieses Pilotprojekts stand die Frage der Anwendung moderner Simulationstechnologie in der Fahrausbildung. Inhaltliche Entwicklung und Projektevaluation oblagen dem IZVW. Das Pilotprojekt ist integriert in das Gesamtcurriculum der Fahrausbildung bei der Bayerischen Bereitschaftspolizei (Rager & Müller, 2000). Dieses basiert auf drei unterschiedlichen Ausbildungsblöcken und umfasst insgesamt 93 Unterrichtseinheiten. Die Inhalte des dreistufigen Programms im Rahmen der Ausbildung für den mittleren Polizeivollzugsdienst sind gekennzeichnet als „Situations- und typenbezogenes Fahrtraining“ (Stufe 1), „Sicherheitstraining mit Gefahrenlehre“ (Stufe II) und „Gefahrentraining zur Bewältigung von Einsatzfahrten mit und ohne Inanspruchnahme von Sonder- und Wegerechten“ (Stufe III). In dieser letzten Ausbildungsstufe ist das Pilotprojekt „Simulation von Einsatzfahrten“ positioniert. Das verkehrswissenschaftliche Projekt setzte sich zum Ziel, in enger Zusammenarbeit mit polizeilichen Experten und Ausbildern eine an den Erfordernissen der beruflichen Praxis orientierte Ausbildungs- und Trainingskonzeption zu entwickeln und insbesondere die Anwendung der Simulationsmethodik innerhalb der Fahrausbildung zu evaluieren. Der vorliegende Text konzentriert sich als Teil der Abschlussdokumentation auf die Evaluation des Simulatortrainings. Dieses ist konzipiert als zentraler Bestandteil des inhaltlichen Moduls „Gefahrenkognition“ und wird ergänzt durch ein vorbereitendes computerbasiertes Training. Gegenstand dieses Berichts sind die Arbeiten zur Erfassung von Trainingsakzeptanz und Lernerfolg der Lerneinheit Gefahrenkognition. Hierzu wird zunächst ein Überblick über aktuelle in der Literatur vorliegende Studien gegeben, die sich mit der Evaluation der Simulation als Lehrmethode in der Fahrausbildung beschäftigen. Kapitel 3 gibt einen Überblick über die Inhalte des Moduls und den Aufbau der Übungen in CBT und Simulator. Fragestellungen, Konzeption und methodisches Vorgehen der Evaluationsuntersuchungen sind beschrieben in Kapitel 4. Die Darstellung der Ergebnisse erfolgt in den Abschnitten 5 bis 7.
Die sog. Simulatorkrankheit ist eine bekannte negative Begleiterscheinung der Exposition in virtuellen Umwelten. Umfassende Untersuchungen hierzu stammen vor allem aus dem fliegerischen Bereich, in dem Simulatoren seit mehreren Jahrzehnten als Trainingsmethode eingesetzt werden. Auf dem Gebiet der Fahrsimulation liegen bislang nur wenige systematische Studien vor. Mit Aufnahme des Trainings im Projekt "Simulation von Einsatzfahrten" (März 2003) wurde sehr schnell offensichtlich, dass das Auftreten und das Ausmaß von Simulatorkrankheitsbeschwerden ein ernst zu nehmendes Problem darstellt, das die Trainingseffizienz erheblich beeinträchtigt. Vor allem auf technischer Seite, aber auch auf Seiten der Trainingsgestaltung wurden massive Anstrengungen unternommen, um dem Problem gemeinsam entgegenzuwirken. Die Thematik wurde deshalb zum Gegen¬stand umfassender begleitender Evaluationsarbeiten, die im vorliegenden Teilbericht II zusammenfassend darge-stellt werden. Der Text gibt zunächst einen Überblick des Literaturstands zur Simulatorkrankheit (Kapitel 2). Eingegangen wird dabei auf theoretische Erklärungsansätze zur Entstehung der Beschwerden und die resultierende Symptomatik. Weiterhin dargestellt werden etablierte Verfahren zur Erfassung von Kinetose, die vor allem im fliegerischen Bereich entwickelt wurden und in jüngerer Zeit auch auf andere Anwendungsbereiche übertragen werden. Zusammengefasst werden Resultate von Studien, die die Wirkung unterschiedlicher Einflussfaktoren aufzeigen. Die Ergebnisse der empirischen Untersuchungen sind Gegenstand der Folgekapitel. Berichtet werden zunächst die Resultate der Beobachtungen in der Anfangsphase des Trainings, in der verschiedene Modifikationen der Ansteuerung des Bewegungssystems vorgenommen wurden (Kapitel 3). Die Darstellung der Resultate dieser Screeningphase, in der kleine Stichproben untersucht wurden, beschränkt sich auf die Analyse der beobachteten Ausfallraten. Gegenstand einer weiterführenden Untersuchungsreihe war die nähere Analyse der Sym-ptomstruktur, der Inzidenz, der Ausprägungen sowie der Nachwirkungen akuter Simulatorkrankheitsbeschwerden (Kapitel 4). In dieser Studie wurde u. a. der von Kennedy, Lane, Berbaum & Lilienthal (1993) entwickelte Simulator Sickness Questionnaire eingesetzt, der als das meisten etablierte subjektive Verfahren zur Erfassung der Simulatorkrankheit gilt. Die Grundlage dieser Datenerhebung bildete eine Stichprobe von mehr als N=200 Trainingsteilnehmern. Abschließend berichtet werden die Ergebnisse einer Studie, die die Auswirkungen des Fahrens bei aktiviertem bzw. deaktiviertem Bewegungssystem vergleichend analysiert (Kapitel 5). Auch diese Studie stützt sich auf einen großen Stichprobenumfang von N>200 Fahrern.
