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Subjective And Objective Assessment Of Video Game Context Factors

Zitieren Sie bitte immer diese URN: urn:nbn:de:bvb:20-opus-242471
  • The recently published ITU-T Recommendation G1.032 proposes a list of factors that may influence cloud and online gaming Quality of Experience (QoE). This paper provides two practical evaluations of proposed system and context influence factors: First, it investigates through an online survey (n=488) the popularity of platforms, preferred ways of distribution, and motivational aspects including subjective valuations of characteristics offered by today's prevalent gaming platforms. Second, the paper evaluates a large dataset of objectiveThe recently published ITU-T Recommendation G1.032 proposes a list of factors that may influence cloud and online gaming Quality of Experience (QoE). This paper provides two practical evaluations of proposed system and context influence factors: First, it investigates through an online survey (n=488) the popularity of platforms, preferred ways of distribution, and motivational aspects including subjective valuations of characteristics offered by today's prevalent gaming platforms. Second, the paper evaluates a large dataset of objective metrics for various gaming platforms: game lists, playthrough lengths, prices, etc., and contrasts these metrics against the gamers' opinions. The combined data-driven approach presented in this paper complements in-person and lab studies usually employed.zeige mehrzeige weniger

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Autor(en): Florian MetzgerORCiD, Svenja Schröder, Albert Rafetseder
URN:urn:nbn:de:bvb:20-opus-242471
Dokumentart:Arbeitspapier / Working Paper
Institute der Universität:Fakultät für Mathematik und Informatik / Institut für Informatik
Sprache der Veröffentlichung:Englisch
Erscheinungsjahr:2021
Seitenangabe:7
Allgemeine fachliche Zuordnung (DDC-Klassifikation):0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke
Normierte Schlagworte (GND):Videospiel; Quality of Experience; Umfrage
Freie Schlagwort(e):online survey; video game QoE; video game context factors
Datum der Freischaltung:03.08.2021
Anmerkungen:
Originally written in 2018, but never published.
Lizenz (Deutsch):License LogoCC BY-SA: Creative-Commons-Lizenz: Namensnennung, Weitergabe unter gleichen Bedingungen 4.0 International