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Height Simulation in a Virtual Reality CAVE System: Validity of Fear Responses and Effects of an Immersion Manipulation

Zitieren Sie bitte immer diese URN: urn:nbn:de:bvb:20-opus-196113
  • Acrophobia is characterized by intense fear in height situations. Virtual reality (VR) can be used to trigger such phobic fear, and VR exposure therapy (VRET) has proven effective for treatment of phobias, although it remains important to further elucidate factors that modulate and mediate the fear responses triggered in VR. The present study assessed verbal and behavioral fear responses triggered by a height simulation in a 5-sided cave automatic virtual environment (CAVE) with visual and acoustic simulation and further investigated how fearAcrophobia is characterized by intense fear in height situations. Virtual reality (VR) can be used to trigger such phobic fear, and VR exposure therapy (VRET) has proven effective for treatment of phobias, although it remains important to further elucidate factors that modulate and mediate the fear responses triggered in VR. The present study assessed verbal and behavioral fear responses triggered by a height simulation in a 5-sided cave automatic virtual environment (CAVE) with visual and acoustic simulation and further investigated how fear responses are modulated by immersion, i.e., an additional wind simulation, and presence, i.e., the feeling to be present in the VE. Results revealed a high validity for the CAVE and VE in provoking height related self-reported fear and avoidance behavior in accordance with a trait measure of acrophobic fear. Increasing immersion significantly increased fear responses in high height anxious (HHA) participants, but did not affect presence. Nevertheless, presence was found to be an important predictor of fear responses. We conclude that a CAVE system can be used to elicit valid fear responses, which might be further enhanced by immersion manipulations independent from presence. These results may help to improve VRET efficacy and its transfer to real situations.zeige mehrzeige weniger

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Autor(en): Daniel Gromer, Octávia Madeira, Philipp Gast, Markus Nehfischer, Michael Jost, Mathias Müller, Andreas Mühlberger, Paul Pauli
URN:urn:nbn:de:bvb:20-opus-196113
Dokumentart:Artikel / Aufsatz in einer Zeitschrift
Institute der Universität:Fakultät für Humanwissenschaften (Philos., Psycho., Erziehungs- u. Gesell.-Wissensch.) / Institut für Psychologie
Sprache der Veröffentlichung:Englisch
Titel des übergeordneten Werkes / der Zeitschrift (Englisch):Frontiers in Human Neuroscience
ISSN:1662-5161
Erscheinungsjahr:2018
Band / Jahrgang:12
Heft / Ausgabe:372
Originalveröffentlichung / Quelle:Frontiers in Human Neuroscience 2018, 12:372. doi: 10.3389/fnhum.2018.00372
DOI:https://doi.org/10.3389/fnhum.2018.00372
Allgemeine fachliche Zuordnung (DDC-Klassifikation):1 Philosophie und Psychologie / 15 Psychologie / 150 Psychologie
Freie Schlagwort(e):acrophobia; anxiety; fear behavior; immersion; presence; virtual reality
Datum der Freischaltung:20.10.2020
Datum der Erstveröffentlichung:25.09.2018
Lizenz (Deutsch):License LogoCC BY: Creative-Commons-Lizenz: Namensnennung 4.0 International