In recent years, Ideomotor Theory has regained widespread attention and sparked the development of a number of theories on goal-directed behavior and learning. However, there are two issues with previous studies’ use of Ideomotor Theory. Although Ideomotor Theory is seen as very general, it is often studied in settings that are considerably more simplistic than most natural situations. Moreover, Ideomotor Theory’s claim that effect anticipations directly trigger actions and that action-effect learning is based on the formation of direct action-effect associations is hard to address empirically. We address these points from a computational perspective. A simple computational model of Ideomotor Theory was tested in tasks with different degrees of complexity.The model evaluation showed that Ideomotor Theory is a computationally feasible approach for understanding efficient action-effect learning for goal-directed behavior if the following preconditions are met: (1) The range of potential actions and effects has to be restricted. (2) Effects have to follow actions within a short time window. (3) Actions have to be simple and may not require sequencing. The first two preconditions also limit human performance and thus support Ideomotor Theory. The last precondition can be circumvented by extending the model with more complex, indirect action generation processes. In conclusion, we suggest that IdeomotorTheory offers a comprehensive framework to understand action-effect learning. However, we also suggest that additional processes may mediate the conversion of effect anticipations into actions in many situations.
Faces in context: A review and systematization of contextual influences on affective face processing
(2012)
Facial expressions are of eminent importance for social interaction as they convey information about other individuals’ emotions and social intentions. According to the predominant “basic emotion” approach, the perception of emotion in faces is based on the rapid, auto- matic categorization of prototypical, universal expressions. Consequently, the perception of facial expressions has typically been investigated using isolated, de-contextualized, static pictures of facial expressions that maximize the distinction between categories. However, in everyday life, an individual’s face is not perceived in isolation, but almost always appears within a situational context, which may arise from other people, the physical environment surrounding the face, as well as multichannel information from the sender. Furthermore, situational context may be provided by the perceiver, including already present social infor- mation gained from affective learning and implicit processing biases such as race bias.Thus, the perception of facial expressions is presumably always influenced by contextual vari- ables. In this comprehensive review, we aim at (1) systematizing the contextual variables that may influence the perception of facial expressions and (2) summarizing experimental paradigms and findings that have been used to investigate these influences. The studies reviewed here demonstrate that perception and neural processing of facial expressions are substantially modified by contextual information, including verbal, visual, and auditory information presented together with the face as well as knowledge or processing biases already present in the observer. These findings further challenge the assumption of auto- matic, hardwired categorical emotion extraction mechanisms predicted by basic emotion theories. Taking into account a recent model on face processing, we discuss where and when these different contextual influences may take place, thus outlining potential avenues in future research.
