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Stronger reactivity to social gaze in virtual reality compared to a classical laboratory environment

Zitieren Sie bitte immer diese URN: urn:nbn:de:bvb:20-opus-215972
  • People show a robust tendency to gaze at other human beings when viewing images or videos, but were also found to relatively avoid gaze at others in several real‐world situations. This discrepancy, along with theoretical considerations, spawned doubts about the appropriateness of classical laboratory‐based experimental paradigms in social attention research. Several researchers instead suggested the use of immersive virtual scenarios in eliciting and measuring naturalistic attentional patterns, but the field, struggling with methodologicalPeople show a robust tendency to gaze at other human beings when viewing images or videos, but were also found to relatively avoid gaze at others in several real‐world situations. This discrepancy, along with theoretical considerations, spawned doubts about the appropriateness of classical laboratory‐based experimental paradigms in social attention research. Several researchers instead suggested the use of immersive virtual scenarios in eliciting and measuring naturalistic attentional patterns, but the field, struggling with methodological challenges, still needs to establish the advantages of this approach. Here, we show using eye‐tracking in a complex social scenario displayed in virtual reality that participants show enhanced attention towards the face of an avatar at near distance and demonstrate an increased reactivity towards her social gaze as compared to participants who viewed the same scene on a computer monitor. The present study suggests that reactive virtual agents observed in immersive virtual reality can elicit natural modes of information processing and can help to conduct ecologically more valid experiments while maintaining high experimental control.zeige mehrzeige weniger

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Metadaten
Autor(en): Marius RuboORCiD, Matthias GamerORCiD
URN:urn:nbn:de:bvb:20-opus-215972
Dokumentart:Artikel / Aufsatz in einer Zeitschrift
Institute der Universität:Fakultät für Humanwissenschaften (Philos., Psycho., Erziehungs- u. Gesell.-Wissensch.) / Institut für Psychologie
Sprache der Veröffentlichung:Englisch
Titel des übergeordneten Werkes / der Zeitschrift (Englisch):British Journal of Psychology
Erscheinungsjahr:2021
Band / Jahrgang:112
Heft / Ausgabe:1
Erste Seite:301
Letzte Seite:314
Originalveröffentlichung / Quelle:British Journal of Psychology 2021, 112(1):301-314. DOI: 10.1111/bjop.12453
DOI:https://doi.org/10.1111/bjop.12453
Allgemeine fachliche Zuordnung (DDC-Klassifikation):1 Philosophie und Psychologie / 15 Psychologie / 150 Psychologie
Freie Schlagwort(e):reactive virtual agents; social attention; social gaze; virtual reality
Datum der Freischaltung:05.07.2021
Lizenz (Deutsch):License LogoCC BY-NC: Creative-Commons-Lizenz: Namensnennung, Nicht kommerziell 4.0 International