Both specific stimulus valence and unspecific processing dynamics can influence evaluative responses. Eight experiments investigated their respective influence on evaluative judgments in the domain of stereotyping. Valence of stereotypic information and consistency-driven fluency were manipulated in an impression formation paradigm. When information about the to-be-evaluated target person was strongly valenced, no effects of consistency-driven fluency were observed. Higher cognitive processes, valence of inconsistent attributes, processing priority of category information, and impression formation instructions were ruled out as possible factors responsible for the non-occurrence of fluency effects. However, consistency-driven fluency did influence the evaluative judgment, if the information about a target person was not strongly valenced. It is therefore concluded that both stimulus valence and consistency-driven processing fluency play a role in evaluative judgments in the domain of stereotyping. The respective impact of stimulus valence is much stronger than the impact of unspecific processing dynamics, however. Implications for fluency research and the applied field of stereotype change are discussed.
When a key press causes a stimulus, the key press is perceived later and the stimulus earlier than key presses and stimuli presented independently. This bias in time perception has been linked to the intention to produce the effect and thus been called intentional binding (IB). In recent studies it has been shown that the IB effect is stronger when participants believed that they caused the effect stimulus compared to when they believed that another person caused the effect (Desantis et al., 2011). In this experiment we ask whether causal beliefs influence the perceived time of an effect when the putative effect occurs temporally close to another stimulus that is also an effect. In our study two participants performed the same task on connected computers with separate screens. Each trial started synchro- nously on both computers. When a participant pressed a key, a red and a yellow stimulus appeared as action effects simultaneously or with a slight delay of up to 50 ms. The partic- ipants’ task was to judge the temporal order of these two effect stimuli. Participants were either told that one participant caused one of the two stimuli while the other participant seated at the other computer caused the other stimulus, or each participant was told that he/she caused both stimuli. The different causal beliefs changed the perceived time of the effects’ appearance relative to each other. When participants believed they each caused one effect, their “own” effect was perceived earlier than the other participant’s effect. When the participants believed each caused both effects, no difference in the perceived temporal order of the red and yellow effect was found. These results confirm that higher order causal beliefs change the perceived time of an action effect even in a setting in which the occurrence of the putative effect can be directly compared to a reference stimulus.
Flexible behavior is only possible if contingencies between own actions and following environmental effects are acquired as quickly as possible; and recent findings indeed point toward an immediate formation of action-effect bindings already after a single coupling of an action and its effect. The present study explored whether these short-term bindings occur for both, stimulus- and goal-driven actions (“forced-choice actions” vs. “free-choice actions”). Two experiments confirmed that immediate action-effect bindings are formed for both types of actions and affect upcoming behavior. These findings support the view that action-effect binding is a ubiquitous phenomenon which occurs for any type of action.
Previous research using neuroimaging methods proposed a link between mechanisms controlling motor response inhibition and suppression of unwanted memories.The present study investigated this hypothesis behaviorally by combining the think/no-think paradigm (TNT) with a go/no-go motor inhibition task. Participants first learned unpleasant cue-target pairs. Cue words were then presented as go or no-go items in the TNT. Participants’ task was to respond to the cues and think of the target word aloud or to inhibit their response to the cue and the target word from coming to mind. Cued recall assessed immediately after the TNT revealed reduced recall performance for no-go targets compared to go targets or baseline cues not presented in the TNT. The results demonstrate that doing the no-think and no-go task concurrently leads to memory suppression of unpleasant items during later recall. Results are discussed in line with recent empirical research and theoretical positions.
Introduction: Sleep disturbances are common in adolescents and adversely affect performance, social contact, and susceptibility to stress. We investigated the hypothesis of a relationship between sleep and health-related quality of life (HRQoL), and applied self- and proxy ratings. Materials and Methods: The sample comprised 92 adolescents aged 11–17 years. All participants and their parents completed a HRQoL measure and the Sleep Disturbance Scale for Children (SDSC ). Children with SDSC T -scores above the normal range (above 60) were classified as poor sleepers. Results: According to self- and proxy ratings, good sleepers reported significantly higher HRQoL than poor sleep- ers. Sleep disturbances were significantly higher and HRQoL significantly lower in self- as compared to parental ratings. Parent-child agreement was higher for subscales measuring observable aspects. Girls experienced significantly stronger sleep disturbances and lower self-rated HRQoL than boys. Discussion: Our findings support the positive relationship of sleep and HRQoL. Furthermore, parents significantly underestimate sleep disturbances and overestimate HRQoL in their children.